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  1. Config = {
  2. Greenzones = {
  3. ["sspd"] = {
  4. location = {x = -440.28, y = 6018.93, z = 31.49},
  5. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  6. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  7. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  8. restrictions = {
  9. blockattack = true, -- disables any type of attack and weapon usage.
  10. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  11. },
  12.  
  13. customrestrictions = {
  14. -- Enable/Disable run function to loop while inside the zone.
  15. -- NOTE: All functions will be executed on the side the function is called on.
  16. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  17.  
  18. enabled = true,
  19.  
  20. -- (customrestriction.loop = true => run function while player is inside.)
  21. -- (customrestriction.loop = false => run function when player goes inside.)
  22.  
  23. loop = false,
  24.  
  25. -- Runs while/when player is inside the zone.
  26.  
  27. run = function(zone)
  28. end,
  29.  
  30. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  31.  
  32. stop = function(zone)
  33. end,
  34. },
  35. },
  36. ["2"] = {
  37. location = {x = 219.28, y = 6542.34, z = 31.84},
  38. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  39. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  40. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  41. restrictions = {
  42. blockattack = true, -- disables any type of attack and weapon usage.
  43. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  44. },
  45.  
  46. customrestrictions = {
  47. -- Enable/Disable run function to loop while inside the zone.
  48. -- NOTE: All functions will be executed on the side the function is called on.
  49. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  50.  
  51. enabled = true,
  52.  
  53. -- (customrestriction.loop = true => run function while player is inside.)
  54. -- (customrestriction.loop = false => run function when player goes inside.)
  55.  
  56. loop = false,
  57.  
  58. -- Runs while/when player is inside the zone.
  59.  
  60. run = function(zone)
  61. end,
  62.  
  63. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  64.  
  65. stop = function(zone)
  66. end,
  67. },
  68. },
  69. ["3"] = {
  70. location = {x = 219.28, y = 6542.34, z = 31.84},
  71. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  72. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  73. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  74. restrictions = {
  75. blockattack = true, -- disables any type of attack and weapon usage.
  76. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  77. },
  78.  
  79. customrestrictions = {
  80. -- Enable/Disable run function to loop while inside the zone.
  81. -- NOTE: All functions will be executed on the side the function is called on.
  82. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  83.  
  84. enabled = true,
  85.  
  86. -- (customrestriction.loop = true => run function while player is inside.)
  87. -- (customrestriction.loop = false => run function when player goes inside.)
  88.  
  89. loop = false,
  90.  
  91. -- Runs while/when player is inside the zone.
  92.  
  93. run = function(zone)
  94. end,
  95.  
  96. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  97.  
  98. stop = function(zone)
  99. end,
  100. },
  101. },
  102. ["4"] = {
  103. location = {x = 219.28, y = 6542.34, z = 31.84},
  104. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  105. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  106. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  107. restrictions = {
  108. blockattack = true, -- disables any type of attack and weapon usage.
  109. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  110. },
  111.  
  112. customrestrictions = {
  113. -- Enable/Disable run function to loop while inside the zone.
  114. -- NOTE: All functions will be executed on the side the function is called on.
  115. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  116.  
  117. enabled = true,
  118.  
  119. -- (customrestriction.loop = true => run function while player is inside.)
  120. -- (customrestriction.loop = false => run function when player goes inside.)
  121.  
  122. loop = false,
  123.  
  124. -- Runs while/when player is inside the zone.
  125.  
  126. run = function(zone)
  127. end,
  128.  
  129. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  130.  
  131. stop = function(zone)
  132. end,
  133. },
  134. },
  135. ["5"] = {
  136. location = {x = 219.28, y = 6542.34, z = 31.84},
  137. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  138. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  139. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  140. restrictions = {
  141. blockattack = true, -- disables any type of attack and weapon usage.
  142. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  143. },
  144.  
  145. customrestrictions = {
  146. -- Enable/Disable run function to loop while inside the zone.
  147. -- NOTE: All functions will be executed on the side the function is called on.
  148. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  149.  
  150. enabled = true,
  151.  
  152. -- (customrestriction.loop = true => run function while player is inside.)
  153. -- (customrestriction.loop = false => run function when player goes inside.)
  154.  
  155. loop = false,
  156.  
  157. -- Runs while/when player is inside the zone.
  158.  
  159. run = function(zone)
  160. end,
  161.  
  162. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  163.  
  164. stop = function(zone)
  165. end,
  166. },
  167. },
  168. ["6"] = {
  169. location = {x = 219.28, y = 6542.34, z = 31.84},
  170. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  171. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  172. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  173. restrictions = {
  174. blockattack = true, -- disables any type of attack and weapon usage.
  175. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  176. },
  177.  
  178. customrestrictions = {
  179. -- Enable/Disable run function to loop while inside the zone.
  180. -- NOTE: All functions will be executed on the side the function is called on.
  181. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  182.  
  183. enabled = true,
  184.  
  185. -- (customrestriction.loop = true => run function while player is inside.)
  186. -- (customrestriction.loop = false => run function when player goes inside.)
  187.  
  188. loop = false,
  189.  
  190. -- Runs while/when player is inside the zone.
  191.  
  192. run = function(zone)
  193. end,
  194.  
  195. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  196.  
  197. stop = function(zone)
  198. end,
  199. },
  200. },
  201. ["7"] = {
  202. location = {x = 219.28, y = 6542.34, z = 31.84},
  203. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  204. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  205. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  206. restrictions = {
  207. blockattack = true, -- disables any type of attack and weapon usage.
  208. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  209. },
  210.  
  211. customrestrictions = {
  212. -- Enable/Disable run function to loop while inside the zone.
  213. -- NOTE: All functions will be executed on the side the function is called on.
  214. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  215.  
  216. enabled = true,
  217.  
  218. -- (customrestriction.loop = true => run function while player is inside.)
  219. -- (customrestriction.loop = false => run function when player goes inside.)
  220.  
  221. loop = false,
  222.  
  223. -- Runs while/when player is inside the zone.
  224.  
  225. run = function(zone)
  226. end,
  227.  
  228. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  229.  
  230. stop = function(zone)
  231. end,
  232. },
  233. },
  234. ["8"] = {
  235. location = {x = 219.28, y = 6542.34, z = 31.84},
  236. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  237. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  238. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  239. restrictions = {
  240. blockattack = true, -- disables any type of attack and weapon usage.
  241. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  242. },
  243.  
  244. customrestrictions = {
  245. -- Enable/Disable run function to loop while inside the zone.
  246. -- NOTE: All functions will be executed on the side the function is called on.
  247. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  248.  
  249. enabled = true,
  250.  
  251. -- (customrestriction.loop = true => run function while player is inside.)
  252. -- (customrestriction.loop = false => run function when player goes inside.)
  253.  
  254. loop = false,
  255.  
  256. -- Runs while/when player is inside the zone.
  257.  
  258. run = function(zone)
  259. end,
  260.  
  261. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  262.  
  263. stop = function(zone)
  264. end,
  265. },
  266. },
  267. ["9"] = {
  268. location = {x = 219.28, y = 6542.34, z = 31.84},
  269. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  270. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  271. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  272. restrictions = {
  273. blockattack = true, -- disables any type of attack and weapon usage.
  274. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  275. },
  276.  
  277. customrestrictions = {
  278. -- Enable/Disable run function to loop while inside the zone.
  279. -- NOTE: All functions will be executed on the side the function is called on.
  280. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  281.  
  282. enabled = true,
  283.  
  284. -- (customrestriction.loop = true => run function while player is inside.)
  285. -- (customrestriction.loop = false => run function when player goes inside.)
  286.  
  287. loop = false,
  288.  
  289. -- Runs while/when player is inside the zone.
  290.  
  291. run = function(zone)
  292. end,
  293.  
  294. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  295.  
  296. stop = function(zone)
  297. end,
  298. },
  299. },
  300. ["10"] = {
  301. location = {x = 219.28, y = 6542.34, z = 31.84},
  302. diameter = (20 * 3.14159), -- the maximum width of the sphere. this is also the width on ground level. Multiply this by 3.14159 to have a better looking sphere, It's not required to do that however.
  303. visabilitydistance = 100.0, -- the maximum distance from the circle's shell that the player is able to see. (reccomended distance is 25.0).
  304. color = {r = 0, g = 0, b = 0, a = 0}, -- The color of the zone's sphere (set a to equal 0 to be transparent).
  305. restrictions = {
  306. blockattack = true, -- disables any type of attack and weapon usage.
  307. speedlimit = 35.0, -- NOTE: Measurement is in MP/H. Change to a speed if enabled. Else change to nil to disable.
  308. },
  309.  
  310. customrestrictions = {
  311. -- Enable/Disable run function to loop while inside the zone.
  312. -- NOTE: All functions will be executed on the side the function is called on.
  313. -- Meaning if you call this function through the client-side, you must use client-sided methods and natives.
  314.  
  315. enabled = true,
  316.  
  317. -- (customrestriction.loop = true => run function while player is inside.)
  318. -- (customrestriction.loop = false => run function when player goes inside.)
  319.  
  320. loop = false,
  321.  
  322. -- Runs while/when player is inside the zone.
  323.  
  324. run = function(zone)
  325. end,
  326.  
  327. -- Same as above, but runs once when the player leaves the zone. This also stops the loop of the run function if looping is enabled.
  328.  
  329. stop = function(zone)
  330. end,
  331. },
  332. },
  333. },
  334. }
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