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- #Wolf Fixes
- options:
- P: &8[&7Wolf Fixes&8]&c
- command /wolffixes [<text>]:
- usage: /wolffixes <on:off>
- aliases: /wolffix
- permission: skript.host
- trigger:
- if arg 1 is "on":
- set {wolffix} to true
- broadcast "{@P} &cWolf Fixes &aEnabled"
- if arg 1 is "off":
- set {wolffix} to false
- broadcast "{@P} &cWolf Fixes &cDisabled"
- on spawn of sheep:
- if {wolffix} is true:
- chance of 15%:
- if biome of the entity is forest:
- chance of 33.3%:
- kill the sheep
- spawn 1 wolf at the sheep
- else:
- chance of 33.3%:
- kill the sheep
- spawn 2 wolf at the sheep
- else:
- kill the sheep
- spawn 3 wolf at the sheep
- else if biome of the entity is taiga:
- chance of 33.3%:
- kill the sheep
- spawn 1 wolf at the sheep
- else:
- chance of 33.3%:
- kill the sheep
- spawn 2 wolf at the sheep
- else:
- kill the sheep
- spawn 3 wolf at the sheep
- else if biome of the entity is cold taiga:
- chance of 33.3%:
- kill the sheep
- spawn 1 wolf at the sheep
- else:
- chance of 33.3%:
- kill the sheep
- spawn 2 wolf at the sheep
- else:
- kill the sheep
- spawn 3 wolf at the sheep
- else if biome of the entity is mega taiga:
- chance of 33.3%:
- kill the sheep
- spawn 1 wolf at the sheep
- else:
- chance of 33.3%:
- kill the sheep
- spawn 2 wolf at the sheep
- else:
- kill the sheep
- spawn 3 wolf at the sheep
- on spawn of wolf:
- if {wolffix} is true:
- chance of 30%:
- spawn 1 wolf at the wolf
- on spawn of wolf:
- set the name of the wolf to "LordLaelaps"
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