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Vivid Lighting Preset

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Sep 15th, 2019
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  1. KeyGaussianBlur=0,0,0,0
  2. KeyHDR=0,0,0,0
  3. KeyVibrance=0,0,0,0
  4. KeyCA=0,0,0,0
  5. KeyMode3=0,0,0,0
  6. KeyAmbientLight=0,0,0,0
  7. KeyNostalgia=0,0,0,0
  8. KeyDaltonize=0,0,0,0
  9. KeyLumaSharpen=0,0,0,0
  10. PreprocessorDefinitions=
  11. KeyGP65CJ042DOF=0,0,0,0
  12. KeyDeband=0,0,0,0
  13. KeyClarity=0,0,0,0
  14. KeyASCII=0,0,0,0
  15. KeyBloomAndLensFlares=0,0,0,0
  16. KeyTonemap=0,0,0,0
  17. KeyCartoon=0,0,0,0
  18. KeyBorder=0,0,0,0
  19. KeyTechnicolor2=0,0,0,0
  20. KeySMAA=0,0,0,0
  21. KeyColorMatrix=0,0,0,0
  22. KeyColourfulness=0,0,0,0
  23. KeyAdvancedCRT=0,0,0,0
  24. KeyCurves=0,0,0,0
  25. KeyKNearestNeighbors=0,0,0,0
  26. KeyNonLocalMeans=0,0,0,0
  27. KeyDepthHaze=0,0,0,0
  28. KeyDisplayDepth=0,0,0,0
  29. KeyRingDOF=0,0,0,0
  30. KeyMagicDOF=0,0,0,0
  31. KeyFilmGrain2=0,0,0,0
  32. KeyMXAO=0,0,0,0
  33. KeyFilmGrain=0,0,0,0
  34. KeyMatsoDOF=0,0,0,0
  35. KeyMartyMcFlyDOF=0,0,0,0
  36. KeyEmphasize=0,0,0,0
  37. KeyDPX=0,0,0,0
  38. KeyEGAfilter=0,0,0,0
  39. KeyMode2=0,0,0,0
  40. KeyMotionBlur=0,0,0,0
  41. KeyFilmicPass=0,0,0,0
  42. KeyMode1=0,0,0,0
  43. KeyLeiFx_Tech=0,0,0,0
  44. KeyFXAA=0,0,0,0
  45. KeyAdaptiveSharpen=0,0,0,0
  46. KeyGlitchB=0,0,0,0
  47. KeyHighPassSharp=0,0,0,0
  48. KeyLevels=0,0,0,0
  49. KeyHQ4X=0,0,0,0
  50. KeyLiftGammaGain=0,0,0,0
  51. KeyLightDoF_AutoFocus=0,0,0,0
  52. KeyLightDoF_Far=0,0,0,0
  53. KeyTechnicolor=0,0,0,0
  54. KeyLightDoF_Near=0,0,0,0
  55. KeyAdaptiveFog=0,0,0,0
  56. KeyLUT=0,0,0,0
  57. KeyMagicBloom=0,0,0,0
  58. KeyReflectiveBumpmapping=0,0,0,0
  59. KeyMonochrome=0,0,0,0
  60. KeyMultiLUT=0,0,0,0
  61. KeyNightvision=0,0,0,0
  62. KeyTiltShift=0,0,0,0
  63. KeyTint=0,0,0,0
  64. KeySurfaceBlur=0,0,0,0
  65. KeyUIMask_Top=0,0,0,0
  66. KeyUIMask_Bottom=0,0,0,0
  67. KeyVignette=0,0,0,0
  68. Techniques=HDR,Mode3,Vibrance,LumaSharpen,MXAO,Clarity
  69. Zone=global
  70. Effects=Clarity.fx,Vibrance.fx,FineSharp.fx,LumaSharpen.fx,MXAO.fx
  71. TechniqueSorting=HDR,Mode3,Vibrance,LumaSharpen,MXAO,Clarity,AmbientLight,BloomAndLensFlares,Colourfulness,Curves,Mode1,Mode2,FXAA,Chromakey,CA,LeiFx_Tech,AdaptiveSharpen,ColorMatrix,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,AdvancedCRT,DepthHaze,DisplayDepth,CinematicDOF,DPX,Emphasize,EyeAdaption,Crosshair,Depth3D,FilmGrain,MotionBlur,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,GlitchB,GaussianBlur,HighPassSharp,Layer,HQ4X,AdaptiveFog,Levels,HSLShift,LiftGammaGain,LevelsPlus,ASCII,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,Monochrome,MultiLUT,Nightvision,MagicBloom,PPFX_Godrays,PPFXBloom,PerfectPerspective,Border,ChromaticAberration,Nostalgia,Tint,ReflectiveBumpmapping,Before,After,StageDepth,PPFXSSDO,Technicolor2,Technicolor,TiltShift,Tonemap,TriDither,UIMask_Top,UIMask_Bottom,SurfaceBlur,UIDetect,UIDetect_Before,UIDetect_After,Cartoon,Vignette,SMAA
  72.  
  73. [CRT.fx]
  74. Resolution=1.150000
  75. Curvature=0.000000
  76. Gamma=2.720000
  77. Brightness=0.900000
  78. MonitorGamma=2.200000
  79. ScanlineIntensity=2.000000
  80. CornerSize=0.010000
  81. ScanlineGaussian=1.000000
  82. CurvatureRadius=1.500000
  83. ViewerDistance=2.000000
  84. Angle=0.000000,0.000000
  85. Overscan=1.010000
  86. Oversample=1.000000
  87.  
  88. [Bloom.fx]
  89. bGodrayEnable=0
  90. iBloomMixmode=2
  91. fBloomSaturation=0.800000
  92. bAnamFlareEnable=0
  93. fBloomThreshold=0.800000
  94. fLensdirtSaturation=2.000000
  95. fBloomAmount=0.800000
  96. fLensdirtIntensity=0.400000
  97. fBloomTint=0.700000,0.800000,1.000000
  98. fFlareLuminance=0.095000
  99. bLensdirtEnable=0
  100. iLensdirtMixmode=1
  101. bLenzEnable=0
  102. fLensdirtTint=1.000000,1.000000,1.000000
  103. fAnamFlareThreshold=0.900000
  104. fAnamFlareWideness=2.400000
  105. fAnamFlareAmount=14.500000
  106. fAnamFlareCurve=1.200000
  107. fAnamFlareColor=0.012000,0.313000,0.588000
  108. fLenzIntensity=1.000000
  109. fLenzThreshold=0.800000
  110. bChapFlareEnable=0
  111. fChapFlareTreshold=0.900000
  112. iChapFlareCount=15
  113. fChapFlareDispersal=0.250000
  114. fFlareIntensity=2.070000
  115. fChapFlareSize=0.450000
  116. fChapFlareCA=0.000000,0.010000,0.020000
  117. fChapFlareIntensity=100.000000
  118. fGodrayDecay=0.990000
  119. fGodrayExposure=1.000000
  120. fGodrayWeight=1.250000
  121. fGodrayDensity=1.000000
  122. fGodrayThreshold=0.900000
  123. iGodraySamples=128
  124. fFlareBlur=200.000000
  125. fFlareTint=0.137000,0.216000,1.000000
  126.  
  127. [3DFX.fx]
  128. DITHERAMOUNT=0.500000
  129. LEIFX_PIXELWIDTH=1.500000
  130. DITHERBIAS=-1.000000
  131. LEIFX_LINES=1.000000
  132. GAMMA_LEVEL=1.000000
  133.  
  134. [AmbientLight.fx]
  135. alAdaptBaseMult=1.000000
  136. alDebug=0
  137. AL_DirtTex=0
  138. alInt=10.150000
  139. alThreshold=15.000000
  140. AL_Adaptation=1
  141. AL_Dirt=1
  142. alAdapt=0.700000
  143. alLensThresh=0.500000
  144. alAdaptBaseBlackLvL=2
  145. AL_Vibrance=0
  146. AL_Adaptive=0
  147. alDirtInt=1.000000
  148. alLensInt=2.000000
  149. alDirtOVInt=1.000000
  150. AL_Lens=0
  151.  
  152. [AdaptiveFog.fx]
  153. FogCurve=1.500000
  154. FogColor=0.900000,0.900000,0.900000
  155. MaxFogFactor=0.800000
  156. BloomPower=10.000000
  157. FogStart=0.050000
  158. BloomThreshold=10.250000
  159. BloomWidth=0.200000
  160.  
  161. [HQ4X.fx]
  162. k=-1.100000
  163. s=1.500000
  164. mx=1.000000
  165. max_w=0.750000
  166. lum_add=0.330000
  167. min_w=0.030000
  168.  
  169. [AdaptiveSharpen.fx]
  170. D_compr_low=0.253000
  171. L_compr_low=0.169000
  172. curve_height=1.000000
  173. curveslope=0.400000
  174. D_overshoot=0.009000
  175. L_overshoot=0.003000
  176. D_compr_high=0.504000
  177. L_compr_high=0.337000
  178. scale_lim=0.100000
  179. scale_cs=0.056000
  180. pm_p=0.750000
  181.  
  182. [ASCII.fx]
  183. Ascii_font_g=255.000000
  184. Ascii_spacing=1.000000
  185. Ascii_back_g=0.000000
  186. Ascii_font=1.000000
  187. Ascii_font_b=255.000000
  188. Ascii_font_r=255.000000
  189. Ascii_back_b=0.000000
  190. Ascii_back_r=0.000000
  191. Ascii_swap_colors=0.000000
  192. Ascii_invert_brightness=0.000000
  193. Ascii_dithering_temporal=0.000000
  194. Ascii_font_color_mode=1.000000
  195.  
  196. [Border.fx]
  197. border_width=0.000000,1.000000
  198. border_ratio=2.350000
  199. border_color=0.700000,0.000000,0.000000
  200.  
  201. [Sepia.fx]
  202. Tint=0.550000,0.430000,0.420000
  203. Strength=0.580000
  204.  
  205. [Cartoon.fx]
  206. Power=1.500000
  207. EdgeSlope=1.500000
  208.  
  209. [FilmicPass.fx]
  210. Linearization=0.500000
  211. Strength=0.512000
  212. Contrast=1.060000
  213. Fade=0.402000
  214. Bleach=1.000000
  215. Saturation=-0.200000
  216. GreenCurve=1.000000
  217. RedCurve=1.000000
  218. BlueCurve=1.000000
  219. BaseCurve=1.500000
  220. BaseGamma=0.934000
  221. EffectGamma=0.960000
  222. EffectGammaR=1.000000
  223. EffectGammaG=1.000000
  224. EffectGammaB=1.000000
  225. LumCoeff=0.212656,0.715158,0.072186
  226.  
  227. [ChromaticAberration.fx]
  228. Shift=2.500000,-0.500000
  229. Strength=0.500000
  230.  
  231. [Clarity.fx]
  232. ClarityBlendMode=2
  233. ClarityRadius=3
  234. ClarityOffset=2.000000
  235. ClarityDarkIntensity=0.400000
  236. ClarityBlendIfDark=50
  237. ClarityBlendIfLight=205
  238. ClarityStrength=0.200000
  239. ClarityViewBlendIfMask=0
  240. ClarityLightIntensity=0.000000
  241. ClarityViewMask=0
  242.  
  243. [ColorMatrix.fx]
  244. ColorMatrix_Red=0.817000,0.183000,0.000000
  245. ColorMatrix_Green=0.333000,0.667000,0.000000
  246. ColorMatrix_Blue=0.000000,0.125000,0.875000
  247. Strength=1.000000
  248.  
  249. [MultiLUT.fx]
  250. fLUT_LutSelector=0.000000
  251. fLUT_AmountChroma=1.000000
  252. fLUT_AmountLuma=1.000000
  253.  
  254. [Colourfulness.fx]
  255. lim_luma=0.700000
  256. colourfulness=0.400000
  257.  
  258. [SurfaceBlur.fx]
  259. BlurRadius=1.000000
  260. DebugMode=0.000000
  261. BlurOffset=1.000000
  262. BlurEdge=0.500000
  263. BlurStrength=1.000000
  264.  
  265. [Curves.fx]
  266. Mode=0.000000
  267. Formula=4.000000
  268. Contrast=0.650000
  269.  
  270. [UIMask.fx]
  271. fMask_Intensity=1.000000
  272. bDisplayMask=0.000000
  273.  
  274. [Daltonize.fx]
  275. Type=0.000000
  276.  
  277. [Deband.fx]
  278. Threshold=0.004000
  279. Range=16.000000
  280. Iterations=1.000000
  281. Grain=0.006000
  282.  
  283. [Denoise.fx]
  284. LerpCoefficeint=0.800000
  285. NoiseLevel=0.150000
  286. WeightThreshold=0.030000
  287. CounterThreshold=0.050000
  288. GaussianSigma=50.000000
  289.  
  290. [DepthHaze.fx]
  291. FogStart=0.200000
  292. EffectStrength=0.900000
  293. FogColor=0.800000,0.800000,0.800000
  294. FogFactor=0.200000
  295.  
  296. [DOF.fx]
  297. DOF_FARBLURCURVE=2.000000
  298. fADOF_ShapeCurvatureAmount=0.300000
  299. DOF_AUTOFOCUS=1.000000
  300. DOF_MOUSEDRIVEN_AF=0.000000
  301. fGPDOFChromaAmount=0.150000
  302. DOF_INFINITEFOCUS=1.000000
  303. fGPDOFBiasCurve=2.000000
  304. DOF_FOCUSPOINT=0.500000,0.500000
  305. bADOF_ShapeApertureEnable=0.000000
  306. DOF_FOCUSSAMPLES=6.000000
  307. DOF_MANUALFOCUSDEPTH=0.020000
  308. DOF_NEARBLURCURVE=1.600000
  309. fGPDOFBrightnessMultiplier=2.000000
  310. bGPDOFPolygonalBokeh=1.000000
  311. fRingDOFFringe=0.500000
  312. DOF_FOCUSRADIUS=0.050000
  313. DOF_BLURRADIUS=15.000000
  314. fADOF_BokehCurve=4.000000
  315. iRingDOFSamples=6.000000
  316. iRingDOFRings=4.000000
  317. fGPDOFBrightnessThreshold=0.500000
  318. fRingDOFThreshold=0.700000
  319. bADOF_ShapeCurvatureEnable=0.000000
  320. fRingDOFGain=27.000000
  321. fRingDOFBias=0.000000
  322. bADOF_ImageChromaEnable=0.000000
  323. iMagicDOFBlurQuality=8.000000
  324. fMagicDOFColorCurve=4.000000
  325. iGPDOFQuality=6.000000
  326. fADOF_ShapeChromaAmount=0.125000
  327. fADOF_ShapeRotation=15.000000
  328. iGPDOFPolygonCount=5.000000
  329. fGPDOFBias=10.000000
  330. fADOF_SmootheningAmount=1.000000
  331. bMatsoDOFChromaEnable=1.000000
  332. fMatsoDOFChromaPow=1.400000
  333. fMatsoDOFBokehCurve=8.000000
  334. iADOF_ShapeQuality=17.000000
  335. iMatsoDOFBokehQuality=2.000000
  336. fMatsoDOFBokehAngle=0.000000
  337. bADOF_RotAnimationEnable=0.000000
  338. fADOF_RotAnimationSpeed=2.000000
  339. fADOF_ShapeWeightAmount=1.000000
  340. fADOF_ShapeApertureAmount=0.010000
  341. bADOF_ShapeAnamorphEnable=0.000000
  342. fADOF_ShapeAnamorphRatio=0.200000
  343. bADOF_ShapeDistortEnable=0.000000
  344. bADOF_ShapeChromaEnable=0.000000
  345. fADOF_ShapeWeightCurve=4.000000
  346. fADOF_ShapeDistortAmount=0.200000
  347. bADOF_ShapeDiffusionEnable=0.000000
  348. fADOF_ShapeDiffusionAmount=0.100000
  349. bADOF_ShapeWeightEnable=0.000000
  350. iADOF_ImageChromaHues=5.000000
  351. iADOF_ShapeChromaMode=3.000000
  352. fADOF_ImageChromaCurve=1.000000
  353. fADOF_ImageChromaAmount=3.000000
  354.  
  355. [Vignette.fx]
  356. Type=0.000000
  357. Center=0.500000,0.500000
  358. Ratio=1.000000
  359. Radius=2.000000
  360. Amount=-1.000000
  361. Slope=2.000000
  362.  
  363. [DPX.fx]
  364. Strength=0.200000
  365. RGB_Curve=8.000000,8.000000,8.000000
  366. RGB_C=0.360000,0.360000,0.340000
  367. Contrast=0.100000
  368. Saturation=3.000000
  369. Colorfulness=2.500000
  370.  
  371. [Emphasize.fx]
  372. ManualFocusDepth=0.026000
  373. FocusRangeDepth=0.010000
  374. EffectFactor=0.900000
  375. BlendColor=0.000000,0.000000,0.000000
  376. FocusEdgeDepth=0.050000
  377. BlendFactor=0.000000
  378.  
  379. [FakeHDR.fx]
  380. HDRPower=1.300000
  381. radius1=0.793000
  382. radius2=0.870000
  383.  
  384. [SMAA.fx]
  385. EdgeDetectionType=1.000000
  386. EdgeDetectionThreshold=0.100000
  387. MaxSearchSteps=98.000000
  388. MaxSearchStepsDiagonal=16.000000
  389. CornerRounding=0.000000
  390. DebugOutput=0.000000
  391.  
  392. [MagicBloom.fx]
  393. f2Adapt_Clip=0.000000,1.000000
  394. fBloom_Intensity=1.000000
  395. fBloom_Threshold=2.000000
  396. fDirt_Intensity=0.000000
  397. fExposure=0.500000
  398. fAdapt_Sensitivity=1.000000
  399. fAdapt_Speed=0.100000
  400. iDebug=0.000000
  401. iAdapt_Precision=2.700000
  402.  
  403. [FineSharp.fx]
  404. cstr=0.900000
  405. sstr=1.800000
  406. pstr=1.272000
  407. xstr=0.190000
  408. lstr=1.490000
  409. xrep=0.250000
  410.  
  411. [FakeMotionBlur.fx]
  412. mbRecall=0.400000
  413. mbSoftness=1.000000
  414.  
  415. [FilmGrain.fx]
  416. Intensity=0.500000
  417. Variance=0.400000
  418. Mean=0.500000
  419. SignalToNoiseRatio=6.000000
  420.  
  421. [Glitch.fx]
  422. Amount=1.000000
  423. bUseUV=0.000000
  424.  
  425. [FilmGrain2.fx]
  426. grainamount=0.050000
  427. coloramount=0.600000
  428. lumamount=1.000000
  429. grainsize=1.600000
  430.  
  431. [FXAA.fx]
  432. Subpix=0.250000
  433. EdgeThreshold=0.125000
  434. EdgeThresholdMin=0.000000
  435.  
  436. [GaussianBlur.fx]
  437. GaussianBlurRadius=1.000000
  438. GaussianBlurOffset=1.000000
  439. GaussianBlurStrength=0.300000
  440.  
  441. [HighPassSharpen.fx]
  442. HighPassSharpRadius=1.000000
  443. HighPassViewBlendIfMask=0.000000
  444. HighPassSharpOffset=1.000000
  445. HighPassBlendMode=1.000000
  446. HighPassBlendIfLight=255.000000
  447. HighPassBlendIfDark=0.000000
  448. HighPassLightIntensity=1.000000
  449. HighPassDarkIntensity=1.000000
  450. HighPassSharpStrength=0.400000
  451. HighPassViewSharpMask=0.000000
  452.  
  453. [ReflectiveBumpMapping.fx]
  454. iRBM_SampleCount=32.000000
  455. fRBM_LowerThreshold=0.100000
  456. fRBM_BlurWidthPixels=100.000000
  457. fRBM_ColorMask_Orange=1.000000
  458. fRBM_ReliefHeight=0.300000
  459. fRBM_FresnelMult=0.500000
  460. fRBM_FresnelReflectance=0.300000
  461. fRBM_UpperThreshold=0.200000
  462. fRBM_ColorMask_Red=1.000000
  463. fRBM_ColorMask_Yellow=1.000000
  464. fRBM_ColorMask_Green=1.000000
  465. fRBM_ColorMask_Cyan=1.000000
  466. fRBM_ColorMask_Blue=1.000000
  467. fRBM_ColorMask_Magenta=1.000000
  468.  
  469. [LUT.fx]
  470. fLUT_AmountChroma=1.000000
  471. fLUT_AmountLuma=1.000000
  472.  
  473. [Levels.fx]
  474. BlackPoint=16.000000
  475. WhitePoint=235.000000
  476. HighlightClipping=0.000000
  477.  
  478. [TiltShift.fx]
  479. BlurMultiplier=10.000000
  480. Line=0.000000
  481. Axis=0.000000
  482. Offset=0.000000
  483. BlurCurve=1.000000
  484.  
  485. [LiftGammaGain.fx]
  486. RGB_Lift=1.000000,1.000000,1.000000
  487. RGB_Gamma=1.000000,1.000000,1.000000
  488. RGB_Gain=1.000000,1.000000,1.000000
  489.  
  490. [MXAO.fx]
  491. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  492. bMXAOSmoothNormalsEnable=0.000000
  493. fMXAOAmbientOcclusionAmount=1.200000
  494. fMXAONormalBias=0.200000
  495. fMXAOFadeoutStart=0.200000
  496. iMXAOBayerDitherLevel=3.000000
  497. MXAO_SAMPLE_RADIUS=2.500000
  498. fMXAOIndirectLightingAmount=4.000000
  499. fMXAOIndirectLightingSaturation=1.000000
  500. iMXAOSampleCount=24.000000
  501. fMXAOSampleRadius=2.500000
  502. fMXAOBlurSharpness=2.000000
  503. MXAO_SSAO_AMOUNT=1.000000
  504. fMXAOBlurSteps=2.000000
  505. bMXAODebugViewEnable=0.000000
  506. fMXAOFadeoutEnd=0.400000
  507. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  508. MXAO_GLOBAL_RENDER_SCALE=1.000000
  509. MXAO_GAMMA=1.000000
  510. MXAO_DEBUG_VIEW_ENABLE=0
  511. MXAO_BLEND_TYPE=0
  512. MXAO_FADE_DEPTH_START=0.050000
  513. MXAO_FADE_DEPTH_END=0.400000
  514.  
  515. [LightDoF.fx]
  516. fLightDoF_Width=5.080000
  517. f2LightDoF_CA=0.000000,1.000000
  518. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  519. fLightDoF_Amount=0.400000
  520. bLightDoF_UseCA=0.000000
  521. bLightDoF_AutoFocus=1.000000
  522. fLightDoF_ManualFocus=0.000000
  523. bLightDoF_UseMouseFocus=0.000000
  524. fLightDoF_AutoFocusSpeed=0.100000
  525.  
  526. [LumaSharpen.fx]
  527. pattern=1
  528. sharp_strength=0.400000
  529. sharp_clamp=0.035000
  530. offset_bias=1.000000
  531. show_sharpen=0
  532.  
  533. [Monochrome.fx]
  534. Coefficients=0.210000,0.720000,0.070000
  535. ColorSaturation=0.000000
  536.  
  537. [Technicolor2.fx]
  538. Saturation=1.000000
  539. ColorStrength=0.200000,0.200000,0.200000
  540. Brightness=1.000000
  541. Strength=1.000000
  542.  
  543. [Technicolor.fx]
  544. Power=4.000000
  545. RGBNegativeAmount=0.880000,0.880000,0.880000
  546. Strength=0.400000
  547.  
  548. [Tonemap.fx]
  549. Defog=0.000000
  550. Bleach=0.000000
  551. Gamma=0.800000
  552. Exposure=0.000000
  553. Saturation=0.100000
  554. FogColor=0.000000,0.000000,1.000000
  555.  
  556. [Vibrance.fx]
  557. Vibrance=0.100000
  558. VibranceRGBBalance=1.000000,1.000000,1.000000
  559.  
  560. [P1_HDR.fx]
  561. HDRContrast=1.200000
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