Advertisement
Guest User

trollbeit.ini

a guest
Oct 28th, 2013
185
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 46.07 KB | None | 0 0
  1. # PROJECT: mod_sa
  2. # LICENSE: See LICENSE in the top level directory
  3. # COPYRIGHT: Copyright 2007-2012 we_sux, 2013 FYP
  4. #
  5. # mod_sa is available from http://code.google.com/p/mod-s0beit-sa/
  6. #
  7. # mod_sa is free software: you can redistribute it and/or modify
  8. # it under the terms of the GNU General Public License as published by
  9. # the Free Software Foundation, either version 3 of the License, or
  10. # (at your option) any later version.
  11. #
  12. # mod_sa is distributed in the hope that it will be useful,
  13. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. # GNU General Public License for more details.
  16. #
  17. # You should have received a copy of the GNU General Public License
  18. # along with mod_sa. If not, see <http://www.gnu.org/licenses/>.
  19.  
  20.  
  21.  
  22. ##############################################################################
  23. #
  24. #
  25. # mod_sa (trollbeit)
  26. # by jflm, nuckfuts, notaplane, FYP, 0x688 and the game modification community
  27. # http://code.google.com/p/mod-s0beit-sa/
  28. #
  29. #
  30. # Credits & Greets:
  31. # NotAPlane, jflm, nuckfuts, FYP, 0x688
  32. # s0beit, Wang, Trix, Static, cBonky, REALfreaky, v0gelz, CrazyT,
  33. # wax, cereal, jac0b, playa', North, caytchen, DeN00b,
  34. # Offroader23, Kosty@n, gaffkanone, Racer_S ...
  35. # everyone at gamedeception.net
  36. # everyone at GTAForums.com
  37. # everyone at Multi Theft Auto
  38. # and everyone helping with moral support & hosting
  39. #
  40. #
  41. ##############################################################################
  42. #
  43. #
  44. # This INI file has all of the startup configuration and
  45. # also serves as a README for getting basic info about it.
  46. # It's highly recommended you read through it to figure out what
  47. # all of the features are, and to customize them to your taste.
  48. #
  49. # ******* ERRORS OF THE CURRENT SESSION ARE LOGGED TO mod_sa.log *******
  50. # ******* ERRORS OF ALL SESSIONS ARE LOGGED TO mod_sa_all.log *******
  51. #
  52. #
  53. ##############################################################################
  54. ##############################################################################
  55. # Main INI settings
  56. ##############################################################################
  57.  
  58. onlyaimbot = false # disables everything exepect Speedhack & Menu etc.
  59.  
  60. #Aimbot
  61. aimbot_startathealth = 200.0
  62. fakespeed_key = &0 #aka be weird
  63. # ========
  64. # Run mode
  65. # ========
  66. #
  67. # This is automatic when it's in SA-MP mode, so you don't need to change this.
  68. #
  69. # 0 = Single player
  70. # 1 = SA-MP
  71. run_mode = 1
  72.  
  73. # Wine compatibility (run wine gta_sa.exe -c -n NICKNAME -h IP_OR_HOST -p PORT)
  74. #
  75. wine_compatibility = false
  76.  
  77.  
  78. # =================
  79. # In-game menu keys
  80. # =================
  81. #
  82. key_menu = f11
  83. key_menu_up = up
  84. key_menu_right = right
  85. key_menu_down = down
  86. key_menu_left = left
  87. key_menu_select = return
  88. key_menu_dec = subtract
  89. key_menu_inc = add
  90.  
  91.  
  92. # ===================
  93. # Custom GUI settings
  94. # ===================
  95. #
  96. hud_draw_bar = true
  97. render_text_shadows = true
  98. left_bottom_bars_enable = true
  99.  
  100. # Format: gui[] = "element" alpha red green blue
  101. # NOTE: Don't change the order nor add anything else because these are internal.
  102. # The "element" field is just to identify the item you're editing.
  103. #
  104. gui[] = "HUD bar" 127 0 0 0
  105. gui[] = "SA:MP cheat state text" 255 255 0 0
  106.  
  107. # menu colors
  108. #
  109. gui[] = "Menu: Titlebar background" 190 20 20 20
  110. gui[] = "Menu: Background" 180 20 20 20
  111. gui[] = "Menu: Selected item bar" 190 127 127 127
  112. gui[] = "Menu: Selected item text" 255 93 210 41
  113.  
  114. # GTA SA HUD colors
  115. #
  116. gui[] = "GTA: HP bar" 255 180 25 29
  117. gui[] = "GTA: Money HUD" 255 54 104 44
  118.  
  119.  
  120. # ==============
  121. # HUD indicators
  122. # ==============
  123. #
  124. hud_indicator_inv = false
  125. hud_indicator_weapon = false
  126. hud_indicator_money = false
  127. hud_indicator_freeze = false
  128.  
  129. hud_indicator_inveh_airbrk = false
  130. hud_indicator_inveh_stick = false
  131. hud_indicator_inveh_brkdance = false
  132. hud_indicator_inveh_spider = false
  133. hud_indicator_inveh_fly = false
  134.  
  135. hud_indicator_onfoot_airbrk = false
  136. hud_indicator_onfoot_stick = false
  137. hud_indicator_onfoot_aim = false
  138. hud_indicator_onfoot_fly = false
  139.  
  140. hud_indicator_pos = false
  141. hud_fps_draw = false
  142.  
  143.  
  144. # =========
  145. # FPS Limit
  146. # =========
  147. #
  148. # This is ONLY setting the already built-in FPS limit if you have "Frame Limiter" (aka VSync) enabled
  149. # in GTA's Advanced Graphics menu. This does not effect maximum FPS with Frame Limiter off.
  150. # GTA's default for this is a mere 25 FPS. We recommend enabling "Frame Limiter" in GTA's menu
  151. # and setting this to around whatever your average maximum FPS normally is, for a much smoother
  152. # gaming experience... especially with SA:MP. You can try even a tad lower FPS, and notice that
  153. # world objects load a lot faster. Our default is 60 FPS because this matches a lot of LCD monitors
  154. # which can't even display more than 60 FPS. Hopefully this clears this up for newbs thinking we just
  155. # added an FPS limiter. We did not. It's been in GTA this whole time. All we're doing is providing an
  156. # easy way to always make sure it's the value that you want, if you decide to have VSync enabled.
  157. # The major advantage of VSync is visual quality, because it prevents image tearing between frames.
  158. fps_limit = 250
  159.  
  160.  
  161. # =============
  162. # Invincibility
  163. # =============
  164. #
  165. key_hp_cheat = &0
  166.  
  167. # In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot)
  168. # (0.0 = dead, 1000.0 = full HP)
  169. # Really high values above 1000 will make you invulnerable to missiles, etc..
  170. # The HP bar seems to range from ~250 to 1000.
  171. # NOTE: This is for vehicles only.
  172. hp_minimum = 0.0
  173.  
  174. # Regenerate HP per second.
  175. hp_regen = 0
  176. hp_regen_onfoot = 0
  177.  
  178. # Sets the maximum vehicle HP to 1000.0 (full HP).
  179. # NOTE: This is for vehicles only.
  180. hp_keep_vehicleHPsane = false
  181.  
  182. # The internal "extra actor invincibility" patch makes you invulnerable
  183. # to helicopter rotor blades, but as a side effect makes peds in single
  184. # player almost invulnerable. Set this variable to false to disable it.
  185. hp_disable_inv_sp_enemies = false
  186.  
  187. # Additional actor invincibility.
  188. # NOTE: This is for actors only.
  189. hp_actor_explosion_inv = false
  190. hp_actor_fall_inv = false
  191. hp_actor_fire_inv = false
  192.  
  193.  
  194. # =====================
  195. # Key anti admin freeze
  196. # =====================
  197. #
  198. key_anti_freeze = &0
  199.  
  200.  
  201. # =========
  202. # Panic key
  203. # =========
  204. #
  205. # Disables all cheats when pressed.
  206. key_panic = f12
  207.  
  208.  
  209. # ==============
  210. # Air brake keys
  211. # ==============
  212. #
  213. # key_air_brake_foot_mod is the key to use when on foot.
  214. key_air_brake_mod = &0
  215. key_air_brake_foot_mod = &0
  216. key_air_brake_mod2 = &0
  217. key_air_brake_forward = &0
  218. key_air_brake_backward = &0
  219. key_air_brake_left = &0
  220. key_air_brake_right = &0
  221. key_air_brake_up = &0
  222. key_air_brake_down = &0
  223.  
  224. # Air brake rotation keys
  225. #
  226.  
  227. # Yaw (aka turn left/right)
  228. key_air_brake_rot_yaw1 = &0
  229. key_air_brake_rot_yaw2 = &0
  230.  
  231. # Roll (left/right)
  232. key_air_brake_rot_roll1 = &0
  233. key_air_brake_rot_roll2 = &0
  234.  
  235. # Pitch (aka up/down)
  236. key_air_brake_rot_pitch1 = &0
  237. key_air_brake_rot_pitch2 = &0
  238.  
  239. # Air brake key mode
  240. #
  241. # If set to false, key_air_brake_mod toggle air brake mode on and off.
  242. # key_air_brake_mod2 will also become a toggle-key.
  243. air_brake_toggle = false
  244.  
  245. # Air brake behaviour
  246. #
  247. # 0 - original s0beit - simple x/y/z addition
  248. # 1 - up/down moves along z-axis, others move in the car's direction
  249. # 2 - full 3d movement (default)
  250. air_brake_behaviour = 2
  251.  
  252. # Speed multiplier for movement (Units per second)
  253. air_brake_speed = 200.0
  254.  
  255. # Speed multiplier for rotation (full turns per second)
  256. air_brake_rot_speed = 0.4
  257.  
  258. # Time to full speed (in seconds)
  259. air_brake_accel_time = 2.0
  260.  
  261.  
  262. # ========
  263. # Warp key
  264. # ========
  265. #
  266. # Also known as one-hit-kill.
  267. key_warp_mod = &0
  268.  
  269. # Warp speed modified (1.2 ~= regular car max speed)
  270. warp_speed = 15.0
  271.  
  272. # Use speed vector
  273. #
  274. # If set to false, the direction in which the vehicle is heading
  275. # will be used, instead of the direction in which the vehicle is
  276. # pointing.. but only _if_ the vehicle actually is moving.
  277. # If the vehicle is not moving, the direction in which the
  278. # vehicle is pointing is always used.
  279. #
  280. # If set to false, the car's direction is always used.
  281. warp_use_speed = false
  282.  
  283.  
  284. # ===================
  285. # Blinking car lights
  286. # ===================
  287. #
  288. # Press Once for lights flashing when steering, twice for random
  289. # blinking lights, three times for a stroboscope alike effect
  290. key_blinking_car_lights = &0
  291.  
  292. # Others still won't be able to see your car lights at day time.
  293. enable_car_lights_at_day_time = false
  294.  
  295.  
  296. # =====================
  297. # Keep trailer attached
  298. # =====================
  299. #
  300. # Avoids loosing attached trailer.
  301. key_keep_trailer = &0
  302.  
  303.  
  304. # ==============
  305. # Car repair kit
  306. # ==============
  307. #
  308. # Sets health to 1000, fixes tires and body panels.
  309. key_repair_car = &0
  310.  
  311.  
  312. # ======
  313. # Jumper
  314. # ======
  315. #
  316. # instantly jump yourself into the nearest vehicle that you are not already in.
  317. # the occupied one only jumps you into vehicles that are occupied
  318. key_vehicle_jumper = &0
  319. key_vehicle_occupied_jumper = &0
  320.  
  321.  
  322. # =========
  323. # Fast exit
  324. # =========
  325. #
  326. key_fast_exit = &0
  327.  
  328.  
  329. # ================
  330. # Anti car-jacking
  331. # ================
  332. #
  333. # Puts you back in your vehicle if this gets jacked by a kiddo.
  334. anti_carjacking = false
  335.  
  336.  
  337. # ======================
  338. # Disable Wall Collision
  339. # ======================
  340. #
  341. # Disable/Enable collisions with walls by pressing key_disable_Wall_Collisions.
  342. # There will be no collisions at all while you are flying with mod internal
  343. # vehicle fly and this enabled.
  344. # Enable wall_collisions_disableObjects to disable all sa-mp created objects.
  345. # Enable wall_collisions_disableRender to hide objects you can drive through.
  346. # Hiding objects is always disabled in vehicle fly mode (you can fly through everything).
  347. #
  348. key_disable_Wall_Collisions = &0
  349. wall_collisions_disableObjects = false
  350. wall_collisions_disableRender = false
  351.  
  352.  
  353. # ========
  354. # Teleport
  355. # ========
  356. #
  357. # Go back to previous location
  358. key_teleport_hist = &0
  359.  
  360. # Up to 10 teleports are supported. If any of key_teleport(_set)
  361. # through 10 are set to &0, they are disabled.
  362. #
  363. # Preset locations
  364. #
  365. # Format: x y z interior_id
  366. # If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game.
  367.  
  368. key_teleport[0] = multiply
  369. key_teleport_set[0] = divide
  370. teleport_pos[0] = 0.0 0.0 0.0 0
  371.  
  372. key_teleport[1] = &0
  373. key_teleport_set[1] = &0
  374. teleport_pos[1] = 0.0 0.0 0.0 0
  375.  
  376. key_teleport[2] = &0
  377. key_teleport_set[2] = &0
  378. teleport_pos[2] = 0.0 0.0 0.0 0
  379.  
  380. key_teleport[3] = &0
  381. key_teleport_set[3] = &0
  382. teleport_pos[3] = 0.0 0.0 0.0 0
  383.  
  384. key_teleport[4] = &0
  385. key_teleport_set[4] = &0
  386. teleport_pos[4] = 0.0 0.0 0.0 0
  387.  
  388.  
  389. # =========================
  390. # Static teleport locations
  391. # =========================
  392. #
  393. # These are accessible from the in-game menu.
  394. # No more than 200 teleport locations can be defined ([0] -> [199])
  395. #
  396.  
  397. # Mods 'n' Bombs
  398. # ==============
  399. static_teleport_name[] = "Transfender near Wang Cars in Doherty"
  400. static_teleport_pos[] = -1935.77 228.79 34.16 0
  401. static_teleport_name[] = "Wheel Archangels in Ocean Flats"
  402. static_teleport_pos[] = -2707.48 218.65 4.93 0
  403. static_teleport_name[] = "LowRider Tuning Garage in Willowfield"
  404. static_teleport_pos[] = 2645.61 -2029.15 14.28 0
  405. static_teleport_name[] = "Transfender in Temple"
  406. static_teleport_pos[] = 1041.26 -1036.77 32.48 0
  407. static_teleport_name[] = "Transfender in come-a-lot"
  408. static_teleport_pos[] = 2387.55 1035.70 11.56 0
  409. static_teleport_name[] = "Eight Ball Autos near El Corona"
  410. static_teleport_pos[] = 1836.93 -1856.28 14.13 0
  411. static_teleport_name[] = "Welding Wedding Bomb-workshop in Emerald Isle"
  412. static_teleport_pos[] = 2006.11 2292.87 11.57 0
  413.  
  414. # Pay 'n' Sprays
  415. # ==============
  416. static_teleport_name[] = "Michelles Pay 'n' Spray in Downtown"
  417. static_teleport_pos[] = -1787.25 1202.00 25.84 0
  418. static_teleport_name[] = "Pay 'n' Spray in Dillimore"
  419. static_teleport_pos[] = 720.10 -470.93 17.07 0
  420. static_teleport_name[] = "Pay 'n' Spray in El Quebrados"
  421. static_teleport_pos[] = -1420.21 2599.45 56.43 0
  422. static_teleport_name[] = "Pay 'n' Spray in Fort Carson"
  423. static_teleport_pos[] = -100.16 1100.79 20.34 0
  424. static_teleport_name[] = "Pay 'n' Spray in Idlewood"
  425. static_teleport_pos[] = 2078.44 -1831.44 14.13 0
  426. static_teleport_name[] = "Pay 'n' Spray in Juniper Hollow"
  427. static_teleport_pos[] = -2426.89 1036.61 51.14 0
  428. static_teleport_name[] = "Pay 'n' Spray in Redsands East"
  429. static_teleport_pos[] = 1957.96 2161.96 11.56 0
  430. static_teleport_name[] = "Pay 'n' Spray in Santa Maria Beach"
  431. static_teleport_pos[] = 488.29 -1724.85 12.01 0
  432. static_teleport_name[] = "Pay 'n' Spray in Temple"
  433. static_teleport_pos[] = 1025.08 -1037.28 32.28 0
  434. static_teleport_name[] = "Pay 'n' Spray near Royal Casino"
  435. static_teleport_pos[] = 2393.70 1472.80 11.42 0
  436. static_teleport_name[] = "Pay 'n' Spray near Wang Cars in Doherty"
  437. static_teleport_pos[] = -1904.97 268.51 41.04 0
  438. use_old_menu = false
  439. # Player Garages
  440. # ==============
  441. static_teleport_name[] = "Player Garage: Verdant Meadows"
  442. static_teleport_pos[] = 403.58 2486.33 17.23 0
  443. static_teleport_name[] = "Player Garage: Las Venturas Airport"
  444. static_teleport_pos[] = 1578.24 1245.20 11.57 0
  445. static_teleport_name[] = "Player Garage: Calton Heights"
  446. static_teleport_pos[] = -2105.79 905.11 77.07 0
  447. static_teleport_name[] = "Player Garage: Derdant Meadows"
  448. static_teleport_pos[] = 423.69 2545.99 17.07 0
  449. static_teleport_name[] = "Player Garage: Dillimore "
  450. static_teleport_pos[] = 785.79 -513.12 17.44 0
  451. static_teleport_name[] = "Player Garage: Doherty"
  452. static_teleport_pos[] = -2027.34 141.02 29.57 0
  453. static_teleport_name[] = "Player Garage: El Corona"
  454. static_teleport_pos[] = 1698.10 -2095.88 14.29 0
  455. static_teleport_name[] = "Player Garage: Fort Carson"
  456. static_teleport_pos[] = -361.10 1185.23 20.49 0
  457. static_teleport_name[] = "Player Garage: Hashbury"
  458. static_teleport_pos[] = -2463.27 -124.86 26.41 0
  459. static_teleport_name[] = "Player Garage: Johnson House"
  460. static_teleport_pos[] = 2505.64 -1683.72 14.25 0
  461. static_teleport_name[] = "Player Garage: Mulholland"
  462. static_teleport_pos[] = 1350.76 -615.56 109.88 0
  463. static_teleport_name[] = "Player Garage: Palomino Creek"
  464. static_teleport_pos[] = 2231.64 156.93 27.63 0
  465. static_teleport_name[] = "Player Garage: Paradiso"
  466. static_teleport_pos[] = -2695.51 810.70 50.57 0
  467. static_teleport_name[] = "Player Garage: Prickle Pine"
  468. static_teleport_pos[] = 1293.61 2529.54 11.42 0
  469. static_teleport_name[] = "Player Garage: Redland West"
  470. static_teleport_pos[] = 1401.34 1903.08 11.99 0
  471. static_teleport_name[] = "Player Garage: Rockshore West"
  472. static_teleport_pos[] = 2436.50 698.43 11.60 0
  473. static_teleport_name[] = "Player Garage: Santa Maria Beach"
  474. static_teleport_pos[] = 322.65 -1780.30 5.55 0
  475. static_teleport_name[] = "Player Garage: Whitewood Estates"
  476. static_teleport_pos[] = 917.46 2012.14 11.65 0
  477.  
  478. # All Interiors around SA
  479. # =======================
  480. static_teleport_name[] = "Interior: Burning Desire House"
  481. static_teleport_pos[] = 2338.32 -1180.61 1027.98 5
  482. static_teleport_name[] = "Interior: RC Zero's Battlefield"
  483. static_teleport_pos[] = -975.5766 1061.1312 1345.6719 10
  484. static_teleport_name[] = "Interior: Liberty City"
  485. static_teleport_pos[] = -750.80 491.00 1371.70 1
  486. static_teleport_name[] = "Interior: Unknown Stadium"
  487. static_teleport_pos[] = -1400.2138 106.8926 1032.2779 1
  488. static_teleport_name[] = "Interior: Secret San Fierro Chunk"
  489. static_teleport_pos[] = -2015.6638 147.2069 29.3127 14
  490. static_teleport_name[] = "Interior: Jefferson Motel"
  491. static_teleport_pos[] = 2220.26 -1148.01 1025.80 15
  492. static_teleport_name[] = "Interior: Jizzy's Pleasure Dome"
  493. static_teleport_pos[] = -2660.6185 1426.8320 907.3626 3
  494.  
  495. # Stadiums
  496. # ========
  497. static_teleport_name[] = "Stadium: Bloodbowl"
  498. static_teleport_pos[] = -1394.20 987.62 1023.96 15
  499. static_teleport_name[] = "Stadium: Kickstart"
  500. static_teleport_pos[] = -1410.72 1591.16 1052.53 14
  501. static_teleport_name[] = "Stadium: 8-Track Stadium"
  502. static_teleport_pos[] = -1417.8720 -276.4260 1051.1910 7
  503.  
  504. # 24/7 Stores
  505. # ===========
  506. static_teleport_name[] = "24/7 Store: Big - L-Shaped"
  507. static_teleport_pos[] = -25.8844 -185.8689 1003.5499 17
  508. static_teleport_name[] = "24/7 Store: Big - Oblong"
  509. static_teleport_pos[] = 6.0911 -29.2718 1003.5499 10
  510. static_teleport_name[] = "24/7 Store: Med - Square"
  511. static_teleport_pos[] = -30.9469 -89.6095 1003.5499 18
  512. static_teleport_name[] = "24/7 Store: Med - Square"
  513. static_teleport_pos[] = -25.1329 -139.0669 1003.5499 16
  514. static_teleport_name[] = "24/7 Store: Sml - Long"
  515. static_teleport_pos[] = -27.3123 -29.2775 1003.5499 4
  516. static_teleport_name[] = "24/7 Store: Sml - Square"
  517. static_teleport_pos[] = -26.6915 -55.7148 1003.5499 6
  518.  
  519. # Airport / Airplane interiors
  520. # ============================
  521. static_teleport_name[] = "Airport: Ticket Sales"
  522. static_teleport_pos[] = -1827.1473 7.2074 1061.1435 14
  523. static_teleport_name[] = "Airport: Baggage Claim"
  524. static_teleport_pos[] = -1855.5687 41.2631 1061.1435 14
  525. static_teleport_name[] = "Airplane: Shamal Cabin"
  526. static_teleport_pos[] = 2.3848 33.1033 1199.8499 1
  527. static_teleport_name[] = "Airplane: Andromada Cargo hold"
  528. static_teleport_pos[] = 315.8561 1024.4964 1949.7973 9
  529.  
  530. # Interesting Places
  531. # add your own teleports here, don't forget the 200 teleport limit
  532. # ==================
  533. static_teleport_name[] = "Commerce Region Loading Bay"
  534. static_teleport_pos[] = 1641.14 -1526.87 14.30 0
  535. static_teleport_name[] = "San Fierro Police Garage"
  536. static_teleport_pos[] = -1617.58 688.69 -4.50 0
  537. static_teleport_name[] = "Los Santos Cemetery"
  538. static_teleport_pos[] = 837.05 -1101.93 23.98 0
  539.  
  540. # Main Spawns
  541. # ==============
  542. static_teleport_name[] = "Grove Street"
  543. static_teleport_pos[] = 2536.08 -1632.98 13.79 0
  544. static_teleport_name[] = "4D casino"
  545. static_teleport_pos[] = 1992.93 1047.31 10.82 0
  546. static_teleport_name[] = "LS Hospital"
  547. static_teleport_pos[] = 2033.00 -1416.02 16.99 0
  548. static_teleport_name[] = "SF Hospital"
  549. static_teleport_pos[] = -2653.11 634.78 14.45 0
  550. static_teleport_name[] = "LV Hospital"
  551. static_teleport_pos[] = 1580.22 1768.93 10.82 0
  552. static_teleport_name[] = "SF Export"
  553. static_teleport_pos[] = -1550.73 99.29 17.33 0
  554.  
  555.  
  556. # =========================
  557. # Toggleable Infinite Nitro
  558. # =========================
  559. #
  560. key_nitro = &0
  561.  
  562.  
  563. # ======================
  564. # Nitro / Constant speed
  565. # ======================
  566. #
  567. # Unlike the original s0beit, this nitro will not keep accelerating
  568. # towards the speed of light, but rather keep a constant high speed.
  569. key_nitro_mod = &0
  570.  
  571. # Speed multiplier at full speed
  572. # 1.25 = as fast or faster than most vehicles. Higher = faster.
  573. nitro_high = 2.0
  574.  
  575. # Reduce to this speed multiplier when the key is released
  576. # To disable nitro deceleration, set nitro_low to the same value
  577. # as nitro_high, and nitro_decel_time to 0.
  578. nitro_low = 0.75
  579.  
  580. # Time in seconds to accelerate from 0 to full speed
  581. nitro_accel_time = 1.0
  582.  
  583. # Time in seconds to decelerate from full speed to reduced speed
  584. nitro_decel_time = 1.0
  585.  
  586.  
  587. # =====
  588. # Brake
  589. # =====
  590. #
  591. key_brake_mod = &0
  592.  
  593. # Brake multiplier
  594. #
  595. # Higher values = faster brake
  596. # Lower values = slower brake :p
  597. brake_mult = 2.0
  598.  
  599.  
  600. # ===========
  601. # Vehicle hop
  602. # ===========
  603. #
  604. key_vehicle_hop = &0
  605. vehicle_hop_speed = 0.2
  606.  
  607.  
  608. # =============
  609. # Spider Wheels
  610. # =============
  611. #
  612. # Defy gravity just like spiderman, DRIVE ON ANYTHING!!!
  613. # original idea by eXo|dragon, made uuber by nuckfuts
  614. key_spiderwheels = &0
  615.  
  616.  
  617. # ==================================
  618. # Ingame vehicle handling multiplier
  619. # ==================================
  620. #
  621. handling_multiplier = 0.1
  622.  
  623.  
  624. # =============================
  625. # Toggle freeze nearby vehicles
  626. # =============================
  627. #
  628. key_vehicles_freeze = &0
  629.  
  630.  
  631. # ==========
  632. # Unflip car
  633. # ==========
  634. #
  635. # Unflips the car. If held down, the car will rotate.
  636. key_unflip = &0
  637.  
  638.  
  639. # ==========
  640. # Quick turn
  641. # ==========
  642. #
  643. # Rotates the car about its Z-axis (Z being up and down)
  644. key_quick_turn_180 = &0
  645. key_quick_turn_left = &0
  646. key_quick_turn_right = &0
  647.  
  648.  
  649. # =============================
  650. # Toggle stick-to-other-players
  651. # =============================
  652. #
  653. key_stick = &0
  654.  
  655. # Key to stick to the nearest car
  656. key_stick_nearest = &0
  657.  
  658. # Keys to switch between players
  659. key_stick_prev = &0
  660. key_stick_next = &0
  661.  
  662. # When sticking to players, don't go below this z-value.
  663. stick_min_height = -100.0
  664.  
  665. # Stick vector + distance
  666. #
  667. # The vector is automatically normalized. They can also be modified
  668. # with in-game keys, so you probably don't want to touch these.
  669. #
  670. # Examples:
  671. # Stay slightly above other players: vect= 0.0 0.0 1.0 dist=7.0
  672. # Stay slightly below other players: vect= 0.0 0.0 -1.0 dist=7.0
  673. # Stay slightly ahead of other players: vect= 0.0 1.0 0.0 dist=7.0
  674. # Stay slightly behind & above: vect= 0.0 -1.0 1.0 dist=7.0
  675. # Side-kick: vect= 1.0 0.5 0.5 dist=7.0
  676. #
  677. stick_vect = 0.0 -1.0 0.5
  678. stick_vect_dist = 10.0
  679.  
  680. # Note:
  681. # When in stick-to-car mode, the warp key will always warp towards
  682. # the car you're following.
  683.  
  684. # Keys to control stick position in-game
  685. key_stick_forward = &0
  686. key_stick_backward = &0
  687. key_stick_left = &0
  688. key_stick_right = &0
  689. key_stick_up = &0
  690. key_stick_down = &0
  691. # Move towards / away
  692. key_stick_in = &0
  693. key_stick_out = &0
  694.  
  695. # Acceleration time for control keys
  696. stick_accel_time = 1.0
  697.  
  698.  
  699. # ===============
  700. # Checkpoint warp
  701. # ===============
  702. #
  703. key_checkpoint_1 = &0
  704. key_checkpoint_2 = &0
  705.  
  706. # Minimum height
  707. checkpoint_min_height = -100.0
  708.  
  709.  
  710. # =======================
  711. # Toggle misc protections
  712. # =======================
  713. #
  714. key_protection = decimal
  715.  
  716. # Prevent vehicles from spinning too fast
  717. protection_spin_cap = 0.25
  718.  
  719. # Prevent vehicles from going too fast
  720. protection_speed_cap = 1.30
  721.  
  722. # Prevent the car from going below a certain point
  723. protection_min_height = -100.0
  724.  
  725.  
  726. # =============
  727. # Self destruct
  728. # =============
  729. #
  730. # On Foot: you die.
  731. # In Vehicle: sets vehicle health to 1 and pops tires.
  732. key_self_destruct = &0
  733.  
  734.  
  735. # ===========
  736. # Weapon haxx
  737. # ===========
  738. #
  739. # Key to enable infinite ammo + equip all weapons chosen below.
  740. key_weapon = &0
  741.  
  742. # Enable weapon cheat by default?
  743. weapon_enabled = false
  744.  
  745. # Randomize the ammo values.
  746. ammo_random = false
  747. ammo = 198
  748. ammo_clip = 99
  749.  
  750. restore_weapons_after_death = false
  751.  
  752.  
  753. # NOTE: Some weapons do not work. If you don't appear
  754. # to be doing any damage in the game, then the weapon is
  755. # most likely un-sync'd on purpose by the server scripting.
  756.  
  757. #weapon_slot[0] = "Brass Knuckles"
  758. weapon_slot[0] = "Fist"
  759.  
  760. #weapon_slot[1] = "Golf Club"
  761. #weapon_slot[1] = "Nitestick"
  762. #weapon_slot[1] = "Knife"
  763. #weapon_slot[1] = "Baseball Bat"
  764. #weapon_slot[1] = "Shovel"
  765. #weapon_slot[1] = "Pool Cue"
  766. #weapon_slot[1] = "Katana"
  767. #weapon_slot[1] = "Chainsaw"
  768.  
  769. #weapon_slot[2] = "Pistol"
  770. #weapon_slot[2] = "Silenced Pistol"
  771. #weapon_slot[2] = "Desert Eagle"
  772.  
  773. #weapon_slot[3] = "Shotgun"
  774. #weapon_slot[3] = "Sawn-Off Shotgun"
  775. #weapon_slot[3] = "SPAZ12"
  776.  
  777. #weapon_slot[4] = "Micro UZI"
  778. #weapon_slot[4] = "MP5"
  779. #weapon_slot[4] = "Tech9"
  780.  
  781. #weapon_slot[5] = "AK47"
  782. #weapon_slot[5] = "M4"
  783.  
  784. #weapon_slot[6] = "Country Rifle"
  785. #weapon_slot[6] = "Sniper Rifle"
  786.  
  787. #weapon_slot[7] = "Rocket Launcher"
  788. #weapon_slot[7] = "Heat Seeking RPG"
  789. #weapon_slot[7] = "Flame Thrower"
  790. #weapon_slot[7] = "Minigun"
  791.  
  792. #weapon_slot[8] = "Grenade"
  793. #weapon_slot[8] = "Teargas"
  794. #weapon_slot[8] = "Molotov Cocktail"
  795. #weapon_slot[8] = "Remote Explosives"
  796.  
  797. #weapon_slot[9] = "Spray Can"
  798. #weapon_slot[9] = "Fire Extinguisher"
  799. #weapon_slot[9] = "Camera"
  800.  
  801. #weapon_slot[10] = "Dildo 1"
  802. #weapon_slot[10] = "Dildo 2"
  803. #weapon_slot[10] = "Vibe 1"
  804. #weapon_slot[10] = "Vibe 2"
  805. #weapon_slot[10] = "Flowers"
  806. #weapon_slot[10] = "Cane"
  807.  
  808. #weapon_slot[11] = "NV Goggles"
  809. #weapon_slot[11] = "IR Goggles"
  810. #weapon_slot[11] = "Parachute"
  811.  
  812. #weapon_slot[12] = "Detonator"
  813. # ==================
  814.  
  815.  
  816. # ===================
  817. # Toggle engine state
  818. # ===================
  819. #
  820. # You must have Invulnerability disabled
  821. # because it always keeps the engine running
  822. key_engine = &0
  823.  
  824.  
  825. # ===============
  826. # Trailer support
  827. # ===============
  828. #
  829. # Allows support of trailers in the Vehicles menu
  830. trailer_support = false
  831.  
  832.  
  833. # ==================
  834. # Toggle money cheat
  835. # ==================
  836. #
  837. key_money = &0
  838.  
  839. # Enable money cheat by default?
  840. money_enabled = false
  841.  
  842. # Custom money value
  843. money_value = 100
  844.  
  845. # Max $$$. Up to an additional 50% $$$ (random) will be
  846. # added to this value to prevent easy detection.
  847. money_amount_max = 100000
  848.  
  849. # Receive money_amount_rand_min>-<max> $$$ every
  850. # <interval_rand_min>-<max> seconds.
  851. # The amount of money that is added is rounded to the nearest $100.
  852. money_amount_rand_min = 99
  853. money_amount_rand_max = 499
  854. money_interval_rand_min = 62
  855. money_interval_rand_max = 94
  856.  
  857.  
  858. # =================
  859. # Force ingame time
  860. # =================
  861. #
  862. # Set to -1 to disable.
  863. force_hour = -1
  864.  
  865.  
  866. # =============
  867. # Force weather
  868. # =============
  869. #
  870. # Set to -1 to disable.
  871. # http://gtamodding.com/index.php?title=Memory_Addresses_%28SA%29#Weather_Codes
  872. force_weather = -1
  873.  
  874.  
  875. # ========================
  876. # High altitude lag clouds
  877. # ========================
  878. #
  879. enable_clouds = false
  880.  
  881.  
  882. # ============
  883. # D3D Text HUD
  884. # ============
  885. #
  886. # This can be toggled from the in-game menu as well.
  887. d3dtext_hud = false
  888.  
  889.  
  890. # ====
  891. # Logo
  892. # ====
  893. #
  894. logo_enable = false
  895.  
  896.  
  897. # ============
  898. # Speedometer
  899. # ============
  900. #
  901. # Multiplers...
  902. # MPH = 170
  903. # KPH = 274
  904. speedometer_enable = false
  905. speedometer_old_enable = false
  906. speedometer_multiplier = 170.00
  907. speedometer_speedo_png_filename = "speedo.png"
  908. speedometer_needle_png_filename = "needle.png"
  909.  
  910.  
  911. # =====
  912. # Chams
  913. # =====
  914. #
  915. # colored player models, with CHAMeleon colors behind objects
  916. chams_on = false
  917. chams_wireframe = false
  918.  
  919.  
  920. # ==========
  921. # Brakedance
  922. # ==========
  923. #
  924. # Originally a CLEO3 SCM by gaffkanone
  925. key_brkd_toggle = &0
  926. key_brkd_forward = &0
  927. key_brkd_backward = &0
  928. key_brkd_left = &0
  929. key_brkd_right = &0
  930. key_brkd_leftward = &0
  931. key_brkd_rightward = &0
  932. brkdance_velocity = 0.3
  933.  
  934.  
  935. # ============
  936. # Fly Vehicles
  937. # ============
  938. #
  939. # Fly any vehicle, actually turns vehicle physics into a helicopter or plane.
  940. # To use the original vehicle fly GTA cheat instead of this function
  941. # simply uncomment the "Vehicles can fly" patch.
  942. #
  943. # heliMode = vehicle flys as heli. if false, vehicle flys as plane.
  944. # (can be changed ingame with key_fly_vehicle_modeChange)
  945. key_fly_vehicle = &0
  946. key_fly_vehicle_modeChange = &0
  947. fly_vehicle_heliMode = false
  948.  
  949.  
  950. # ==========
  951. # Fly Player
  952. # ==========
  953. #
  954. # I believe I can fly...
  955. key_fly_player = &0
  956. key_fly_player_accelerate = &0
  957. key_fly_player_decelerate = &0
  958. key_fly_player_strafeLeft = &0
  959. key_fly_player_strafeRight = &0
  960. key_fly_player_strafeUp = &0
  961.  
  962. # Overall speed, effects most flying related algorithms
  963. # (wind & associated physics, acceleration, deceleration)
  964. # 0.2 is recommended for servers with anti-cheats
  965. fly_player_speed = 1.0
  966.  
  967. # Multiplier for acceleration & deceleration
  968. # don't mess with these on servers with anti-cheats
  969. fly_player_accel_multiplier = 1.0
  970. fly_player_decel_multiplier = 1.0
  971.  
  972.  
  973. # ========
  974. # Auto-aim
  975. # ========
  976. #
  977. key_autoaim_toggle = z
  978. use_gta_autoaim = false
  979.  
  980.  
  981. # ====================
  982. # Custom run animation
  983. # ====================
  984. #
  985. # Enable to change the runanimation.
  986. # You can change the walk style during gameplay
  987. # from within the menu.
  988. #
  989. custom_runanimation_enabled = false
  990. #custom_runanimation_id = 0 (currently not supported due to crashes)
  991.  
  992.  
  993. # ===
  994. # Map
  995. # ===
  996. #
  997. key_map = &0
  998. key_map_show_vehicles = &0
  999.  
  1000.  
  1001. # ===========
  1002. # Window Mode
  1003. # ===========
  1004. #
  1005. # If window_mode & window_mode_titlebar are both enabled, make sure
  1006. # that your desktop screen resolution is HIGHER than the in-game resolution.
  1007. # Otherwise the titlebar will not fit on your screen. :p
  1008. window_mode = false
  1009. window_mode_titlebar = false
  1010.  
  1011.  
  1012. # ==================
  1013. # Flickering problem
  1014. # ==================
  1015. #
  1016. # "Avoids" the flickering problem in some video cards.
  1017. flickering_problem = false
  1018.  
  1019.  
  1020.  
  1021. #########################
  1022. # SA:MP related settings
  1023. #########################
  1024.  
  1025.  
  1026.  
  1027. # ==========
  1028. # Basic mode
  1029. # ==========
  1030. #
  1031. # Disables the SA:MP support.
  1032. basic_mode = false
  1033.  
  1034.  
  1035. # ======================
  1036. # Replace text rendering
  1037. # ======================
  1038. #
  1039. # This can be toggled in-game by pressing the F7 and F9 keys.
  1040. d3dtext_chat = false
  1041. d3dtext_chat_lines = 10
  1042. d3dtext_kill = false
  1043. d3dtext_score = fasle
  1044. d3dtext_labels = false
  1045. d3dtext_labels_maxDist = 100.0
  1046.  
  1047.  
  1048. # =========
  1049. # Anti-Spam
  1050. # =========
  1051. #
  1052. # Anti-spam needs to be activated if you want to use the mute-player function.
  1053. anti_spam = false
  1054.  
  1055.  
  1056. # ================
  1057. # Chat Box logging
  1058. # ================
  1059. #
  1060. chatbox_logging = false
  1061.  
  1062.  
  1063. # ==============
  1064. # SA:MP Nametags
  1065. # ==============
  1066. #
  1067. # This is only for the adjustment of SA:MP's nametags.
  1068. # Nothing here effects m0d's text ESP.
  1069. #
  1070. # This will show the playertags even on servers that have it disabled.
  1071. nametags_show = false
  1072.  
  1073. # This will show the playertags behind walls, even on servers that do not allow it.
  1074. disable_line_of_sight = false
  1075.  
  1076. # Distance of which players will be displayed and distance for nametags.
  1077. # Default is 70.0
  1078. line_of_sight_dist = 70.0
  1079.  
  1080.  
  1081. # ======================
  1082. # Markers (player icons)
  1083. # ======================
  1084. #
  1085. # This will show the markers even on servers that have it disabled.
  1086. # (This has effect after someone respawns).
  1087. markers_show = false
  1088.  
  1089.  
  1090. # ================================================
  1091. # ================================================
  1092. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111111111111
  1093. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111ONEONE111
  1094. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!11ELEVEN1111111
  1095. # ================================================
  1096. # ================================================
  1097. #
  1098. # Some keys (where noted) are merged with secondary_key so they're actually
  1099. # secondary_key + the key you choose. C-C-C-C-C-COMBO
  1100. secondary_key = &0
  1101.  
  1102.  
  1103. # =============================
  1104. # Player info list
  1105. # =============================
  1106. #
  1107. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1108. key_player_info_list = &0
  1109.  
  1110.  
  1111.  
  1112. # =============================
  1113. # Key to respawn
  1114. # =============================
  1115. #
  1116. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1117. key_respawn = &0
  1118.  
  1119.  
  1120. # =======================
  1121. # Key to rejoin/reconnect
  1122. # =======================
  1123. #
  1124. # Reconnects to the server you are currently in.
  1125. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1126. key_rejoin = &0
  1127. # Time in milliseconds before rejoining or joining a server.
  1128. rejoin_delay = 15000
  1129.  
  1130.  
  1131. # ================
  1132. # Spectate Options
  1133. # ================
  1134. #
  1135. # NOTE: If send_spec_data is false, the server will not know that you are spectating, but
  1136. # as a side effect the player will disappear, if he goes too far away.
  1137. # If it's false you will not have this problem, but the server will know you're
  1138. # spectating, thus getting you the risk of getting banhammered.
  1139. send_spec_data = false
  1140.  
  1141.  
  1142. # =========================
  1143. # Custom ESP default states
  1144. # =========================
  1145. #
  1146. # AirRide ESP, our new never before seen ESP style that stacks the player ESP
  1147. # when they are colliding. Players that are farther away will have their
  1148. # player tags moved above the closer players. No more jumble-fuck of names. =)
  1149. esp_players_defaulton = false
  1150. esp_vehicles_defaulton = false
  1151. render_teleport_texts = false
  1152. render_object_texts = false
  1153. object_tags_dist = 225.0
  1154. render_pickup_texts = false
  1155. pickup_tags_dist = 225.0
  1156.  
  1157.  
  1158. # ===================
  1159. # Custom ESP settings
  1160. # ===================
  1161. #
  1162. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1163. key_render_player_tags = &0
  1164. player_tags_dist = 225.0
  1165.  
  1166. key_render_vehicle_tags = &0
  1167. vehicle_tags_dist = 100.0
  1168.  
  1169.  
  1170. # ================
  1171. # Custom sendrates
  1172. # ================
  1173. #
  1174. # DO NOT ADJUST THESE
  1175. # Unless you seriously KNOW what you're doing
  1176. samp_custom_sendrates_enable = false
  1177. onfoot_sendrate = 40
  1178. incar_sendrate = 40
  1179. aim_sendrate = 40
  1180. headsync_sendrate = 1000
  1181.  
  1182. # =========
  1183. # ClickWarp
  1184. # =========
  1185. #
  1186. clickwarp_enabled = false
  1187. key_clickwarp_enable = &0
  1188. key_clickwarp_click = &0
  1189.  
  1190.  
  1191.  
  1192. ##########################
  1193. # end of main INI settings
  1194. ##########################
  1195.  
  1196.  
  1197.  
  1198. # ====================================
  1199. # Simple byte code patcher
  1200. # ====================================
  1201. #
  1202. # Format: name hotkey enable { base_dll address original_data replace_data }
  1203. #
  1204. # name - A name. :p
  1205. # hotkey - Hotkey to toggle this patch.
  1206. # enable - Whether or not to install this patch automatically.
  1207. # {
  1208. # base_dll - The DLL which the address is relative to,
  1209. # or empty for absolute addresses. Example: "samp.dll"
  1210. # address - An address. Prefix with 0x for hex addresses.
  1211. # original_data - Compare the data at the address with this. If it
  1212. # does not match, no patching is done. It must be
  1213. # the same size as "replace_data", or be empty in which
  1214. # case patching is always done. (In hex)
  1215. # replace_data - Data to write to the address. (In hex)
  1216. # If you prefix the hex data with a '!' the data will be
  1217. # continuously re-installed. Used mostly for GTA cheats.
  1218. # }
  1219. #
  1220. # All 4 arguments inside the { } brackets, can be repeated up 16 times;
  1221. # this allows patching multiple addresses within a single patch.
  1222. # See the "Allow weapons inside" patch for an example.
  1223. #
  1224. # These patches are accessible from the in-game menu.
  1225. # They are NOT reloaded on .ini reloads.
  1226.  
  1227.  
  1228.  
  1229. # ======================
  1230. # GTA Patches (max: 96)
  1231. # ======================
  1232. #
  1233.  
  1234. # top non-built-in cheats
  1235. patch[] = "Anti bike fall off" &0 0 "" 0x004BA3B9 "0F84A6030000" "E9A703000090" \
  1236. "" 0x004B3296 "D86504" "909090"
  1237. # Removes speed & height limit of all aircraft, removes height limit of jetpack
  1238. patch[] = "Remove speed & height limits of aircraft" &0 0 "" 0x006DADE8 "" "EB" \
  1239. "" 0x006D2600 "" "C2080000" \
  1240. "" 0x0067F268 "" "EB"
  1241. # (Do not blow up vehicles)
  1242. patch[] = "Keep vehicles on fire" &0 0 "" 0x006B3790 "" "E906040000" \
  1243. "" 0x6BEA1A "" "E9F900000090" \
  1244. "" 0x6C6D3C "" "E90403000090" \
  1245. "" 0x6CCCFD "" "E97D03000090" \
  1246. "" 0x6F21D5 "" "E95703000090"
  1247.  
  1248. # Built In GTA Cheats
  1249. # http://www.gtamodding.com/index.php?title=Memory_Addresses_(SA)#Cheats
  1250. patch[] = "Infinite ammo, no reload" &0 0 "" 0x00969178 "" "!01"
  1251. patch[] = "All cars have nitro" &0 0 "" 0x00969165 "" "!01"
  1252. patch[] = "Perfect handling" &0 0 "" 0x0096914C "" "!01"
  1253. patch[] = "Infinite run" &0 0 "" 0x00B7CEE4 "" "01"
  1254. patch[] = "Infinite oxygen" &0 0 "" 0x0096916E "" "!01"
  1255. patch[] = "Mega Jump On Foot" &0 0 "" 0x0096916C "" "!01"
  1256. patch[] = "Mega Jump On Bike" &0 0 "" 0x00969161 "" "!01"
  1257. patch[] = "Wheels only" &0 0 "" 0x0096914B "" "!01"
  1258. patch[] = "Tank mode" &0 0 "" 0x00969164 "" "!01"
  1259. patch[] = "Cars float away when hit" &0 0 "" 0x00969166 "" "!01"
  1260. patch[] = "Full Weapon aiming" &0 0 "" 0x00969179 "" "!01"
  1261.  
  1262. # Removing the # infront of this built in GTA cheat will disable the mod_sa internal fly cheat.
  1263. #patch[] = "Vehicles can fly" &0 0 "" 0x00969160 "" "!01" \
  1264. # "" 0x00969153 "" "!01"
  1265.  
  1266. # more non-built-in cheats
  1267. patch[] = "Free paint and spray" &0 0 "" 0x0096C009 "" "01"
  1268. patch[] = "Walk/drive under water" &0 0 "" 0x006C2759 "00" "01"
  1269. patch[] = "Cars hover over water" &0 0 "" 0x00969152 "00" "01"
  1270. patch[] = "Allow weapons inside" &0 0 "" 0x0047D4DE "C6412000" "90909090" \
  1271. "" 0x0060D9BA "C6422000" "90909090" \
  1272. "" 0x00478E02 "C6801D01000001" "C6801D01000000"
  1273. # Prevents being teleported by the game
  1274. patch[] = "Prevent SetPlayerPos" &0 0 "" 0x005E4110 "568BF1" "C21000"
  1275. patch[] = "Toggle radar" &0 0 "" 0x00BAA3FB "" "!01"
  1276. patch[] = "Toggle GTA:SA's HUD" &0 0 "" 0x00BA6769 "" "!00"
  1277. patch[] = "Scale down the HUD" &0 0 "" 0x00859520 "" "E02D903A9F71E13A"
  1278. patch[] = "Enable vehicle name rendering" &0 0 "" 0x0058FBE9 "" "E8B2B2FFFF"
  1279. patch[] = "Disable anti-pause" &0 0 "" 0x00561AF0 "" "C60549CBB700C3"
  1280. patch[] = "Enable speed blur" &0 0 "" 0x00704E8A "" "E811E2FFFF"
  1281. patch[] = "Show GTA:SA's menu" &0 0 "" 0x00BA67A4 "00" "01"
  1282. patch[] = "Anti Derail" &0 0 "" 0x006F8E06 "8887B9050000" "909090909090"
  1283. patch[] = "Sprint on any surface" &0 0 "" 0x0055E870 "" "B800000000C20400"
  1284.  
  1285.  
  1286. # Use Alternate Files, original idea by nuckfuts
  1287. # These patches must be enabled before GTA loads. If enabled, GTA will load the file
  1288.  
  1289. # data/[filename].two that you can customize. If the file doesn't exist = crash.
  1290. #
  1291. # TransFender Overhaul V2 for SA:MP, by Offroader23
  1292. patch[] = "Custom default.dat (data/default.two)" &0 0 "" 0x00863A9D "444154" "54574F"
  1293. patch[] = "Custom handling.cfg (data/handling.two)" &0 0 "" 0x0086A96D "434647" "74776F"
  1294. patch[] = "Custom shopping.dat (data/shopping.two)" &0 0 "" 0x0085A536 "646174" "54574F"
  1295. patch[] = "Custom carmods.dat (data/carmods.two)" &0 0 "" 0x00869675 "444154" "54574F"
  1296. # Surface mod, by Kosty@n
  1297. patch[] = "Custom surface.dat (data/surface.two)" &0 0 "" 0x00864325 "646174" "54574F"
  1298. # MISC interesting GTA SA files
  1299. patch[] = "Custom weapon.dat (data/weapon.two)" &0 0 "" 0x0086AA34 "444154" "54574F"
  1300. patch[] = "Custom ar_stats.dat (data/ar_stats.two)" &0 0 "" 0x00863FAE "444154" "54574F"
  1301. patch[] = "Custom gta.dat (data/gta.two)" &0 0 "" 0x00863B19 "444154" "54574F"
  1302. patch[] = "Custom melee.dat (data/melee.two)" &0 0 "" 0x0086AABF "646174" "74776F"
  1303. patch[] = "Custom object.dat (data/object.two)" &0 0 "" 0x00869B2C "444154" "54574F"
  1304. patch[] = "Custom ped.dat (data/ped.two)" &0 0 "" 0x0086D07D "444154" "54574F"
  1305. patch[] = "Custom timecyc.dat (data/timecyc.two)" &0 0 "" 0x0086A780 "444154" "54574F"
  1306. patch[] = "Custom vehicle.txd (models/generic/vehicle.two)" &0 0 "" 0x00869AEB "545844" "54574F"
  1307. patch[] = "Custom carcols.dat (data/carcols.two)" &0 0 "" 0x00869731 "444154" "54574F"
  1308.  
  1309.  
  1310.  
  1311.  
  1312. # ========================
  1313. # SA:MP Patches (max: 128)
  1314. # ========================
  1315. #
  1316. # Format: name hotkey enable { address original_data replace_data }
  1317.  
  1318.  
  1319. # ========================
  1320. # SA:MP Patches (max: 128)
  1321. # ========================
  1322. #
  1323. # Format: name hotkey enable { address original_data replace_data }
  1324. ## ALL PATCHES BY FYP!
  1325. sampPatch[] = "Keep GTA Hud turned on" &0 1 0x64F08 "" "9090"
  1326. sampPatch[] = "No connecting delay" &0 1 0x2607DC "" "0000"
  1327.  
  1328. # Data Getting Sent
  1329. sampPatch[] = "Disable incar data" &0 0 0x6060 "" "C3"
  1330. sampPatch[] = "Disable aiming data" &0 0 0x45D0 "" "C3"
  1331. sampPatch[] = "Disable money data" &0 0 0x50D0 "" "C3"
  1332. sampPatch[] = "Disable onfoot data" &0 0 0x42D0 "" "C3"
  1333. sampPatch[] = "Disable passenger data" &0 0 0x4950 "" "C3"
  1334. sampPatch[] = "Disable unoccupied data" &0 0 0x59E0 "" "C20800"
  1335. sampPatch[] = "Disable weapon data" &0 0 0x5660 "" "C3"
  1336. sampPatch[] = "Disable spec data" &0 0 0x5880 "" "C390"
  1337.  
  1338. ##Generic
  1339. sampPatch[] = "NOP SetWeather" &0 0 0xB2C0 "" "C390"
  1340. sampPatch[] = "NOP SetGravity" &0 0 0x154B0 "" "C390"
  1341. sampPatch[] = "NOP SetWorldTime" &0 0 0xB1D0 "" "C390"
  1342. sampPatch[] = "NOP SetPlayerTime" &0 0 0xB370 "" "C390"
  1343. sampPatch[] = "NOP PlayCrimeReportForPlayer" &0 0 0x138D0 "" "C390"
  1344. sampPatch[] = "NOP PlaySoundForPlayer" &0 0 0x14B10 "" "C390"
  1345. sampPatch[] = "NOP CreateExplosion" &0 0 0x164D0 "" "C390"
  1346. sampPatch[] = "NOP SetPlayerRaceCheckpoint" &0 0 0xC1B0 "" "C390"
  1347. sampPatch[] = "NOP SetPlayerWantedLevel" &0 0 0x17390 "" "C390"
  1348. sampPatch[] = "NOP EnableStuntBonus" &0 0 0x126B0 "" "C390"
  1349. sampPatch[] = "NOP PlayAudioStream" &0 0 0x17A40 "" "C390"
  1350. sampPatch[] = "NOP RemoveBuilding" &0 0 0x17BB0 "" "C390"
  1351.  
  1352. ##Player Specific
  1353. sampPatch[] = "NOP ResetPlayerMoney" &0 0 0x12990 "" "C390"
  1354. sampPatch[] = "NOP GivePlayerMoney" &0 0 0x14CE0 "" "C390"
  1355. sampPatch[] = "NOP ResetPlayerWeapons" &0 0 0x129A0 "" "C390"
  1356. sampPatch[] = "NOP GivePlayerWeapon" &0 0 0x14E20 "" "C390"
  1357. sampPatch[] = "NOP SetPlayerAmmo" &0 0 0x153F0 "" "C390"
  1358. sampPatch[] = "NOP SetPlayerArmedWeapon" &0 0 0x136E0 "" "C390"
  1359. sampPatch[] = "NOP SetPlayerCameraLookAt" &0 0 0x14380 "" "C390"
  1360. sampPatch[] = "NOP SetPlayerCameraPos" &0 0 0x142B0 "" "C390"
  1361. sampPatch[] = "NOP SetCameraBehindPlayer" &0 0 0x12980 "" "C390"
  1362. sampPatch[] = "NOP SetPlayerWorldBounds" &0 0 0x14BF0 "" "C390"
  1363. sampPatch[] = "NOP SetPlayerShopName" &0 0 0x12750 "" "C390"
  1364. sampPatch[] = "NOP InterpolateCamera" &0 0 0x148F0 "" "C390"
  1365.  
  1366. ##Player Actor
  1367. sampPatch[] = "NOP TogglePlayerControllable" &0 0 0x14A70 "" "C390"
  1368. sampPatch[] = "NOP SetPlayerInterior" &0 0 0x14210 "" "C390"
  1369. sampPatch[] = "NOP SetPlayerPos" &0 0 0x13B30 "" "C390"
  1370. sampPatch[] = "NOP SetPlayerDrunkLevel" &0 0 0x13640 "" "C390"
  1371. sampPatch[] = "NOP SetPlayerFacingAngle" &0 0 0x14D80 "" "C390"
  1372. sampPatch[] = "NOP SetPlayerAnimation" &0 0 0x15130 "" "C390"
  1373. sampPatch[] = "NOP ClearPlayerAnimation" &0 0 0x12E20 "" "C390"
  1374. sampPatch[] = "NOP SetPlayerSpecialAction" &0 0 0x12F30 "" "C390"
  1375. sampPatch[] = "NOP SetPlayerHealth" &0 0 0x13D60 "" "C390"
  1376. sampPatch[] = "NOP SetPlayerArmor" &0 0 0x15340 "" "C390"
  1377. sampPatch[] = "NOP SetPlayerVelocity" &0 0 0x130E0 "" "C390"
  1378. sampPatch[] = "NOP TogglePlayerSpectating" &0 0 0x16A50 "" "C390"
  1379. sampPatch[] = "NOP PlayerSpectatePlayer" &0 0 0x16AF0 "" "C390"
  1380. sampPatch[] = "NOP PlayerSpectateVehicle" &0 0 0x16BC0 "" "C390"
  1381. sampPatch[] = "NOP SetPlayerFightingStyle" &0 0 0x12FE0 "" "C390"
  1382.  
  1383. ##Player Vehicle
  1384. sampPatch[] = "NOP SetVehiclePosition" &0 0 0x14480 "" "C390"
  1385. sampPatch[] = "NOP SetVehicleVelocity" &0 0 0x131E0 "" "C390"
  1386. sampPatch[] = "NOP SetVehicleHealth" &0 0 0x15550 "" "C390"
  1387. sampPatch[] = "NOP PutPlayerInVehicle" &0 0 0x13E10 "" "C390"
  1388. sampPatch[] = "NOP RemovePlayerFromVehicle" &0 0 0x128F0 "" "C390"
  1389. sampPatch[] = "NOP AddCarComponent" &0 0 0xB1D0 "" "C390"
  1390. sampPatch[] = "NOP RemoveCarComponents" &0 0 0x16C90 "" "C390"
  1391. sampPatch[] = "NOP UpdateVehicleDamageStatus" &0 0 0xD080 "" "C390"
  1392. sampPatch[] = "NOP AttachTrailer" &0 0 0x15630 "" "C390"
  1393. sampPatch[] = "NOP DetachTrailer" &0 0 0x15770 "" "C390"
  1394. sampPatch[] = "NOP SetEngineState" &0 0 0x771E0 "" "C20400"
  1395. sampPatch[] = "NOP SetVehicleParams" &0 0 0x14660 "" "C390"
  1396. sampPatch[] = "NOP SetVehicleParamsEx" &0 0 0xD190 "" "C390"
  1397. sampPatch[] = "NOP SetVehicleInterior" &0 0 0x14730 "" "C390"
  1398. sampPatch[] = "NOP SetVehicleZAngle" &0 0 0x14590 "" "C390"
  1399.  
  1400. ##Objects
  1401. sampPatch[] = "NOP CreateObject" &0 0 0x15B20 "" "C390"
  1402. sampPatch[] = "NOP SetObjectPos" &0 0 0x161D0 "" "C390"
  1403. sampPatch[] = "NOP SetObjectRot" &0 0 0x162E0 "" "C390"
  1404. sampPatch[] = "NOP MoveObject" &0 0 0x166C0 "" "C390"
  1405. sampPatch[] = "NOP StopObject" &0 0 0x16870 "" "C390"
  1406. sampPatch[] = "NOP DestroyObject" &0 0 0x163E0 "" "C390"
  1407. sampPatch[] = "NOP Attach Object To Player" &0 0 0x16D70 "" "C390"
  1408.  
  1409. ##Anything Text Related
  1410. sampPatch[] = "NOP ShowGameText" &0 0 0x14100 "" "C390"
  1411. sampPatch[] = "NOP ShowTextDraw" &0 1 0x17430 "" "C390"
  1412. sampPatch[] = "NOP HideTextDraw" &0 0 0x17540 "" "C390"
  1413. sampPatch[] = "NOP ShowMenu" &0 0 0x17230 "" "C390"
  1414. sampPatch[] = "NOP HideMenu" &0 0 0x172E0 "" "C390"
  1415. sampPatch[] = "NOP SetPlayerChatBubble" &0 0 0xB8D0 "" "C390"
  1416. sampPatch[] = "NOP ShowPlayerDialog" &0 0 0xBA30 "" "C390"
  1417. sampPatch[] = "Mute Player Chat" &0 0 0xDB40 "" "C390"
  1418. sampPatch[] = "Mute Server Chat" &0 0 0xAEE0 "" "C390"
  1419.  
  1420. ##Generic Other
  1421. sampPatch[] = "NOP AddDeathMessage" &0 0 0x17DD0 "" "C390"
  1422. sampPatch[] = "NOP ForceClassSelection" &0 0 0xAFD0 "" "C390"
  1423. sampPatch[] = "NOP SendDeath" &0 0 0x4BC0 "" "C390"
  1424. sampPatch[] = "NOP SpawnPlayer" &0 0 0x3790 "" "C390"
  1425. sampPatch[] = "Debug mode" &0 0 0x2120A0 "" "01000000"
  1426. sampPatch[] = "Disable (dl) distance limit" &0 0 0xCD7CC "" "0000FF4F"
  1427.  
  1428.  
  1429. # ====================
  1430. # Ingame samp commands
  1431. # ====================
  1432. #
  1433. # Activate commands in SA:MP misc: 'Load M0d-Commands', or set
  1434. # mod_commands_activated to load them on startup.
  1435. mod_commands_activated = false
  1436. #
  1437. # Command list
  1438. # /m0d_change_server <ip> <port> <username> <server password>
  1439. # Variables that are set to "NULL" (capitalized) will be ignored.
  1440. # If you set the server password to "NULL" it is set to <no server password>.
  1441. # For a complete list of client commands type /m0d_show_cmds ingame.
  1442. # Type the command without anything following, to find out how it works.
  1443.  
  1444.  
  1445. # =============================
  1446. # Ingame "favorite" server list
  1447. # =============================
  1448. #
  1449. # Connect to servers from the in-game menu.
  1450. #
  1451. use_current_name = false
  1452. #
  1453. # Format: server[] = "NICKNAME" "SERVER NAME" "IP ADDRESS" "PORT" "PASSWORD"
  1454. # Max is 64.
  1455. #
  1456. server[] = "Player" "PROCHEAT: STONED FreeRoam server" "212.187.99.221" "8888" ""
  1457. server[] = "Player" "PROCHEAT: S0beit maniacs" "188.64.45.242" "7777" ""
  1458. server[] = "Player" "PROCHEAT: Cheating ALLOWED" "84.114.165.127" "7778" ""
  1459. server[] = "Player" "RETARDED: [AU] AboveUltimate.com" "178.32.227.162" "7777" ""
  1460.  
  1461.  
  1462. # =============================
  1463. # Chat keybind
  1464. # =============================
  1465. #
  1466. chat_secondary_key = &0
  1467. #
  1468. # Send a chat message or command by pressing a key.
  1469. #
  1470. # Format: chat[] = Key "Message to send" spam mode (0 or 1)
  1471. # Max is 64 (entries and string length).
  1472. #
  1473. # NOTE: Client side commands (/quit, /pm, etc) are not supported yet.
  1474. # NOTE: MERGED WITH CHAT_SECONDARY_KEY!!111111111!1
  1475. #
  1476.  
  1477.  
  1478. # ===================
  1479. # Retard Notice
  1480. # ===================
  1481. #
  1482. # This INI file is basically the readme and configuration in one.
  1483. # It's highly recommended you glance over it to figure out what
  1484. # all of the features are, and to customize them to your taste.
  1485. #
  1486. # If you can't save this INI file with Notepad then you need to run
  1487. # Notepad.exe with administrative rights by:
  1488. # 1. right click on the Notepad.exe icon (or a shortcut to it)
  1489. # 2. click "Run as administrator"
  1490. # 3. Notepade will open with administrative rights.
  1491. # Go to "File -> Open" and open the file that way
  1492. # or drag & drop the INI file onto notepad
  1493. # 4. edit it however you like, and save it prolem free.
  1494. #
  1495. #
  1496. # Change this to false...
  1497. i_have_edited_the_ini_file = true
  1498. # LIES!!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement