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ArcDesLHK

Army

Jul 18th, 2022 (edited)
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  1. Cyber Soldat of Dark World
  2. Level 4 DARK Machine/Normal
  3. 1400/1200
  4. A mechanical soldier that won't stop shooting until there are no traces of life from his enemies.
  5. (This card is not treated as a "Cyber" or "Dark World" card.)
  6.  
  7. Science Soldat
  8. Level 3 DARK Warrior/Normal
  9. 800/800
  10.  
  11. Sky Fortress Dragon
  12. Level 8 WIND Machine/Effect
  13. 3000/2500
  14. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Machine monster and 1 Warrior monster from your GY. You can only Special Summon "Sky Fortress Dragon" once per turn this way. You can only use each of the following effects of "Sky Fortress Dragon" once per turn. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0). If this card is in your GY: You can Tribute 2 Warrior and/or Machine monsters; Special Summon this card.
  15.  
  16. MB-1 Arachnid Tank
  17. Level 4 EARTH Machine/Effect
  18. 1600/1500
  19. During your Main Phase, you can Normal Summon 1 Warrior or Machine monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card destroys a monster by battle: You can Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0).
  20.  
  21. DF-2 Beetle Tank
  22. Level 4 EARTH Machine/Effect
  23. 1400/1700
  24. Your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "DF-2 Beetle Tank" once per turn. If this card is destroyed by battle or card effect: You can Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0). If a Warrior or Machine monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  25.  
  26. Kinetic Soldat
  27. Level 3 EARTH Machine/Effect
  28. 1350/1800
  29. If a face-up Warrior or Machine monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Kinetic Soldat" once per turn.
  30.  
  31. Spell Stornierer
  32. Level 5 WIND Machine/Effect
  33. 1800/1600
  34. Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. You can only use each of the following effects of "Spell Stornierer" once per turn. You can banish 1 Level 4 or lower Warrior or Machine monster from your GY; Special Summon this card from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0).
  35.  
  36. Toy Robot Krieger
  37. Level 4 LIGHT Machine/Effect
  38. 1800/1200
  39. You can Tribute this card; Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0). If this card is in your GY, except the turn it was sent there: You can banish 1 Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Toy Robot Krieger" once per turn.
  40.  
  41. Backup Krieger
  42. Level 5 EARTH Warrior/Effect
  43. 2100/0
  44. You can Special Summon this card (from your hand) by Tributing 1 Level 4 or lower Warrior or Machine Normal Monster. You can only Special Summon "Backup Krieger" once per turn this way. You can only use each of the following effects of "Backup Krieger" once per turn. You can Tribute this card, then target 1 Level 4 or lower Warrior or Machine monster in your GY; Special Summon that target. You can banish this card from your GY; Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0).
  45.  
  46. Wartherium the Blitzing Horse
  47. Level 4 WIND Beast/Effect
  48. 1300/900
  49. If this card is in your hand or GY: You can Tribute 1 Warrior or Machine monster monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Wartherium the Blitzing Horse" once per turn. Once per turn: You can target 1 monster your opponent controls; banish it until the End Phase.
  50.  
  51. Motor Allgemein Ω
  52. Level 8 DARK Machine/Effect
  53. 2800/2200
  54. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing any number of Warrior or Machine monsters with different names. This card can attack a number of times each Battle Phase, up to the number of monsters Tributed to Special Summon this card.
  55.  
  56. Rescue Krieger
  57. Level 4 EARTH Warrior/Effect
  58. 1600/1700
  59. You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. You can only use this effect of "Rescue Krieger" once per turn.
  60.  
  61. Search Stürmer
  62. Level 4 WIND Warrior/Effect
  63. 1600/1200
  64. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0). You can only use each effect of "Search Stürmer" once per turn.
  65.  
  66. Tactical Spionage Expert
  67. Level 3 EARTH Warrior/Effect
  68. 1300/300
  69. If you Ritual Summon exactly 1 Machine Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Tactical Spionage Expert" once per turn.
  70.  
  71. Toy Robot Kernkämpfer
  72. Level 3 LIGHT Machine/Union/Effect
  73. 1000/1000
  74. Once per turn, you can either: Target 1 face-up Machine monster with 2000 or more ATK you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Toy Robot Kernkämpfer" once per turn.
  75.  
  76. Sky Fortress Dragoon Charlight-I
  77. Level 8 FIRE Machine/Ritual/Effect
  78. 3000/2500
  79. You can Ritual Summon this card with "Sky Fortress Charlight Ritual". When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can attack once again in a row. If this card is sent to the GY: You can destroy all Spells and Traps on the field. You can only use each effect of "Sky Fortress Dragoon Charlight-I" once per turn.
  80.  
  81. Toy Robot Krieger Charlight-I
  82. Link-3 DARK Machine/Link/Effect
  83. 3000/T BL BR
  84. 2+ Warrior and/or Machine monsters
  85. When this card destroys a monster by battle: You can inflict damage to your opponent equal to the original ATK of the monster destroyed by battle, and if you do, destroy 1 monster your opponent controls. If this card is sent to the GY: You can target 1 Level 5 or higher Warrior or Machine monster in your GY; add it to your hand. You can only use each effect of "Toy Robot Krieger Charlight-I" once per turn.
  86.  
  87. Toy Robot Wächter AE
  88. Link-2 DARK Machine/Link/Effect
  89. 1800/BL BR
  90. 2 Warrior and/or Machine monsters
  91. Cannot be destroyed by battle. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0). While there are monsters in all zones this card points to, this card gains 1800 ATK.
  92.  
  93. Toy Robot Festung Krieger
  94. Link-4 DARK Machine/Link/Effect
  95. 3000/L R BL BR
  96. 2+ Effect Monsters (Warrior and/or Machine)
  97. You can target 1 Level 5 or higher Warrior or Machine monster in your GY; add it to your hand. You can Tribute 1 other Warrior or Machine monster, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Toy Robot Festung Krieger" once per turn.
  98.  
  99. Emergency Bestimmungen
  100. Quick-Play Spell
  101. Activate 1 of the following effects.
  102. ● Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0).
  103. ● Target 1 Machine or Warrior monster you control; destroy it, and if you do, draw 2 cards.
  104. You can only activate 1 "Emergency Bestimmungen" per turn.
  105.  
  106. Junk Händler
  107. Normal Spell
  108. Tribute 1 "Sky Fortress Token", then target 1 Machine or Warrior monster in your GY; Special Summon it. You can only activate 1 "Junk Händler" per turn.
  109.  
  110. Sky Fortress Unity
  111. Continuous Spell
  112. During damage calculation, if your Machine monster is attacked by an opponent's monster: You can have that Machine monster's ATK become equal to the total ATK of all Warrior and Machine monsters you control, during that damage calculation only. You can Tribute 1 "Sky Fortress Token"; draw 1 card. You can only use this effect of "Sky Fortress Unity" once per turn.
  113.  
  114. Sky Fortress Charlight Ritual
  115. Ritual Spell
  116. This card is used to Ritual Summon "Sky Fortress Dragoon Charlight-I". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. The monster Special Summoned by this effect cannot be destroyed by battle this turn.
  117.  
  118. Toy Robot Model Kit
  119. Quick-Play Spell
  120. Tribute 1 "Sky Fortress Token", then target 1 card on the field; destroy it, and if you do, draw 1 card.
  121.  
  122. Befehl of War
  123. Continuous Spell
  124. You can only control 1 "Befehl of War". Once per turn: You can Special Summon 1 "Sky Fortress Token" (Machine/WIND/Level 1/ATK 0/DEF 0).
  125.  
  126. Soldat Revolt
  127. Normal Trap
  128. Tribute 3 Machine and/or Warrior monsters; neither player can Special Summon monsters from the Deck or GY for the rest of this turn. You can only activate 1 "Soldat Revolt" per turn.
  129.  
  130. Tank Korps
  131. Normal Trap
  132. When an opponent's monster declares a direct attack, while you have 3 or more Machine and/or Warrior monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Sky Fortress Tokens" (Machine/WIND/Level 1/ATK 0/DEF 0).
  133.  
  134. Toy Robot Zerstörung
  135. Normal Trap
  136. Target 1 Machine monster with 2000 or more ATK you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
  137.  
  138. Tank Verstärkung
  139. Normal Trap
  140. If you took damage by battle or an opponent's card effect this turn: Add 1 Machine Ritual Monster and 1 Ritual Spell that mentions it, from your Deck to your hand. You can only activate 1 "Tank Verstärkung" per turn.
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