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ScriptzMoDz

Ghosts 1.15 Addresses/Offsets

Aug 20th, 2014
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  1. _______________________________________________________________________________________________________________________________________
  2. | Dump done using |
  3. | seb5594's Ghosts 1.09+ Address/Offset Updater |
  4. |_____________________________________________________________________________________________________________________________________|
  5. | ELF File Informations |
  6. |-------------------------------------------------------------------------------------------------------------------------------------|
  7. | Version = 1.15 |
  8. | MD5 Hash = F404073B745D0A66FF9553EFE8502E0D |
  9. | File Size = 11,2 MB |
  10. |_____________________________________________________________________________________________________________________________________|
  11. | Functions (Call with RPC) |
  12. |-------------------------------------------------------------------------------------------------------------------------------------|
  13. | 0x002487DC - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip) |
  14. | 0x002DB9C8 - AllocEntity(unsigned int classnum, unsigned __int16 entnum) |
  15. | 0x0037E7C0 - AngleDelta (angle1 const float, const float angle2) |
  16. | 0x0078824C - AngleNormalize180 (const float angle) |
  17. | 0x0037E758 - AngleNormalize360 (const float angle) |
  18. | 0x0011C3C4 - BG_FindWeaponIndexForName(const char *name) |
  19. | 0x000F2048 - BG_GetEntityTypeName (const int eType) |
  20. | 0x0011C3B0 - BG_GetNumWeapons(void) |
  21. | 0x000F7470 - BG_GetPerkIndexForName(const char *perkName) |
  22. | 0x000F61DC - BG_GetShellshockParms(const int index) |
  23. | 0x0011C824 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) |
  24. | 0x0011CC10 - BG_GetViewModelWeaponIndex(playerState_s *ps) |
  25. | 0x000E6178 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) |
  26. | 0x000E87B0 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) |
  27. | 0x000F5E38 - BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) |
  28. | 0x00120948 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *) |
  29. | 0x000F4544 - BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) |
  30. | 0x00294128 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) |
  31. | 0x002B1B94 - Cbuf_AddText (localClientNum int, char * text) |
  32. | 0x00148EA0 - CG_Draw2D(int localClientNum) |
  33. | 0x00549F40 - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) |
  34. | 0x003826F8 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * c |
  35. | olor, Material * Material) |
  36. | 0x0018DB24 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) |
  37. | 0x0018E650 - CL_GamepadRepeatScrollingButtons (int localClientNum) |
  38. | 0x001900EC - CL_GetKeyBindingInternal(int localClientNum, const char *command, char (*keyNames)[128], int gamePadOnly) |
  39. | 0x0024ED0C - CalculateRanks (void) |
  40. | 0x00231E5C - ClientConnect (clientNum int, unsigned __ int16 scriptPersId) |
  41. | 0x0022FE90 - ClientEndFrame (gentity_s * ent) |
  42. | 0x00232238 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) |
  43. | 0x0022DBE8 - ClientThink_real (gentity_s * ent * usercmd_s ucmd) |
  44. | 0x00231A80 - ClientUserinfoChanged (int clientNum) |
  45. | 0x005AB7A4 - COM_ERROR (errorParm_t code, const char * fmt) |
  46. | 0x005A1CD0 - Dvar_FindVar(const char *name) |
  47. | 0x0062FC7C - Dvar_FindMalleableVar(const char *dvarName) |
  48. | 0x0057FD2C - Dvar_GetBool(const char *dvarName) |
  49. | 0x006537C0 - Dvar_GetInt(const char *dvarName) |
  50. | 0x0060B77C - Dvar_GetFloat(const char *dvarName) |
  51. | 0x006139B0 - Dvar_GetString(const char *dvarName) |
  52. | 0x00516D94 - Dvar_SetIntByName(const char *dvarName, int value) |
  53. | 0x0018EF98 - Key_IsDown(int localClientNum, int keynum) |
  54. | 0x0018EFD8 - Key_StringToKeynum(const char *str) |
  55. | 0x0018F124 - Key_IsValidGamePadChar(const char key) |
  56. | 0x0018F164 - Key_KeynumToString(int keynum, int translate) |
  57. | 0x00193994 - Key_KeynumToStringBuf(int keynum, char *buf, int buflen) |
  58. | 0x0018F638 - Key_Unbind_f(void) |
  59. | 0x0018F74C - Key_Bind_f(void) |
  60. | 0x001900C8 - Key_ClearStates(int localClientNum) |
  61. | 0x00190260 - Key_SetCatcher(int localClientNum, int catcher) |
  62. | 0x00190234 - Key_RemoveCatcher(int localClientNum, int andMask) |
  63. | 0x0018F494 - Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) |
  64. | 0x0062CAB8 - generateHashValue(const char *fname) |
  65. | 0x0028AA10 - G_CallSpawnEntity(gentity_s *ent) |
  66. | 0x0029D9AC - G_ClientStopUsingTurret (gentity_s * self) |
  67. | 0x002962D4 - G_EntUnlink (gentity_s * ent) |
  68. | 0x000322D0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) |
  69. | 0x0029470C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) |
  70. | 0x00290D08 - G_InitGentity (gentity_s * e) |
  71. | 0x0024A580 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) |
  72. | 0x00034448 - G_LocalizedStringIndex (const char * string) |
  73. | 0x00032434 - G_MaterialIndex (const char * name) |
  74. | 0x002436C8 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, |
  75. | int, int) |
  76. | 0x0022D1FC - G_SetClientContents (gentity_s *) |
  77. | 0x00291424 - G_SpawnPlayerClone(void) |
  78. | 0x00291780 - G_SetAngle(gentity_s *ent, const float *angle) |
  79. | 0x00291554 - G_SetOrigin(gentity_s *ent, const float *origin) |
  80. | 0x0028F95C - G_SetModel(gentity_s *,char const *) |
  81. | 0x00034758 - G_SoundAliasIndex(const char *name) |
  82. | 0x00290D68 - G_Spawn(void) |
  83. | 0x000DEF88 - I_strlwr(char *s) |
  84. | 0x0038D488 - I_stricmp(const char *s0, const char *s1) |
  85. | 0x0038CB28 - I_strncpyz(char *dest, const char *src, int destsize) |
  86. | 0x0036D8E8 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) |
  87. | 0x0023D890 - PlayerCmd_ClonePlayer(scr_entref_t entref) |
  88. | 0x00234ABC - PlayerCmd_GiveStartAmmo(scr_entref_t entref) |
  89. | 0x002334A8 - PlayerCmd_GiveWeapon(scr_entref_t entref) |
  90. | 0x00235BBC - PlayerCmd_GetAngles(scr_entref_t entref) |
  91. | 0x00235AF8 - PlayerCmd_SetAngles(scr_entref_t entref) |
  92. | 0x0023D438 - PlayerCmd_Suicide(scr_entref_t entref) |
  93. | 0x0023D75C - PlayerCmd_Spawn(scr_entref_t entref) |
  94. | 0x00241518 - Player_Die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons |
  95. | t float *vDir, hitLocation_t hitLoc, int psTimeOffset) |
  96. | 0x002E8F54 - Scr_AddEntityNum(int entnum, unsigned int classnum) |
  97. | 0x0027BA40 - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned |
  98. | int stringLimit) |
  99. | 0x002E0068 - Scr_GetEntityId(int entnum, unsigned int classnum) |
  100. | 0x002E15C0 - Scr_ObjectError (const char * error) |
  101. | 0x002513AC - Scr_PrecacheShellShock |
  102. | 0x00546B10 - Scr_TerminalError(const char *error) |
  103. | 0x00231490 - SetClientViewAngle(gentity_s *ent, const float *angle) |
  104. | 0x00780BE4 - strncpy(char *dest, const char *source, unsigned int count) |
  105. | 0x0058CCCC - SV_AddTestClient(void) |
  106. | 0x002B237C - SV_Cmd_TokenizeString(const char *text_in) |
  107. | 0x002B1E40 - SV_Cmd_EndTokenizedString(void) |
  108. | 0x0059CFC8 - SV_GetUserinfo (int index, char * buffer, int bufferSize) |
  109. | 0x00681434 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) |
  110. | 0x006D163C - SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) |
  111. | 0x00680DF8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) |
  112. | 0x0032C3A0 - SV_LinkEntity(gentity_s *gEnt) |
  113. | 0x0032C320 - SV_UnlinkEntity(gentity_s *gEnt) |
  114. | 0x006D493C - SV_SetConfigstring(int index, const char *val) |
  115. | 0x00525120 - SV_SetBrushModel(gentity_s *ent) |
  116. | 0x00286620 - SP_script_model(gentity_s *pSelf) |
  117. | 0x002865B4 - SP_script_brushmodel(gentity_s *self) |
  118. | 0x002C6FEC - Sys_EnterCriticalSection(CriticalSection critSect) |
  119. | 0x007E88A4 - Sys_LeaveCriticalSection(CriticalSection critSect) |
  120. | 0x00251890 - TeleportPlayer(gentity_s *player, float *origin, float *angles) |
  121. | 0x00349CE4 - UI_Shutdown(int localClientNum) |
  122. | 0x003486B8 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, |
  123. | int vertAlign, float scale, const float *color, int style) |
  124. | 0x0038DAA0 - va(const char *format) |
  125. |_____________________________________________________________________________________________________________________________________|
  126. | G_Client/Playerstate Offsets (0x3700 for next Client) |
  127. |-------------------------------------------------------------------------------------------------------------------------------------|
  128. | 0x00F44F00 - G_Client Address |
  129. | 0x00F47F9C - Name In-Game (32 chars) |
  130. | 0x00F4800E - Clantag In-Game (4 chars) |
  131. | 0x00F48050 - Score In-Game (Write Int16 for fake statistics) |
  132. | 0x00F48053 - Kills In-Game (Write Int16 for fake statistics) |
  133. | 0x00F48055 - Deaths In-Game (Write Int16 for fake statistics) |
  134. | 0x00F48057 - Assists In-Game (Write Int16 for fake statistics) |
  135. | 0x00F48059 - Captured Flags In-Game (Write Int16 for fake statistics) |
  136. | 0x00F47F63 - Change Team (Federation Team: 0x01 | Ghosts Team: 0x02 | Spectator: 0x03) |
  137. | 0x00F44F12 - Spectator God Mod (Enable: 0xFF | Disable: 0x40) |
  138. | 0x00F4821F - mFlag's (Default: 0x00 | No Clip: 0x01 | Ufo Mode: 0x02 | Freeze: 0x04) |
  139. | 0x00F44F1B - Origin/Position (X, Y, Z | 3 Floats) |
  140. | 0x00F45458 - Primary Weapon Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
  141. | 0x00F45368 - Primary Weapon Ammo Clip (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
  142. | 0x00F45468 - Secondary Weapon Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
  143. | 0x00F45378 - Secondary Weapon Ammo Clip (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
  144. | 0x00F45438 - Lethal Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
  145. | 0x00F45448 - Tactical Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
  146. | 0x00F45241 - Akimbo Primary Weapon (Enable: 0x01 | Disable: 0x00) |
  147. | 0x00F45251 - Akimbo Secondary Weapon (Enable: 0x01 | Disable: 0x00) |
  148. | 0x00F48065 - UAV (Enable: 0x01 | Disable: 0x00) |
  149. | 0x00F47FD3 - Super Bulletz (Enable: 0xFF | Disable: 0x00) |
  150. | 0x00F44F13 - Visions (Third Person: 0x07 | Red Boxes: 0x50 | Third Person & Red Boxes: 0x57 | Default: 0x00) |
  151. | 0x00F44F0E - Skate Mod (No Friction) (Enable: 0x01 | Disable: 0x08) |
  152. | 0x00F47F50 - Speed X2 (Enable: 0x40 | Disable: 0x3F) |
  153. | 0x00F45025 - Laser And Jammer (Laser: 0x03 | Take Weapons: 0x20 | Give Jammer: 0x48) |
  154. | 0x00F47E9F - Lag Player (Enable: 0x0F | Disable: 0x02) |
  155. | 0x00F45323 - Green Checkbox Screen (Enable: 0xFF | Disable: 0x00) |
  156. | 0x00F48230 - Buttons (For Button Monitoring) |
  157. |_____________________________________________________________________________________________________________________________________|
  158. | G_Entity Offsets (0x280 for next Client) |
  159. |-------------------------------------------------------------------------------------------------------------------------------------|
  160. | 0x00E04F00 - G-Entity Address |
  161. | 0x00E050A8 - God Mode (Enable: 0x00, 0xFF, 0xFF, 0xFF | Disable: 0x00, 0x00, 0x00, 0x00) |
  162. | 0x00E05071 - Set Model (Just write Bytes to change Model) |
  163. | 0x00E05038 - Origin/Position (X, Y, Z | 3 Floats) |
  164. | 0x00E05044 - Angles (Forward, Yaw, Pitch | 3 Floats) |
  165. |_____________________________________________________________________________________________________________________________________|
  166. | Statistic Offsets (Write Int32 using iMCSx PS3Lib as example) |
  167. |-------------------------------------------------------------------------------------------------------------------------------------|
  168. | 0x017A329C - Prestige |
  169. | 0x0179E40E - Rank XP |
  170. | 0x0179E3F9 - Kills |
  171. | 0x0179E3D1 - Deaths |
  172. | 0x0179E422 - Score |
  173. | 0x0179E44A - Wins |
  174. | 0x0179E401 - Losses |
  175. | 0x0179E3E9 - Games Played |
  176. | 0x0179E43E - Time Played |
  177. | 0x017A2FA4 - Squad Points |
  178. | 0x0179E3FD - Killstreak |
  179. | 0x0179E3E1 - Hits |
  180. | 0x0179E406 - Misses |
  181. | 0x017A2630 - Unlock All (Get the Bytes here: http://www.mediafire.com/download/vm5v7tndjv3fxn5/Unlock+All+Bytes.txt ) |
  182. | 0x017A5A9A - Extinction Prestige |
  183. | 0x017A5A93 - Extinction Level |
  184. | 0x017A5A19 - Extinction Money |
  185. |_____________________________________________________________________________________________________________________________________|
  186. | Non-Host Offsets |
  187. |-------------------------------------------------------------------------------------------------------------------------------------|
  188. | 0x0054A290 - No Recoil (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x4B, 0xBD, 0x66, 0xB9) |
  189. | 0x0014920C - Red Boxes (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x41, 0x82, 0x00, 0x0C) |
  190. | 0x0059AD0B - Laser (Enable: 0x01 | Disable: 0x00) |
  191. | 0x00140B27 - UAV (Enable: 0x01 | Disable: 0x00) |
  192. | 0x00140B10 - Advanced UAV (Enable: 0x01 | Disable: 0x00) |
  193. | 0x00478BAB - Chrome Players (Enable: 0x01 | Disable: 0x00) |
  194. | 0x0016AC38 - Wallhack (Enable: 0x38, 0xC0, 0x00, 0x08 | Disable: 0x63, 0xA6, 0x00, 0x00) |
  195. | 0x001216A7 - Super Steady Aim (Enable: 0x00 | Disable: 0x02) |
  196. |_____________________________________________________________________________________________________________________________________|
  197. | Miscellaneous Addresses/Offset |
  198. |-------------------------------------------------------------------------------------------------------------------------------------|
  199. | 0x00D98208 - G_HudElems |
  200. | 0x00DB6284 - levels_locals_t |
  201. | 0x00DB68C4 - Level-Time |
  202. | 0x0022E05E - Speed (Write Int16/Short) |
  203. | 0x000EC7DC - Jump (Write Float) |
  204. | 0x000F9134 - Fall Damage (Write Float) |
  205. |_____________________________________________________________________________________________________________________________________|
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