FlacoBey

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Jan 7th, 2019
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  1. #include <sourcemod>
  2. #include <sdkhooks>
  3. #include <sdktools>
  4.  
  5. new bool:lateLoad;
  6. char sDataFilePath[PLATFORM_MAX_PATH];
  7.  
  8. int m_flSpeed;
  9.  
  10. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  11. {
  12.     lateLoad = late;
  13.     return APLRes_Success;    
  14. }
  15.  
  16. public OnPluginStart()
  17. {
  18.     m_flSpeed = FindSendPropInfo("CTerrorPlayer", "m_flLaggedMovementValue");
  19.    
  20.     if (lateLoad)
  21.     {
  22.         for (new client = 1; client <= MaxClients; client++)
  23.         {
  24.             if (IsClientInGame(client))
  25.             {
  26.                 OnClientPutInServer(client);
  27.             }
  28.         }
  29.     }
  30.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_speed.ini");
  31.     if (!FileExists(sDataFilePath))
  32.     {
  33.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  34.         WriteFileLine(open_path, "");
  35.         CloseHandle(open_path);
  36.         PrintToServer("Error Code: WSP-EC-01A");
  37.         KvWriteToFile(sDataFilePath);
  38.     }
  39. }
  40.  
  41. void KvWriteToFile(const char[] path)
  42. {
  43.     KeyValues kv = new KeyValues("speed_modifier");
  44.     kv.SetFloat("weapon_autoshotgun/speed", 1.0);
  45.     kv.SetFloat("weapon_hunting_rifle/speed", 1.0);
  46.     kv.SetFloat("weapon_pistol/speed", 1.0);
  47.     kv.SetFloat("weapon_rifle_ak47/speed", 1.0);
  48.     kv.SetFloat("weapon_rifle/speed", 1.0);
  49.     kv.SetFloat("weapon_pumpshotgun/speed", 1.0);
  50.     kv.SetFloat("weapon_sniper_awp/speed", 1.0);
  51.     kv.SetFloat("weapon_shotgun_chrome/speed", 1.0);
  52.     kv.SetFloat("weapon_pistol_magnum/speed", 1.0);
  53.     kv.SetFloat("weapon_shotgun_spas/speed", 1.0);
  54.     kv.SetFloat("weapon_smg/speed", 1.0);
  55.     kv.SetFloat("weapon_smg_mp5/speed", 1.0);
  56.     kv.SetFloat("weapon_smg_silenced/speed", 1.0);
  57.     kv.SetFloat("weapon_sniper_military/speed", 1.0);
  58.     kv.SetFloat("weapon_rifle_sg552/speed", 1.0);
  59.     kv.SetFloat("weapon_sniper_scout/speed", 1.0);
  60.     kv.SetFloat("weapon_rifle_m60/speed", 1.0);
  61.     kv.SetFloat("weapon_rifle_desert/speed", 1.0);
  62.    
  63.     kv.SetFloat("weapon_autoshotgun/gravity", 1.0);
  64.     kv.SetFloat("weapon_hunting_rifle/gravity", 1.0);
  65.     kv.SetFloat("weapon_pistol/gravity", 1.0);
  66.     kv.SetFloat("weapon_rifle_ak47/gravity", 1.0);
  67.     kv.SetFloat("weapon_rifle/speed", 1.0);
  68.     kv.SetFloat("weapon_pumpshotgun/gravity", 1.0);
  69.     kv.SetFloat("weapon_sniper_awp/gravity", 1.0);
  70.     kv.SetFloat("weapon_shotgun_chrome/gravity", 1.0);
  71.     kv.SetFloat("weapon_pistol_magnum/gravity", 1.0);
  72.     kv.SetFloat("weapon_shotgun_spas/gravity", 1.0);
  73.     kv.SetFloat("weapon_smg/gravity", 1.0);
  74.     kv.SetFloat("weapon_smg_mp5/gravity", 1.0);
  75.     kv.SetFloat("weapon_smg_silenced/gravity", 1.0);
  76.     kv.SetFloat("weapon_sniper_military/gravity", 1.0);
  77.     kv.SetFloat("weapon_rifle_sg552/gravity", 1.0);
  78.     kv.SetFloat("weapon_sniper_scout/gravity", 1.0);
  79.     kv.SetFloat("weapon_rifle_m60/gravity", 1.0);
  80.     kv.SetFloat("weapon_rifle_desert/gravity", 1.0);
  81.     kv.ExportToFile(path);
  82.    
  83.     delete kv;
  84. }
  85.  
  86. public OnClientPutInServer(i)
  87. {
  88.     if(bIsSurvivor(i))
  89.     {
  90.         SDKHook(i, SDKHook_PreThink, SDKHook_WeaponEquip1);
  91.     }
  92. }
  93.  
  94. public OnClientDisconnect(i)
  95. {
  96.     if(bIsSurvivor(i))
  97.     {
  98.         SDKUnhook(i, SDKHook_PreThink, SDKHook_WeaponEquip1);
  99.     }
  100. }
  101.  
  102. public Action:SDKHook_WeaponEquip1(i)
  103. {
  104.     KeyValues kv = new KeyValues("speed_modifier");
  105.     if (kv.ImportFromFile(sDataFilePath))
  106.     {
  107.         new priWeapon = GetPlayerWeaponSlot(i, 0);
  108.         if (!IsValidEntity(priWeapon)) return Plugin_Continue;
  109.    
  110.         decl String:sWeaponEx[32];
  111.         GetEntityClassname(priWeapon, sWeaponEx, sizeof(sWeaponEx));
  112.         if (KvJumpToKey(kv, sWeaponEx, true))
  113.         {
  114.             float num = KvGetFloat(kv, "speed", 1.0);
  115.             float gravity = KvGetFloat(kv, "gravity", 1.0);
  116.             SetEntData(i, m_flSpeed, num);
  117.             SetEntityGravity(i, gravity)
  118.         }
  119.     }
  120.     return Plugin_Continue;
  121. }  
  122.  
  123. stock bool bIsSurvivor(int client)
  124. {
  125.     return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2 && !IsClientInKickQueue(client) && IsPlayerAlive(client);
  126. }
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