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keybode

css v34 weapon information

Jan 30th, 2015
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C++ 0.73 KB | None | 0 0
  1. class IUniformRandomStream {
  2. public:
  3.     virtual void    SetSeed(int iSeed) = 0;
  4.  
  5.     virtual float   RandomFloat(float flMinVal = 0.0f, float flMaxVal = 1.0f) = 0;
  6.     virtual int     RandomInt(int iMinVal, int iMaxVal) = 0;
  7.     virtual float   RandomFloatExp(float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f) = 0;
  8. };
  9.  
  10. // WeaponIDToAlias
  11. // typedef const char* (*WeaponIDToAliasFn)(int id);
  12. // client.dll + 0x1F6670
  13. //
  14. // LookupWeaponInfoSlot
  15. // typedef unsigned short (*LookupWeaponInfoSlotFn)(const char* name);
  16. // client.dll + 0x1B8990
  17. //
  18. // GetFileWeaponInfoFromHandle
  19. // typedef void* (*GetFileWeaponInfoFromHandleFn)(unsigned short handle);
  20. // client.dll + 0x1B82B0
  21. //
  22. // IUniformRandomStream
  23. // client.dll + 0x524670
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