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- class IUniformRandomStream {
- public:
- virtual void SetSeed(int iSeed) = 0;
- virtual float RandomFloat(float flMinVal = 0.0f, float flMaxVal = 1.0f) = 0;
- virtual int RandomInt(int iMinVal, int iMaxVal) = 0;
- virtual float RandomFloatExp(float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f) = 0;
- };
- // WeaponIDToAlias
- // typedef const char* (*WeaponIDToAliasFn)(int id);
- // client.dll + 0x1F6670
- //
- // LookupWeaponInfoSlot
- // typedef unsigned short (*LookupWeaponInfoSlotFn)(const char* name);
- // client.dll + 0x1B8990
- //
- // GetFileWeaponInfoFromHandle
- // typedef void* (*GetFileWeaponInfoFromHandleFn)(unsigned short handle);
- // client.dll + 0x1B82B0
- //
- // IUniformRandomStream
- // client.dll + 0x524670
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