mstarr

Altimor's Hitbox

Jan 4th, 2015
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  1. Plugin by Altimor (<3), half-assed readme by vvvvv / mstarr
  2.  
  3. DOWNLOAD: https://dl.dropboxusercontent.com/u/10699816/Altimor'sHitbox.zip
  4. PICS: http://imgur.com/yE6fNjx,Lq63SVx,jytAs2b#2 http://i.imgur.com/i4RQCXp.jpg
  5.  
  6. ****64 TICK 64 TICK 64 TICK 64 TICK 64 TICK VERSION****
  7.  
  8. INSTALL:
  9.  
  10. Counter-Strike Global Offensive\csgo\addons\csgo_lagcomp_fix.vdf + folder
  11. Must use -insecure
  12. sv_hitbox_debug 1
  13. cl_interpolate 0
  14.  
  15.  
  16. RADIO MENU BOT COMMANDS:
  17.  
  18. http://i.imgur.com/i4RQCXp.jpg
  19. http://pastebin.com/B1REuHM8
  20. Counter-Strike Global Offensive\csgo\resource\ui\radiopanel.txt
  21.  
  22. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  23.  
  24. Two //, v useful
  25. four ////, kinda useful
  26.  
  27. ///////////////////
  28. /////very useful////
  29. //////////////////
  30.  
  31. //BIND MOUSE2 +cammousemove //RIGHT CLICK FOR FREE LOOK
  32. //bind "MOUSE3" "+CAMDISTANCE" //scroll WHEEL CLICK TO ZOOM IN / OUT
  33.  
  34. ALIAS on "bind c on2" //type on to start third person // enter 'on' in console to bind c to first/third person toggle
  35. ALIAS off "bind c off2"
  36. ALIAS on2 "firstperson; off"
  37. ALIAS off2 "thirdperson; on"
  38.  
  39. //BIND G "TOGGLE SV_HITBOX_DEBUG 1 0"
  40. //bind "f" "drawother" //TOGGLE PLAYER MODEL
  41. ALIAS DRAWOTHER "TOGGLE R_DRAWOTHERMODELS 0 1" ///hide player model, only see hitbox
  42.  
  43. //bind "TAB" "cam_idealyaw 0; cam_idealyaw; cam_idealpitch 0; cam_idealpitch;SETANG 0 0 0" //Reset camera's pitch / yaw
  44. //bind "CAPSLOCK" "cam_idealyaw 180; cam_idealpitch 0; cam_idealyaw; cam_idealpitch;SETANG 0 0 0" //180 yaw, 0 pitch 3rd person view
  45.  
  46. //bind "UPARROW" "+campitchUP" //adjust cam_ideallag and cam_idealdelta (1 - .05) to adjust speed
  47. //bind "LEFTARROW" "+CAMYAWLEFT"
  48. //bind "DOWNARROW" "+CAMPITCHDOWN"
  49. //bind "RIGHTARROW" "+CAMYAWRIGHT"
  50.  
  51. //bind "MWHEELUP" "TOGGLE CAM_IDEALDIST 50 75 100 125 175 225"
  52.  
  53. //bind ENTER "cam_idealyaw 0;cam_idealpitch 0"
  54. //bind RSHIFT "toggle cam_collision 0 1"
  55.  
  56. /////////////////////
  57. ///not that useful///
  58. /////////////////////
  59. //BIND "Q" "SETANG 0 0 0"
  60. ////bind "MWHEELUP" "incrementvar cam_idealdist 25 200 25;cam_idealdist" //scroll up to zoom out - from 25 to 200 units
  61. //bind "TAB" "cam_idealyaw 0; cam_idealyaw; cam_idealpitch 0; cam_idealpitch;SETANG 0 0 0" //Reset camera's pitch / yaw
  62. //bind "CAPSLOCK" "cam_idealyaw 180; cam_idealpitch 0; cam_idealyaw; cam_idealpitch;SETANG 0 0 0" //180 yaw, 0 pitch 3rd person view
  63. //bind "q" "toggle cl_pitchdown 89 0; toggle cl_pitchup 89 0;SETANG 0 0 0" //Press to force player to look parrellel w/ ground, useful in third,
  64.  
  65. //bind "g" "INCREMENTVAR sv_hitbox_debug 0 1 1"
  66. //bind alt "toggle host_timescale .25 .5 1"
  67. ////bind "r" "SETANG 45 0 0; CAM_IDEALPITCH -45" //player model looks down w/o moving cam
  68. ////bind "t" "setang -45 0 0; CAM_IDEALPITCH 45"
  69. //bind "c" "C_THIRDPERSONSHOULDER 1; CAM_IDEALPITCH 0;CAM_IDEALYAW -120; CAM_IDEALDIST 75; c_thirdpersonshoulderheight 8;c_thirdpersonshoulderdist -20;c_thirdpersonshoulderaimdist -10;C_THIRDPERSONSHOULDEROFFSET 16"
  70. ////bind "y" "SETANG 0 0 0" //Sets view angle to straight line
  71. ////bind "z" "incrementvar c_thirdpersonshoulderheight -32 8 -4"
  72. ////bind "x" "c_thirdpersonshoulderoffset -16; C_THIRDPERSONSHOULDER 1; c_thirdpersonshoulderaIMDIST -10; c_thirdpersonshoulderHEIGHT 8; c_thirdpersonshoulderOFFSET -16;c_thirdpersonshoulder 1;CAM_IDEALPITCH 0; cam_idealyaw 120"
  73. ////bind "z" "c_thirdpersonshoulderoffset -48;c_thirdpersonshoulderheight 24;c_thirdpersonshoulderdist 0; c_thirdpersonshoulderaimdist 0;C_THIRDPERSONSHOULDER 1;CAM_IDEALPITCH 0; CAM_IDEALYAW 180"
  74. ////bind "v" "THIRDPERSON;C_thirdpersonshoulder 0; cam_idealpitch 0; cam_idealyaw 180; cam_idealdist 100;SETANG 0 0 0"
  75. //bind "y" "SETANG 0 0 0; CAM_IDEALPITCH 0;C_THIRDPERSONSHOULDER 0"
  76.  
  77. //bind "F1" "c_thirdpersonshoulderoffset -48;c_thirdpersonshoulderheight 24;c_thirdpersonshoulderdist 0; c_thirdpersonshoulderaimdist 0;C_THIRDPERSONSHOULDER 1;CAM_IDEALPITCH 0; CAM_IDEALYAW 180"
  78. //bind "F2" "c_thirdpersonshoulderoffset -8; C_THIRDPERSONSHOULDER 1; c_thirdpersonshoulderaIMDIST 100;c_thirdpersonshoulderDIST 300; c_thirdpersonshoulderHEIGHT 32; c_thirdpersonshoulderOFFSET -8;c_thirdpersonshoulder 1"
  79.  
  80. ////////////
  81. ///alias////
  82. ////////////
  83.  
  84. alias camfar "incrementvar cam_idealdist 50 200 25"
  85. alias camclose "incrementvar cam_idealdist 50 200 -25"
  86. alias camright "incrementvar cam_idealyaw 0 180 -45"
  87. alias camleft "incrementvar cam_idealyaw 0 -180 45"
  88. alias camlag "toggle cam_ideallag 0 4 10 50 100 1000"
  89. alias shoulder "toggle c_thirdpersonshoulder 1 0"
  90.  
  91. ALIAS +DRAWOTHER "R_DRAWOTHERMODELS 0"
  92. ALIAS -DRAWOTHER "R_DRAWOTHERMODELS 1"
  93.  
  94. alias spam1 "slot3;alias spam spam2" //lol wep switch spam, bind key to "spam", enter spam1 in console
  95. alias spam2 "slot1; alias spam spam3"
  96. alias spam3 "slot6; alias spam spam4"
  97. alias spam4 "slot3; alias spam spam5"
  98. alias spam5 "slot2; alias spam spam6"
  99. alias spam6 "SLOT1; alias spam spam1"
  100.  
  101. alias +spin "cam_idealyaw 180" //press to spin 180, release to go back
  102. alias -spin "cam_idealyaw 0"
  103.  
  104. alias spin "toggle cam_idealyaw 0 45 90 180" //spins around
  105.  
  106. //////////////////
  107. ///related cvars///
  108. /////////////////////
  109.  
  110. hideradar / drawradar
  111. thirdperson // Switch to thirdperson camera.
  112. thirdperson_mayamode Switch to thirdperson Maya-like camera controls. Very useful
  113. cl_draw_only_deathnotices "0" //For drawing only the crosshair and death notices (used for moviemaking)
  114. cl_drawhud "1" // Sometimes drawhud + draw only together fucsk weapon switching Enable the rendering of the hud //
  115. cl_hud_background_alpha "0" //
  116. mp_maxmoney 0 "0" //if you still want hud
  117. c_maxdistance "300" //
  118. c_maxpitch "90" //
  119. c_maxyaw "9999" //
  120. c_mindistance "25" //
  121. c_minpitch "-90 //
  122. c_minyaw "-9999" //
  123. c_orthoheight "100" //
  124. c_orthowidth "100" //
  125. c_thirdpersonshoulder "0" ://
  126. c_thirdpersonshoulderaimdist "0" // try -100 to 100 / 1000
  127. c_thirdpersonshoulderdist "0"
  128. c_thirdpersonshoulderheight "0" //how high camera is
  129. c_thirdpersonshoulderoffset "0" //offset to right / left
  130. cam_collision "0" // When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  131. cam_command "" // Tells camera to change modes
  132. cam_idealdelta ".08" // Controls the speed when matching offset to ideal angles in thirdperson view
  133. cam_idealdist "125" //
  134. cam_idealdistright "0" //
  135. cam_idealdistup "0" //
  136. cam_ideallag "10" // Amount of lag used when matching offset to ideal angles in thirdperson view
  137. cam_idealpitch "0" //
  138. cam_idealyaw "0" //
  139. cam_showangles "1" // When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  140. cam_snapto "1" //
  141. -camdistance
  142. +camdistance // oom in / zoom out
  143. +camin // Zoom in
  144. -camin //
  145. +cammousemove // Free look
  146. -cammousemove //
  147. -camout //
  148. +camout // Zoom out
  149. +campitchdown // Look down //play with cam_idealdelta if these are too fast - < 1.0 values
  150. -campitchdown //
  151. +campitchup // Look up
  152. -campitchup //
  153. +camyawleft // Left
  154. -camyawleft //
  155. +camyawright // Right
  156. -camyawright //
  157. //
  158. setang // Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  159. setang_exact // Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  160. setpos // Move player to specified origin (must have sv_cheats).
  161. setpos_exact // Move player to an exact specified origin (must have sv_cheats).
  162. setpos_player // Move specified player to specified origin (must have sv_cheats).
  163.  
  164. /////////////////////
  165. .///sourcemod only///
  166. //////////////////////
  167.  
  168. thirdperson_platformer " 0 " , "cl" " Player will aim in the direction they are moving.
  169. thirdperson_screenspace " 0 " , "cl" " Movement will be relative to the camera, eg: left means screen-left
  170. thirdpersonshoulder " cmd " " Switch to thirdperson-shoulder camera.
  171. //] sm_cvar thirdperson_platformer 1
  172. mp_facefronttime : 3 : , "rep", "cl" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  173. npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
  174. npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
  175.  
  176. ///////////////////
  177. //misc tryhard////
  178. ///////////////////////
  179.  
  180. alias +host005 "host_timescale .005"
  181. alias +host05 "host_timescale .05"
  182. alias +host1 "host_Timescale .1"
  183. alias +host2 "host_Timescale .2"
  184. alias +host25 "host_Timescale .25"
  185. alias +host5 "host_Timescale .5"
  186. alias -host005 "host_Timescale 1"
  187. alias -host05 "host_Timescale 1"
  188. alias -host1 "host_Timescale 1"
  189. alias -host2 "host_Timescale 1"
  190. alias -host25 "host_Timescale 1"
  191. alias -host5 "host_Timescale 1"
  192. alias slow005 "bind mouse2 +005"
  193. alias slow1 "bind mouse2 +host1"
  194. alias slow05 "bind mouse2 +host05"
  195. alias slow1 "bind mouse2 +host1"
  196. alias slow2 "bind mouse2 +host2"
  197. alias slow25 "bind mouse2 +host25"
  198. alias slow5 "bind mouse2 +host5"
  199.  
  200. alias fget1 "con_logfile cfg/fgetpos_out1.cfg; getpos_exact; con_logfile ."
  201. alias fset1 "noclip;exec fgetpos_out1;noclip"
  202. alias fget2 "con_logfile cfg/fgetpos_out2.cfg; getpos_exact; con_logfile ."
  203. alias fset2 "noclip;exec fgetpos_out2;noclip"
  204. alias fget3 "con_logfile cfg/fgetpos_out3.cfg; getpos_exact; con_logfile ."
  205. alias fset3 "noclip;exec fgetpos_out3;noclip"
  206. alias fget4 "con_logfile cfg/fgetpos_out4.cfg; getpos_exact; con_logfile ."
  207. alias fset4 "noclip;exec fgetpos_out4;noclip"
  208. alias fget5 "con_logfile cfg/fgetpos_out5.cfg; getpos_exact; con_logfile ."
  209. alias fset5 "noclip;exec fgetpos_out5;noclip"
  210. alias fget6 "con_logfile cfg/fgetpos_out6.cfg; getpos_exact; con_logfile ."
  211. alias fset6 "noclip;exec fgetpos_out6;noclip"
  212. alias fgett "con_logFile cfg/fgetpos_outt.cfg; getpos_exact; con_logfile ."
  213. alias fsett "noclip;exec fgetpos_outt;noclip"
  214. alias fkey1 "fget1;bind 1 fset1"
  215. alias fkey2 "fget2;bind 2 fset2"
  216. alias fkey3 "fget3;bind 3 fset3"
  217. alias fkey4 "fget4;bind 4 fset4"
  218. alias fkey5 "fget5;bind 5 fset5"
  219. alias fkey6 "fget6;bind 6 fset6"
  220. alias fkeyt "fgett;bind t fsett"
  221. alias fkey "bind f1 fkey1; bind f2 fkey2; bind f3 fkey3; bind f4 fkey4; bind f5 fkey5; bind f6 fkey6; bind t fkeyt"
  222.  
  223.  
  224. alias happysky "sv_skyname vertigoblue_hdr"
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