Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Plugin by Altimor (<3), half-assed readme by vvvvv / mstarr
- DOWNLOAD: https://dl.dropboxusercontent.com/u/10699816/Altimor'sHitbox.zip
- PICS: http://imgur.com/yE6fNjx,Lq63SVx,jytAs2b#2 http://i.imgur.com/i4RQCXp.jpg
- ****64 TICK 64 TICK 64 TICK 64 TICK 64 TICK VERSION****
- INSTALL:
- Counter-Strike Global Offensive\csgo\addons\csgo_lagcomp_fix.vdf + folder
- Must use -insecure
- sv_hitbox_debug 1
- cl_interpolate 0
- RADIO MENU BOT COMMANDS:
- http://i.imgur.com/i4RQCXp.jpg
- http://pastebin.com/B1REuHM8
- Counter-Strike Global Offensive\csgo\resource\ui\radiopanel.txt
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Two //, v useful
- four ////, kinda useful
- ///////////////////
- /////very useful////
- //////////////////
- //BIND MOUSE2 +cammousemove //RIGHT CLICK FOR FREE LOOK
- //bind "MOUSE3" "+CAMDISTANCE" //scroll WHEEL CLICK TO ZOOM IN / OUT
- ALIAS on "bind c on2" //type on to start third person // enter 'on' in console to bind c to first/third person toggle
- ALIAS off "bind c off2"
- ALIAS on2 "firstperson; off"
- ALIAS off2 "thirdperson; on"
- //BIND G "TOGGLE SV_HITBOX_DEBUG 1 0"
- //bind "f" "drawother" //TOGGLE PLAYER MODEL
- ALIAS DRAWOTHER "TOGGLE R_DRAWOTHERMODELS 0 1" ///hide player model, only see hitbox
- //bind "TAB" "cam_idealyaw 0; cam_idealyaw; cam_idealpitch 0; cam_idealpitch;SETANG 0 0 0" //Reset camera's pitch / yaw
- //bind "CAPSLOCK" "cam_idealyaw 180; cam_idealpitch 0; cam_idealyaw; cam_idealpitch;SETANG 0 0 0" //180 yaw, 0 pitch 3rd person view
- //bind "UPARROW" "+campitchUP" //adjust cam_ideallag and cam_idealdelta (1 - .05) to adjust speed
- //bind "LEFTARROW" "+CAMYAWLEFT"
- //bind "DOWNARROW" "+CAMPITCHDOWN"
- //bind "RIGHTARROW" "+CAMYAWRIGHT"
- //bind "MWHEELUP" "TOGGLE CAM_IDEALDIST 50 75 100 125 175 225"
- //bind ENTER "cam_idealyaw 0;cam_idealpitch 0"
- //bind RSHIFT "toggle cam_collision 0 1"
- /////////////////////
- ///not that useful///
- /////////////////////
- //BIND "Q" "SETANG 0 0 0"
- ////bind "MWHEELUP" "incrementvar cam_idealdist 25 200 25;cam_idealdist" //scroll up to zoom out - from 25 to 200 units
- //bind "TAB" "cam_idealyaw 0; cam_idealyaw; cam_idealpitch 0; cam_idealpitch;SETANG 0 0 0" //Reset camera's pitch / yaw
- //bind "CAPSLOCK" "cam_idealyaw 180; cam_idealpitch 0; cam_idealyaw; cam_idealpitch;SETANG 0 0 0" //180 yaw, 0 pitch 3rd person view
- //bind "q" "toggle cl_pitchdown 89 0; toggle cl_pitchup 89 0;SETANG 0 0 0" //Press to force player to look parrellel w/ ground, useful in third,
- //bind "g" "INCREMENTVAR sv_hitbox_debug 0 1 1"
- //bind alt "toggle host_timescale .25 .5 1"
- ////bind "r" "SETANG 45 0 0; CAM_IDEALPITCH -45" //player model looks down w/o moving cam
- ////bind "t" "setang -45 0 0; CAM_IDEALPITCH 45"
- //bind "c" "C_THIRDPERSONSHOULDER 1; CAM_IDEALPITCH 0;CAM_IDEALYAW -120; CAM_IDEALDIST 75; c_thirdpersonshoulderheight 8;c_thirdpersonshoulderdist -20;c_thirdpersonshoulderaimdist -10;C_THIRDPERSONSHOULDEROFFSET 16"
- ////bind "y" "SETANG 0 0 0" //Sets view angle to straight line
- ////bind "z" "incrementvar c_thirdpersonshoulderheight -32 8 -4"
- ////bind "x" "c_thirdpersonshoulderoffset -16; C_THIRDPERSONSHOULDER 1; c_thirdpersonshoulderaIMDIST -10; c_thirdpersonshoulderHEIGHT 8; c_thirdpersonshoulderOFFSET -16;c_thirdpersonshoulder 1;CAM_IDEALPITCH 0; cam_idealyaw 120"
- ////bind "z" "c_thirdpersonshoulderoffset -48;c_thirdpersonshoulderheight 24;c_thirdpersonshoulderdist 0; c_thirdpersonshoulderaimdist 0;C_THIRDPERSONSHOULDER 1;CAM_IDEALPITCH 0; CAM_IDEALYAW 180"
- ////bind "v" "THIRDPERSON;C_thirdpersonshoulder 0; cam_idealpitch 0; cam_idealyaw 180; cam_idealdist 100;SETANG 0 0 0"
- //bind "y" "SETANG 0 0 0; CAM_IDEALPITCH 0;C_THIRDPERSONSHOULDER 0"
- //bind "F1" "c_thirdpersonshoulderoffset -48;c_thirdpersonshoulderheight 24;c_thirdpersonshoulderdist 0; c_thirdpersonshoulderaimdist 0;C_THIRDPERSONSHOULDER 1;CAM_IDEALPITCH 0; CAM_IDEALYAW 180"
- //bind "F2" "c_thirdpersonshoulderoffset -8; C_THIRDPERSONSHOULDER 1; c_thirdpersonshoulderaIMDIST 100;c_thirdpersonshoulderDIST 300; c_thirdpersonshoulderHEIGHT 32; c_thirdpersonshoulderOFFSET -8;c_thirdpersonshoulder 1"
- ////////////
- ///alias////
- ////////////
- alias camfar "incrementvar cam_idealdist 50 200 25"
- alias camclose "incrementvar cam_idealdist 50 200 -25"
- alias camright "incrementvar cam_idealyaw 0 180 -45"
- alias camleft "incrementvar cam_idealyaw 0 -180 45"
- alias camlag "toggle cam_ideallag 0 4 10 50 100 1000"
- alias shoulder "toggle c_thirdpersonshoulder 1 0"
- ALIAS +DRAWOTHER "R_DRAWOTHERMODELS 0"
- ALIAS -DRAWOTHER "R_DRAWOTHERMODELS 1"
- alias spam1 "slot3;alias spam spam2" //lol wep switch spam, bind key to "spam", enter spam1 in console
- alias spam2 "slot1; alias spam spam3"
- alias spam3 "slot6; alias spam spam4"
- alias spam4 "slot3; alias spam spam5"
- alias spam5 "slot2; alias spam spam6"
- alias spam6 "SLOT1; alias spam spam1"
- alias +spin "cam_idealyaw 180" //press to spin 180, release to go back
- alias -spin "cam_idealyaw 0"
- alias spin "toggle cam_idealyaw 0 45 90 180" //spins around
- //////////////////
- ///related cvars///
- /////////////////////
- hideradar / drawradar
- thirdperson // Switch to thirdperson camera.
- thirdperson_mayamode Switch to thirdperson Maya-like camera controls. Very useful
- cl_draw_only_deathnotices "0" //For drawing only the crosshair and death notices (used for moviemaking)
- cl_drawhud "1" // Sometimes drawhud + draw only together fucsk weapon switching Enable the rendering of the hud //
- cl_hud_background_alpha "0" //
- mp_maxmoney 0 "0" //if you still want hud
- c_maxdistance "300" //
- c_maxpitch "90" //
- c_maxyaw "9999" //
- c_mindistance "25" //
- c_minpitch "-90 //
- c_minyaw "-9999" //
- c_orthoheight "100" //
- c_orthowidth "100" //
- c_thirdpersonshoulder "0" ://
- c_thirdpersonshoulderaimdist "0" // try -100 to 100 / 1000
- c_thirdpersonshoulderdist "0"
- c_thirdpersonshoulderheight "0" //how high camera is
- c_thirdpersonshoulderoffset "0" //offset to right / left
- cam_collision "0" // When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
- cam_command "" // Tells camera to change modes
- cam_idealdelta ".08" // Controls the speed when matching offset to ideal angles in thirdperson view
- cam_idealdist "125" //
- cam_idealdistright "0" //
- cam_idealdistup "0" //
- cam_ideallag "10" // Amount of lag used when matching offset to ideal angles in thirdperson view
- cam_idealpitch "0" //
- cam_idealyaw "0" //
- cam_showangles "1" // When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
- cam_snapto "1" //
- -camdistance
- +camdistance // oom in / zoom out
- +camin // Zoom in
- -camin //
- +cammousemove // Free look
- -cammousemove //
- -camout //
- +camout // Zoom out
- +campitchdown // Look down //play with cam_idealdelta if these are too fast - < 1.0 values
- -campitchdown //
- +campitchup // Look up
- -campitchup //
- +camyawleft // Left
- -camyawleft //
- +camyawright // Right
- -camyawright //
- //
- setang // Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setang_exact // Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
- setpos // Move player to specified origin (must have sv_cheats).
- setpos_exact // Move player to an exact specified origin (must have sv_cheats).
- setpos_player // Move specified player to specified origin (must have sv_cheats).
- /////////////////////
- .///sourcemod only///
- //////////////////////
- thirdperson_platformer " 0 " , "cl" " Player will aim in the direction they are moving.
- thirdperson_screenspace " 0 " , "cl" " Movement will be relative to the camera, eg: left means screen-left
- thirdpersonshoulder " cmd " " Switch to thirdperson-shoulder camera.
- //] sm_cvar thirdperson_platformer 1
- mp_facefronttime : 3 : , "rep", "cl" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
- npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
- ///////////////////
- //misc tryhard////
- ///////////////////////
- alias +host005 "host_timescale .005"
- alias +host05 "host_timescale .05"
- alias +host1 "host_Timescale .1"
- alias +host2 "host_Timescale .2"
- alias +host25 "host_Timescale .25"
- alias +host5 "host_Timescale .5"
- alias -host005 "host_Timescale 1"
- alias -host05 "host_Timescale 1"
- alias -host1 "host_Timescale 1"
- alias -host2 "host_Timescale 1"
- alias -host25 "host_Timescale 1"
- alias -host5 "host_Timescale 1"
- alias slow005 "bind mouse2 +005"
- alias slow1 "bind mouse2 +host1"
- alias slow05 "bind mouse2 +host05"
- alias slow1 "bind mouse2 +host1"
- alias slow2 "bind mouse2 +host2"
- alias slow25 "bind mouse2 +host25"
- alias slow5 "bind mouse2 +host5"
- alias fget1 "con_logfile cfg/fgetpos_out1.cfg; getpos_exact; con_logfile ."
- alias fset1 "noclip;exec fgetpos_out1;noclip"
- alias fget2 "con_logfile cfg/fgetpos_out2.cfg; getpos_exact; con_logfile ."
- alias fset2 "noclip;exec fgetpos_out2;noclip"
- alias fget3 "con_logfile cfg/fgetpos_out3.cfg; getpos_exact; con_logfile ."
- alias fset3 "noclip;exec fgetpos_out3;noclip"
- alias fget4 "con_logfile cfg/fgetpos_out4.cfg; getpos_exact; con_logfile ."
- alias fset4 "noclip;exec fgetpos_out4;noclip"
- alias fget5 "con_logfile cfg/fgetpos_out5.cfg; getpos_exact; con_logfile ."
- alias fset5 "noclip;exec fgetpos_out5;noclip"
- alias fget6 "con_logfile cfg/fgetpos_out6.cfg; getpos_exact; con_logfile ."
- alias fset6 "noclip;exec fgetpos_out6;noclip"
- alias fgett "con_logFile cfg/fgetpos_outt.cfg; getpos_exact; con_logfile ."
- alias fsett "noclip;exec fgetpos_outt;noclip"
- alias fkey1 "fget1;bind 1 fset1"
- alias fkey2 "fget2;bind 2 fset2"
- alias fkey3 "fget3;bind 3 fset3"
- alias fkey4 "fget4;bind 4 fset4"
- alias fkey5 "fget5;bind 5 fset5"
- alias fkey6 "fget6;bind 6 fset6"
- alias fkeyt "fgett;bind t fsett"
- alias fkey "bind f1 fkey1; bind f2 fkey2; bind f3 fkey3; bind f4 fkey4; bind f5 fkey5; bind f6 fkey6; bind t fkeyt"
- alias happysky "sv_skyname vertigoblue_hdr"
Advertisement
Add Comment
Please, Sign In to add comment