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School of Chronurgy

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Mar 22nd, 2020
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  1. var iFileName = "Explorer's_Guide_to_Wildemount.js";
  2.  
  3. SourceList["EGtW"] = {
  4.  
  5.     name : "Explorer's Guide to Wildemount",
  6.    
  7.     abbreviation : "EGtW",
  8.  
  9.     group : "default",
  10.  
  11. }
  12.  
  13. AddSubClass(
  14.  
  15.     "wizard",
  16.    
  17.     "Chronurgy",
  18.    
  19.     {
  20.    
  21.         regExpSearch : /^((?=.*wizard)(?=.*chronurgist)).*$/i,
  22.        
  23.         subname : "School of Chronurgy",
  24.        
  25.         source : ["EGtW" , 184],
  26.        
  27.         fullname : "Chronurgist",
  28.        
  29.         features : {
  30.        
  31.             "subclassfeature2" : {
  32.            
  33.                 name : "Chronal Shift",
  34.                 source : ["EGtW", 184],
  35.                 minlevel : 2,
  36.                 description : "\n " + "I can magically exert limited control over the flow of time around a creature.\n As a reaction, I can force myself or a creature within 30 feet of me to reroll an attack, ability check, or saving throw roll, after seeing whether the original fails or succeeds.\n They must use the result of this second roll. I can use this feature twice and regain use on a long rest.\n",
  37.                 usages : 2,
  38.                 recovery : "long rest",
  39.                 action : ["reaction",""],
  40.            
  41.             },
  42.            
  43.             "subclassfeature2.1" : {
  44.            
  45.                 name : "Temporal Awareness",
  46.                 source : ["EGtW", 184],
  47.                 minlevel : 2,
  48.                 addMod : { type : "skill", field : "Init", mod : "Int", text : "I can add my Intelligence modifier to initiative rolls.\n" },
  49.            
  50.             },
  51.            
  52.             "subclassfeature6" : {
  53.            
  54.                 name : "Momentary Stasis",
  55.                 source : ["EGtW", 184],
  56.                 minlevel : 6,
  57.                 description : "\n " + "As an action, I can magically force a creature that is Large -or smaller that I can see within 60 feet to make a Constitution Saving throw against my spell save DC.\n On a failed save, the creature is locked in time until their next turn or until they take damage.\n The creature is considered incapacitated and has a speed of 0.\n I can use this feature a number of times equal to my Intelligence modifier and regain expended uses on a long rest.\n",
  58.                 usages : " Int mod ",
  59.                 usagescalc : "event.value = Math.floor(classes.known['wizard'].level) + What('Int Mod');",
  60.                 recovery : "long rest",
  61.                 action : ["action",""],
  62.            
  63.             },
  64.            
  65.             "subclassfeature10" : {
  66.            
  67.                 name : "Arcane Abeyance",
  68.                 source : ["EGtW", 184-185],
  69.                 minlevel : 10,
  70.                 description : "\n " + "When casting a spell of 4th level or lower, I can instead choose to make the spell into a mote, a Tiny gray bead with AC 15 and 1 HP, which is immune to poison and psychic damage.\n A creature holding the bead can use its action to cast the spell using my spell attack bonus and save DC, and the spell treats the creature using it as the caster otherwise.\n I can do this once per rest.\n",
  71.                 recovery : "short rest",
  72.                
  73.            
  74.             },
  75.            
  76.             "subclassfeature14" : {
  77.            
  78.                 name : "Convergent Future",
  79.                 source : ["EGtW", 185],
  80.                 minlevel : 14,
  81.                 description : "\n " + "I can peer through possible futures and magically bring one forth.\n When I or a creature I can see within 60 feet makes an attack, ability check, or saving throw roll, I can use my reaction to ignore the dice roll.\n Instead, I decide if the creature meets the minimum needed to succeed, or one less than that.\n Using this feature gives me a level of exhaustion that can only be removed after a long rest.\n",
  82.                 action : ["reaction",""],
  83.            
  84.             },
  85.        
  86.         }
  87.    
  88.     }
  89.  
  90. );
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