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Rolling vs Buing

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Aug 25th, 2019
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  1. This argument comes so often that I've come up with a canned response. Sorry about that, but I simply don't have the energy to type it all in again.
  2.  
  3. All I will add is that I disagree with your statement "I truly believe that rolling ability scores is more fun for players". I, and most of the people in my current game groups, prefer point buy. However there is no "one true way" to play D&D, so this post is why I prefer point buy.
  4.  
  5. If you really want to roll, have people do it at the table, with no take-backs, no rerolls, no "anything below an 8 becomes an 8" or whatever. So assuming truly random rolls, roll 4d6 drop lowest, no takebacks, you get what you get.
  6.  
  7. The only advantage to rolling for ability scores is that you get random results. Sometimes they will be higher than what you get with point buy, sometimes they will be lower.
  8.  
  9. Some people believe you get better numbers on average. If it does it's within a point or two, and depends on how you do your analysis since point buy is a constricted range. If you stay in the constricted range 8-15, a 27 point buy is slightly better.
  10.  
  11. In addition, many groups use the Creative Hero Enhanced Attribute Templates (C.H.E.A.T.) system (frequently with the permission of their DM) when rolling stats for characters. For example if you roll enough characters you will eventually have a good one, something I took advantage of in the old D&D video games like Baldur's Gate.
  12.  
  13. If you C.H.E.A.T., the resulting numbers of course will normally be higher than what you get with point buy.
  14.  
  15. The equivalent point buy C.H.E.A.T. method with is to simply give people more points to spend, or use a heroic array from previous editions. For example, give 32 points and consider letting people buy higher numbers.
  16.  
  17. While my experience may not be typical, characters with sub-optimal stats always die before they get past 2nd level. YMMV of course.
  18.  
  19. So why do I prefer point buy?
  20.  
  21. Story Time
  22. The last time I rolled for ability scores we used straight roll 4d6 drop lowest. My wife and I wanted to use a point buy system, but were told that everybody had to roll for stats. I rolled a decent character, my wife rolled incredibly poorly (a single 14, a single 10 and everything else below) while another gal (Sue) at the table rolled a couple of 18s and a low roll of 14.
  23.  
  24. Neither my wife nor Sue were happy with the characters. Sue felt guilty, my wife had a character with stats that she felt could not represent the heroic character she had envisioned when we were discussing what we wanted in the campaign.
  25.  
  26. When my wife asked if she could reroll or use the point buy system from the living campaign, the DM just laughed, and said something along the lines of "that's too bad you rolled poorly but it's fair because everybody rolled".
  27.  
  28. Sue eventually committed suicide-by-goblin because she felt guilty. Since you can't be forced to testify against your spouse, I can neither confirm nor deny that my wife secretly adjusted her numbers to something reasonable.
  29.  
  30. Random is not "Fair"
  31. Analogy time: you apply for a job somewhere that advertises average pay per hour of $10.50. When you get there, you roll dice to see what your actual salary is. Will someone making $3.00 per hour working next to someone making $18.00 per hour doing exactly the same job with exactly the same qualifications consider this "fair"?
  32.  
  33. Personally I'll take PCs that start out on roughly equal footing.
  34.  
  35. Heroic Characters
  36. I admit it. When I play the game I want to play a character that's just a little better than the average Joe. I want my character to be a good at their job, perhaps one day rising to the ranks of the best of the best.
  37.  
  38. Some people may enjoy the challenge of playing a character with below average stats. I don't. For me the game is about escapism, pure and simple. I want to play George Clooney's character from Ocean's 11 or Vin Diesel's character from The Fast and Furious (or any of the other characters from the movies, they're all exceptional in their area of expertise). I don't want to play Ralph "it tastes like burning" Wiggum from The Simpsons.
  39.  
  40. For that matter, I don't want to play Superman either. I like a sense of growth, and don't really care for ability scores of 20 at first level. The math seems to work for 5E a little better without super high stats at first level as well.
  41.  
  42. Whether or not any particular character will "shine" from an RP or achievement perspective is a completely separate, unrelated issue. Whether or not you personally enjoy playing characters with potentially vastly different capabilities out of the box is a preference.
  43.  
  44. Character Vision
  45. I start thinking who I want my character to be when we first start discussing a new campaign. I develop a background story, basic description, goals and so on long before I determine numbers. I will frequently post a "prequel" story before the campaign starts as an introduction for everyone else for my character.
  46.  
  47. If I roll for stats, I may or may not be able to build the character I had envisioned. I've always been able to do so with point buy.
  48.  
  49. Character Effectiveness
  50. If you compare two characters with the same race and class, the difference between good scores and poor becomes evident. For purposes of comparison I don't remember exact numbers from my game mentioned above. I don't remember exact numbers, but let's say that Sue rolled 18, 18, 17, 16, 14, 14 for her character Berta. My wife rolled 14, 10, 8, 8, 6, 5 for her character Tikaa.
  51.  
  52. Let's say that Berta and Tikaa are both dwarven fighters. How would each character fair in a one-on-one fight against a hell hound at 4th level?
  53.  
  54. We know that Berta does 68% more damage, can take 20% more damage, has (at least) a +2 to Reflex saves vs Tikaa's =3. Tikaa had to put that 5 somewhere and since she has heavy armor, dexterity is the best place for it.
  55.  
  56. For Tikaa, the Hell Hound wins initiative a little over 60% of the time. On average Tikaa lasts 3.8 rounds, the Hell Hound lasts 8.6 rounds
  57.  
  58. On the other hand Berta wins initiative a little over 60% of the time. On average Sue lasts 6.8 rounds, the Hell Hound lasts 6 rounds.
  59.  
  60. Conclusion? Tikaa is doggy chow by a significant (5 round) margin. Berta is slightly well done but walks away victorious. In addtion, Berta probably comes out even more ahead because she probably wins intiative.
  61.  
  62. This is not a "minor" difference. It's a dramatic difference that is going to be noticed encounter after encounter.
  63.  
  64. Of course I can hear the cries of "Your wife should play class <x> to be more effective." First, dwarven fighter is one of the better classes for someone with low stats. Second, I'm comparing effectiveness here - no matter which class she and Sue play, Sue will always be far more effective in that class. Sue also has the option of playing virtually any class/multi-class character whe wants.
  65.  
  66. Whether people care about effectiveness is, as always, up to the individual. I don't think it's wrong to say I want my character should be reasonably effective at their chosen profession.
  67.  
  68.  
  69. Party Ability Score Variance
  70. It's almost inevitable that there will be winners and losers in the random result lottery. Sue and my wife's experience were a bit extreme, but for every character with an 18, there will be a character with a 5 or less.
  71.  
  72. A while back I wrote some code to compare "groups" of 6 randomly generated characters using 4d6 drop lowest (I was bored). I assigned point buy values to 3-18 (above 15 used +2 for every number) and then compared point buys. It's not a perfect comparison but gave me a general feel for different power levels.
  73.  
  74. The majority of "tables" fell into the 25-40 point difference range. What does that mean for real numbers?
  75.  
  76. Well compare 25 point buy diff for a couple of randomly selected tables.
  77. Diff 25
  78. Cost: 13: 12, 12, 8, 8, 9, 12 - hit the snooze alarm boring
  79. Cost: 38: 16, 10, 7, 15, 12, 16 - pretty good, only 1 low stat
  80.  
  81. Diff 35
  82. Cost: 15: 11, 11, 9, 7, 13, 12 - nothing horrible, at least he has a 13.
  83. Cost: 50: 14, 17, 14, 15, 10, 15 - no weaknesses, scores too high for my personal taste.
  84.  
  85. To me, those are significant difference, the low end represents stats of someone who may be decent an their company softball team. The high numbers represent people that play in the major leagues. The last character is probably a superstar on their team.
  86.  
  87. Conclusion
  88. Ultimately I think it comes down to player empowerment and agency. Different people play for different reasons, but I see no value to forcing someone to play a randomly generated character if they do not want to. I don't think playing someone with below average ability scores makes you a better role player or person.
  89.  
  90. This is not about "competition" between characters or that I believe stats dictate whether or not I can roleplay a character. It's about feeling like I can contribute to the team on even footing with the rest of the characters.
  91.  
  92. I want to play the vision of a character that I have, not a character that is forced on my by random luck.
  93.  
  94. I have no problem accepting that some people prefer random characters. Just don't tell me that it makes you somehow superior, or that rolling for ability scores is "the one true way" to play D&D. Ain't nobody got time for that.
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