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- Lanturn - Level 2 Trainer - Leader of the None None-type Gym
- 7W/2L/1D (0.7777777777777778 Record)
- 18.5 KOs/5 SP/0 Reffings
- Badges: None
- Victoria - Female Lanturn (6 AP) [HP Grass]
- Bio: The sun never sets in the realm of Victoria, for she is the sun, the single shining beacon in the deepest, murkiest parts of the ocean. This has allowed her to attract a massive following of Pokemon - some who fear the unknown in the dark ridges of the ocean, and others who want to see the world for themselves.
- Signature Training - The Sun Never Sets (Bug / Steel / Rock)
- Victoria has learnt Tail Glow, Power Gem and Mirror Shot. In exchange, she has lost how to use Water Gun, Thunderbolt, Confuse Ray, Secret Power and Wild Charge.
- Sejong - Male Skiddo (1 AP) [HP Ground]
- Bio: Curious and inquisitive, Sejong is a friendly Skiddo that is always excited to learn more about the world around him. Intuition told him that he would learn much more by leaving the ranch that he was raised in and cared for. And he was right. Still as hardworking as ever, the combination of talent and determination makes Sejong one of the smarter members on the squad.
- Signature Training - Hall of Worthies (Grass)
- Having researched the affinities of Grass types to statuses, Sejong has modified his grass moves to deal new effects.
- Seed Bomb becomes more impactful, giving it a 20% chance to flinch.
- Energy Ball is now laced with natural energy, giving it a 20% chance to cause drowsiness.
- Solar Beam becomes hotter, now giving a 20% chance to inflict burn on the contact area.
- Energy Ball will no longer have a chance to lower Special Defence. He can no longer use Synthesis, Leaf Blade or Secret Power.
- Gitarja - Female Empoleon (5 AP) [HP Ground]
- Bio: The tropical seas of Alola and what lies in it do not deter Gitarja, fierce and proud warrior queen. Fearless and confident, her determination to prove her abilities knows no bound, and a good challenge - or challenger - is what brings out the best in her.
- Signature Move - Storms of Great Nusantara (Flying)
- Using major energy, Gitarja summons winds fiercer than the strongest storms, dealing major damage. Akin to Whirlwind, this move has a high knockback effect, in spite of differences in weight and other factors. As a result, Gitarja can no longer use Water Gun, Stealth Rock and Aerial Ace.
- Jadwiga - Female Kirlia (3 AP) [HP Ground]
- Bio: Hailing from a pious clan of Gardevoir, Jadwiga’s faith has enhanced her abilities to much greater heights. It is said that the sound of her prayers can cause her enemies to quaver and fall before her.
- Signature Move - Charge of the Husaria (Fairy)
- Expending major energy, Jadwiga summons an army of winged hussars - or calvary - created out of Fairy energy, to rush forth, decimating her opposition. This attack has a high knockback property, and the nature of the charge will lower the enthusiasm of the foe. Jadwiga can no longer use Psybeam, Disarming Voice or Body Slam.
- Dido - Female Donphan (5 AP) [HP Electric]
- Bio: The army of Phanpy that she led through Mt Silver has earned her many loyal followers... and enemies
- Robert - Male Gulpin (1 AP) [HP Dark]
- Bio: Robert is a master of attrition. Secreting his poison and waiting for his enemies’ vitality to drain, time is his best companion. But even the master of patience has his limits, and with a little help and creative thinking, Robert learnt how to manipulate his species’ affinity to Stockpile to his advantage.
- Signature Move - Venomous Guard (Poison)
- Consuming all existing Stockpile charges but no energy, Robert generates a poisonous barrier, which absorbs a variable amount of damage before disappearing. The amount of damage that can be blocked is dependent on the number of Stockpile charges consumed. A Level 1 Stockpile used by other Pokemon (without taking into account Gulpin’s SC) will block solid damage, heavy damage at Level 2 Stockpile and maxing out at severe damage at Level 3 Stockpile. After using this technique, the Stockpile charges are consumed and resets to zero. This technique can only be used once per match. Robert loses Belch, Double Team and Power-Up Punch as a result.
- Tana - Female Wormadam Trash (1 AP) [HP Water] @Occa Berry
- Bio: https://pastebin.com/0hvD6sui
- Signature Training - Leaf/Terra Executioner (Special)
- Every match, when she is first sent out, Tana may choose the cloak she wants, gaining the moveset of either the Plant or Sand cloak. She gains familiarity with the grass or ground type, corresponding to the cloak that she chooses. However, when using a move she does not learn naturally as a Trash Cloak, she will expend an extra 10% in typeless energy.
- Matthias - Male Murkrow (1 AP) [HP Fighting]
- Bio: Corvinus, the King of Ravens, is a Murkrow whose ambitions know no bounds. Laying waste to his enemies, Matthias is proud and fierce. Despite this, to those who swear allegiance to him, Matthias is loyal and fair, earning him the title of Matthias the Just.
- Signature Move - Fekete Sereg (Dark)
- Expending Major energy, Matthias sends forth a flock of ravens, constructed out of dark energy, at the foe, dealing major damage. This attack steals the fighting spirit of the foe, lowering the foe’s Special Attack by one stage and decreasing their enthusiasm. The charge of Fekete Sereg can be used twice per match. Matthias can no longer use Wing Attack, Aerial Ace and Ominous Wind.
- Cygnus - Female Helioptile (1 AP) [HP Fairy]
- Bio: Thrusted into a position of leader, the kind and good-hearted Cygnus may not be the bravest or the most confident queen, but she always puts on a brave front. She was once weak and sheltered, always relying on others to protect her. However, realising the need for strength to protect others, she sought to become stronger, though her relative physical frailness meant she disliked hand-to-hand combat. It did not take long for the strong and smart Cygnus to develop a technique to deter her adversaries.
- Signature Move - Ionic Siphon (Electric)
- Using significant energy, Cygnus generates an electrical tendril between her and her target, which steals the Physical Attack of her opponent to fortify her Special Defence. If this link is held for one full round, Cygnus gains two stages in Special Defence while her opponent suffers a two stage drop in Attack. The link does not restrict movement, and will snap if the two Pokemon are more than three meters apart, where the boosts and drops experienced by each battler will be scaled to how long the link was held. This technique can work on Ground Pokemon. As a result, she has forgotten how to use Wild Charge and Volt Switch. This technique shares similarities with Pain Split, in that it will wake up the target, snap them out of confusion and paralysis if held for half a round (ie a one stage debuff for her foe and a one stage buff for her respectively).
- Kupe - Male Makuhita (1 AP) [HP Rock]
- Eleanor - Female Cherrim (2 AP) [HP Rock]
- Bio: Charming and charismatic, Eleanor is a beautiful but hopeless romantic, languishing for the days of elegant medieval courtship, ballrooms and other expressions of love, while bemoaning the “lovelessness” of today’s world (and the males that reside in it). Her obsession with her looks and appeal has channeled into something actually productive to help her in battle, while she continues to look out for someone who will woo her with their knightly charms... and poetry.
- Signature Training/type Change - Fin'amor: Court of Love (Grass/Fire)
- With the help of Kristina the Castform, Eleanor has elevated her weather manipulation to greater heights. The potency of her Sunny Day is equivalent to that of a Castform. When the Sun is out (and upon attaining the Sunshine Form), she gains an additional Fire typing, becoming a Grass/Fire Pokemon. She gains the move Flame Charge and Heat Wave, though she only receives Fire familiarity in the Overcast form (when Sunny Day is not out). In exchange, she loses the Grass-type characteristic of fighting more enthusiastic in the Rain and forgot how to use Morning Sun, Seed Bomb and Take Down. While in her Sunny form, her grass moves will cost 10% extra energy, though it will not contribute to additional exhaustion.
- Kristina - Female Castform (2 AP) [HP Ground]
- Bio: Always a scholar at heart, Kristina lacks the aspirations to lead a group unlike many of her squad mates. With little charisma, she was shoved into the background, with other Castform rising to the limelight at the Weather Institute. That scarcely bothered her, for as long as her thirst for knowledge remained, she had a meaning in life. Understanding the limited boundaries of the institute, she left the place quietly, choosing to explore the world on her own accords and without the judgement of others.
- Signature Training - Minerva of the Skies (Fire/Water/Ice)
- Kristina’s extensive research and experience dealing with the different temperaments has granted her an affinity to all sorts of weather, gaining benefits as long as these weather are up.
- [Blistering Sun] - The hottest suns power up Kristina, granting her +1 Attack and Special Attack.
- [Monsoon] - Thick raindrops reinforce her liquid body, providing her with +1 Defense and Special Defense.
- [Snowstorm] - Replenishing her icicle body, in Hail, she heals a mild amount of health at the end of every turn.
- She can no longer use Hex, Reflect Type and Double Edge.
- Lyralei - Female Dodrio (3 AP) [HP Ground]
- Bio: Blessed by the wind, Lyralei has been running for as long as she can remember. The wind is her friend and companion, and she scoffs at people who think only flying Pokemon can “truly be one with the wind”. Mischievous and a little bratty, the wind runner dashes through every challenge that come her way.
- Signature Move - Wind Run (Flying)
- Using solid energy, Lyralei encases herself in a small whirlwind. The barrier of wind is capable of deflecting one projectile move, whether physical or special, and unlike other protective moves, allow her to reposition while using it. The leftover energy from this technique grants her with a one stage boost in speed. Wind Run will not block non-projectile moves, and its protective component will fail, though she will still gain the speed boost. Each subsequent use will increase energy requirement by light energy, which is shared with other protective moves. The wind barrier disappears after half a round if it does not block a move.
- Theodora - Female Lopunny (5 AP) [HP Flying]
- Bio: Dancer, regent, saint: The life of Theodora is a byzantine tale of someone who worked her way to the top, through a mixture of sheer hardwork and determination... and with a dash of cunning and luck. Strong-willed and charismatic, Theodora is an empowering and influential figure. Never forgetting her roots though, the witty Theodora has translated her dancing into a powerful tool in battle.
- Signature Training - Madame of Hagia Sophia (Psychic/Fairy)
- The pious Theodora can now use Revelation Dance, and can charge it with Fairy or Psychic energy. She can use the offtype charged version up to twice per match. In exchange, she forgets Sweet Kiss, Thunderbolt, Focus Punch and Jump Kick.
- Laurier - Male Bidoof (1 AP) [HP Ground]
- Catherine - Female Phione (1 AP) [HP Ground]
- Bio: The frigid waters of Snowpoint, where the Phione led a pack of water Pokemon, could scarcely compare to the heart of Catherine. Despite her elegance and stunning beauty, Catherine is ruthless and cunning, using the affection she garners to her advantage. The queen of the North does not only thrive in the freezing temperaments, she owns it. However, Catherine is a ruthlessly effective leader, and while her manipulative nature has earned her the ire of many foes, it also won her the favour and respect - albeit grudgingly - from her people.
- Signature Training - Yekaterina Velikaya (Water/Ice)
- Trained by the harsh climates of Snowpoint, Catherine is now able to use the cold to her advantage. Her Hail is now as potent and as long as when used by a Castform, starting instantly and being harder to change against her will. In Hail, her body solidifies, becoming an Ice type. She also learned Frost Breath, Freeze-Dry, Aurora Veil and Hydro Pump. When the weather is not out, she retains the use of these moves and Ice Familiarity, while she retains Water familiarity if she changes to a Ice type. She can no longer use Acid Armour, Protect and Waterfall.
- Curtin - Male Gible (1 AP) [HP Ice]
- Hojo - Male Chimchar (1 AP) [HP Fairy]
- Bio: Honorable and fearless, Hojo is perhaps the perfect embodiment of the Japanese samurai spirit. Fierce in battle and defiant in the odds of any challenges, this tenacious Chimchar is truly one who lives the life of a warrior.
- Signature Training - Bushido (Fighting)
- Whenever his opponent succeeds in triggering a rare secondary effect (activation chance of 50% and below), Hojo gets a small boost in enthusiasm, and he gets a one stage boost in a random stat.
- Lucid - Female Finneon (1 AP) [HP Electric]
- Alexander - Male Rotom Fan (3 AP) [HP Fighting]
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