Ultimga

Earthborn Race

Jul 25th, 2016
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  1. Earthborn are a mysterious race of large humanoid rock creatures which are genderless. Where they come from, and whether they are created or born, is a mystery. They seemingly come from now where, even the Earthborn are unaware of their origin as they are incapable of forming any memories for the first few years of their life. They are hardy, and have an innate sense of guardianship over other good living beings. They have no real purpose in life, but feel the constant desire to seek leaving the world better than they left it. They have no true desires of their own, and have no ambition. They aren't greedy, though see the value of wealth in regards to how they can better aid others. It is believed Earthborn were created by the good gods purely to help protect the realms, though it is uncertain. They have a particular sweet tooth for gemstones and raw ores, despite not requiring eating to survive.
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  3. Earthborn
  4. Ability Score Increase. Your Constitution increases by 2, and your Strength increases by 1.
  5. Age. Earthborn live to be up to 800 before they crumble to a pile a rocks.
  6. Alignment. Earthborn are usually good, feeling a sense of guardianship and seeking to leave the world better than they leave it.
  7. Size. Earthborn are 6 to 7 feet tall and can weigh between 400 to 600 pounds. Your size is Medium.
  8. Speed. Your base walking speed is 25 feet.
  9. Languages. You can speak, read, and write common.
  10. False Appearance. Whenever you make a Dexterity (Deception) check to appear to be an inanimate statue you gain advantage.
  11. Stone Body. Your stone body and lack of any form of circulatory or respiratory system grant you certain advantages over other creatures. You do not need to eat, drink or breathe air and you do not age. You are immune to poison and petrification effects. However, your stone body makes you very heavy and dense. You have no buoyancy, so you automatically fail any athletic checks to swim in water or stay above quick sand. You also have disadvantage on all ability checks that involve jumping, climbing, or balancing. A "Stone to Mud" type spell destroys you if you fail a saving throw.
  12. Stout. You have advantage on saves and ability checks to resist being moved against your will, such as being shoved or being subject to thunderwave.
  13. Hardened Body. When unarmored, your AC is equal to 12 + your Constitution modifier.
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