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- Let's make a game!
- name:Donut Clicker
- by:Donutask
- forum post:17684
- desc:Click the big donut to earn donuts. Use those donuts to buy buildings to produce donuts without clicking. Purchase upgrades to improve idle donut production. Click the shiny Golden Donuts for a special currency. Also, hatch your very own dragon.</><b>V 1.0</b></>Released game with:</><.>26 Achievements<.>Lots of Upgrades<.>5 Buildings<.>A dragon<.>Delicious Golden Donuts
- created:31/2/19
- version:1
- Layout
- *store
- contains:buildings, upgrades
- *buildings
- contains:BulkDisplay, Buildings
- header:Buildings
- tooltip origin:left
- *upgrades
- contains:Upgrades
- header:Upgrades
- costs:hide
- names:hide
- *main
- contains:res, buttons
- *res
- contains:Resources
- class:fullWidth
- *buttons
- contains:Buttons
- *goldStore
- contains:tag:goldUpgrade
- header:Golden Upgrades
- costs:show
- names:show
- *dragonStuffs
- contains:tag:dragon
- header:Dragon Stuff
- costs:show
- names:hide
- Settings
- no bulk particles
- background:https://i.ibb.co/sCHj1M6/Screen-Shot-2019-03-08-at-5-57-53-pm.png
- spritesheet:ClassicIcons, 48 by 48, https://i.imgur.com/3B1RfTD.png
- spritesheet:DonutIcons, 48 by 48, https://i.ibb.co/YWgyhQ8/Donut-Sprites.png
- spritesheet:MoarIcons, 48 by 48, https://i.ibb.co/bW75FKz/Extaicons-Donut-Clicker.png
- spritesheet:DragonIcons, 48 by 48, https://i.ibb.co/Zg7dbQT/Dragon-Stuffs.png
- stylesheet:https://pastebin.com/bghpvACb
- CSS
- #game.filtersOn .thing.cantAfford.notOwned
- {
- filter:blur(2px);
- }
- Resources
- *donuts
- name:Donut | Donuts
- desc:Earn these through clicking and buildings. Spend them on buildings and upgrades.
- show earned
- icon:ClassicIcons[0,0]
- *goldDonuts
- name:Golden Donut | Golden Donuts
- desc:A rare, valuable and scrumptious donut. Spend these wisely.
- show earned
- hidden when 0
- icon:ClassicIcons[2,0]
- //Internal
- *particles
- hidden
- *buffPoints
- name:For the dragon also how are you seeing this?
- hidden
- *frenzyDuration
- name:FRENZY
- desc:x7 Donut Production for 30 seconds! Time left [this]
- on tick:if (frenzyDuration>0) multiply yield of tag:building by 7
- on tick:yield -1 frenzyDuration
- hidden when 0
- icon:DragonIcons[0,1]
- Buttons
- *donutButton
- no tooltip
- on click:yield 1 donuts
- on click:if (chance(20%)) spawn fallingDonuts
- on click:if (have goldTouch and chance(1%)) yield 1 goldDonuts
- on click:if (have research3 and chance(1%)) yield 1 goldDonuts
- on click:if (have clickWorkerUp) yield ((worker)+0.1) donuts
- on click:if (have clickBakeryUp) yield ((bakery)+0.5) donuts
- on click:if (have clickFarmUp) yield ((farm)+1) donuts
- on click:if (have clickFactoryUp) yield ((factory)+2) donuts
- on click:if (have clickEnergiserUp) yield ((energiser)+3) donuts
- class:bigButton
- icon:https://i.ibb.co/gTd44dp/Donut-Button.png
- no text
- Buildings
- *debugBuilding
- name:OP
- desc:A debug building.
- on tick:yield 99999 donuts
- on tick:yield 999 goldDonuts
- cost:1 donuts
- icon:ClassicIcons[2,0]
- tag:building
- *worker
- name:Worker
- desc:Works hard to produce donuts for you. </><b>Base Effect:</b></>1 Donut every 10 seconds.
- on tick:yield 0.1 donuts
- cost:20 donuts
- icon:ClassicIcons[2,1]
- tag:building
- *bakery
- name:Bakery
- desc:Open a bakery to gain customers and ironically donuts as well. </><b>Base Effect:</b></>1 Donuts/second.
- on tick:yield 1 donuts
- cost:300 donuts
- req:300 donuts:earned
- icon:ClassicIcons[0,2]
- tag:building
- *farm
- name:Farm
- desc:Grows donuts from seeds. </><b>Base Effect:</b></>5 Donuts/second.
- on tick:yield 5 donuts
- on tick:if (have goldenTrees) yield 0.01 goldDonuts
- cost:3500 donuts
- req:3500 donuts:earned
- icon:ClassicIcons[2,2]
- tag:building
- *factory
- name:Factory
- desc:A large factory to mass produce donuts. </><b>Base Effect:</b></>25 Donuts/second.
- on tick:yield 20 donuts
- cost:25000 donuts
- req:25000 donuts:earned
- icon:ClassicIcons[0,3]
- tag:building
- *energiser
- name:Energiser
- desc:Uses tremendous amounts of energy to create donuts. Shocking! </><b>Base Effect:</b></>60 Donuts/second.
- on tick:yield 50 donuts
- cost:900000 donuts
- req:900000 donuts:earned
- icon:ClassicIcons[2,3]
- tag:building
- Upgrades
- *TEMPLATE
- tag:regUp
- *donutUp1
- name:Cinnamon Donuts
- desc:Plain, hot cinnamon donuts.</></><b>Effect:</b></>+1% Donut Production.
- req:500 donuts:earned
- passive:multiply yield of donuts by 1.01
- passive:hide this
- icon:DonutIcons[2,0]
- cost:500 donuts
- *donutUp2
- name:Red Icing
- desc:Beautiful red iced donuts.</></><b>Effect:</b></>+5% Donut Production.
- req:1000 donuts:earned
- passive:multiply yield of donuts by 1.05
- passive:hide this
- icon:DonutIcons[2,2]
- cost:1000 donuts
- *donutUp3
- name:Orange Icing
- desc:Donuts with orange frosting. </></><b>Effect:</b></>+5% Donut Production.
- passive:multiply yield of donuts by 1.05
- passive:hide this
- icon:DonutIcons[1,2]
- req:5000 donuts:earned
- cost:5000 donuts
- *donutUp4
- name:Green Icing
- desc:Donuts with green frosting. </></><b>Effect:</b></>+5% Donut Production.
- passive:multiply yield of donuts by 1.05
- passive:hide this
- icon:DonutIcons[0,2]
- req:10000 donuts:earned
- req:50 donuts:ps
- cost:10000 donuts
- *donutUp5
- name:Blue Icing
- desc:Donuts with blue frosting. </></><b>Effect:</b></>+5% Donut Production.
- passive:multiply yield of donuts by 1.05
- passive:hide this
- icon:DonutIcons[2,1]
- req:50000 donuts:earned
- req:150 donuts:ps
- cost:50000 donuts
- *donutUp6
- name:Purple Icing
- desc:Donuts with purple frosting. </></><b>Effect:</b></>+5% Donut Production.
- passive:multiply yield of donuts by 1.05
- passive:hide this
- icon:DonutIcons[1,1]
- req:100000 donuts:earned
- req:300 donuts:ps
- cost:100000 donuts
- *donutUp7
- name:Jam-Filled Donuts
- desc:Donuts with jam (jelly) inside. </></><b>Effect:</b></>+10% Donut Production.
- passive:multiply yield of donuts by 1.1
- passive:hide this
- icon:DonutIcons[0,1]
- req:500000 donuts:earned
- req:400 donuts:ps
- cost:500000 donuts
- *clickUp1
- name:Handy
- desc:How handy are these puns?</><b>Effect:</b></>+1 Donut / click
- req:10 donutButton:clicks
- cost:50 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 1
- icon:ClassicIcons[0,1]
- *clickUp2
- name:11 Fingers
- desc:”That’s alota fingers”</><b>Effect:</b></>+2 Donuts / click
- req:100 donutButton:clicks
- cost:120 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 2
- icon:ClassicIcons[0,1]
- *clickUp3
- name:Ambidextrousness
- desc:Look ma 2 hands</><b>Effect:</b></>+3 Donuts / click
- req:200 donutButton:clicks
- cost:500 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 3
- icon:ClassicIcons[0,1]
- *clickUp4
- name:Mouse Breaker
- desc:Stop. Breaking. The. Mouse.</><b>Effect:</b></>+4 Donuts / click
- req:500 donutButton:clicks
- cost:1001 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 4
- icon:ClassicIcons[0,1]
- *clickUp5
- name:Clickty
- desc:I honestly just ran out of names</><b>Effect:</b></>+5 Donuts / click
- req:700 donutButton:clicks
- cost:6789 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 5
- icon:ClassicIcons[0,1]
- *clickUp6
- name:Clickty Clackity
- desc:I am still out of names and descriptions</><b>Effect:</b></>+6 Donuts / click
- req:999 donutButton:clicks
- cost:34567 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 6
- icon:ClassicIcons[0,1]
- *clickUp7
- name:Clickty Clackity Clockity
- desc:Mouse pun</><b>Effect:</b></>+7 Donuts / click
- req:1300 donutButton:clicks
- cost:123456 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 7
- icon:ClassicIcons[0,1]
- *clickUp8
- name:Clickty Clackity Clockity Clankity
- desc:Funny flavour text!</><b>Effect:</b></>+8 Donuts / click
- req:1600 donutButton:clicks
- cost:1234567 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 8
- icon:ClassicIcons[0,1]
- *clickUp9
- name:Clickty Clackity Clockity Clankity Cloockity Clankity
- desc:I give up on names!</><b>Effect:</b></>+9 Donuts / click
- req:2000 donutButton:clicks
- cost:3333333 donuts
- passive:hide this
- passive:increase donuts yield of donutButton by 9
- icon:ClassicIcons[0,1]
- *workerUp1
- name:Harder Work
- desc:Your workers work harder to make more donuts.</><b>Effect:</b></>Workers are twice as efficient
- req:1 worker
- cost:150 donuts
- passive:hide this
- passive:multiply yield of worker by 2
- icon:ClassicIcons[3,1]
- *workerUp2
- name:Extra Training
- desc:Train your workers in the art of donut making.</><b>Effect:</b></>Workers are twice as efficient
- req:10 worker
- cost:900 donuts
- passive:hide this
- passive:multiply yield of worker by 2
- icon:ClassicIcons[3,1]
- *workerUp3
- name:Coffee
- desc:GivE yOuR woRkeRs moRE eNNnNNNneeEeEerrRrrrRgGGGGGgGGyY</><b>Effect:</b></>Workers are twice as efficient
- req:25 worker
- cost:7500 donuts
- passive:hide this
- passive:multiply yield of worker by 2
- icon:ClassicIcons[3,1]
- *workerUp4
- name:Fully Ducted Air-conditioning
- desc:It is rumoured that a good environment encourages more productive work.</><b>Effect:</b></>Workers are twice as efficient
- req:50 worker
- cost:55555 donuts
- passive:hide this
- passive:multiply yield of worker by 2
- icon:ClassicIcons[3,1]
- *workerUp5
- name:Mind Control
- desc:Force the workers to do as you please, with your mind. </><b>Effect:</b></>Workers are twice as efficient</>
- //Doesn't do any thing special yet when it does put this in>.<#FF0000>This is not a very good idea.</#>
- req:100 worker
- cost:600000 donuts
- passive:hide this
- passive:multiply yield of worker by 2
- icon:ClassicIcons[3,1]
- *bakeryUp1
- name:Neon Sign
- desc:We are OPEN!</><b>Effect:</b></>Bakeries are twice as efficient
- req:1 bakery
- cost:900 donuts
- passive:hide this
- passive:multiply yield of bakery by 2
- icon:ClassicIcons[1,2]
- *bakeryUp2
- name:Advertising Posters
- desc:A nice poster to advertise some donuts</><b>Effect:</b></>Bakeries are twice as efficient
- req:10 bakery
- cost:8750 donuts
- passive:hide this
- passive:multiply yield of bakery by 2
- icon:ClassicIcons[1,2]
- *bakeryUp3
- name:Bigger Bakeries
- desc:They hold more people</><b>Effect:</b></>Bakeries are twice as efficient
- req:25 bakery
- cost:50505 donuts
- passive:hide this
- passive:multiply yield of bakery by 2
- icon:ClassicIcons[1,2]
- *bakeryUp4
- name:Integrated Donut Vaults
- desc:Build some vaults to store the donuts you make</><b>Effect:</b></>Bakeries are twice as efficient
- req:50 bakery
- cost:497268 donuts
- passive:hide this
- passive:multiply yield of bakery by 2
- icon:ClassicIcons[1,2]
- *bakeryUp5
- name:Website
- desc:Who knew a single website could drastically improve a bakery</><b>Effect:</b></>Bakeries are twice as efficient
- req:100 bakery
- cost:6000000 donuts
- passive:hide this
- passive:multiply yield of bakery by 2
- icon:ClassicIcons[1,2]
- *farmUp1
- name:Dirtier Dirt
- desc:Ok not the finest pun</><b>Effect:</b></>Farms are twice as efficient
- req:1 farm
- cost:6556 donuts
- passive:hide this
- passive:multiply donuts yield of farm by 2
- icon:ClassicIcons[3,2]
- *farmUp2
- name:Larger Sickles
- desc:More blade to harvest donuts from their plants.</><b>Effect:</b></>Farms are twice as efficient
- req:10 farm
- cost:80000 donuts
- passive:hide this
- passive:multiply donuts yield of farm by 2
- icon:ClassicIcons[3,2]
- *farmUp3
- name:Sprinkle Fuelled Tractors
- desc:Tractors that quickly plow through fields. They never need to stop as these tractors are powered by sprinkles, which grow on donut bushes.</><b>Effect:</b></>Farms are twice as efficient
- req:25 farm
- cost:250001 donuts
- passive:hide this
- passive:multiply donuts yield of farm by 2
- icon:ClassicIcons[3,2]
- *farmUp4
- name:Genetic Modification
- desc:Modifying the genes of donut plant doesn't sound good, but it makes more donuts in the long run.</><b>Effect:</b></>Farms are twice as efficient
- req:50 farm
- cost:850000 donuts
- passive:hide this
- passive:multiply donuts yield of farm by 2
- icon:ClassicIcons[3,2]
- *farmUp5
- name:Hype Fertiliser
- desc:Created using hype harnessed from upcoming video game updates. This is very powerful stuff so be careful.</><b>Effect:</b></>Farms are twice as efficient
- req:100 farm
- cost:9999999 donuts
- passive:hide this
- passive:multiply donuts yield of farm by 2
- icon:ClassicIcons[3,2]
- *factoryUp1
- name:Speedy Conveyors
- desc:Whhhhhhhhheeeeeeeeee</><b>Effect:</b></>Factories are twice as efficient
- req:1 factory
- cost:70000 donuts
- passive:hide this
- passive:multiply yield of factory by 2
- icon:ClassicIcons[1,3]
- *factoryUp2
- name:More Machinery
- desc:Essentially it's more stuff to make donuts</><b>Effect:</b></>Factories are twice as efficient
- req:10 factory
- cost:190000 donuts
- passive:hide this
- passive:multiply yield of factory by 2
- icon:ClassicIcons[1,3]
- *factoryUp3
- name:Nuclear Power
- desc:Use the power of the atom to make electricity.</><b>Effect:</b></>Factories are twice as efficient
- req:25 factory
- cost:700000 donuts
- passive:hide this
- passive:multiply yield of factory by 2
- icon:ClassicIcons[1,3]
- *factoryUp4
- name:25 Hour Shifts
- desc:No time wasted!</><b>Effect:</b></>Factories are twice as efficient
- req:50 factory
- cost:3500000 donuts
- passive:hide this
- passive:multiply yield of factory by 2
- icon:ClassicIcons[1,3]
- *factoryUp5
- name:Extra Large Factories
- desc:Much more space for donut production.</><b>Effect:</b></>Factories are twice as efficient
- req:100 factory
- cost:15000000 donuts
- passive:hide this
- passive:multiply yield of factory by 2
- icon:ClassicIcons[1,3]
- *energiserUp1
- name:Wind Turbines
- desc:Another way to get energy for these machines.</><b>Effect:</b></>Energisers are twice as efficient
- req:1 energiser
- cost:1900000 donuts
- passive:hide this
- passive:multiply yield of energiser by 2
- icon:ClassicIcons[3,3]
- *energiserUp2
- name:Large Solar Panels
- desc:Use the Sun to make donuts</><b>Effect:</b></>Energisers are twice as efficient
- req:10 energiser
- cost:4500000 donuts
- passive:hide this
- passive:multiply yield of energiser by 2
- icon:ClassicIcons[3,3]
- *energiserUp3
- name:Beacons
- desc:A huge beam of light for coolness and donut production.</><b>Effect:</b></>Energisers are twice as efficient
- req:25 energiser
- cost:15000000 donuts
- passive:hide this
- passive:multiply yield of energiser by 2
- icon:ClassicIcons[3,3]
- *energiserUp4
- name:Eternity Gauntlet
- desc:Just snap your fingers and donuts appear</><b>Effect:</b></>Energisers are twice as efficient
- req:50 energiser
- cost:50000000 donuts
- passive:hide this
- passive:multiply yield of energiser by 2
- icon:ClassicIcons[3,3]
- *energiserUp5
- name:1% of my Power
- desc:Are you sure this building can handle it?</><b>Effect:</b></>Energisers are twice as efficient
- req:100 energiser
- cost:99999999 donuts
- passive:hide this
- passive:multiply yield of energiser by 2
- icon:ClassicIcons[3,3]
- *TEMPLATE
- desc:Subscribe to PewDiePie
- *clickWorkerUp
- name:High Five
- desc:High five!</><b>Effect:</b></>+0.1 Donuts/Click per worker
- req:1 goldDonuts:earned
- cost:10 goldDonuts
- passive:hide this
- icon:MoarIcons[1,0]
- tag:goldUpgrade
- *clickBakeryUp
- name:Baking Mouse
- desc:A special mouse for baking</><b>Effect:</b></>+0.5 Donuts/click per bakery
- req:10 goldDonuts:earned
- cost:15 goldDonuts
- passive:hide this
- icon:MoarIcons[2,0]
- tag:goldUpgrade
- *clickFarmUp
- name:Green Thumb
- desc:I wish I could make the cursor green.</><b>Effect:</b></>+1 Donut/click per bakery
- req:15 goldDonuts:earned
- cost:20 goldDonuts
- passive:hide this
- icon:MoarIcons[0,1]
- tag:goldUpgrade
- *clickFactoryUp
- name:Coged-up Cursor
- desc:Lots of gears spin to make clicking better for you.</><b>Effect:</b></>+2 Donuts/click per factory
- req:20 goldDonuts:earned
- cost:25 goldDonuts
- passive:hide this
- icon:MoarIcons[1,1]
- tag:goldUpgrade
- *clickEnergiserUp
- name:Power Click
- desc:Put some energy in those clicks</><b>Effect:</b></>+3 Donuts per click for every Energiser.
- req:25 goldDonuts:earned
- cost:30 goldDonuts
- passive:hide this
- icon:MoarIcons[2,1]
- tag:goldUpgrade
- *buildingUp1
- name:Sweeter Sugar
- desc:Sweeter sugar for better donut production</><b>Effect:</b></>All buildings are twice as efficient
- req:30 goldDonuts
- cost:40 goldDonuts
- passive:hide this
- passive:multiply yield of :Buildings by 2
- icon:MoarIcons[1,3]
- tag:goldUpgrade
- *goldTouch
- name:Golden Touch
- desc:Midas would approve!</><b>Effect:</b></>1% Chance to get a Golden Donut on every click!
- req:20 goldDonuts
- cost:25 goldDonuts
- passive:hide this
- //effect is in the button!
- icon:ClassicIcons[1,1]
- tag:goldUpgrade
- *goldenTrees
- name:Golden Trees
- desc:They shine!</><b>Effect:</b></>Farms produce 0.01 Golden Donuts every second
- req:40 goldDonuts
- cost:50 goldDonuts
- passive:hide this
- icon:ClassicIcons[3,2]
- tag:goldUpgrade
- //Research upgrades
- *donutResearch
- name:Extensive Donut Research
- desc:Research donuts and increase production of them along the way. </><b>Effect:</b></> Unlocks Branching Upgrades!
- req:60000 donuts:earned
- cost:50000 donuts
- passive:hide this
- icon:ClassicIcons[0,0]
- tag:research
- *research1
- name:Doughier Cursor
- desc:From Extensive Donut Research</>Dough from a secret donut recipe poured into a cursor shape. </><b>Effects:</b></>Everything from clicks x1.5!
- req:donutResearch
- cost:900000 donuts
- passive:hide this
- passive:hide research2
- passive:multiply yield of donutButton by 1.5
- icon:ClassicIcons[1,1]
- tag:research
- *research3
- name:Attractive Clicks
- desc:From Extensive Donut Research</>Golden donuts are attracted to your clicks! </><b>Effects:</b></>1% Chance of getting a Golden Donut from each click.
- req:research1
- cost:1500000 donuts
- passive:hide this
- passive:hide research4
- //effect in button
- icon:ClassicIcons[1,1]
- tag:research
- *research4
- name:Extra Golden Donuts
- desc:From Extensive Donut Research</>Golden donuts are more densely packed. </><b>Effects:</b></>Double regular donuts from Golden Donuts.
- req:research1
- cost:1500000 donuts
- passive:hide this
- passive:hide research3
- icon:ClassicIcons[3,0]
- tag:research
- *research2
- name:Extra-Delicious Donuts
- desc:From Extensive Donut Research</>More sweet! More taste! Less holes! (Tad More calories.) </><b>Effects:</b></>+25% DPS
- req:donutResearch
- cost:900000 donuts
- passive:hide this
- passive:hide research1
- passive:multiply yield of donuts by 1.25
- icon:ClassicIcons[1,0]
- tag:research
- *research5
- name:Real Estate Agents
- desc:From Extensive Donut Research</>It's (not quite) Free Real Estate</><b>Effects:</b></>Buildings are 1/4 cheaper.
- req:research2
- passive:hide research6
- cost:1500000 donuts
- passive:hide this
- passive:multiply cost of :Buildings by 0.75
- icon:MoarIcons[1,3]
- tag:research
- *research6
- name:Material Recovery
- desc:From Extensive Donut Research</>Get more donuts out of getting rid of un-needed buildings!</><b>Effects:</b></>Buildings sell for more
- req:research2
- cost:1400000 donuts
- passive:hide this
- passive:hide research5
- passive:multiply refund of :Buildings by 0.5
- icon:MoarIcons[1,3]
- tag:research
- //DRAGON OF DONUT EATING THINGS!
- *buyDragon
- name:Dragon Egg
- desc:Buy your very own Donut Dragon! Dragons are very hungry but also gives their owners rewards.</><b>Effects:</b></>Unlocks the Donut Dragon!
- req:have donutResearch
- req:999999 donuts:earned
- req:500 donuts:ps
- req:50 goldDonuts:earned
- cost:9999999 donuts
- cost:50 goldDonuts
- passive:hide this
- tag:dragon
- icon:DragonIcons[0,0]
- *donutDragon
- tag:dragon
- name:Donut Dragon
- desc:Click to feed your Dragon 2 minutes of Donut Production. Feeding your dragon gains points. Spend points on special boosts. You have [buffPoints] to spend!
- no buy
- req:have buyDragon
- on click:
- if (donuts > donuts:ps*120)
- lose (donuts:ps*120) donuts
- yield 1 buffPoints
- end
- end
- icon:DragonIcons[1,0]
- *spawnShiny
- tag:dragon
- name:Summon Golden Donut
- desc:Cost: <b>3 Points</b></>Your dragon lends one of its many stashed Golden Donuts.
- no buy
- req:1 buffPoints:earned
- on click:
- if (buffPoints > 2)
- lose 3 buffPoints
- spawn goldDonutShiny
- toast Successfully spawned Golden Donut
- end
- end
- icon:DragonIcons[0,2]
- *frenzy
- tag:dragon
- name:Frenzy
- desc:Cost: <b>5 Points</b></>A 7x Donut Production Multiplier for 30 Seconds.
- no buy
- req:1 buffPoints:earned
- on click:
- if (buffPoints > 4)
- lose 5 buffPoints
- yield 30 frenzyDuration
- toast FRENZY </> x7 Donut Production for 30 seconds!
- end
- end
- icon:DragonIcons[0,1]
- *sacrifice
- tag:dragon
- name:Fired!
- desc:Cost: <b>2 Points</b></>Sell a worker for 1 - 3 Golden Donuts.
- no buy
- req:1 buffPoints:earned
- on click:
- if (buffPoints > 0)
- if (worker > 1)
- lose 1 buffPoints
- lose 1 worker
- yield (random(1,3)) goldDonuts
- toast YOU'RE FIRED (BTW thanks for the golden donuts)!
- end
- end
- end
- icon:DragonIcons[1,1]
- *luck
- tag:dragon
- name:Chance
- desc:Cost: <b>3 Points</b></>Either get 4 minutes of DPS or lose up to 8 minutes of DPS.
- no buy
- req:1 buffPoints:earned
- on click:
- if (buffPoints > 0)
- lose 1 buffPoints
- if (chance(50%))
- lose (donuts:ps*480) donuts
- toast You lost [donuts:ps*480] donuts! :'(
- else
- yield (donuts:ps*240) goldDonuts
- toast You gained [donuts:ps*240] donuts! :D
- end
- end
- end
- icon:DragonIcons[1,2]
- Shinies
- *goldDonutShiny
- icon:ClassicIcons[2,0]
- //hope this works
- on click:
- $boost=1
- if (have research4) $boost=2
- if (chance(60%))
- //get at least 7, or between 1 and 2 minutes of our DONUT production
- $amount=max(7,random(donuts:ps*60*1,donuts:ps*60*2))*$boost
- toast The golden donut grants you<//><b>[$amount] donuts</b>.
- yield $amount donuts
- else
- $amount=(random(1,5))
- toast The golden donut grants you<//><b>[$amount] golden donuts[s?$amount]</b>!
- yield $amount goldDonuts
- end
- end
- frequency:30
- frequency variation:90
- movement:anywhere growShrink wiggle
- *fallingDonuts
- icon:ClassicIcons[0,0]
- no click
- frequency:1
- frequency variation:4
- movement:onTop moveBottom spinRandom:(random(2,6))
- Achievements
- *donutAchiev1
- name:Wake and Bake
- desc:Click the donut and gain your first donut.
- req:1 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev2
- name:Hole Lotta Fun
- desc:Make 100 Donuts.</> <i> Get it? Donuts have holes!</i>
- req:100 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev3
- name:Donut Stop Me Now
- desc:Make 1000 Donuts.</> <q>Why this pun?</q>
- req:1000 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev4
- name:Donut Vaults
- desc:Make 10000 Donuts.</> <q>We need more storage for these donuts!</q>
- req:10000 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev5
- name:Donut Oceans
- desc:Make 100000 Donuts.</> <q>Wouldn't they get soggy?</q>
- req:100000 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev6
- name:Donut Planet
- desc:Make 1000000 Donuts.</> <q>Is this a sign of too many donuts?</q>
- req:1000000 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev7
- name:Donut Star
- desc:Make 10000000 Donuts.</> <q>A superheated ball of dough with holes.</q>
- req:10000000 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev8
- name:Donut Galaxy
- desc:Make 100000000 Donuts.</> <q>A Galaxy crammed with donuts. Seems legit.</q>
- req:100000000 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev9
- name:Donut Universe
- desc:Make 1000000000 Donuts.</> <q>It's donuts all the way down.</q>
- req:1000000000 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev10
- name:INFINITE DONUTS
- desc:Make 10000000000 Donuts.</> <q>Technically not infinity. 2^1024 is in IGM, but oh well. </q>
- req:10000000000 donuts:earned
- icon:ClassicIcons[0,0]
- *donutAchiev11
- name:Infinity + 1 DONUTS
- desc:Make 100000000000 Donuts.</> <q>Technically you can not get past infinity but oh well.</q>
- req:100000000000 donuts:earned
- icon:ClassicIcons[0,0]
- *dpsAchiev1
- name:Slow and Steady
- desc:Reach 1 DPS.</> <q>Slow and steady wins the race! DISCLAIMER: May not be truthful.</q>
- req:1 donuts:ps
- icon:ClassicIcons[0,0]
- *dpsAchiev2
- name:Now we're talking
- desc:Reach 10 DPS.</> <q>MMMMMMMMMMMMMMm! Donuts!</q>
- req:10 donuts:ps
- icon:ClassicIcons[0,0]
- *dpsAchiev3
- name:Donut Stop Now
- desc:Reach 100 DPS.</> <q>You're doing so well</q>
- req:100 donuts:ps
- icon:ClassicIcons[0,0]
- *dpsAchiev4
- name:Knead for Speed
- desc:Reach 1000 DPS.</> <q>Punny!</q>
- req:1000 donuts:ps
- icon:ClassicIcons[0,0]
- *dpsAchiev5
- name:Slow Down!
- desc:Reach 9999 DPS.</> <q>Caution! You will melt your computer if you continue!</q>
- req:9999 donuts:ps
- icon:ClassicIcons[0,0]
- *dpsAchiev6
- name:World Hunger Solved
- desc:Reach 100000 DPS.</> <q>We solved hunger! Now to solve diabeties!</q>
- req:100000 donuts:ps
- icon:ClassicIcons[0,0]
- *dpsAchiev7
- name:Mass Tooth Decay
- desc:Reach 1000000 DPS.</> <q>At least Dentists get more pay -- in donuts!</q>
- req:1000000 donuts:ps
- icon:ClassicIcons[0,0]
- *clickAchiev1
- name:Clicking Things is Fun
- desc:Click 100 times.</><q>Yes it's fun to click things...</q>
- req:100 donutButton:clicks
- icon:MoarIcons[0,0]
- *clickAchiev2
- name:Elephants Hate You
- desc:Click 1000 times.</><q>You know elephants dislike MICE!</q>
- req:1000 donutButton:clicks
- icon:MoarIcons[0,0]
- *clickAchiev3
- name:Button Breaker
- desc:Click 3000 times.</><q>This is a tremendous achievement! Be proud!</q>
- req:3000 donutButton:clicks
- icon:MoarIcons[0,0]
- /*
- *buildingAchiev1
- name:Builder
- desc:Own 10 buildings.</><q>Are you the legendary Bob?!</q>
- req:10 tag:building
- icon:MoarIcons[0,3]
- *buildingAchiev2
- name:The Builder
- desc:Own 500 buildings.</><q>Putting "the" in front of something makes it sound more important.</q>
- req:500 tag:building:owned
- icon:MoarIcons[0,3]
- *buildingAchiev3
- name:The Best Builder
- desc:Own 1000 buildings.</><q>Putting "best" behind "the" makes something sound much more important.</q>
- req:1000 tag:building:owned
- icon:MoarIcons[0,3]
- */
- /*
- This aint workin either!
- *upgradeAchiev1
- name:Upgrader
- desc:Own 50 upgrades.</><q>Upgrades are cool!</q>
- req:50 :Upgrades:owned
- icon:MoarIcons[1,2]
- *upgradeAchiev2
- name:This Achievement Could be impossible to Get
- desc:Own 99 upgrades.</><q>I did not count the amount of upgrades I added.</q>
- req:99 :Upgrades:owned
- icon:MoarIcons[1,2]
- */
- *goldDonutAchiev1
- name:Shiny Donuts
- desc:Obtain 1 Golden Donut.</><q>Shiny!</q>
- req:1 goldDonuts:earned
- icon:ClassicIcons[2,0]
- *goldDonutAchiev2
- name:Not Nutritious
- desc:Obtain 10 Golden Donuts.</><q>Well normal donuts are not good for you either...</q>
- req:10 goldDonuts:earned
- icon:ClassicIcons[2,0]
- *goldDonutAchiev3
- name:Rich
- desc:Obtain 99 Golden Donuts.</><q>This gold is so heavy though</q>
- req:99 goldDonuts:earned
- icon:ClassicIcons[2,0]
- *roar
- name:ROAR!
- desc:Hatch a dragon.</><q>He looks so cute!</q>
- req:have buyDragon
- icon:DragonIcons[0,0]
- *wellFed
- name:Well Fed
- desc:Feed your dragon 10 times.</><q>He sure eats a lot!</q>
- req:10 buffPoints:earned
- icon:DragonIcons[1,0]
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