Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Black Hole Mass/Size pseudocode.
- Option 1: Simple Scale.
- -1/10th scale, 1/100th mass version of a real black hole, consistent with the stock system.
- Option 2: c/G based scale.
- -Inputs:
- --Sigma Dimensions Resize factor
- --Sigma Dimensions geeASL factor
- --RemoteTech c OR user-defined c.
- --Black Hole Mass.
- Swarzchild = 2(ScaledG * BlackHoleMass)/(ScaledC)^2
- //ScaledG should represent the constant of gravity such that the surface gravity of planets is preserved for bodies which are a certain amount smaller when rescaled.
- ScaledG = (RealG * SDgeeASL)/(SDresize)
- ScaledC = read from RemoteTech settings OR user-defined config file. Default is 3E+08 m/s, aligning with the default used by RemoteTech.
- //Speeds of light faster than 1c are probably only ever used as a gameplay "cheat," so it's best to disregard that from the standpoint of worldbuilding.
- If ScaledC > 3E+8 m/s, set ScaledC to 3E+8 m/s.
Advertisement
Add Comment
Please, Sign In to add comment