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- QA Timing INIT: 000001ms
- RBDOOM 3 BFG 1.1.0.1401 win-x86 Mar 12 2017 04:39:04
- 2594 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
- Winsock Initialized
- Found interface: {59FCC454-A40B-4A72-B0A7-DF9D95580388} Broadcom 802.11n Network Adapter - 10.132.186.146/255.255.192.0
- Found interface: {09BF74AC-6605-4DCA-BBB5-6D7F2EFC1E00} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped
- Sys_InitNetworking: adding loopback interface
- doom using MMX & SSE for SIMD processing
- enabled Flush-To-Zero mode
- enabled Denormals-Are-Zero mode
- ------ Initializing File System ------
- Loaded resource file _common.resources
- Loaded resource file _ordered.resources
- Loaded resource file _sound_pc.resources
- Loaded resource file _sound_pc_en.resources
- Loaded resource file maps/admin.resources
- Loaded resource file maps/alphalabs1.resources
- Loaded resource file maps/alphalabs2.resources
- Loaded resource file maps/alphalabs3.resources
- Loaded resource file maps/alphalabs4.resources
- Loaded resource file maps/caverns1.resources
- Loaded resource file maps/caverns2.resources
- Loaded resource file maps/comm1.resources
- Loaded resource file maps/commoutside.resources
- Loaded resource file maps/cpu.resources
- Loaded resource file maps/cpuboss.resources
- Loaded resource file maps/d3ctf1.resources
- Loaded resource file maps/d3ctf2.resources
- Loaded resource file maps/d3ctf3.resources
- Loaded resource file maps/d3ctf4.resources
- Loaded resource file maps/d3dm1.resources
- Loaded resource file maps/d3dm2.resources
- Loaded resource file maps/d3dm3.resources
- Loaded resource file maps/d3dm4.resources
- Loaded resource file maps/d3dm5.resources
- Loaded resource file maps/d3xpdm1.resources
- Loaded resource file maps/d3xpdm2.resources
- Loaded resource file maps/d3xpdm3.resources
- Loaded resource file maps/d3xpdm4.resources
- Loaded resource file maps/delta1.resources
- Loaded resource file maps/delta2a.resources
- Loaded resource file maps/delta2b.resources
- Loaded resource file maps/delta3.resources
- Loaded resource file maps/delta4.resources
- Loaded resource file maps/delta5.resources
- Loaded resource file maps/deltax.resources
- Loaded resource file maps/enpro.resources
- Loaded resource file maps/erebus1.resources
- Loaded resource file maps/erebus2.resources
- Loaded resource file maps/erebus3.resources
- Loaded resource file maps/erebus4.resources
- Loaded resource file maps/erebus5.resources
- Loaded resource file maps/erebus6.resources
- Loaded resource file maps/hell.resources
- Loaded resource file maps/hell1.resources
- Loaded resource file maps/hellhole.resources
- Loaded resource file maps/le_enpro1.resources
- Loaded resource file maps/le_enpro2.resources
- Loaded resource file maps/le_exis1.resources
- Loaded resource file maps/le_exis2.resources
- Loaded resource file maps/le_hell.resources
- Loaded resource file maps/le_hell_post.resources
- Loaded resource file maps/le_underground.resources
- Loaded resource file maps/le_underground2.resources
- Loaded resource file maps/mars_city1.resources
- Loaded resource file maps/mars_city2.resources
- Loaded resource file maps/mc_underground.resources
- Loaded resource file maps/monorail.resources
- Loaded resource file maps/phobos1.resources
- Loaded resource file maps/phobos2.resources
- Loaded resource file maps/phobos3.resources
- Loaded resource file maps/phobos4.resources
- Loaded resource file maps/recycling1.resources
- Loaded resource file maps/recycling2.resources
- Loaded resource file maps/site3.resources
- Current search path:
- C:\Users\Nope\Saved Games\id Software\RBDOOM 3 BFG/base
- F:\Steam\steamapps\common\DOOM 3 BFG Edition/base
- _common.resources
- _ordered.resources
- _sound_pc.resources
- _sound_pc_en.resources
- maps/admin.resources
- maps/alphalabs1.resources
- maps/alphalabs2.resources
- maps/alphalabs3.resources
- maps/alphalabs4.resources
- maps/caverns1.resources
- maps/caverns2.resources
- maps/comm1.resources
- maps/commoutside.resources
- maps/cpu.resources
- maps/cpuboss.resources
- maps/d3ctf1.resources
- maps/d3ctf2.resources
- maps/d3ctf3.resources
- maps/d3ctf4.resources
- maps/d3dm1.resources
- maps/d3dm2.resources
- maps/d3dm3.resources
- maps/d3dm4.resources
- maps/d3dm5.resources
- maps/d3xpdm1.resources
- maps/d3xpdm2.resources
- maps/d3xpdm3.resources
- maps/d3xpdm4.resources
- maps/delta1.resources
- maps/delta2a.resources
- maps/delta2b.resources
- maps/delta3.resources
- maps/delta4.resources
- maps/delta5.resources
- maps/deltax.resources
- maps/enpro.resources
- maps/erebus1.resources
- maps/erebus2.resources
- maps/erebus3.resources
- maps/erebus4.resources
- maps/erebus5.resources
- maps/erebus6.resources
- maps/hell.resources
- maps/hell1.resources
- maps/hellhole.resources
- maps/le_enpro1.resources
- maps/le_enpro2.resources
- maps/le_exis1.resources
- maps/le_exis2.resources
- maps/le_hell.resources
- maps/le_hell_post.resources
- maps/le_underground.resources
- maps/le_underground2.resources
- maps/mars_city1.resources
- maps/mars_city2.resources
- maps/mc_underground.resources
- maps/monorail.resources
- maps/phobos1.resources
- maps/phobos2.resources
- maps/phobos3.resources
- maps/phobos4.resources
- maps/recycling1.resources
- maps/recycling2.resources
- maps/site3.resources
- file system initialized.
- --------------------------------------
- WARNING: Unable to open resource file maps/_startup.resources
- ----- Initializing Decls -----
- WARNING: file materials/characters.mtr, line 938: material 'models/characters/male_npc/security/dsecurity' previously defined at materials/characters.mtr:846
- WARNING: file materials/senetemp.mtr, line 8402: material 'textures/base_wall/lfwall10a' previously defined at materials/d3le.mtr:950
- ------------------------------
- Couldn't open journal files
- execing default.cfg
- execing D3BFGConfig.cfg
- execing autoexec.cfg
- ----- R_InitOpenGL -----
- Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
- ...registered window class
- ...registered fake window class
- Using GLEW 2.0.0
- display device: 0
- DeviceName : \\.\DISPLAY1
- DeviceString: NVIDIA GeForce GT 650M
- StateFlags : 0x80005
- DeviceID : PCI\VEN_10DE&DEV_0FD5&SUBSYS_00F2106B&REV_A1
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{6F813A85-07C8-4497-9831-A790D148FAC0}\0000
- DeviceName : \\.\DISPLAY1\Monitor0
- DeviceString: Generic PnP Monitor
- StateFlags : 0x3
- DeviceID : MONITOR\APPA00E\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
- dmPosition.x : 0
- dmPosition.y : 0
- dmBitsPerPel : 32
- dmPelsWidth : 2880
- dmPelsHeight : 1800
- dmDisplayFlags : 0x0
- dmDisplayFrequency: 60
- ...calling CDS: ok
- display device: 0
- DeviceName : \\.\DISPLAY1
- DeviceString: NVIDIA GeForce GT 650M
- StateFlags : 0x80005
- DeviceID : PCI\VEN_10DE&DEV_0FD5&SUBSYS_00F2106B&REV_A1
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{6F813A85-07C8-4497-9831-A790D148FAC0}\0000
- DeviceName : \\.\DISPLAY1\Monitor0
- DeviceString: Generic PnP Monitor
- StateFlags : 0x3
- DeviceID : MONITOR\APPA00E\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
- dmPosition.x : 0
- dmPosition.y : 0
- dmBitsPerPel : 32
- dmPelsWidth : 1600
- dmPelsHeight : 1024
- dmDisplayFlags : 0x0
- dmDisplayFrequency: 60
- ...created window @ 0,0 (1600x1024)
- Initializing OpenGL driver
- ...creating GL context: created OpenGL 3.2 context
- succeeded
- ...making context current: succeeded
- Using GLEW 2.0.0
- ------- Input Initialization -------
- Initializing DirectInput...
- mouse: DirectInput initialized.
- keyboard: DirectInput initialized.
- ------------------------------------
- OpenGL Version : 4.5
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GT 650M/PCIe/SSE2
- OpenGL GLSL : 4.5
- idCommon::VPrintf: truncated to 4094 characters
- OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_ar maxTextureAnisotropy: 16.000000
- ...using GL_EXT_texture_lod_bias
- X..GL_GREMEDY_string_marker not found
- ...using GL_ARB_framebuffer_object
- ...using GL_EXT_framebuffer_blit
- ----- Initializing Render Shaders -----
- ----- Initializing Sound System ------
- 0: Headphones (Cirrus Logic CS4206B (AB 40))
- 2 channels, 44100 Hz
- Front Left and Front Right
- Default Console Device, Multimedia Device, Communications Device, and Game Device
- 1: Speakers (Cirrus Logic CS4206B (AB 40))
- 4 channels, 48000 Hz
- Front Left, Front Right, Back Left, and Back Right
- 2: Digital Audio (S/PDIF) (Cirrus Logic CS4206B (AB 40))
- 2 channels, 44100 Hz
- Front Left and Front Right
- Using device 0
- sound system initialized.
- --------------------------------------
- ------- Initializing renderSystem --------
- Updating texture filter parameters.
- renderSystem initialized.
- --------------------------------------
- Skipping Intro Videos!
- Reading strings/english.lang as UTF-8
- 9104 strings read
- --------- Initializing Game ----------
- gamename: baseDOOM-1
- gamedate: Mar 12 2017
- WARNING: file def/heads.def, line 802: model 'zhead_asian' previously defined at def/heads.def:788
- WARNING: file def/monster_zombie_more.def, line 85: entityDef 'monster_zombie_poppy' previously defined at def/monster_zombie_more.def:11
- Initializing event system
- ...535 event definitions
- Initializing class hierarchy
- ...158 classes, 248240 bytes for event callbacks
- Initializing scripts
- Compiled '4UˆUÜU0‚U„‚UØ‚U,ƒU€ƒUÔƒU(„U|„UЄU@“U”“UÌ…U †Uè“UȆU‡Up‡UćUˆUlˆU': 883.9 ms
- ---------- Compile stats ----------
- Memory usage:
- Strings: 120, 14868 bytes
- Statements: 95485, 1909700 bytes
- Functions: 3070, 386208 bytes
- Variables: 207688 bytes
- Mem used: 3561784 bytes
- Static data: 3515932 bytes
- Allocated: 4999736 bytes
- Thread size: 13216 bytes
- ...6 aas types
- game initialized.
- --------------------------------------
- Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
- Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
- Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
- ----- idRenderModelManagerLocal::EndLevelLoad -----
- 0 models purged from previous level, 3 models kept.
- ---------------------------------------------------
- ----- idImageManager::EndLevelLoad -----
- 30 images loaded in 0.0 seconds
- ----------------------------------------
- ----- idSoundSystemLocal::EndLevelLoad -----
- 7 sounds loaded in 0.0 seconds
- ----------------------------------------
- ------------- Warnings ---------------
- during DOOM 3: BFG Edition initialization...
- WARNING: Unable to open resource file maps/_startup.resources
- WARNING: file materials/characters.mtr, line 938: material 'models/characters/male_npc/security/dsecurity' previously defined at materials/characters.mtr:846
- WARNING: file materials/senetemp.mtr, line 8402: material 'textures/base_wall/lfwall10a' previously defined at materials/d3le.mtr:950
- WARNING: file def/heads.def, line 802: model 'zhead_asian' previously defined at def/heads.def:788
- WARNING: file def/monster_zombie_more.def, line 85: entityDef 'monster_zombie_poppy' previously defined at def/monster_zombie_more.def:11
- 5 warnings
- Preloading images...
- WARNING: Couldn't load image: textures/black : textures/black#__0200
- Writing generated/images/textures/decals/bulletglass1_d#__0200.bimage: 256x256
- Writing generated/images/textures/decals/bulletglass1_d#__0200.bimage: 256x256
- 00362 images preloaded ( or were already loaded ) in 0.4 seconds
- ----------------------------------------
- 00259 sounds preloaded in 0.0 seconds
- ----------------------------------------
- WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
- --- Common Initialization Complete ---
- QA Timing IIS: 008558ms
- Added local user: DESKTOP-RATVS7G
- Opening IP socket: localhost:27015
- execing joy_righty.cfg
- execing joy_360_0.cfg
- NET: PartyToken is 18954 (seed = 151853)
- --------- Execute Map Change ---------
- Map: game/mars_city2
- Loaded resource file maps/mars_city2.resources
- WARNING: Couldn't load image: textures/black : textures/black#__0200
- --------- Game Map Shutdown ----------
- --------------------------------------
- 16 msec to unload map
- 3 msec to free assets
- Preloading images...
- WARNING: Couldn't load image: addnormals( models/mapobjects/kiosk/infokiosk2_local, heightmap( models/mapobjects/kiosk/infokiosk2_h, 3)) : addnormals( models/mapobjects/kiosk/infokiosk2_local, heightmap( models/mapobjects/kiosk/infokiosk2_h, 3))#__0300
- 02181 images preloaded ( or were already loaded ) in 23.1 seconds
- ----------------------------------------
- WARNING: idSessionLocal::Pump was not called for 23 seconds
- 00300 models preloaded ( or were already loaded ) in 1.6 seconds
- ----------------------------------------
- 00786 sounds preloaded in 0.1 seconds
- ----------------------------------------
- Preloading anims...
- 00604 anims preloaded ( or were already loaded ) in 0.3 seconds
- ----------------------------------------
- ------- Game Map Init SaveGame -------
- collision data:
- 576 models
- 63942 vertices (1498 KB)
- 122241 edges (4297 KB)
- 104586 polygons (7346 KB)
- 11150 brushes (1524 KB)
- 14566 nodes (398 KB)
- 92081 polygon refs (719 KB)
- 18401 brush refs (143 KB)
- 40598 internal edges
- 1951 sharp edges
- 0 contained polygons removed
- 0 polygons merged
- 15928 KB total memory used
- 66 msec to load collision data.
- Preloading collision models...
- 00168 collision models preloaded ( or were already loaded ) in 0.0 seconds
- ----------------------------------------
- map bounds are (6860.0, 4480.0, 1136.0)
- max clip sector is (214.4, 280.0, 142.0)
- 11 KB passage memory used to build PVS
- 2 msec to calculate PVS
- 104 areas
- 244 portals
- 11 areas visible on average
- 1 KB PVS data
- [Load AAS]
- loading maps/game/mars_city2.aas48
- done.
- [Load AAS]
- loading maps/game/mars_city2.aas96
- [Load AAS]
- loading maps/game/mars_city2.aas_guardian
- [Load AAS]
- loading maps/game/mars_city2.aas_mancubus
- [Load AAS]
- loading maps/game/mars_city2.aas_sabaoth
- [Load AAS]
- loading maps/game/mars_city2.aas_cyberdemon
- Loaded FFMPEG file: 'video/marscity/sarge_mission_brief.bik', looping=0256x256, 30.000000 FPS, 31.566668 sec
- Loaded FFMPEG file: 'sound/VO/video/video_marine_sops.bik', looping=0256x256, 30.000000 FPS, 72.866669 sec
- --------------------------------------
- ----- idRenderModelManagerLocal::EndLevelLoad -----
- 0 models purged from previous level, 1394 models kept.
- ---------------------------------------------------
- ----- idImageManager::EndLevelLoad -----
- WARNING: Couldn't load image: models/weapons/chaingun/barrel_blend : models/weapons/chaingun/barrel_blend#__0200
- WARNING: Couldn't load image: addnormals( models/mapobjects/kiosk/infokiosk2_local, heightmap( models/mapobjects/kiosk/infokiosk2_h, 3)) : addnormals( models/mapobjects/kiosk/infokiosk2_local, heightmap( models/mapobjects/kiosk/infokiosk2_h, 3))#__0300
- Writing generated/images/textures/decals/bulletglass1_d#__0200.bimage: 256x256
- WARNING: Couldn't load image: _emptyname : _emptyname#__0200
- WARNING: Couldn't load image: } : }#__0200
- 2243 images loaded in 17.3 seconds
- ----------------------------------------
- ----- idSoundSystemLocal::EndLevelLoad -----
- 41 sounds loaded in 0.0 seconds
- ----------------------------------------
- ----- Generating Interactions -----
- display device: 0
- DeviceName : \\.\DISPLAY1
- DeviceString: NVIDIA GeForce GT 650M
- StateFlags : 0x80005
- DeviceID : PCI\VEN_10DE&DEV_0FD5&SUBSYS_00F2106B&REV_A1
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{6F813A85-07C8-4497-9831-A790D148FAC0}\0000
- DeviceName : \\.\DISPLAY1\Monitor0
- DeviceString: Generic PnP Monitor
- StateFlags : 0x3
- DeviceID : MONITOR\APPA00E\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
- dmPosition.x : 0
- dmPosition.y : 0
- dmBitsPerPel : 32
- dmPelsWidth : 1600
- dmPelsHeight : 1024
- dmDisplayFlags : 0x0
- dmDisplayFrequency: 60
- display device: 0
- DeviceName : \\.\DISPLAY1
- DeviceString: NVIDIA GeForce GT 650M
- StateFlags : 0x80005
- DeviceID : PCI\VEN_10DE&DEV_0FD5&SUBSYS_00F2106B&REV_A1
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{6F813A85-07C8-4497-9831-A790D148FAC0}\0000
- DeviceName : \\.\DISPLAY1\Monitor0
- DeviceString: Generic PnP Monitor
- StateFlags : 0x3
- DeviceID : MONITOR\APPA00E\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
- dmPosition.x : 0
- dmPosition.y : 0
- dmBitsPerPel : 32
- dmPelsWidth : 1600
- dmPelsHeight : 1024
- dmDisplayFlags : 0x0
- dmDisplayFrequency: 60
- R_StaticAlloc failed on 4853884 bytes
- Shutting down OpenGL subsystem
- ...wglMakeCurrent( NULL, NULL ): success
- ...deleting GL context: success
- ...releasing DC: success
- ...destroying window
- ...resetting display
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