Namoo546

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Mar 27th, 2021 (edited)
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  1. --------------------------------------------------Diable JAmble V 0.5------------------------
  2. wait();
  3. local ta1 = 5;
  4. Plrs = game:GetService("Players")
  5.  
  6. me = Plrs.LzMost
  7. char = me.Character
  8. Modelname = "Edit"
  9. dmgs = {Pdmg = {80, 85, "Punch"}, Kdmg = {15, 20, "Kick"}, K2dmg = {80, 85, "Doublekick"}, Rdmg = {80, 80, "RoundHouse"},
  10. Kardmg = {15, 15, "Karate"}}
  11. dmg = dmgs.Pdmg
  12. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  13. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  14. able = true
  15. Jamble = false
  16. effectOn = false
  17. block = false
  18. breakblock = 10
  19. holdkey = false
  20.  
  21. Add = {
  22. Sphere = function(P)
  23. local m = Instance.new("SpecialMesh",P)
  24. m.MeshType = "Sphere"
  25. return m
  26. end,
  27. BF = function(P)
  28. local bf = Instance.new("BodyForce",P)
  29. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  30. return bf
  31. end,
  32. BP = function(P)
  33. local bp = Instance.new("BodyPosition",P)
  34. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  35. bp.P = 14000
  36. return bp
  37. end,
  38. BG = function(P)
  39. local bg = Instance.new("BodyGyro",P)
  40. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  41. bg.P = 14000
  42. return bg
  43. end
  44. }
  45.  
  46. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  47. local p = Instance.new("Part")
  48. p.formFactor = "Custom"
  49. p.Anchored = Anchor
  50. p.CanCollide = Collide
  51. p.Transparency = Tran
  52. p.Reflectance = Ref
  53. p.BrickColor = BrickColor.new(Color)
  54. for _, Surf in pairs(Surfaces) do
  55. p[Surf] = "Smooth"
  56. end
  57. p.Size = Vector3.new(X, Y, Z)
  58. if Break then
  59. p:BreakJoints()
  60. else p:MakeJoints() end
  61. p.Parent = Parent
  62. return p
  63. end
  64.  
  65. function Weld(p0, p1, x, y, z, a, b, c)
  66. local w = Instance.new("Weld")
  67. w.Parent = p0
  68. w.Part0 = p0
  69. w.Part1 = p1
  70. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
  71. return w
  72. end
  73.  
  74. function ComputePos(pos1, pos2)
  75. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  76. return CFrame.new(pos1, pos3)
  77. end
  78.  
  79. function getHumanoid(c)
  80. local h = nil
  81. for i,v in pairs(c:children()) do
  82. if v:IsA("Humanoid") and c ~= char then
  83. if v.Health > 0 then
  84. h = v
  85. end
  86. end
  87. end
  88. return h
  89. end
  90.  
  91. function getHead(c, pos, m)
  92. local h = nil
  93. local n = nil
  94. t = c:findFirstChild("Torso")
  95. if t ~= nil then
  96. n = t:findFirstChild("Neck")
  97. end
  98. for i,v in pairs(c:children()) do
  99. if v.Name == "Head" then
  100. if (v.Position - pos).magnitude < m then
  101. h = v
  102. end
  103. end
  104. end
  105. return h, n
  106. end
  107.  
  108. for i,v in pairs(char:children()) do
  109. if v.Name == Modelname then
  110. v:remove()
  111. end
  112. end
  113.  
  114. torso = char.Torso
  115. neck = torso.Neck
  116. hum = char.Humanoid
  117. Rarm = char["Right Arm"]
  118. Larm = char["Left Arm"]
  119. Rleg = char["Right Leg"]
  120. Lleg = char["Left Leg"]
  121.  
  122. LastHP = hum.Health
  123.  
  124. function HpChange(newhp)
  125. if block and hum.Health > 0.1 then
  126. local dif = LastHP - newhp
  127. if dif > 0 then
  128. local h = LastHP - ((LastHP-newhp)/3)
  129. hum.Health = h
  130. wait()
  131. hum.Health = h
  132. end
  133. if dif > breakblock then
  134. block = false
  135. local a = Add.BP(torso)
  136. a.position = torso.Position
  137. local b = Add.BG(torso)
  138. b.cframe = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0, 0, -5).p)
  139. wait(0.6)
  140. a:remove()
  141. b:remove()
  142. able = true
  143. end
  144. end
  145. LastHP = hum.Health
  146. end
  147.  
  148. hum.HealthChanged:connect(HpChange)
  149.  
  150. hc = Instance.new("Humanoid")
  151. hc.Health = 0
  152. hc.MaxHealth = 0
  153.  
  154. slash = Instance.new("Sound")
  155. slash.SoundId = "rbxasset://sounds//swordslash.wav"
  156. slash.Volume = 0.25
  157. slash.Pitch = 1.4
  158. slash.Parent = Rarm
  159.  
  160. hitsound = Instance.new("Sound")
  161. hitsound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  162. hitsound.Volume = 0.55
  163. hitsound.Pitch = 2.1
  164. hitsound.Parent = torso
  165.  
  166. Mo = Instance.new("Model")
  167. Mo.Name = Modelname
  168.  
  169. RABrick = Part(Mo, false, false, 1, 0, "Really Black", 0.1, 0.1, 0.1, true)
  170. LABrick = Part(Mo, false, false, 1, 0, "Really Black", 0.1, 0.1, 0.1, true)
  171. RLBrick = Part(Mo, false, false, 1, 0, "Really Black", 0.1, 0.1, 0.1, true)
  172. LLBrick = Part(Mo, false, false, 1, 0, "Really Black", 0.1, 0.1, 0.1, true)
  173.  
  174. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  175. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  176. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  177. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  178.  
  179. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  180. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  181. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  182. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  183.  
  184. TBricks = {}
  185.  
  186. for i, v in pairs({Rarm, Larm, Rleg, Lleg}) do
  187. local p = Part(Mo, false, false, 1, 0, "Really black", 0.9, 0.9, 0.8, true)
  188. Weld(v, p, 0, 0.7, 0, 0, 0, 0)
  189. table.insert(TBricks, {p, hurt = false, able = true})
  190. end
  191.  
  192. function startEff(part)
  193. effectOn = true
  194. local lastPoint = part.Position
  195. coroutine.resume(coroutine.create(function()
  196. while effectOn do
  197. wait()
  198. local mag = (lastPoint - part.Position).magnitude
  199. local p = Part(Mo, true, false, 0.2, 0.05, "White", 0.1, 0.1, mag+0.2, true)
  200. p.CFrame = CFrame.new(lastPoint, part.Position) * CFrame.new(0, 0, -mag/2)
  201. p.Transparency = 1
  202. Instance.new("BlockMesh",p)
  203. lastPoint = part.Position
  204. coroutine.resume(coroutine.create(function()
  205. for x=0.2,1,0.2 do
  206. wait()
  207. p.Transparency = 1
  208. end
  209. p:remove()
  210. end))
  211. end
  212. end))
  213. end
  214.  
  215. function JambleEff(part)
  216. effectOn = true
  217. local lastPoint = part.Position
  218. coroutine.resume(coroutine.create(function()
  219. while effectOn do
  220. wait()
  221. local mag = (lastPoint - part.Position).magnitude
  222. local p = Part(Mo, true, false, 0.2, 0.05, "Bright orange", 1.25, 1.25, 1.25, true)
  223. p.CFrame = CFrame.new(lastPoint, part.Position) * CFrame.new(0, 0, -mag/2)
  224. p.Transparency = 0
  225. Instance.new("BlockMesh",p)
  226. lastPoint = part.Position
  227. coroutine.resume(coroutine.create(function()
  228. for x=0.2,1,0.2 do
  229. wait()
  230. p.Transparency = x
  231. end
  232. p:remove()
  233. end))
  234. end
  235. end))
  236. end
  237.  
  238. function endEff()
  239. effectOn = false
  240. end
  241.  
  242. function ShowDMG(p, d)
  243. local mo = Instance.new("Model")
  244. mo.Name = d
  245. local pa = Part(mo, false, true, 0, 0, "Bright red", 0.8, 0.2, 0.8, true)
  246. pa.CFrame = CFrame.new(p.Position)
  247. pa.Name = "Head"
  248. local hah = hc:clone()
  249. hah.Parent = mo
  250. local bp = Add.BP(pa)
  251. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  252. bp.position = p.Position + Vector3.new(0, 2.5, 0)
  253. Add.BG(pa)
  254. coroutine.resume(coroutine.create(function()
  255. wait(0.2)
  256. mo.Parent = workspace
  257. wait(1.5)
  258. mo:remove()
  259. end))
  260. end
  261.  
  262. for i, v in pairs(TBricks) do
  263. v[1].Touched:connect(function(hit)
  264. local fig = hit.Parent
  265. H, T = getHumanoid(fig), fig:findFirstChild("Torso")
  266. if H ~= nil and T ~= nil and v.hurt and v.able then
  267. hitsound:play()
  268. v.able = false
  269. local d = math.random(dmg[1], dmg[2])
  270. local hed, ne = getHead(fig, v[1].Position, 2.5)
  271. if dmg[3] == "RoundHouse" and hed ~= nil then
  272. d = math.random(dmg[1]*1, dmg[2]*1)
  273. coroutine.resume(coroutine.create(function()
  274. if ne ~= nil then
  275. for i=0,60,20 do
  276. ne.C0 = necko * CFrame.Angles(math.rad(-i), 0, 0)
  277. wait()
  278. end
  279. for i=60,0,-20 do
  280. ne.C0 = necko * CFrame.Angles(math.rad(-i), 0, 0)
  281. wait()
  282. end
  283. ne.C0 = necko
  284. end
  285. end))
  286. end
  287. H.Health = H.Health - d
  288. local xd = CFrame.new(v[1].Position, hit.Position)
  289. hit.Velocity = xd.lookVector * (d*2.3)
  290. ShowDMG(v[1], d)
  291. wait(0.34)
  292. v.able = true
  293. end
  294. end)
  295. end
  296.  
  297. Mo.Parent = char
  298.  
  299. RAWBattle = nil
  300. LAWBattle = nil
  301.  
  302. function nilparts()
  303. LAW.Part1 = nil
  304. RAW.Part1 = nil
  305. RLW.Part1 = nil
  306. LLW.Part1 = nil
  307. LAW.C0 = CFrame.new(0, 0, 0)
  308. RLW.C0 = CFrame.new(0, 0, 0)
  309. LLW.C0 = CFrame.new(0, 0, 0)
  310. RAW.C0 = CFrame.new(0, 0, 0)
  311. end
  312.  
  313. function attach()
  314. LAW.Part1 = Larm
  315. RLW.Part1 = Rleg
  316. LLW.Part1 = Lleg
  317. RAW.Part1 = Rarm
  318. LAW.C0 = CFrame.new(0, 0, 0)
  319. RLW.C0 = CFrame.new(0, 0, 0)
  320. LLW.C0 = CFrame.new(0, 0, 0)
  321. RAW.C0 = CFrame.new(0, 0, 0)
  322. end
  323.  
  324.  
  325. function Talk(msg)
  326. game:GetService("Chat"):Chat(char.Head, msg, Enum.ChatColor.Red)
  327. end
  328.  
  329. attacks = {
  330.  
  331. function(mouse)
  332. Talk("Diable Jamble!")
  333. attach()
  334. Gyro = Instance.new("BodyGyro")
  335. Gyro.Parent = torso
  336. Gyro.D = 50
  337. Gyro.maxTorque = Vector3.new(0, 0, 0)
  338. Gyro.cframe = torso.CFrame
  339. Velocity = Instance.new("BodyVelocity")
  340. Velocity.Parent = torso
  341. Velocity.maxForce = Vector3.new(0, 0, 0)
  342. neck.C0 = necko * CFrame.Angles(0.78, 0, 0)
  343. RAW.C0 = CFrame.Angles(3.14, 0, -0.12) * CFrame.new(-0.5, 0.25, 0.3)
  344. LAW.C0 = CFrame.Angles(3.14, 0, 0.12) * CFrame.new(0.5, 0.25, 0.55)
  345. LLW.C0 = CFrame.Angles(0, 0, -0.12) * CFrame.new(0, 0.23, -0.55)
  346.  
  347. local Ball2 = Instance.new("Part")
  348. Ball2.Parent = char
  349. Ball2.Name = "Ball2"
  350. Ball2.CanCollide = false
  351. Ball2.Locked = true
  352. Ball2.TopSurface = "Smooth"
  353. Ball2.BottomSurface = "Smooth"
  354. Ball2.formFactor = "Symmetric"
  355. Ball2.BrickColor = BrickColor.new("Bright orange")
  356. Ball2.CFrame = torso.CFrame
  357. Ball2.Transparency = 0
  358. Ball2.Reflectance = 0.1
  359. Ball2.Size = Vector3.new(1, 1, 1)
  360. b2Weld = Instance.new("Weld")
  361. b2Weld.Parent = torso
  362. b2Weld.Part0 = torso
  363. b2Weld.Part1 = Ball2
  364. b2Weld.C0 = CFrame.new(0, 0, 0)
  365. b2Weld.Name = "TorsoWeld2"
  366. Ball2Mesh = Instance.new("SpecialMesh")
  367. Ball2Mesh.MeshType = "FileMesh"
  368. Ball2Mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  369. Ball2Mesh.Parent = Ball2
  370. Ball2Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  371.  
  372. m = Instance.new("Fire")
  373. m.Parent = char["Right Leg"]
  374. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  375. Gyro.cframe = torso.CFrame
  376. for i = 1, 200 do
  377. slash:play()
  378. Ball2Mesh.Scale = Ball2Mesh.Scale + Vector3.new(0.06, 0.12, 0.06)
  379. torso.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 4.5, 0)
  380. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.4, 0)
  381. wait()
  382. end
  383. wait()
  384. expl = Instance.new("Explosion")
  385. expl.Parent = game.Workspace
  386. expl.BlastPressure = 0
  387. expl.Position = torso.Position
  388. Jamble = true
  389. Gyro:Remove()
  390. Velocity:Remove()
  391. Ball2:Remove()
  392. b2Weld:Remove()
  393. nilparts()
  394.  
  395. neck.C0 = necko
  396. end,
  397.  
  398. function(mouse)
  399. dmg = dmgs.Kardmg
  400. TBricks[4].hurt = true
  401. attach()
  402. Velocity = Instance.new("BodyVelocity")
  403. Velocity.Parent = torso
  404. Velocity.maxForce = Vector3.new(0, 0, 0)
  405. torso.Velocity = Vector3.new(0, 90, 0)
  406. RAW.C0 = CFrame.Angles(3.14, 0, -0.12)
  407. LAW.C0 = CFrame.Angles(3.14, 0, 0.12)
  408. LLW.C0 = CFrame.Angles(2.75, 0, 0)
  409. for i = 1, 1 do
  410. for u, c in pairs(workspace:GetChildren()) do
  411. if c.Name ~= me.Name then
  412. h = c:findFirstChild("Humanoid")
  413. t = c:findFirstChild("Torso")
  414. if h ~= nil and t ~= nil then
  415. if (torso.Position-t.Position).magnitude <= 10 and h.Sit == false and h.PlatformStand == false then
  416. if i < 1 then
  417. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 100, 0)
  418. hitsound:play()
  419. end
  420. if i >= 1 then
  421. if h ~= nil and t ~= nil then
  422. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 100, 0)
  423. end
  424. end
  425. end
  426. end
  427. end
  428. end
  429. wait()
  430. end
  431. wait(1)
  432. TBricks[4].hurt = false
  433. Velocity:Remove()
  434. for i = 1, 10 do
  435. for u, c in pairs(workspace:GetChildren()) do
  436. if c.Name ~= me.Name then
  437. h = c:findFirstChild("Humanoid")
  438. t = c:findFirstChild("Torso")
  439. if h ~= nil and t ~= nil then
  440. if (torso.Position-t.Position).magnitude <= 10 and char:findFirstChild("Kicked") == nil and h.Sit == false and h.PlatformStand == false then
  441. p = Instance.new("StringValue")
  442. p.Name = "Kicked"
  443. p.Parent = char
  444. game.Debris:AddItem(p, 1.5)
  445. if i < 10 then
  446. torso.CFrame = t.CFrame * CFrame.new(0, 3, 0)
  447. Velocity = Instance.new("BodyVelocity")
  448. Velocity.Parent = torso
  449. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  450. game.Debris:AddItem(Velocity, 1.5)
  451. LLW.C0 = CFrame.Angles(1.75, 0, 0)
  452. wait(0.25)
  453. LLW.C0 = CFrame.Angles(0.75, 0, 0)
  454. h.Health = h.Health - 25
  455. h.Sit = true
  456. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, -100, 0)
  457. hitsound:play()
  458. end
  459. if i >= 10 then
  460. if h ~= nil and t ~= nil then
  461. h.PlatformStand = true
  462. t.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 50, 0)
  463. end
  464. end
  465. end
  466. end
  467. end
  468. end
  469. wait()
  470. end
  471. nilparts()
  472. neck.C0 = necko
  473. end,
  474.  
  475. function(mouse)
  476. local Orig = torso.CFrame
  477. local MousePos = mouse.Hit.p
  478. local bg = Add.BG(torso)
  479. local bp = Add.BP(torso)
  480. bp.position = Orig.p
  481. local CF = ComputePos(Orig.p, MousePos)
  482. local CF2 = CF
  483. bg.cframe = CF2
  484. attach()
  485. bp.position = CF * CFrame.new(0, 0, -5).p
  486. TBricks[4].hurt = true
  487. startEff(TBricks[4][1])
  488. slash:play()
  489. dmg = dmgs.K2dmg
  490. for i = 0, -100, -100/4 do
  491. neck.C0 = necko * CFrame.Angles(0.25, 0, 0)
  492. RLW.C0 = CFrame.Angles(0, 0, 0)
  493. LLW.C0 = CFrame.Angles(0, 1, 0)
  494. RAW.C0 = CFrame.Angles(3.14, 0, -0.12) * CFrame.new(-0.5, 0.25, 0.3)
  495. LAW.C0 = CFrame.Angles(3.14, 0, 0.12) * CFrame.new(0.5, 0.25, 0.55)
  496. CF2 = CF * CFrame.Angles(0, 0, 0)
  497. bg.cframe = CF2
  498. wait()
  499. end
  500. wait(0.1)
  501. bp.position = CF * CFrame.new(0, 0, -5).p
  502. TBricks[4].hurt = false
  503. endEff()
  504. startEff(TBricks[3][1])
  505. TBricks[3].hurt = true
  506. local lol1, lol2 = RLW.C0, LLW.C0
  507. slash:play()
  508. bp.position = CF * CFrame.new(0, 0, -5).p
  509. for i = -100, -290, -190/5 do
  510. RLW.C0 = lol1 * CFrame.Angles(0, 0, 0)
  511. LLW.C0 = CFrame.Angles(0, 0, -1)
  512. CF2 = CF * CFrame.Angles(math.rad(100/5), math.rad(i), 0)
  513. bg.cframe = CF2
  514. wait()
  515.  
  516. TBricks[4].hurt = false
  517. TBricks[3].hurt = false
  518.  
  519. end
  520. endEff()
  521. wait()
  522. nilparts()
  523. bg:remove()
  524. bp:remove()
  525. neck.C0 = necko
  526. end,
  527.  
  528. function(mouse)
  529. if mouse ~= nil then
  530. local Orig = torso.CFrame
  531. local MousePos = mouse.Hit.p
  532. local bg = Add.BG(torso)
  533. local bp = Add.BP(torso)
  534. bp.position = Orig.p
  535. local CF = ComputePos(Orig.p, MousePos)
  536. local CF2 = CF
  537. bg.cframe = CF2
  538. startEff(TBricks[3][1])
  539. attach()
  540. bp.position = CF * CFrame.new(0, 0, -1).p
  541. dmg = dmgs.Rdmg
  542. for i = 0, 180, 180/7 do
  543. neck.C0 = necko * CFrame.Angles(0, 0, -1.5)
  544. RLW.C0 = CFrame.Angles(0, 0, 0)
  545. LLW.C0 = CFrame.Angles(0, 0, 0)
  546. RAW.C0 = CFrame.Angles(math.rad(i/5), 0, math.rad(i/10))
  547. LAW.C0 = CFrame.Angles(math.rad(-i/5), 0, math.rad(-i/10))
  548. CF2 = CF * CFrame.Angles(0, -4.71, 0)
  549. bg.cframe = CF2
  550. wait()
  551. end
  552. slash:play()
  553. TBricks[3].hurt = true
  554. for i = 1, 1 do
  555. for u, c in pairs(workspace:GetChildren()) do
  556. if c.Name ~= me.Name then
  557. h = c:findFirstChild("Humanoid")
  558. t = c:findFirstChild("Torso")
  559. if h ~= nil and t ~= nil then
  560. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  561. if i < 1 then
  562. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  563. hitsound:play()
  564. end
  565. if i >= 1 then
  566. if h ~= nil and t ~= nil then
  567. h.PlatformStand = true
  568. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  569. end
  570. end
  571. end
  572. end
  573. end
  574. end
  575. wait()
  576. end
  577. for i = 180, 180+90, 90/4 do
  578. neck.C0 = necko * CFrame.Angles(0, 0, -1.5)
  579. RLW.C0 = CFrame.Angles(0, 0, math.rad((i*1.45)-(180*1.45))) * CFrame.new(0, (-i+180)/100, 0)
  580. LLW.C0 = CFrame.Angles(0, 0, math.rad((-i/3)+(180/3)))
  581. RAW.C0 = CFrame.Angles(math.rad(i/5), 0, math.rad(i/10))
  582. LAW.C0 = CFrame.Angles(math.rad(-i/5), 0, math.rad(-i/10))
  583. CF2 = CF * CFrame.Angles(0, -4.71, 0)
  584. bg.cframe = CF2
  585. wait()
  586. end
  587. for i = 1, 1 do
  588. for u, c in pairs(workspace:GetChildren()) do
  589. if c.Name ~= me.Name then
  590. h = c:findFirstChild("Humanoid")
  591. t = c:findFirstChild("Torso")
  592. if h ~= nil and t ~= nil then
  593. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  594. if i < 1 then
  595. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  596. hitsound:play()
  597. end
  598. if i >= 1 then
  599. if h ~= nil and t ~= nil then
  600. h.PlatformStand = true
  601. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  602. end
  603. end
  604. end
  605. end
  606. end
  607. end
  608. wait()
  609. end
  610. TBricks[3].hurt = false
  611. wait()
  612. for i = 270, 360, 90/5 do
  613. local a = i-270
  614. neck.C0 = necko * CFrame.Angles(0, 0, -1.5)
  615. RLW.C0 = CFrame.Angles(0, 0, math.rad((-a*1.1)-(180*1.45))) * CFrame.new(0, (a/100)+((-270+180)/100), 0)
  616. LLW.C0 = CFrame.Angles(0, 0, math.rad((a/3)-(90/3)))
  617. RAW.C0 = CFrame.Angles(math.rad(270/5-((a*3)/5)), 0, math.rad(270/10-((a*3)/10)))
  618. LAW.C0 = CFrame.Angles(math.rad(-270/5+((a*3)/5)), 0, math.rad(-270/10+((a*3)/10)))
  619. CF2 = CF * CFrame.Angles(math.rad((180/5.8)-((a*2)/5.8)), math.rad(-i), 0)
  620. bg.cframe = CF2
  621. wait()
  622. end
  623. for i = 1, 1 do
  624. for u, c in pairs(workspace:GetChildren()) do
  625. if c.Name ~= me.Name then
  626. h = c:findFirstChild("Humanoid")
  627. t = c:findFirstChild("Torso")
  628. if h ~= nil and t ~= nil then
  629. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  630. if i < 1 then
  631. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  632. hitsound:play()
  633. end
  634. if i >= 1 then
  635. if h ~= nil and t ~= nil then
  636. h.PlatformStand = true
  637. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  638. end
  639. end
  640. end
  641. end
  642. end
  643. end
  644. wait()
  645. end
  646. endEff()
  647. wait()
  648. nilparts()
  649. bg:remove()
  650. bp:remove()
  651. neck.C0 = necko
  652. end
  653. end,
  654. function(mouse)
  655. Gyro = Instance.new("BodyGyro")
  656. Gyro.Parent = torso
  657. Gyro.D = 50
  658. Gyro.maxTorque = Vector3.new(0, 0, 0)
  659. Gyro.cframe = torso.CFrame
  660. Velocity = Instance.new("BodyVelocity")
  661. Velocity.Parent = torso
  662. Velocity.maxForce = Vector3.new(0, 0, 0)
  663. startEff(TBricks[3][1])
  664. startEff(TBricks[4][1])
  665. attach()
  666. torso.CFrame = torso.CFrame * CFrame.new(0, 0.1, 0) * CFrame.Angles(3.14, 0, 0)
  667. RAW.C0 = CFrame.Angles(3.14, 0, 0)
  668. LAW.C0 = CFrame.Angles(3.14, 0, 0)
  669. LLW.C0 = CFrame.Angles(1.5, 0, -1.5) * CFrame.new(0, -1, 0)
  670. RLW.C0 = CFrame.Angles(1.5, 0, 1.5) * CFrame.new(0, -1, 0)
  671. local Ball2 = Instance.new("Part")
  672. Ball2.Parent = char
  673. Ball2.Name = "Ball2"
  674. Ball2.CanCollide = false
  675. Ball2.Locked = true
  676. Ball2.TopSurface = "Smooth"
  677. Ball2.BottomSurface = "Smooth"
  678. Ball2.formFactor = "Symmetric"
  679. Ball2.BrickColor = BrickColor.new("White")
  680. Ball2.CFrame = torso.CFrame
  681. Ball2.Transparency = 0
  682. Ball2.Reflectance = 0.1
  683. Ball2.Size = Vector3.new(1, 1, 1)
  684. b2Weld = Instance.new("Weld")
  685. b2Weld.Parent = torso
  686. b2Weld.Part0 = torso
  687. b2Weld.Part1 = Ball2
  688. b2Weld.C0 = CFrame.new(0, 0, 0)
  689. b2Weld.Name = "TorsoWeld2"
  690. Ball2Mesh = Instance.new("SpecialMesh")
  691. Ball2Mesh.MeshType = "FileMesh"
  692. Ball2Mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  693. Ball2Mesh.Parent = Ball2
  694. Ball2Mesh.Scale = Vector3.new(1.5, 3, 1.5)
  695.  
  696. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  697. Gyro.cframe = torso.CFrame
  698. for i = 1, 50 do
  699. slash:play()
  700. Ball2Mesh.Scale = Ball2Mesh.Scale + Vector3.new(0.5, 0, 0.5)
  701. torso.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 4.5, 0)
  702. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.7, 0)
  703. for u, c in pairs(workspace:GetChildren()) do
  704. if c.Name ~= me.Name then
  705. h = c:findFirstChild("Humanoid")
  706. t = c:findFirstChild("Torso")
  707. if h ~= nil and t ~= nil then
  708. if (torso.Position-t.Position).magnitude <= 1.5+(i/2) then
  709. if i < 50 then
  710. h.Health = h.Health - 1
  711. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 0, 0)
  712. hitsound:play()
  713. end
  714. if i >= 50 then
  715. if h ~= nil and t ~= nil then
  716. h.PlatformStand = true
  717. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 0, 0)
  718. end
  719. end
  720. end
  721. end
  722. end
  723. end
  724. wait()
  725. end
  726. wait()
  727. Gyro:Remove()
  728. Velocity:Remove()
  729. Ball2:Remove()
  730. b2Weld:Remove()
  731. nilparts()
  732. endEff()
  733.  
  734. neck.C0 = necko
  735. wait(2)
  736. end,
  737.  
  738. function(mouse)
  739. attach()
  740. Velocity = Instance.new("BodyVelocity")
  741. Velocity.Parent = torso
  742. Velocity.maxForce = Vector3.new(0, math.huge, 0)
  743. Gyro = Instance.new("BodyGyro")
  744. Gyro.Parent = torso
  745. Gyro.D = 50
  746. Gyro.maxTorque = Vector3.new(0, 0, 0)
  747. Gyro.cframe = torso.CFrame
  748. neck.C0 = necko * CFrame.Angles(0.78, 0, 0)
  749. RAW.C0 = CFrame.Angles(1.57, 0, 0)
  750. LAW.C0 = CFrame.Angles(1.57, 0, 0)
  751. RLW.C0 = CFrame.Angles(1.57, 0, 0)
  752. LLW.C0 = CFrame.Angles(1.57, 0, 0)
  753. dmg = dmgs.Kardmg
  754. torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 0, 0)
  755. char.Humanoid.PlatformStand = true
  756. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  757. Gyro.cframe = torso.CFrame * CFrame.Angles(1.57, 0, 0)
  758. for i = 1, 15 do
  759. Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(-0.78, 0, 0)
  760. wait()
  761. end
  762. TBricks[3].hurt = true
  763. TBricks[4].hurt = true
  764. nilparts()
  765. Gyro.cframe = torso.CFrame * CFrame.Angles(-1.25, 1.57, 0)
  766. attach()
  767. for i = 1, 15 do
  768. attach()
  769. RLW.C0 = CFrame.Angles(0.75, 0, 0)
  770. wait()
  771. nilparts()
  772. wait(0.0025)
  773. attach()
  774. RLW.C0 = CFrame.Angles(-0.75, 0, 0)
  775. wait()
  776. nilparts()
  777. wait(0.0025)
  778. end
  779. wait()
  780. TBricks[3].hurt = false
  781. TBricks[4].hurt = false
  782. Gyro:Remove()
  783. Velocity:Remove()
  784. nilparts()
  785. char.Humanoid.PlatformStand = false
  786. neck.C0 = necko
  787. end,
  788. function(mouse)
  789. if mouse ~= nil then
  790. local Orig = torso.CFrame
  791. local MousePos = mouse.Hit.p
  792. local bg = Add.BG(torso)
  793. local bp = Add.BP(torso)
  794. bp.position = Orig.p
  795. local CF = ComputePos(Orig.p, MousePos)
  796. local CF2 = CF
  797. bg.cframe = CF2
  798. JambleEff(TBricks[4][1])
  799. attach()
  800. bp.position = CF * CFrame.new(0, 0, -5).p
  801. dmg = dmgs.Rdmg
  802. TBricks[4].hurt = true
  803. wait(0.25)
  804. for i = 1, 3 do
  805. neck.C0 = necko * CFrame.Angles(0, 0, 0)
  806. RLW.C0 = CFrame.Angles(((i/1.25)), 0, 0)
  807. RAW.C0 = CFrame.Angles(-0.75, 0, -0.12) * CFrame.new(-0.5, 0.25, 0.3)
  808. LAW.C0 = CFrame.Angles(3.14, 0, 0.12) * CFrame.new(0.5, 0.25, 0.55)
  809. CF2 = CF * CFrame.Angles(0, 0, 0)
  810. bg.cframe = CF2
  811. x = Instance.new("Part")
  812. x.BrickColor = BrickColor.new("Bright orange")
  813. x.Transparency = 0.75
  814. x.Size = Vector3.new(5, 5, 5)
  815. x.TopSurface = "Smooth"
  816. x.BottomSurface = "Smooth"
  817. x.Shape = "Ball"
  818. x.Name = me.Name
  819. x.CanCollide = false
  820. y = Instance.new("BodyVelocity")
  821. y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  822. x.Parent = Workspace
  823. y.Parent = x
  824. x.CFrame = torso.CFrame*CFrame.new(-1.5, -0.78+i, -5.5) * CFrame.Angles(0, 0, 0)
  825. y.velocity = torso.CFrame.lookVector*100 + Vector3.new(0, -21+(i*20), 0)
  826. m = Instance.new("Fire")
  827. m.Parent = x
  828. game.Debris:AddItem(x, 2)
  829. x.Touched:connect(function(shiz)
  830.  
  831. if shiz.Parent ~= nil then
  832.  
  833. if shiz.Parent.Name ~= char.Name then
  834.  
  835. if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
  836.  
  837. if shiz.Parent:findFirstChild("Humanoid") ~= nil then
  838. shiz.Parent.Humanoid.Health = shiz.Parent.Humanoid.Health - 25
  839. shiz.Parent.Torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 25, 0)
  840. x.Touched:Remove()
  841. end
  842.  
  843. end
  844.  
  845. end
  846.  
  847. end
  848.  
  849. end)
  850. wait(0.25)
  851. end
  852. TBricks[4].hurt = false
  853. endEff()
  854. wait()
  855. nilparts()
  856. bg:remove()
  857. bp:remove()
  858. neck.C0 = necko
  859. end
  860. wait(2)
  861. end,
  862. function(mouse)
  863. dmg = dmgs.Kardmg
  864. TBricks[3].hurt = true
  865. TBricks[4].hurt = true
  866. Gyro = Instance.new("BodyGyro")
  867. Gyro.Parent = torso
  868. Gyro.D = 50
  869. Gyro.maxTorque = Vector3.new(0, 0, 0)
  870. Gyro.cframe = torso.CFrame
  871. Velocity = Instance.new("BodyVelocity")
  872. Velocity.Parent = torso
  873. Velocity.maxForce = Vector3.new(0, 0, 0)
  874. JambleEff(TBricks[3][1])
  875. JambleEff(TBricks[4][1])
  876. attach()
  877. torso.CFrame = torso.CFrame * CFrame.new(0, 0.1, 0) * CFrame.Angles(3.14, 0, 0)
  878. RAW.C0 = CFrame.Angles(3.14, 0, 0)
  879. LAW.C0 = CFrame.Angles(3.14, 0, 0)
  880. LLW.C0 = CFrame.Angles(1.5, 0, -1.5) * CFrame.new(0, -1, 0)
  881. RLW.C0 = CFrame.Angles(1.5, 0, 1.5) * CFrame.new(0, -1, 0)
  882. local Ball2 = Instance.new("Part")
  883. Ball2.Parent = char
  884. Ball2.Name = "Ball2"
  885. Ball2.CanCollide = false
  886. Ball2.Locked = true
  887. Ball2.TopSurface = "Smooth"
  888. Ball2.BottomSurface = "Smooth"
  889. Ball2.formFactor = "Symmetric"
  890. Ball2.BrickColor = BrickColor.new("Bright orange")
  891. Ball2.CFrame = torso.CFrame
  892. Ball2.Transparency = 0
  893. Ball2.Reflectance = 0.1
  894. Ball2.Size = Vector3.new(1, 1, 1)
  895. b2Weld = Instance.new("Weld")
  896. b2Weld.Parent = torso
  897. b2Weld.Part0 = torso
  898. b2Weld.Part1 = Ball2
  899. b2Weld.C0 = CFrame.new(0, 0, 0)
  900. b2Weld.Name = "TorsoWeld2"
  901. Ball2Mesh = Instance.new("SpecialMesh")
  902. Ball2Mesh.MeshType = "FileMesh"
  903. Ball2Mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  904. Ball2Mesh.Parent = Ball2
  905. Ball2Mesh.Scale = Vector3.new(1.5, 3, 1.5)
  906.  
  907. m = Instance.new("Fire")
  908. m.Parent = char["Left Leg"]
  909. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  910. Gyro.cframe = torso.CFrame
  911. for i = 1, 50 do
  912. slash:play()
  913. Ball2Mesh.Scale = Ball2Mesh.Scale + Vector3.new(1, 0, 1)
  914. torso.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 4.5, 0)
  915. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.4, 0)
  916. for u, c in pairs(workspace:GetChildren()) do
  917. if c.Name ~= me.Name then
  918. h = c:findFirstChild("Humanoid")
  919. t = c:findFirstChild("Torso")
  920. if h ~= nil and t ~= nil then
  921. if (torso.Position-t.Position).magnitude <= 1.5+i then
  922. if i < 50 then
  923. h.Health = h.Health - 0.5
  924. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 0, 0)
  925. hitsound:play()
  926. end
  927. if i >= 50 then
  928. if h ~= nil and t ~= nil then
  929. h.PlatformStand = true
  930. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 0, 0)
  931. end
  932. end
  933. end
  934. end
  935. end
  936. end
  937. wait()
  938. end
  939. wait()
  940. m:Remove()
  941. TBricks[3].hurt = false
  942. TBricks[4].hurt = false
  943. Gyro:Remove()
  944. Velocity:Remove()
  945. Ball2:Remove()
  946. b2Weld:Remove()
  947. nilparts()
  948. endEff()
  949.  
  950. neck.C0 = necko
  951. wait(4)
  952. end,
  953.  
  954. function(mouse)
  955. dmg = dmgs.Kardmg
  956. TBricks[3].hurt = true
  957. JambleEff(TBricks[3][1])
  958. attach()
  959. Velocity = Instance.new("BodyVelocity")
  960. Velocity.Parent = torso
  961. Velocity.maxForce = Vector3.new(0, 0, 0)
  962. torso.Velocity = Vector3.new(0, 110, 0)
  963. RAW.C0 = CFrame.Angles(3.14, 0, -0.12)
  964. LAW.C0 = CFrame.Angles(3.14, 0, 0.12)
  965. LLW.C0 = CFrame.Angles(2.75, 0, 0)
  966. wait(0.5)
  967. x = Instance.new("Part")
  968. x.BrickColor = BrickColor.new("Bright orange")
  969. x.Transparency = 0.75
  970. x.Size = Vector3.new(5, 5, 5)
  971. x.TopSurface = "Smooth"
  972. x.BottomSurface = "Smooth"
  973. x.Shape = "Ball"
  974. x.Name = me.Name
  975. x.CanCollide = false
  976. y = Instance.new("BodyVelocity")
  977. y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  978. x.Parent = Workspace
  979. y.Parent = x
  980. x.CFrame = torso.CFrame*CFrame.new(1.5, 1, -5.5) * CFrame.Angles(0, 0, 0)
  981. y.velocity = torso.CFrame.lookVector*100 + Vector3.new(0, 100, 0)
  982. m = Instance.new("Fire")
  983. m.Parent = x
  984. game.Debris:AddItem(x, 1)
  985. x.Touched:connect(function(shiz)
  986.  
  987. if shiz.Parent ~= nil then
  988.  
  989. if shiz.Parent.Name ~= char.Name then
  990.  
  991. if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
  992.  
  993. if shiz.Parent:findFirstChild("Humanoid") ~= nil then
  994. shiz.Parent.Humanoid.Health = shiz.Parent.Humanoid.Health - 25
  995. shiz.Parent.Torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 25, 0)
  996. x.Touched:Remove()
  997. end
  998.  
  999. end
  1000.  
  1001. end
  1002.  
  1003. end
  1004.  
  1005. end)
  1006.  
  1007. x = Instance.new("Part")
  1008. x.BrickColor = BrickColor.new("Bright orange")
  1009. x.Transparency = 0.75
  1010. x.Size = Vector3.new(5, 5, 5)
  1011. x.TopSurface = "Smooth"
  1012. x.BottomSurface = "Smooth"
  1013. x.Shape = "Ball"
  1014. x.Name = me.Name
  1015. x.CanCollide = false
  1016. y = Instance.new("BodyVelocity")
  1017. y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1018. x.Parent = Workspace
  1019. y.Parent = x
  1020. x.CFrame = torso.CFrame*CFrame.new(1.5, 1, -5.5) * CFrame.Angles(0, 0, 0)
  1021. y.velocity = torso.CFrame.lookVector*100 + Vector3.new(0, 0, 0)
  1022. m = Instance.new("Fire")
  1023. m.Parent = x
  1024. game.Debris:AddItem(x, 1)
  1025. x.Touched:connect(function(shiz)
  1026.  
  1027. if shiz.Parent ~= nil then
  1028.  
  1029. if shiz.Parent.Name ~= char.Name then
  1030.  
  1031. if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
  1032.  
  1033. if shiz.Parent:findFirstChild("Humanoid") ~= nil then
  1034. shiz.Parent.Humanoid.Health = shiz.Parent.Humanoid.Health - 0.5
  1035. shiz.Parent.Torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 25, 0)
  1036. x.Touched:Remove()
  1037. end
  1038.  
  1039. end
  1040.  
  1041. end
  1042.  
  1043. end
  1044.  
  1045. end)
  1046.  
  1047. x = Instance.new("Part")
  1048. x.BrickColor = BrickColor.new("Bright orange")
  1049. x.Transparency = 0.75
  1050. x.Size = Vector3.new(5, 5, 5)
  1051. x.TopSurface = "Smooth"
  1052. x.BottomSurface = "Smooth"
  1053. x.Shape = "Ball"
  1054. x.Name = me.Name
  1055. x.CanCollide = false
  1056. y = Instance.new("BodyVelocity")
  1057. y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1058. x.Parent = Workspace
  1059. y.Parent = x
  1060. x.CFrame = torso.CFrame*CFrame.new(1.5, 1, -5.5) * CFrame.Angles(0, 0, 0)
  1061. y.velocity = torso.CFrame.lookVector*100 + Vector3.new(0, -100, 0)
  1062. m = Instance.new("Fire")
  1063. m.Parent = x
  1064. game.Debris:AddItem(x, 1)
  1065. x.Touched:connect(function(shiz)
  1066.  
  1067. if shiz.Parent ~= nil then
  1068.  
  1069. if shiz.Parent.Name ~= char.Name then
  1070.  
  1071. if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
  1072.  
  1073. if shiz.Parent:findFirstChild("Humanoid") ~= nil then
  1074. shiz.Parent.Humanoid.Health = shiz.Parent.Humanoid.Health - 1
  1075. shiz.Parent.Torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 25, 0)
  1076. x.Touched:Remove()
  1077. end
  1078.  
  1079. end
  1080.  
  1081. end
  1082.  
  1083. end
  1084.  
  1085. end)
  1086. for i = 1, 1 do
  1087. for u, c in pairs(workspace:GetChildren()) do
  1088. if c.Name ~= me.Name then
  1089. h = c:findFirstChild("Humanoid")
  1090. t = c:findFirstChild("Torso")
  1091. if h ~= nil and t ~= nil then
  1092. if (torso.Position-t.Position).magnitude <= 10 and h.Sit == false and h.PlatformStand == false then
  1093. if i < 1 then
  1094. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 100, 0)
  1095. hitsound:play()
  1096. end
  1097. if i >= 1 then
  1098. if h ~= nil and t ~= nil then
  1099. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 100, 0)
  1100. end
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106. wait()
  1107. end
  1108. wait(1)
  1109. Velocity:Remove()
  1110. TBricks[3].hurt = false
  1111. for i = 1, 10 do
  1112. for u, c in pairs(workspace:GetChildren()) do
  1113. if c.Name ~= me.Name then
  1114. h = c:findFirstChild("Humanoid")
  1115. t = c:findFirstChild("Torso")
  1116. if h ~= nil and t ~= nil then
  1117. if (torso.Position-t.Position).magnitude <= 10 and char:findFirstChild("Kicked") == nil and h.Sit == false and h.PlatformStand == false then
  1118. p = Instance.new("StringValue")
  1119. p.Name = "Kicked"
  1120. p.Parent = char
  1121. game.Debris:AddItem(p, 1.5)
  1122. if i < 10 then
  1123. torso.CFrame = t.CFrame * CFrame.new(0, 3, 0)
  1124. Velocity = Instance.new("BodyVelocity")
  1125. Velocity.Parent = torso
  1126. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1127. game.Debris:AddItem(Velocity, 1.5)
  1128. LLW.C0 = CFrame.Angles(1.75, 0, 0)
  1129. wait(0.25)
  1130. LLW.C0 = CFrame.Angles(0.75, 0, 0)
  1131. h.Health = h.Health - 25
  1132. h.Sit = true
  1133. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, -100, 0)
  1134. hitsound:play()
  1135. end
  1136. if i >= 10 then
  1137. if h ~= nil and t ~= nil then
  1138. h.PlatformStand = true
  1139. t.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 50, 0)
  1140. end
  1141. end
  1142. end
  1143. end
  1144. end
  1145. end
  1146. wait()
  1147. end
  1148. endEff()
  1149. nilparts()
  1150. neck.C0 = necko
  1151. wait(2)
  1152. end,
  1153.  
  1154. function(mouse)
  1155.  
  1156. if mouse ~= nil then
  1157. local Orig = torso.CFrame
  1158. local MousePos = mouse.Hit.p
  1159. local bg = Add.BG(torso)
  1160. local bp = Add.BP(torso)
  1161. bp.position = Orig.p
  1162. local CF = ComputePos(Orig.p, MousePos)
  1163. local CF2 = CF
  1164. bg.cframe = CF2
  1165. JambleEff(TBricks[3][1])
  1166. JambleEff(TBricks[4][1])
  1167. attach()
  1168. bp.position = CF * CFrame.new(0, 0, -1).p
  1169.  
  1170. bg:Remove()
  1171. bp:Remove()
  1172.  
  1173. Velocity = Instance.new("BodyVelocity")
  1174. Velocity.Parent = torso
  1175. Velocity.maxForce = Vector3.new(0, 0, 0)
  1176. Gyro = Instance.new("BodyGyro")
  1177. Gyro.Parent = torso
  1178. Gyro.D = 50
  1179. Gyro.maxTorque = Vector3.new(0, 0, 0)
  1180. Gyro.cframe = torso.CFrame
  1181.  
  1182. RAW.C0 = CFrame.Angles(3.14, 0, 0)
  1183. LAW.C0 = CFrame.Angles(3.14, 0, 0)
  1184. dmg = dmgs.Kardmg
  1185. torso.Velocity = torso.CFrame.lookVector * 80
  1186. Velocity.maxForce = Vector3.new(0, math.huge, 0)
  1187. char.Humanoid.PlatformStand = true
  1188. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1189. Gyro.cframe = torso.CFrame * CFrame.Angles(1.57, 0, 0)
  1190. TBricks[3].hurt = true
  1191. TBricks[4].hurt = true
  1192. for i = 1, 30 do
  1193. Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(0, 0.7, 0)
  1194. wait()
  1195. end
  1196. wait()
  1197. TBricks[3].hurt = false
  1198. TBricks[4].hurt = false
  1199. char.Humanoid.PlatformStand = false
  1200. Gyro:Remove()
  1201. Velocity:Remove()
  1202. endEff()
  1203. wait()
  1204. nilparts()
  1205. neck.C0 = necko
  1206. end
  1207. wait(3)
  1208. end,
  1209.  
  1210. function(mouse)
  1211. if mouse ~= nil then
  1212. local Orig = torso.CFrame
  1213. local MousePos = mouse.Hit.p
  1214. local bg = Add.BG(torso)
  1215. local bp = Add.BP(torso)
  1216. bp.position = Orig.p
  1217. local CF = ComputePos(Orig.p, MousePos)
  1218. local CF2 = CF
  1219. bg.cframe = CF2
  1220. JambleEff(TBricks[3][1])
  1221. attach()
  1222. bp.position = CF * CFrame.new(0, 0, -10).p
  1223. dmg = dmgs.Pdmg
  1224. for i = 0, 180, 180/7 do
  1225. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(i/2))
  1226. RLW.C0 = CFrame.Angles(0, 0, 0)
  1227. LLW.C0 = CFrame.Angles(0, 0, 0)
  1228. RAW.C0 = CFrame.Angles(math.rad(i/5), 0, math.rad(i/10))
  1229. LAW.C0 = CFrame.Angles(math.rad(-i/5), 0, math.rad(-i/10))
  1230. CF2 = CF * CFrame.Angles(math.rad(i/5.8), math.rad(-i), 0)
  1231. bg.cframe = CF2
  1232. wait()
  1233. end
  1234. for i = 1, 1 do
  1235. for u, c in pairs(workspace:GetChildren()) do
  1236. if c.Name ~= me.Name then
  1237. h = c:findFirstChild("Humanoid")
  1238. t = c:findFirstChild("Torso")
  1239. if h ~= nil and t ~= nil then
  1240. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  1241. if i < 1 then
  1242. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1243. hitsound:play()
  1244. end
  1245. if i >= 1 then
  1246. if h ~= nil and t ~= nil then
  1247. h.PlatformStand = true
  1248. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1249. end
  1250. end
  1251. end
  1252. end
  1253. end
  1254. end
  1255. wait()
  1256. end
  1257. slash:play()
  1258. TBricks[3].hurt = true
  1259. for i = 180, 180+90, 90/4 do
  1260. neck.C0 = necko * CFrame.Angles(0, 0, math.rad((-i*2-180)-90))
  1261. RLW.C0 = CFrame.Angles(0, 0, math.rad((i*1.45)-(180*1.45))) * CFrame.new(0, (-i+180)/100, 0)
  1262. LLW.C0 = CFrame.Angles(0, 0, math.rad((-i/3)+(180/3)))
  1263. RAW.C0 = CFrame.Angles(math.rad(i/5), 0, math.rad(i/10))
  1264. LAW.C0 = CFrame.Angles(math.rad(-i/5), 0, math.rad(-i/10))
  1265. CF2 = CF * CFrame.Angles(math.rad(180/5.8), math.rad(-i), 0)
  1266. bg.cframe = CF2
  1267. wait()
  1268. end
  1269. for i = 1, 1 do
  1270. for u, c in pairs(workspace:GetChildren()) do
  1271. if c.Name ~= me.Name then
  1272. h = c:findFirstChild("Humanoid")
  1273. t = c:findFirstChild("Torso")
  1274. if h ~= nil and t ~= nil then
  1275. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  1276. if i < 1 then
  1277. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1278. hitsound:play()
  1279. end
  1280. if i >= 1 then
  1281. if h ~= nil and t ~= nil then
  1282. h.PlatformStand = true
  1283. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1284. end
  1285. end
  1286. end
  1287. end
  1288. end
  1289. end
  1290. wait()
  1291. end
  1292. TBricks[3].hurt = false
  1293. wait()
  1294. for i = 270, 360, 90/5 do
  1295. local a = i-270
  1296. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(i))
  1297. RLW.C0 = CFrame.Angles(0, 0, math.rad((-a*1.1)-(180*1.45))) * CFrame.new(0, (a/100)+((-270+180)/100), 0)
  1298. LLW.C0 = CFrame.Angles(0, 0, math.rad((a/3)-(90/3)))
  1299. RAW.C0 = CFrame.Angles(math.rad(270/5-((a*3)/5)), 0, math.rad(270/10-((a*3)/10)))
  1300. LAW.C0 = CFrame.Angles(math.rad(-270/5+((a*3)/5)), 0, math.rad(-270/10+((a*3)/10)))
  1301. CF2 = CF * CFrame.Angles(math.rad((180/5.8)-((a*2)/5.8)), math.rad(-i), 0)
  1302. bg.cframe = CF2
  1303. wait()
  1304. end
  1305. for i = 1, 1 do
  1306. for u, c in pairs(workspace:GetChildren()) do
  1307. if c.Name ~= me.Name then
  1308. h = c:findFirstChild("Humanoid")
  1309. t = c:findFirstChild("Torso")
  1310. if h ~= nil and t ~= nil then
  1311. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  1312. if i < 1 then
  1313. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1314. hitsound:play()
  1315. end
  1316. if i >= 1 then
  1317. if h ~= nil and t ~= nil then
  1318. h.PlatformStand = true
  1319. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1320. end
  1321. end
  1322. end
  1323. end
  1324. end
  1325. end
  1326. wait()
  1327. end
  1328. bp.position = CF * CFrame.new(0, 0, -10).p
  1329. for i = 0, 180, 180/7 do
  1330. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(i/2))
  1331. RLW.C0 = CFrame.Angles(0, 0, 0)
  1332. LLW.C0 = CFrame.Angles(0, 0, 0)
  1333. RAW.C0 = CFrame.Angles(math.rad(i/5), 0, math.rad(i/10))
  1334. LAW.C0 = CFrame.Angles(math.rad(-i/5), 0, math.rad(-i/10))
  1335. CF2 = CF * CFrame.Angles(math.rad(i/5.8), math.rad(-i), 0)
  1336. bg.cframe = CF2
  1337. wait()
  1338. end
  1339. for i = 1, 1 do
  1340. for u, c in pairs(workspace:GetChildren()) do
  1341. if c.Name ~= me.Name then
  1342. h = c:findFirstChild("Humanoid")
  1343. t = c:findFirstChild("Torso")
  1344. if h ~= nil and t ~= nil then
  1345. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  1346. if i < 1 then
  1347. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1348. hitsound:play()
  1349. end
  1350. if i >= 1 then
  1351. if h ~= nil and t ~= nil then
  1352. h.PlatformStand = true
  1353. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1354. end
  1355. end
  1356. end
  1357. end
  1358. end
  1359. end
  1360. wait()
  1361. end
  1362. slash:play()
  1363. TBricks[3].hurt = true
  1364. for i = 180, 180+90, 90/4 do
  1365. neck.C0 = necko * CFrame.Angles(0, 0, math.rad((-i*2-180)-90))
  1366. RLW.C0 = CFrame.Angles(0, 0, math.rad((i*1.45)-(180*1.45))) * CFrame.new(0, (-i+180)/100, 0)
  1367. LLW.C0 = CFrame.Angles(0, 0, math.rad((-i/3)+(180/3)))
  1368. RAW.C0 = CFrame.Angles(math.rad(i/5), 0, math.rad(i/10))
  1369. LAW.C0 = CFrame.Angles(math.rad(-i/5), 0, math.rad(-i/10))
  1370. CF2 = CF * CFrame.Angles(math.rad(180/5.8), math.rad(-i), 0)
  1371. bg.cframe = CF2
  1372. wait()
  1373. end
  1374. for i = 1, 1 do
  1375. for u, c in pairs(workspace:GetChildren()) do
  1376. if c.Name ~= me.Name then
  1377. h = c:findFirstChild("Humanoid")
  1378. t = c:findFirstChild("Torso")
  1379. if h ~= nil and t ~= nil then
  1380. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  1381. if i < 1 then
  1382. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1383. hitsound:play()
  1384. end
  1385. if i >= 1 then
  1386. if h ~= nil and t ~= nil then
  1387. h.PlatformStand = true
  1388. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394. end
  1395. wait()
  1396. end
  1397. TBricks[3].hurt = false
  1398. wait()
  1399. for i = 270, 360, 90/5 do
  1400. local a = i-270
  1401. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(i))
  1402. RLW.C0 = CFrame.Angles(0, 0, math.rad((-a*1.1)-(180*1.45))) * CFrame.new(0, (a/100)+((-270+180)/100), 0)
  1403. LLW.C0 = CFrame.Angles(0, 0, math.rad((a/3)-(90/3)))
  1404. RAW.C0 = CFrame.Angles(math.rad(270/5-((a*3)/5)), 0, math.rad(270/10-((a*3)/10)))
  1405. LAW.C0 = CFrame.Angles(math.rad(-270/5+((a*3)/5)), 0, math.rad(-270/10+((a*3)/10)))
  1406. CF2 = CF * CFrame.Angles(math.rad((180/5.8)-((a*2)/5.8)), math.rad(-i), 0)
  1407. bg.cframe = CF2
  1408. wait()
  1409. end
  1410. for i = 1, 1 do
  1411. for u, c in pairs(workspace:GetChildren()) do
  1412. if c.Name ~= me.Name then
  1413. h = c:findFirstChild("Humanoid")
  1414. t = c:findFirstChild("Torso")
  1415. if h ~= nil and t ~= nil then
  1416. if (char["Right Leg"].Position-t.Position).magnitude <= 5 then
  1417. if i < 1 then
  1418. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1419. hitsound:play()
  1420. end
  1421. if i >= 1 then
  1422. if h ~= nil and t ~= nil then
  1423. h.PlatformStand = true
  1424. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 0, 0)
  1425. end
  1426. end
  1427. end
  1428. end
  1429. end
  1430. end
  1431. wait()
  1432. end
  1433. endEff()
  1434. wait()
  1435. nilparts()
  1436. bg:remove()
  1437. bp:remove()
  1438. neck.C0 = necko
  1439. end
  1440. end,
  1441.  
  1442. function(mouse)
  1443. Velocity = Instance.new("BodyVelocity")
  1444. Velocity.Parent = torso
  1445. Velocity.maxForce = Vector3.new(0, 0, 0)
  1446. Gyro = Instance.new("BodyGyro")
  1447. Gyro.Parent = torso
  1448. Gyro.D = 50
  1449. Gyro.maxTorque = Vector3.new(0, 0, 0)
  1450. Gyro.cframe = torso.CFrame
  1451. JambleEff(TBricks[3][1])
  1452. JambleEff(TBricks[4][1])
  1453. for i = 1, 20 do
  1454. torso.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 50, 0)
  1455. wait()
  1456. end
  1457. Velocity:Remove()
  1458. Velocity = Instance.new("BodyVelocity")
  1459. Velocity.Parent = torso
  1460. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1461. neck.C0 = necko * CFrame.Angles(0.78, 0, 0)
  1462. for i = 1, 100 do
  1463.  
  1464. char["Right Leg"].Transparency = 0.75
  1465. char["Left Leg"].Transparency = 0.75
  1466. attach()
  1467. RLW.C0 = CFrame.Angles(0.75, 0, 0)
  1468. wait()
  1469. nilparts()
  1470. wait(0.0025)
  1471. attach()
  1472. RLW.C0 = CFrame.Angles(-0.75, 0, 0)
  1473. wait()
  1474. x = Instance.new("Part")
  1475. x.BrickColor = BrickColor.new("Bright orange")
  1476. x.Transparency = 0.75
  1477. x.Size = Vector3.new(3, 75, 3)
  1478. x.Shape = "Block"
  1479. x.Name = me.Name
  1480. x.Anchored = true
  1481. x.CanCollide = true
  1482. x.Parent = Workspace
  1483. local omg = math.random(1, 10)
  1484. if omg == 1 then
  1485. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(0.75, 0, 0.75)
  1486. end
  1487. if omg == 2 then
  1488. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(0.75, 0, -0.75)
  1489. end
  1490. if omg == 3 then
  1491. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(-0.75, 0, 0.75)
  1492. end
  1493. if omg == 4 then
  1494. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(-0.75, 0, -0.75)
  1495. end
  1496. if omg == 5 then
  1497. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(0.5, 0, 0.5)
  1498. end
  1499. if omg == 6 then
  1500. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(0.5, 0, -0.5)
  1501. end
  1502. if omg == 7 then
  1503. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(-0.5, 0, 0.5)
  1504. end
  1505. if omg == 8 then
  1506. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(-0.5, 0, -0.5)
  1507. end
  1508. if omg == 9 then
  1509. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(0, 0, 0)
  1510. end
  1511. if omg == 10 then
  1512. x.CFrame = torso.CFrame*CFrame.new(0, -40, 0) * CFrame.Angles(0, 0, 0)
  1513. end
  1514. for u, c in pairs(workspace:GetChildren()) do
  1515. if c.Name ~= me.Name then
  1516. h = c:findFirstChild("Humanoid")
  1517. t = c:findFirstChild("Torso")
  1518. if h ~= nil and t ~= nil then
  1519. if (torso.Position-t.Position).magnitude <= 50 then
  1520. if i < 100 then
  1521. h.Health = h.Health - 1
  1522. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 0, 0)
  1523. hitsound:play()
  1524. end
  1525. if i >= 100 then
  1526. if h ~= nil and t ~= nil then
  1527. h.PlatformStand = true
  1528. t.Velocity = torso.CFrame.lookVector * 0 + Vector3.new(0, 0, 0)
  1529. end
  1530. end
  1531. end
  1532. end
  1533. end
  1534. end
  1535. m = Instance.new("Fire")
  1536. m.Parent = x
  1537. game.Debris:AddItem(x, 0.5)
  1538. x.Touched:connect(function(shiz)
  1539.  
  1540. if shiz.Parent ~= nil then
  1541.  
  1542. if shiz.Parent.Name ~= char.Name then
  1543.  
  1544. if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
  1545.  
  1546. if shiz.Parent:findFirstChild("Humanoid") ~= nil then
  1547. shiz.Parent.Humanoid.Health = shiz.Parent.Humanoid.Health - 1
  1548. shiz.Parent.Torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 25, 0)
  1549. x.Touched:Remove()
  1550. end
  1551.  
  1552. end
  1553.  
  1554. end
  1555.  
  1556. end
  1557.  
  1558. end)
  1559. wait(0.005)
  1560. nilparts()
  1561. char["Right Leg"].Transparency = 0
  1562. char["Left Leg"].Transparency = 0
  1563. wait()
  1564. end
  1565. char["Right Leg"].Transparency = 0
  1566. char["Left Leg"].Transparency = 0
  1567. char["Right Leg"]:findFirstChild("Fire"):Remove()
  1568. Jamble = false
  1569. Velocity:Remove()
  1570. Gyro:Remove()
  1571. neck.C0 = necko
  1572. nilparts()
  1573. endEff()
  1574. end,
  1575.  
  1576. function(mouse)
  1577. if char:findFirstChild("AirWalk") == nil then
  1578. local Ball2 = Instance.new("Part")
  1579. Ball2.Parent = char
  1580. Ball2.Name = "AirWalk"
  1581. Ball2.CanCollide = false
  1582. Ball2.Locked = true
  1583. Ball2.TopSurface = "Smooth"
  1584. Ball2.BottomSurface = "Smooth"
  1585. Ball2.formFactor = "Symmetric"
  1586. Ball2.BrickColor = BrickColor.new("Bright orange")
  1587. Ball2.CFrame = torso.CFrame
  1588. Ball2.Transparency = 1
  1589. Ball2.Reflectance = 0.1
  1590. Ball2.Size = Vector3.new(1, 1, 1)
  1591. b2Weld = Instance.new("Weld")
  1592. b2Weld.Parent = torso
  1593. b2Weld.Part0 = torso
  1594. b2Weld.Part1 = Ball2
  1595. b2Weld.C0 = CFrame.new(0, 0, 0)
  1596. b2Weld.Name = "TorsoWeld2"
  1597. Ball2Mesh = Instance.new("SpecialMesh")
  1598. Ball2Mesh.MeshType = "FileMesh"
  1599. Ball2Mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1600. Ball2Mesh.Parent = Ball2
  1601. Ball2Mesh.Scale = Vector3.new(1.5, 3, 1.5)
  1602. game.Debris:AddItem(Ball2, 10)
  1603. torso.Velocity = Vector3.new(0, 100, 0)
  1604. wait(0.25)
  1605.  
  1606. y = Instance.new("BodyVelocity")
  1607. y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1608. y.Parent = Ball2
  1609.  
  1610. end
  1611. end,
  1612.  
  1613. function(mouse)
  1614. if char:findFirstChild("AirWalk") ~= nil then
  1615. char.AirWalk:Remove()
  1616. end
  1617. end
  1618. }
  1619.  
  1620. bloc = function(mouse)
  1621. local hold = true
  1622. local bg = Add.BG(nil)
  1623. attach()
  1624. slash:play()
  1625. local duh = true
  1626. block = true
  1627. mouse.KeyUp:connect(function(k)
  1628. k = k:lower()
  1629. if duh == true and k == "x" then
  1630. block = false
  1631. duh = false
  1632. hold = false
  1633. end
  1634. end)
  1635. coroutine.resume(coroutine.create(function()
  1636. for i = 0, 90, 90/7 do
  1637. hp = char.Humanoid.Health
  1638. RAW.C0 = CFrame.Angles(3.14, 0, -0.12) * CFrame.new(-0.5, 0.25, 0.3)
  1639. LAW.C0 = CFrame.Angles(3.14, 0, 0.12) * CFrame.new(0.5, 0.25, 0.55)
  1640. LLW.C0 = CFrame.Angles(0, 0, -0.12) * CFrame.new(0, 0.23, -0.55)
  1641. wait()
  1642. end
  1643. end))
  1644. bg.Parent = torso
  1645. while block and hold do
  1646. wait()
  1647. bg.cframe = ComputePos(torso.Position, mouse.Hit.p)
  1648. end
  1649. for i = 90, 0, -90/7 do
  1650. RAW.C0 = CFrame.Angles(3.14, 0, -0.12) * CFrame.new(-0.5, 0.25, 0.3)
  1651. LAW.C0 = CFrame.Angles(3.14, 0, 0.12) * CFrame.new(0.5, 0.25, 0.55)
  1652. LLW.C0 = CFrame.Angles(2.5, 0, -0.12)
  1653. wait()
  1654. end
  1655. for i = 1, 10 do
  1656. char.Humanoid.Health = hp
  1657. for u, c in pairs(workspace:GetChildren()) do
  1658. if c.Name ~= me.Name then
  1659. h = c:findFirstChild("Humanoid")
  1660. t = c:findFirstChild("Torso")
  1661. if h ~= nil and t ~= nil then
  1662. if (char["Left Leg"].Position-t.Position).magnitude <= 7.5 then
  1663. if i < 10 then
  1664. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 75, 0)
  1665. hitsound:play()
  1666. end
  1667. if i >= 1 then
  1668. if h ~= nil and t ~= nil then
  1669. t.Velocity = t.CFrame.lookVector * -75 + Vector3.new(0, 75, 0)
  1670. end
  1671. end
  1672. end
  1673. end
  1674. end
  1675. end
  1676. wait()
  1677. end
  1678. nilparts()
  1679. bg:remove()
  1680. neck.C0 = necko
  1681. end
  1682.  
  1683. function select(mouse)
  1684. mouse.KeyDown:connect(function(key)
  1685. key = key:lower()
  1686. if able then
  1687. if key == "b" and Jamble == false then
  1688. able = false
  1689. attacks[1](mouse)
  1690. able = true
  1691. elseif key == "q" and Jamble == false then
  1692. able = false
  1693. attacks[2](mouse)
  1694. able = true
  1695. elseif key == "r" and Jamble == false then
  1696. able = false
  1697. attacks[3](mouse)
  1698. able = true
  1699. elseif key == "f" and Jamble == false then
  1700. able = false
  1701. attacks[4](mouse)
  1702. able = true
  1703. elseif key == "g" and Jamble == false then
  1704. able = false
  1705. attacks[5](mouse)
  1706. able = true
  1707. elseif key == "e" and Jamble == false then
  1708. able = false
  1709. attacks[6](mouse)
  1710. able = true
  1711. elseif key == "f" and Jamble == true then
  1712. able = false
  1713. attacks[7](mouse)
  1714. able = true
  1715. elseif key == "g" and Jamble == true then
  1716. able = false
  1717. attacks[8](mouse)
  1718. able = true
  1719. elseif key == "q" and Jamble == true then
  1720. able = false
  1721. attacks[9](mouse)
  1722. able = true
  1723. elseif key == "e" and Jamble == true then
  1724. able = false
  1725. attacks[10](mouse)
  1726. able = true
  1727. elseif key == "r" and Jamble == true then
  1728. able = false
  1729. attacks[11](mouse)
  1730. able = true
  1731. elseif key == "b" and Jamble == true then
  1732. able = false
  1733. attacks[12](mouse)
  1734. able = true
  1735. elseif key == "t" then
  1736. able = false
  1737. attacks[13](mouse)
  1738. able = true
  1739. elseif key == "y" then
  1740. able = false
  1741. attacks[14](mouse)
  1742. able = true
  1743. elseif key == "x" then
  1744. able = false
  1745. bloc(mouse)
  1746. able = true
  1747. end
  1748. end
  1749. end)
  1750. end
  1751.  
  1752.  
  1753.  
  1754. bin = script.Parent
  1755.  
  1756. bin.Selected:connect(select)
  1757.  
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