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Jul 3rd, 2017
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  1. Sourcing /home/Slayer/roblox-linux-wrapper-master/data/rlw-core.sh
  2. wine path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wine
  3. wineboot path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wineboot
  4. wineserver path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wineserver
  5. Roblox Linux Wrapper version-unknown
  6. Gkr-Message: secret service operation failed: The name org.freedesktop.secrets was not provided by any .service files
  7. Gkr-Message: secret service operation failed: The name org.freedesktop.secrets was not provided by any .service files
  8. Sourcing rlw-core.sh
  9. wine path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wine
  10. wineboot path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wineboot
  11. wineserver path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wineserver
  12. > rwine: calling wine with arguments "/home/Slayer/.local/share/wineprefixes/roblox-wine/drive_c/users/Slayer/Local Settings/Application Data/RobloxVersions/version-fc39a4c10c8d4c27/RobloxPlayerLauncher.exe roblox-player:1+launchmode:play+gameinfo:249EC4E382FC1890D3BF6516B51CA2C6F92D41075F25448E8086058E2688F41F21BCA70811BC10F2C246814EB551A09036A5AF8F363F9F0B24938086D6C6906A48534704F130EF1C57CA82D49DC33204824174B97161A0D88CDEC6845CF9210F6BAE64F261CE79561E5005F1CAD64DD3D49DBC3756A89F8A60787EE33E39823F3572856E+launchtime:1499102073646+placelauncherurl:https%3A%2F%2Fassetgame.roblox.com%2Fgame%2FPlaceLauncher.ashx%3Frequest%3DRequestGame%26browserTrackerId%3D9715215849%26placeId%3D370731277%26isPartyLeader%3Dfalse+browsertrackerid:9715215849 "
  13. fixme:winediag:start_process Wine Staging 2.11 is a testing version containing experimental patches.
  14. fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
  15. err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys": libudev.so.0: cannot open shared object file: No such file or directory
  16. err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
  17. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  18. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  19. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  20. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  21. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  22. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  23. fixme:ver:GetCurrentPackageId (0x62e9b8 (nil)): stub
  24. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  25. fixme:ras:RasEnumConnectionsW (0x1452d0,0x62ac18,0x76c623e4),stub!
  26. fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
  27. fixme:service:svcctl_EnumServicesStatusW resume index not supported
  28. fixme:ras:RasEnumEntriesW ((nil),(null),0x162bc0,0x62b448,0x1628ac),stub!
  29. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  30. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  31. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  32. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  33. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  34. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  35. fixme:ver:GetCurrentPackageId (0x20be9b8 (nil)): stub
  36. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  37. err:winediag:schan_imp_init Failed to load libgnutls, secure connections will not be available.
  38. fixme:process:SetProcessDEPPolicy (1): stub
  39. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  40. fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: semi-stub! Returning default layout.
  41. fixme:ver:GetCurrentPackageId (0x765e9e8 (nil)): stub
  42. fixme:xinput:XInputGetCapabilities (index 3, flags 0x1, capabilities 0x6b6e608) Stub!
  43. fixme:xinput:XInputSetState (index 0, vibration 0x6b6e674) Stub!
  44. fixme:xinput:XInputSetState (index 1, vibration 0x6b6e674) Stub!
  45. fixme:xinput:XInputSetState (index 2, vibration 0x6b6e674) Stub!
  46. fixme:xinput:XInputSetState (index 3, vibration 0x6b6e674) Stub!
  47. fixme:win:RegisterDeviceNotificationW (hwnd=0x1008a, filter=0x885e8ec,flags=0x00000000) returns a fake device notification handle!
  48. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
  49. fixme:d3d_shader:print_glsl_info_log Vertex info
  50. fixme:d3d_shader:print_glsl_info_log -----------
  51. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
  52. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
  53. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
  54. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
  55. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
  56. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
  57. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
  58. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
  59. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
  60. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11].xzw" might be used before being initialized
  61. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
  62. fixme:d3d_shader:print_glsl_info_log Vertex info
  63. fixme:d3d_shader:print_glsl_info_log -----------
  64. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
  65. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
  66. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
  67. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
  68. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
  69. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
  70. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
  71. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
  72. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
  73. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
  74. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
  75. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
  76. fixme:d3d_shader:print_glsl_info_log Vertex info
  77. fixme:d3d_shader:print_glsl_info_log -----------
  78. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
  79. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
  80. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
  81. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
  82. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
  83. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
  84. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
  85. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
  86. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
  87. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
  88. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
  89. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
  90. fixme:d3d_shader:print_glsl_info_log Vertex info
  91. fixme:d3d_shader:print_glsl_info_log -----------
  92. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
  93. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
  94. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
  95. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
  96. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
  97. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
  98. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
  99. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
  100. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
  101. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
  102. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
  103. fixme:d3d_shader:print_glsl_info_log Vertex info
  104. fixme:d3d_shader:print_glsl_info_log -----------
  105. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
  106. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
  107. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
  108. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
  109. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
  110. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
  111. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
  112. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
  113. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
  114. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11].xzw" might be used before being initialized
  115. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
  116. fixme:d3d_shader:print_glsl_info_log Vertex info
  117. fixme:d3d_shader:print_glsl_info_log -----------
  118. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
  119. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
  120. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
  121. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
  122. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
  123. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
  124. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
  125. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
  126. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
  127. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
  128. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
  129. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
  130. fixme:d3d_shader:print_glsl_info_log Vertex info
  131. fixme:d3d_shader:print_glsl_info_log -----------
  132. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
  133. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
  134. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
  135. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
  136. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
  137. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
  138. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
  139. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
  140. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
  141. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
  142. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
  143. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
  144. fixme:d3d_shader:print_glsl_info_log Vertex info
  145. fixme:d3d_shader:print_glsl_info_log -----------
  146. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
  147. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
  148. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
  149. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
  150. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
  151. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
  152. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
  153. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
  154. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
  155. fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
  156. fixme:ras:RasEnumConnectionsW (0x1452d0,0x33c490,0x76c623e4),stub!
  157. fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
  158. > rwineserver: calling wineserver with arguments "--wait "
  159. fixme:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions.
  160. fixme:winediag:IcmpCreateFile Falling back to system 'ping' command as a workaround.
  161. fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
  162. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  163. [2106:2138:0703/132102.107908:ERROR:cert_verify_proc_nss.cc(923)] CERT_PKIXVerifyCert for comet.yahoo.com failed err=-8181
  164. [1:18:0703/132547.292752:ERROR:adm_helpers.cc(62)] Failed to query stereo recording.
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