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- Sourcing /home/Slayer/roblox-linux-wrapper-master/data/rlw-core.sh
- wine path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wine
- wineboot path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wineboot
- wineserver path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wineserver
- Roblox Linux Wrapper version-unknown
- Gkr-Message: secret service operation failed: The name org.freedesktop.secrets was not provided by any .service files
- Gkr-Message: secret service operation failed: The name org.freedesktop.secrets was not provided by any .service files
- Sourcing rlw-core.sh
- wine path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wine
- wineboot path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wineboot
- wineserver path set to /home/Slayer/.PlayOnLinux/wine/linux-x86/2.11-staging/bin/wineserver
- > rwine: calling wine with arguments "/home/Slayer/.local/share/wineprefixes/roblox-wine/drive_c/users/Slayer/Local Settings/Application Data/RobloxVersions/version-fc39a4c10c8d4c27/RobloxPlayerLauncher.exe roblox-player:1+launchmode:play+gameinfo:249EC4E382FC1890D3BF6516B51CA2C6F92D41075F25448E8086058E2688F41F21BCA70811BC10F2C246814EB551A09036A5AF8F363F9F0B24938086D6C6906A48534704F130EF1C57CA82D49DC33204824174B97161A0D88CDEC6845CF9210F6BAE64F261CE79561E5005F1CAD64DD3D49DBC3756A89F8A60787EE33E39823F3572856E+launchtime:1499102073646+placelauncherurl:https%3A%2F%2Fassetgame.roblox.com%2Fgame%2FPlaceLauncher.ashx%3Frequest%3DRequestGame%26browserTrackerId%3D9715215849%26placeId%3D370731277%26isPartyLeader%3Dfalse+browsertrackerid:9715215849 "
- fixme:winediag:start_process Wine Staging 2.11 is a testing version containing experimental patches.
- fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
- err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys": libudev.so.0: cannot open shared object file: No such file or directory
- err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:ver:GetCurrentPackageId (0x62e9b8 (nil)): stub
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:ras:RasEnumConnectionsW (0x1452d0,0x62ac18,0x76c623e4),stub!
- fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
- fixme:service:svcctl_EnumServicesStatusW resume index not supported
- fixme:ras:RasEnumEntriesW ((nil),(null),0x162bc0,0x62b448,0x1628ac),stub!
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:ver:GetCurrentPackageId (0x20be9b8 (nil)): stub
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- err:winediag:schan_imp_init Failed to load libgnutls, secure connections will not be available.
- fixme:process:SetProcessDEPPolicy (1): stub
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: semi-stub! Returning default layout.
- fixme:ver:GetCurrentPackageId (0x765e9e8 (nil)): stub
- fixme:xinput:XInputGetCapabilities (index 3, flags 0x1, capabilities 0x6b6e608) Stub!
- fixme:xinput:XInputSetState (index 0, vibration 0x6b6e674) Stub!
- fixme:xinput:XInputSetState (index 1, vibration 0x6b6e674) Stub!
- fixme:xinput:XInputSetState (index 2, vibration 0x6b6e674) Stub!
- fixme:xinput:XInputSetState (index 3, vibration 0x6b6e674) Stub!
- fixme:win:RegisterDeviceNotificationW (hwnd=0x1008a, filter=0x885e8ec,flags=0x00000000) returns a fake device notification handle!
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11].xzw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11].xzw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:ras:RasEnumConnectionsW (0x1452d0,0x33c490,0x76c623e4),stub!
- fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
- > rwineserver: calling wineserver with arguments "--wait "
- fixme:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions.
- fixme:winediag:IcmpCreateFile Falling back to system 'ping' command as a workaround.
- fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- [2106:2138:0703/132102.107908:ERROR:cert_verify_proc_nss.cc(923)] CERT_PKIXVerifyCert for comet.yahoo.com failed err=-8181
- [1:18:0703/132547.292752:ERROR:adm_helpers.cc(62)] Failed to query stereo recording.
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