Downystram

Wrasslrer

Feb 9th, 2015
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  1. High Concept: Simple Wrestling Maid
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  3. Trouble: Must keep clean!
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  5. Personal Aspect: Powered By Attention
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  7. Skills
  8. +3: Fists, Survival
  9. +2: Weapons, Contacting, Rapport
  10. +1: Academics, Might, Resources, Empathy
  11.  
  12. Stress
  13. Physical
  14. [ ] [] []
  15. Mental
  16. [ ] [ ] [ ]
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  18. FP:1
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  21. Stunts
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  23. Dazzling Counter - When you succeed with style on a defend action against an opponent’s Fight roll, you automatically counter with some sort of nerve punch or stunning blow. You get to attach the Dazed situation aspect to your opponent with a free invoke, instead of just a boost.
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  25. Use Their Strength Against Them - Excessive strength can be a disadvantage if your opponent knows how to exploit it. +2 to Fight rolls made to defend against an opponent, provided the opponent is physically much stronger than you.
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  27. Signature Strike. You have a specific attack which you have honed to devastating perfection. Describe it as an aspect (for instance Thousand Whirlwinds Strike As One! or Kick in the Crotch). Once per conflict, as a free action, you can attach this aspect to an opponent as a boost.
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  29. Stunning Fist - Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation.
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  31. Anything Goes - Virtually anything can be a lethal weapon in your hands, as long as you can comfortably and casually lift it. You never need to spend a fate point in order to declare that an improvised weapon is close at hand.
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