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  1. Log uploaded on Sunday, June 24, 2018, 5:40:07 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. EdB Prepare Carefully [中文版] B18: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  6. Tilled Soil: (no assemblies)
  7. StoneMine: StoneMine(1.0.0.0)
  8. [sd] advanced powergeneration: sd_adv_powergen(1.0.6572.27121)
  9. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.1.7)
  10. More Practical Traits: (no assemblies)
  11. 深处处理-Drop on Water: (no assemblies)
  12. 量子冷却-Quantum Cooling: (no assemblies)
  13. 顶部支柱-Roof Support B18: (no assemblies)
  14. While You're Up: WhileYoureUp(1.0.0.0)
  15. AllowDeadMansApparel: AllowDeadMansApparel(0.18.1.0)
  16. ED-Laser Drill: ED-LaserDrill(1.0.0.0)
  17. [A18] Balanced Neutroamine Production: (no assemblies)
  18. Cut blighted plants: BlightedPlantsCut(1.0.0.0)
  19. Mending: Mending(1.0.6531.27502)
  20. 魔力土壤: (no assemblies)
  21.  
  22. Active Harmony patches:
  23. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  24. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  25. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  26. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  27. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  28. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  29. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  30. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  31. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  32. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  33. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  34. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  35. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  36. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  37. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  38. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  39. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  40. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  41. Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
  42. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  43. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  44. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  45. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  46. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.WhileYoureUp:1.0.9.1
  47.  
  48. Platform information: (hidden, hold Shift while publishing to include)
  49.  
  50. Log file contents:
  51. Initialize engine version: 5.6.3p1 (9c92e827232b)
  52. GfxDevice: [Renderer information redacted]
  53. Begin MonoManager ReloadAssembly
  54. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  55. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  56. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  57. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  58. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  59. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  60. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  61. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  62. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  63. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  64. desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
  65. RimWorld 0.18.1722 rev1198
  66.  
  67. ModSwitch 1.4.0.125 - initialized patches...
  68.  
  69. ZLJ's Static Quality Plus :: Initialized
  70.  
  71. Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  72.  
  73. Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  74.  
  75. Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  76.  
  77. Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  78.  
  79. Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  80.  
  81. Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  82.  
  83. Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  84.  
  85. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  86. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  87. Full XML text:
  88.  
  89. <RitualChild78>
  90. <title>仪式儿童</title>
  91. <titleShort>祭品</titleShort>
  92. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  93.  
  94.  
  95. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  96. </RitualChild78>
  97.  
  98. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  99. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  100. Full XML text:
  101.  
  102. <TransferStudent56>
  103. <title>转学生</title>
  104. <titleShort>学生</titleShort>
  105. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  106. </TransferStudent56>
  107.  
  108. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  109. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  110. Full XML text:
  111.  
  112. <Politician83>
  113. <title>政客</title>
  114. <titleShort>政客</titleShort>
  115. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  116. </Politician83>
  117.  
  118. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  119. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  120. Full XML text:
  121.  
  122. <ApprenticeOracle14>
  123. <title>学徒先知</title>
  124. <titleShort>先知</titleShort>
  125. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  126. </ApprenticeOracle14>
  127.  
  128. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  129. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  130. Full XML text:
  131.  
  132. <CasketBuilder46>
  133. <title>休眠舱建造师</title>
  134. <titleShort>建造师</titleShort>
  135. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  136. </CasketBuilder46>
  137.  
  138. SS Bigger Batteries information for modders(not an error)
  139. This mod uses Harmony postfixes(non-destructive) on the following methods:
  140. RimWorld.IncidentWorker_ShortCircuit.TryExecute,
  141. RimWorld.Alert_NeedBatteries.NeedBatteries
  142.  
  143. STACK TRACE BELOW
  144.  
  145.  
  146.  
  147. [HugsLib] v4.1.1 initialized WhileYoureUp, StackXXL
  148.  
  149. [StackXXL] Loaded
  150.  
  151. static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
  152.  
  153. static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
  154.  
  155. static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
  156.  
  157. static_quality_Injector: _SkillRecord _Learn injected successfully!
  158.  
  159. static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
  160.  
  161. static_quality_Injector: _Plant _Resting injected successfully!
  162.  
  163. static_quality_plus injected.
  164.  
  165. Setting up 4 worker threads for Enlighten.
  166. Thread -> id: 2008 -> priority: 1
  167. Thread -> id: 3bd8 -> priority: 1
  168. Thread -> id: e90 -> priority: 1
  169. Thread -> id: 2b7c -> priority: 1
  170. Initialize engine version: 5.6.3p1 (9c92e827232b)
  171. GfxDevice: creating device client; threaded=1
  172. Direct3D:
  173. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9065]
  174. Renderer: NVIDIA GeForce GTX 970
  175. Vendor: NVIDIA
  176. VRAM: 3072 MB (via DXGI)
  177. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  178. Begin MonoManager ReloadAssembly
  179. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  180. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  181. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  182. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  183. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  184. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  185. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  186. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  187. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  188. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  189. desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
  190. RimWorld 0.18.1722 rev1198
  191.  
  192. ModSwitch 1.4.0.125 - initialized patches...
  193.  
  194. ZLJ's Static Quality Plus :: Initialized
  195.  
  196. Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  197.  
  198. Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  199.  
  200. Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  201.  
  202. Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  203.  
  204. Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  205.  
  206. Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  207.  
  208. Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  209.  
  210. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  211. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  212. Full XML text:
  213.  
  214. <RitualChild78>
  215. <title>仪式儿童</title>
  216. <titleShort>祭品</titleShort>
  217. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  218.  
  219.  
  220. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  221. </RitualChild78>
  222.  
  223. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  224. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  225. Full XML text:
  226.  
  227. <TransferStudent56>
  228. <title>转学生</title>
  229. <titleShort>学生</titleShort>
  230. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  231. </TransferStudent56>
  232.  
  233. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  234. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  235. Full XML text:
  236.  
  237. <Politician83>
  238. <title>政客</title>
  239. <titleShort>政客</titleShort>
  240. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  241. </Politician83>
  242.  
  243. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  244. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  245. Full XML text:
  246.  
  247. <ApprenticeOracle14>
  248. <title>学徒先知</title>
  249. <titleShort>先知</titleShort>
  250. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  251. </ApprenticeOracle14>
  252.  
  253. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  254. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  255. Full XML text:
  256.  
  257. <CasketBuilder46>
  258. <title>休眠舱建造师</title>
  259. <titleShort>建造师</titleShort>
  260. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  261. </CasketBuilder46>
  262.  
  263. SS Bigger Batteries information for modders(not an error)
  264. This mod uses Harmony postfixes(non-destructive) on the following methods:
  265. RimWorld.IncidentWorker_ShortCircuit.TryExecute,
  266. RimWorld.Alert_NeedBatteries.NeedBatteries
  267.  
  268. STACK TRACE BELOW
  269.  
  270.  
  271.  
  272. [HugsLib] v4.1.1 initialized WhileYoureUp
  273.  
  274. static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
  275.  
  276. static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
  277.  
  278. static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
  279.  
  280. static_quality_Injector: _SkillRecord _Learn injected successfully!
  281.  
  282. static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
  283.  
  284. static_quality_Injector: _Plant _Resting injected successfully!
  285.  
  286. static_quality_plus injected.
  287.  
  288. Setting up 4 worker threads for Enlighten.
  289. Thread -> id: 1150 -> priority: 1
  290. Thread -> id: 392c -> priority: 1
  291. Thread -> id: 49d8 -> priority: 1
  292. Thread -> id: 2a74 -> priority: 1
  293. Initialize engine version: 5.6.3p1 (9c92e827232b)
  294. GfxDevice: creating device client; threaded=1
  295. Direct3D:
  296. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9065]
  297. Renderer: NVIDIA GeForce GTX 970
  298. Vendor: NVIDIA
  299. VRAM: 3072 MB (via DXGI)
  300. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  301. Begin MonoManager ReloadAssembly
  302. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  303. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  304. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  305. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  306. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  307. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  308. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  309. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  310. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  311. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  312. desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
  313. RimWorld 0.18.1722 rev1198
  314.  
  315. ModSwitch 1.4.0.125 - initialized patches...
  316.  
  317. Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  318.  
  319. Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  320.  
  321. Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  322.  
  323. Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  324.  
  325. Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  326.  
  327. Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  328.  
  329. Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  330.  
  331. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  332. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  333. Full XML text:
  334.  
  335. <RitualChild78>
  336. <title>仪式儿童</title>
  337. <titleShort>祭品</titleShort>
  338. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  339.  
  340.  
  341. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  342. </RitualChild78>
  343.  
  344. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  345. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  346. Full XML text:
  347.  
  348. <TransferStudent56>
  349. <title>转学生</title>
  350. <titleShort>学生</titleShort>
  351. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  352. </TransferStudent56>
  353.  
  354. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  355. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  356. Full XML text:
  357.  
  358. <Politician83>
  359. <title>政客</title>
  360. <titleShort>政客</titleShort>
  361. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  362. </Politician83>
  363.  
  364. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  365. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  366. Full XML text:
  367.  
  368. <ApprenticeOracle14>
  369. <title>学徒先知</title>
  370. <titleShort>先知</titleShort>
  371. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  372. </ApprenticeOracle14>
  373.  
  374. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  375. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  376. Full XML text:
  377.  
  378. <CasketBuilder46>
  379. <title>休眠舱建造师</title>
  380. <titleShort>建造师</titleShort>
  381. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  382. </CasketBuilder46>
  383.  
  384. SS Bigger Batteries information for modders(not an error)
  385. This mod uses Harmony postfixes(non-destructive) on the following methods:
  386. RimWorld.IncidentWorker_ShortCircuit.TryExecute,
  387. RimWorld.Alert_NeedBatteries.NeedBatteries
  388.  
  389. STACK TRACE BELOW
  390.  
  391.  
  392.  
  393. [HugsLib] v4.1.1 initialized WhileYoureUp
  394.  
  395. Setting up 4 worker threads for Enlighten.
  396. Thread -> id: 2ec4 -> priority: 1
  397. Thread -> id: 2648 -> priority: 1
  398. Thread -> id: 7a8 -> priority: 1
  399. Thread -> id: 268c -> priority: 1
  400. Initialize engine version: 5.6.3p1 (9c92e827232b)
  401. GfxDevice: creating device client; threaded=1
  402. Direct3D:
  403. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9065]
  404. Renderer: NVIDIA GeForce GTX 970
  405. Vendor: NVIDIA
  406. VRAM: 3072 MB (via DXGI)
  407. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  408. Begin MonoManager ReloadAssembly
  409. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  410. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  411. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  412. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  413. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  414. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  415. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  416. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  417. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  418. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  419. desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
  420. RimWorld 0.18.1722 rev1198
  421.  
  422. Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  423.  
  424. Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  425.  
  426. Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  427.  
  428. Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  429.  
  430. Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  431.  
  432. Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  433.  
  434. Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  435.  
  436. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  437. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  438. Full XML text:
  439.  
  440. <RitualChild78>
  441. <title>仪式儿童</title>
  442. <titleShort>祭品</titleShort>
  443. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  444.  
  445.  
  446. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  447. </RitualChild78>
  448.  
  449. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  450. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  451. Full XML text:
  452.  
  453. <TransferStudent56>
  454. <title>转学生</title>
  455. <titleShort>学生</titleShort>
  456. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  457. </TransferStudent56>
  458.  
  459. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  460. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  461. Full XML text:
  462.  
  463. <Politician83>
  464. <title>政客</title>
  465. <titleShort>政客</titleShort>
  466. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  467. </Politician83>
  468.  
  469. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  470. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  471. Full XML text:
  472.  
  473. <ApprenticeOracle14>
  474. <title>学徒先知</title>
  475. <titleShort>先知</titleShort>
  476. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  477. </ApprenticeOracle14>
  478.  
  479. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  480. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  481. Full XML text:
  482.  
  483. <CasketBuilder46>
  484. <title>休眠舱建造师</title>
  485. <titleShort>建造师</titleShort>
  486. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  487. </CasketBuilder46>
  488.  
  489. SS Bigger Batteries information for modders(not an error)
  490. This mod uses Harmony postfixes(non-destructive) on the following methods:
  491. RimWorld.IncidentWorker_ShortCircuit.TryExecute,
  492. RimWorld.Alert_NeedBatteries.NeedBatteries
  493.  
  494. STACK TRACE BELOW
  495.  
  496.  
  497.  
  498. [HugsLib] v4.1.1 initialized WhileYoureUp
  499.  
  500. Setting up 4 worker threads for Enlighten.
  501. Thread -> id: 4a2c -> priority: 1
  502. Thread -> id: 3a4 -> priority: 1
  503. Thread -> id: 2140 -> priority: 1
  504. Thread -> id: 2938 -> priority: 1
  505. Initialize engine version: 5.6.3p1 (9c92e827232b)
  506. GfxDevice: creating device client; threaded=1
  507. Direct3D:
  508. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9065]
  509. Renderer: NVIDIA GeForce GTX 970
  510. Vendor: NVIDIA
  511. VRAM: 3072 MB (via DXGI)
  512. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  513. Begin MonoManager ReloadAssembly
  514. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  515. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  516. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  517. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  518. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  519. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  520. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  521. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  522. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  523. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  524. desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
  525. RimWorld 0.18.1722 rev1198
  526.  
  527. Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  528.  
  529. Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  530.  
  531. Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  532.  
  533. Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  534.  
  535. Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  536.  
  537. Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  538.  
  539. Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
  540.  
  541. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  542. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  543. Full XML text:
  544.  
  545. <RitualChild78>
  546. <title>仪式儿童</title>
  547. <titleShort>祭品</titleShort>
  548. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  549.  
  550.  
  551. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  552. </RitualChild78>
  553.  
  554. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  555. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  556. Full XML text:
  557.  
  558. <TransferStudent56>
  559. <title>转学生</title>
  560. <titleShort>学生</titleShort>
  561. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  562. </TransferStudent56>
  563.  
  564. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  565. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  566. Full XML text:
  567.  
  568. <Politician83>
  569. <title>政客</title>
  570. <titleShort>政客</titleShort>
  571. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  572. </Politician83>
  573.  
  574. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  575. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  576. Full XML text:
  577.  
  578. <ApprenticeOracle14>
  579. <title>学徒先知</title>
  580. <titleShort>先知</titleShort>
  581. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  582. </ApprenticeOracle14>
  583.  
  584. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  585. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  586. Full XML text:
  587.  
  588. <CasketBuilder46>
  589. <title>休眠舱建造师</title>
  590. <titleShort>建造师</titleShort>
  591. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  592. </CasketBuilder46>
  593.  
  594. [HugsLib] v4.1.1 initialized WhileYoureUp
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