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- Log uploaded on Sunday, June 24, 2018, 5:40:07 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- EdB Prepare Carefully [中文版] B18: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- Tilled Soil: (no assemblies)
- StoneMine: StoneMine(1.0.0.0)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6572.27121)
- Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.1.7)
- More Practical Traits: (no assemblies)
- 深处处理-Drop on Water: (no assemblies)
- 量子冷却-Quantum Cooling: (no assemblies)
- 顶部支柱-Roof Support B18: (no assemblies)
- While You're Up: WhileYoureUp(1.0.0.0)
- AllowDeadMansApparel: AllowDeadMansApparel(0.18.1.0)
- ED-Laser Drill: ED-LaserDrill(1.0.0.0)
- [A18] Balanced Neutroamine Production: (no assemblies)
- Cut blighted plants: BlightedPlantsCut(1.0.0.0)
- Mending: Mending(1.0.6531.27502)
- 魔力土壤: (no assemblies)
- Active Harmony patches:
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
- ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
- ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
- ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
- ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.WhileYoureUp:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- ZLJ's Static Quality Plus :: Initialized
- Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- [HugsLib] v4.1.1 initialized WhileYoureUp, StackXXL
- [StackXXL] Loaded
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2008 -> priority: 1
- Thread -> id: 3bd8 -> priority: 1
- Thread -> id: e90 -> priority: 1
- Thread -> id: 2b7c -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9065]
- Renderer: NVIDIA GeForce GTX 970
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- ZLJ's Static Quality Plus :: Initialized
- Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- [HugsLib] v4.1.1 initialized WhileYoureUp
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1150 -> priority: 1
- Thread -> id: 392c -> priority: 1
- Thread -> id: 49d8 -> priority: 1
- Thread -> id: 2a74 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9065]
- Renderer: NVIDIA GeForce GTX 970
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- [HugsLib] v4.1.1 initialized WhileYoureUp
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2ec4 -> priority: 1
- Thread -> id: 2648 -> priority: 1
- Thread -> id: 7a8 -> priority: 1
- Thread -> id: 268c -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9065]
- Renderer: NVIDIA GeForce GTX 970
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
- RimWorld 0.18.1722 rev1198
- Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- [HugsLib] v4.1.1 initialized WhileYoureUp
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 4a2c -> priority: 1
- Thread -> id: 3a4 -> priority: 1
- Thread -> id: 2140 -> priority: 1
- Thread -> id: 2938 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 23.21.13.9065]
- Renderer: NVIDIA GeForce GTX 970
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3120x1920 at -1200,0
- RimWorld 0.18.1722 rev1198
- Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><designationCategory>Floors</designationCategory><constructEffect>ConstructDirt</constructEffect><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><TakeFootprints>True</TakeFootprints><defName>Dirt</defName><label>土地</label><Description>标准土壤,能用于耕种。</Description><texturePath>Terrain/Surfaces/Soil</texturePath><PathCost>2</PathCost><edgeType>FadeRough</edgeType><statBases><Beauty>-1</Beauty><WorkToBuild>350</WorkToBuild></statBases><Fertility>1.0</Fertility><terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded><researchPrerequisites><li>terrainRehab</li></researchPrerequisites></TerrainDef>
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- [HugsLib] v4.1.1 initialized WhileYoureUp
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