Guest User

Retroarch Mercury HDR

a guest
Aug 7th, 2023
60
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.58 KB | Fixit | 0 0
  1. [INFO] [Config]: Saved new config to "E:\retroarch\retroarch.cfg".
  2. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  3. [DEBUG] Subsystem ID: 0
  4. Special game type: Super GameBoy
  5. Ident: sgb
  6. ID: 4356
  7. Content:
  8. [DEBUG] GameBoy (required)
  9. [DEBUG] Super GameBoy BIOS (required)
  10. [DEBUG] Subsystem ID: 1
  11. Special game type: Sufami Turbo
  12. Ident: sufami
  13. ID: 4355
  14. Content:
  15. [DEBUG] Sufami A (optional)
  16. [DEBUG] Sufami B (optional)
  17. [DEBUG] Sufami BIOS (required)
  18. [DEBUG] Subsystem ID: 2
  19. Special game type: BSX
  20. Ident: bsx
  21. ID: 4353
  22. Content:
  23. [DEBUG] BSX ROM (required)
  24. [DEBUG] BSX BIOS (required)
  25. [DEBUG] Subsystem ID: 3
  26. Special game type: BSX slotted
  27. Ident: bsxslot
  28. ID: 4354
  29. Content:
  30. [DEBUG] BSX ROM (required)
  31. [DEBUG] BSX BIOS (required)
  32. [DEBUG] Subsystems: 4
  33. [INFO] [Content]: Updating firmware status for: "E:\retroarch\cores\bsnes_mercury_accuracy_libretro.dll" on "E:\retroarch\system".
  34. [INFO] [Core]: Using content: "Z:\Super Nintendo Entertainment System\Mega Man X (USA) (Rev 1).zip".
  35. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  36. [INFO] [Core]: Unloading core..
  37. [INFO] [Core]: Unloading core symbols..
  38. [INFO] [Video]: Average monitor Hz: 59.991601 Hz. (6.239 % frame time deviation, based on 2048 last samples).
  39. [INFO] RetroArch 1.15.0 (Git 1581ece)
  40. [INFO] === Build =======================================
  41. [INFO] CPU Model Name: AMD Ryzen 9 5950X 16-Core Processor
  42. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
  43. [INFO] Built: Mar 17 2023
  44. [INFO] Version: 1.15.0
  45. [INFO] Git: 1581ece
  46. [INFO] =================================================
  47. [INFO] [Input]: Found input driver: "dinput".
  48. [INFO] [Core]: Loading dynamic libretro core from: "E:\retroarch\cores\bsnes_mercury_accuracy_libretro.dll"
  49. [INFO] [Overrides]: Core-specific overrides found at "E:\retroarch\config\bsnes-mercury\bsnes-mercury.cfg".
  50. [INFO] [Config]: Loading config: "E:\retroarch\retroarch.cfg".
  51. [INFO] [Config]: Appending override config: "E:\retroarch\config\bsnes-mercury\bsnes-mercury.cfg".
  52. [INFO] [Environ]: SET_VARIABLES.
  53. [INFO] [Environ]: GET_LOG_INTERFACE.
  54. [DEBUG] [Environ]: SET_SUBSYSTEM_INFO.
  55. [DEBUG] Special game type: Super GameBoy
  56. Ident: sgb
  57. ID: 4356
  58. Content:
  59. [DEBUG] GameBoy (required)
  60. [DEBUG] Super GameBoy BIOS (required)
  61. [DEBUG] Special game type: Sufami Turbo
  62. Ident: sufami
  63. ID: 4355
  64. Content:
  65. [DEBUG] Sufami A (optional)
  66. [DEBUG] Sufami B (optional)
  67. [DEBUG] Sufami BIOS (required)
  68. [DEBUG] Special game type: BSX
  69. Ident: bsx
  70. ID: 4353
  71. Content:
  72. [DEBUG] BSX ROM (required)
  73. [DEBUG] BSX BIOS (required)
  74. [DEBUG] Special game type: BSX slotted
  75. Ident: bsxslot
  76. ID: 4354
  77. Content:
  78. [DEBUG] BSX ROM (required)
  79. [DEBUG] BSX BIOS (required)
  80. [INFO] [Environ]: SET_CONTROLLER_INFO.
  81. [DEBUG] Controller port: 1
  82. [DEBUG] SNES Joypad (ID: 1)
  83. [DEBUG] SNES Mouse (ID: 2)
  84. [DEBUG] Controller port: 2
  85. [DEBUG] SNES Joypad (ID: 1)
  86. [DEBUG] SNES Mouse (ID: 2)
  87. [DEBUG] Multitap (ID: 257)
  88. [DEBUG] SuperScope (ID: 260)
  89. [DEBUG] Justifier (ID: 516)
  90. [DEBUG] Justifiers (ID: 772)
  91. [INFO] [Overrides]: Redirecting save file to "G:\My Drive\saves\Mega Man X (USA) (Rev 1).srm".
  92. [INFO] [Overrides]: Redirecting save state to "G:\My Drive\states\Mega Man X (USA) (Rev 1).state".
  93. [DEBUG] [Environ]: GET_VARIABLE: bsnes_crop_overscan = "disabled"
  94. [DEBUG] [Environ]: GET_VARIABLE: bsnes_gamma_ramp = "disabled"
  95. [DEBUG] [Environ]: GET_VARIABLE: bsnes_region = "auto"
  96. [DEBUG] [Environ]: GET_VARIABLE: bsnes_aspect_ratio = "auto"
  97. [libretro DEBUG] superfx_freq_orig: 0
  98. [libretro DEBUG] SuperFamicom::superfx.frequency: 0
  99. [libretro DEBUG] Overscan mode: 0
  100. [libretro DEBUG] Region mode: 0
  101. [libretro DEBUG] Aspect ratio mode: 0
  102. [INFO] [Content]: Loading content file: "Z:\Super Nintendo Entertainment System\Mega Man X (USA) (Rev 1).zip#Mega Man X (USA) (Rev 1).sfc".
  103. [INFO] [Content]: CRC32: 0xded53c64.
  104. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  105. [DEBUG] RetroPad, Port 1, Button "B (bottom)" => "B"
  106. [DEBUG] RetroPad, Port 1, Button "Y (left)" => "Y"
  107. [DEBUG] RetroPad, Port 1, Button "Select" => "Select"
  108. [DEBUG] RetroPad, Port 1, Button "Start" => "Start"
  109. [DEBUG] RetroPad, Port 1, Button "D-Pad Up" => "D-Pad Up"
  110. [DEBUG] RetroPad, Port 1, Button "D-Pad Down" => "D-Pad Down"
  111. [DEBUG] RetroPad, Port 1, Button "D-Pad Left" => "D-Pad Left"
  112. [DEBUG] RetroPad, Port 1, Button "D-Pad Right" => "D-Pad Right"
  113. [DEBUG] RetroPad, Port 1, Button "A (right)" => "A"
  114. [DEBUG] RetroPad, Port 1, Button "X (up)" => "X"
  115. [DEBUG] RetroPad, Port 1, Button "L" => "L"
  116. [DEBUG] RetroPad, Port 1, Button "R" => "R"
  117. [DEBUG] RetroPad, Port 2, Button "B (bottom)" => "B"
  118. [DEBUG] RetroPad, Port 2, Button "Y (left)" => "Y"
  119. [DEBUG] RetroPad, Port 2, Button "Select" => "Select"
  120. [DEBUG] RetroPad, Port 2, Button "Start" => "Start"
  121. [DEBUG] RetroPad, Port 2, Button "D-Pad Up" => "D-Pad Up"
  122. [DEBUG] RetroPad, Port 2, Button "D-Pad Down" => "D-Pad Down"
  123. [DEBUG] RetroPad, Port 2, Button "D-Pad Left" => "D-Pad Left"
  124. [DEBUG] RetroPad, Port 2, Button "D-Pad Right" => "D-Pad Right"
  125. [DEBUG] RetroPad, Port 2, Button "A (right)" => "A"
  126. [DEBUG] RetroPad, Port 2, Button "X (up)" => "X"
  127. [DEBUG] RetroPad, Port 2, Button "L" => "L"
  128. [DEBUG] RetroPad, Port 2, Button "R" => "R"
  129. [DEBUG] RetroPad, Port 3, Button "B (bottom)" => "B"
  130. [DEBUG] RetroPad, Port 3, Button "Y (left)" => "Y"
  131. [DEBUG] RetroPad, Port 3, Button "Select" => "Select"
  132. [DEBUG] RetroPad, Port 3, Button "Start" => "Start"
  133. [DEBUG] RetroPad, Port 3, Button "D-Pad Up" => "D-Pad Up"
  134. [DEBUG] RetroPad, Port 3, Button "D-Pad Down" => "D-Pad Down"
  135. [DEBUG] RetroPad, Port 3, Button "D-Pad Left" => "D-Pad Left"
  136. [DEBUG] RetroPad, Port 3, Button "D-Pad Right" => "D-Pad Right"
  137. [DEBUG] RetroPad, Port 3, Button "A (right)" => "A"
  138. [DEBUG] RetroPad, Port 3, Button "X (up)" => "X"
  139. [DEBUG] RetroPad, Port 3, Button "L" => "L"
  140. [DEBUG] RetroPad, Port 3, Button "R" => "R"
  141. [DEBUG] RetroPad, Port 4, Button "B (bottom)" => "B"
  142. [DEBUG] RetroPad, Port 4, Button "Y (left)" => "Y"
  143. [DEBUG] RetroPad, Port 4, Button "Select" => "Select"
  144. [DEBUG] RetroPad, Port 4, Button "Start" => "Start"
  145. [DEBUG] RetroPad, Port 4, Button "D-Pad Up" => "D-Pad Up"
  146. [DEBUG] RetroPad, Port 4, Button "D-Pad Down" => "D-Pad Down"
  147. [DEBUG] RetroPad, Port 4, Button "D-Pad Left" => "D-Pad Left"
  148. [DEBUG] RetroPad, Port 4, Button "D-Pad Right" => "D-Pad Right"
  149. [DEBUG] RetroPad, Port 4, Button "A (right)" => "A"
  150. [DEBUG] RetroPad, Port 4, Button "X (up)" => "X"
  151. [DEBUG] RetroPad, Port 4, Button "L" => "L"
  152. [DEBUG] RetroPad, Port 4, Button "R" => "R"
  153. [DEBUG] RetroPad, Port 5, Button "B (bottom)" => "B"
  154. [DEBUG] RetroPad, Port 5, Button "Y (left)" => "Y"
  155. [DEBUG] RetroPad, Port 5, Button "Select" => "Select"
  156. [DEBUG] RetroPad, Port 5, Button "Start" => "Start"
  157. [DEBUG] RetroPad, Port 5, Button "D-Pad Up" => "D-Pad Up"
  158. [DEBUG] RetroPad, Port 5, Button "D-Pad Down" => "D-Pad Down"
  159. [DEBUG] RetroPad, Port 5, Button "D-Pad Left" => "D-Pad Left"
  160. [DEBUG] RetroPad, Port 5, Button "D-Pad Right" => "D-Pad Right"
  161. [DEBUG] RetroPad, Port 5, Button "A (right)" => "A"
  162. [DEBUG] RetroPad, Port 5, Button "X (up)" => "X"
  163. [DEBUG] RetroPad, Port 5, Button "L" => "L"
  164. [DEBUG] RetroPad, Port 5, Button "R" => "R"
  165. [libretro INFO] BML map:
  166. [libretro INFO] cartridge region=NTSC
  167. [libretro INFO] rom name=program.rom size=0x180000
  168. [libretro INFO] map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000
  169. [libretro INFO] [Memory]: ID 7, Request "manifest.bml".
  170. [libretro INFO] Complete load request.
  171. [libretro INFO] [Memory]: ID 8, Request "program.rom".
  172. [libretro INFO] Load ROM.
  173. [libretro INFO] Complete load request.
  174. [libretro INFO] [Memory]: ID 6, Request "".
  175. [libretro INFO] Complete load request.
  176. [INFO] [Environ]: SET_MEMORY_MAPS.
  177. [DEBUG] ndx flags ptr offset start select disconn len addrspace
  178. [DEBUG] 001 M1A1bC 0000000000000000 00000000 00802188 00C0FFE8 00000000 01000000
  179. [DEBUG] 002 M1A1bC 0000000000000000 00000000 00002188 00C0FFE8 00000000 01000000
  180. [DEBUG] 003 M1A1bC 0000000000000000 00000000 00802100 00C0FFC0 00000000 01000000
  181. [DEBUG] 004 M1A1bC 0000000000000000 00000000 00002100 00C0FFC0 00000000 01000000
  182. [DEBUG] 005 M1A1bc 00007ff9eb2b4f1c 00000000 007E0000 00FE0000 00000000 00020000
  183. [DEBUG] 006 M1A1bc 00007ff9eb2b4f1c 00000000 00800000 00C0E000 003F0000 00002000
  184. [DEBUG] 007 M1A1bc 00007ff9eb2b4f1c 00000000 00000000 00C0E000 003F0000 00002000
  185. [DEBUG] 008 M1A1bC 0000000000000000 00000000 00804300 00C0FF80 00000000 01000000
  186. [DEBUG] 009 M1A1bC 0000000000000000 00000000 00004300 00C0FF80 00000000 01000000
  187. [DEBUG] 010 M1A1bC 0000000000000000 00000000 00804200 00C0FFE0 00000000 01000000
  188. [DEBUG] 011 M1A1bC 0000000000000000 00000000 00004200 00C0FFE0 00000000 01000000
  189. [DEBUG] 012 M1A1bC 0000000000000000 00000000 00804016 00C0FFFE 00000000 01000000
  190. [DEBUG] 013 M1A1bC 0000000000000000 00000000 00004016 00C0FFFE 00000000 01000000
  191. [DEBUG] 014 M1A1bC 000000000a1fd040 00000000 00808000 00808000 00408000 00180000
  192. [DEBUG] 015 M1A1bC 000000000a1fd040 00000000 00008000 00808000 00408000 00180000
  193. [DEBUG] 016 M1A1bC 0000000000000000 00000000 00000000 00000000 00000000 01000000
  194. [INFO] [Replay]: Found last replay slot: #0
  195. [libretro INFO] SRAM memory size: 0.
  196. [libretro INFO] SRAM memory size: 0.
  197. [INFO] [SRAM]: Skipping SRAM load.
  198. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  199. [libretro DEBUG] Base height: 224
  200. [libretro DEBUG] Base width: 256
  201. [libretro DEBUG] Aspect ratio: 1.306122
  202. [libretro DEBUG] FPS: 60.098812
  203. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  204. [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
  205. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  206. [INFO] [Video]: Set video size to: fullscreen.
  207. [INFO] [Vulkan]: Vulkan dynamic library loaded.
  208. [INFO] [Vulkan]: Found vulkan context: "vk_w".
  209. [INFO] [Vulkan]: Detecting screen resolution: 3840x2160.
  210. [INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
  211. [INFO] [Vulkan]: Using GPU index 0.
  212. [INFO] [Vulkan]: Using GPU: "NVIDIA GeForce RTX 4090".
  213. [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
  214. [INFO] [Vulkan]: Got 2 swapchain images.
  215. [INFO] [Vulkan]: Using resolution 3840x2160.
  216. [INFO] [Vulkan]: Using BGRA8888 format.
  217. [INFO] [Shaders]: Specific shader preset found at "E:\retroarch\config\bsnes-mercury\bsnes-mercury.slangp".
  218. [DEBUG] [Shaders]: Load parameter value: "g_gamma_in" = 2.200000.
  219. [DEBUG] [Shaders]: Load parameter value: "g_gamma_out" = 2.200000.
  220. [DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
  221. [DEBUG] [Shaders]: Load parameter value: "g_crtgamut" = 0.000000.
  222. [DEBUG] [Shaders]: Load parameter value: "g_space_out" = 3.000000.
  223. [DEBUG] [Shaders]: Load parameter value: "g_Q_MUL" = 0.000000.
  224. [DEBUG] [Shaders]: Load parameter value: "g_lum_fix" = 1.000000.
  225. [DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
  226. [DEBUG] [Shaders]: Load parameter value: "g_vstr" = 0.000000.
  227. [DEBUG] [Shaders]: Load parameter value: "g_vpower" = 0.000000.
  228. [DEBUG] [Shaders]: Load parameter value: "g_cntrst" = -0.200000.
  229. [DEBUG] [Shaders]: Load parameter value: "g_mid" = 0.600000.
  230. [DEBUG] [Shaders]: Load parameter value: "g_sat" = -0.000001.
  231. [DEBUG] [Shaders]: Load parameter value: "g_vibr" = 1.000000.
  232. [DEBUG] [Shaders]: Load parameter value: "LUT_Size1" = 8.000000.
  233. [DEBUG] [Shaders]: Load parameter value: "LUT_Size2" = 32.000000.
  234. [DEBUG] [Shaders]: Load parameter value: "crt_gamma" = 2.199990.
  235. [DEBUG] [Shaders]: Load parameter value: "lcd_gamma" = 2.199998.
  236. [DEBUG] [Shaders]: Load parameter value: "levels_contrast" = 0.390625.
  237. [DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.000000.
  238. [DEBUG] [Shaders]: Load parameter value: "bloom_underestimate_levels" = 0.999999.
  239. [DEBUG] [Shaders]: Load parameter value: "beam_min_sigma" = 0.420001.
  240. [DEBUG] [Shaders]: Load parameter value: "beam_max_sigma" = 0.000000.
  241. [DEBUG] [Shaders]: Load parameter value: "beam_spot_power" = 0.010000.
  242. [DEBUG] [Shaders]: Load parameter value: "beam_max_shape" = 2.000000.
  243. [DEBUG] [Shaders]: Load parameter value: "beam_shape_power" = 0.010000.
  244. [DEBUG] [Shaders]: Load parameter value: "beam_horiz_sigma" = 0.670000.
  245. [DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
  246. [DEBUG] [Shaders]: Load parameter value: "mask_specify_num_triads" = 1.000000.
  247. [DEBUG] [Shaders]: Load parameter value: "mask_triad_size_desired" = 1.000000.
  248. [DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 160.000000.
  249. [DEBUG] [Shaders]: Load parameter value: "aa_subpixel_r_offset_x_runtime" = 0.000000.
  250. [DEBUG] [Shaders]: Load parameter value: "aa_cubic_c" = 0.000000.
  251. [DEBUG] [Shaders]: Load parameter value: "aa_gauss_sigma" = 0.060000.
  252. [DEBUG] [Shaders]: Load parameter value: "geom_radius" = 3.000000.
  253. [DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_x" = 512.000000.
  254. [DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_y" = 512.000000.
  255. [DEBUG] [Shaders]: Load parameter value: "geom_overscan_y" = 0.937500.
  256. [DEBUG] [Shaders]: Load parameter value: "border_size" = 0.005000.
  257. [DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
  258. [DEBUG] [Shaders]: Load parameter value: "border_compress" = 1.000000.
  259. [ERROR] [Vulkan]: Failed to load LUT "E:\retroarch\shaders\shaders_slang\crt\shaders\guest\lut\sony_trinitron1.png".
  260. [ERROR] [Vulkan]: Failed to create preset: "E:\retroarch\config\bsnes-mercury\bsnes-mercury.slangp".
  261. [INFO] [Joypad]: Found joypad driver: "dinput".
  262. [INFO] [Video]: Found display server: "win32".
  263. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  264. [INFO] [Display]: Found display driver: "vulkan".
  265. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  266. [DEBUG] Subsystem ID: 0
  267. Special game type: Super GameBoy
  268. Ident: sgb
  269. ID: 4356
  270. Content:
  271. [DEBUG] GameBoy (required)
  272. [DEBUG] Super GameBoy BIOS (required)
  273. [DEBUG] Subsystem ID: 1
  274. Special game type: Sufami Turbo
  275. Ident: sufami
  276. ID: 4355
  277. Content:
  278. [DEBUG] Sufami A (optional)
  279. [DEBUG] Sufami B (optional)
  280. [DEBUG] Sufami BIOS (required)
  281. [DEBUG] Subsystem ID: 2
  282. Special game type: BSX
  283. Ident: bsx
  284. ID: 4353
  285. Content:
  286. [DEBUG] BSX ROM (required)
  287. [DEBUG] BSX BIOS (required)
  288. [DEBUG] Subsystem ID: 3
  289. Special game type: BSX slotted
  290. Ident: bsxslot
  291. ID: 4354
  292. Content:
  293. [DEBUG] BSX ROM (required)
  294. [DEBUG] BSX BIOS (required)
  295. [DEBUG] Subsystems: 4
  296. [DEBUG] [Shaders]: Load parameter value: "g_gamma_in" = 2.200000.
  297. [DEBUG] [Shaders]: Load parameter value: "g_gamma_out" = 2.200000.
  298. [DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
  299. [DEBUG] [Shaders]: Load parameter value: "g_crtgamut" = 0.000000.
  300. [DEBUG] [Shaders]: Load parameter value: "g_space_out" = 3.000000.
  301. [DEBUG] [Shaders]: Load parameter value: "g_Q_MUL" = 0.000000.
  302. [DEBUG] [Shaders]: Load parameter value: "g_lum_fix" = 1.000000.
  303. [DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
  304. [DEBUG] [Shaders]: Load parameter value: "g_vstr" = 0.000000.
  305. [DEBUG] [Shaders]: Load parameter value: "g_vpower" = 0.000000.
  306. [DEBUG] [Shaders]: Load parameter value: "g_cntrst" = -0.200000.
  307. [DEBUG] [Shaders]: Load parameter value: "g_mid" = 0.600000.
  308. [DEBUG] [Shaders]: Load parameter value: "g_sat" = -0.000001.
  309. [DEBUG] [Shaders]: Load parameter value: "g_vibr" = 1.000000.
  310. [DEBUG] [Shaders]: Load parameter value: "LUT_Size1" = 8.000000.
  311. [DEBUG] [Shaders]: Load parameter value: "LUT_Size2" = 32.000000.
  312. [DEBUG] [Shaders]: Load parameter value: "crt_gamma" = 2.199990.
  313. [DEBUG] [Shaders]: Load parameter value: "lcd_gamma" = 2.199998.
  314. [DEBUG] [Shaders]: Load parameter value: "levels_contrast" = 0.390625.
  315. [DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.000000.
  316. [DEBUG] [Shaders]: Load parameter value: "bloom_underestimate_levels" = 0.999999.
  317. [DEBUG] [Shaders]: Load parameter value: "beam_min_sigma" = 0.420001.
  318. [DEBUG] [Shaders]: Load parameter value: "beam_max_sigma" = 0.000000.
  319. [DEBUG] [Shaders]: Load parameter value: "beam_spot_power" = 0.010000.
  320. [DEBUG] [Shaders]: Load parameter value: "beam_max_shape" = 2.000000.
  321. [DEBUG] [Shaders]: Load parameter value: "beam_shape_power" = 0.010000.
  322. [DEBUG] [Shaders]: Load parameter value: "beam_horiz_sigma" = 0.670000.
  323. [DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
  324. [DEBUG] [Shaders]: Load parameter value: "mask_specify_num_triads" = 1.000000.
  325. [DEBUG] [Shaders]: Load parameter value: "mask_triad_size_desired" = 1.000000.
  326. [DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 160.000000.
  327. [DEBUG] [Shaders]: Load parameter value: "aa_subpixel_r_offset_x_runtime" = 0.000000.
  328. [DEBUG] [Shaders]: Load parameter value: "aa_cubic_c" = 0.000000.
  329. [DEBUG] [Shaders]: Load parameter value: "aa_gauss_sigma" = 0.060000.
  330. [DEBUG] [Shaders]: Load parameter value: "geom_radius" = 3.000000.
  331. [DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_x" = 512.000000.
  332. [DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_y" = 512.000000.
  333. [DEBUG] [Shaders]: Load parameter value: "geom_overscan_y" = 0.937500.
  334. [DEBUG] [Shaders]: Load parameter value: "border_size" = 0.005000.
  335. [DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
  336. [DEBUG] [Shaders]: Load parameter value: "border_compress" = 1.000000.
  337. [INFO] [Playlist]: Loading history file: "E:\retroarch\content_history.lpl".
  338. [INFO] [Playlist]: Loading history file: "E:\retroarch\content_music_history.lpl".
  339. [INFO] [Playlist]: Loading history file: "E:\retroarch\content_video_history.lpl".
  340. [INFO] [Playlist]: Loading history file: "E:\retroarch\content_image_history.lpl".
  341. [INFO] [Playlist]: Loading favorites file: "E:\retroarch\content_favorites.lpl".
  342. [INFO] [Playlist]: Written to playlist file: "E:\retroarch\content_history.lpl".
  343. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  344. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #0.
  345. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  346. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
  347. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  348. [INFO] [slang]: Using render target format A2B10G10R10_UNORM_PACK32 for pass output #2.
  349. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  350. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  351. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
  352. [INFO] [Shaders]: Menu shader set to: "E:\retroarch\shaders\shaders_slang\hdr\crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp".
  353. [INFO] [Shaders]: Applying shader: "E:\retroarch\shaders\shaders_slang\hdr\crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp".
  354. [INFO] [Shaders]: Menu shader set to: "E:\retroarch\shaders\shaders_slang\hdr\crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp".
  355. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  356. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  357. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  358. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  359. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
  360. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  361. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  362. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  363. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  364. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
  365. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  366. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  367. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  368. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  369. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
  370. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  371. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  372. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  373. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  374. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
  375. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  376. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  377. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  378. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  379. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
  380. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  381. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  382. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  383. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  384. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
  385. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  386. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  387. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  388. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  389. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
  390. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  391. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  392. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  393. [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
  394. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  395. [INFO] [Video]: Set video size to: fullscreen.
  396. [INFO] [Joypad]: Found joypad driver: "dinput".
  397. [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
  398. [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
  399. [INFO] [D3D12]: Found GPU at index 2: "Microsoft Basic Render Driver".
  400. [INFO] [D3D12]: Using GPU index 0.
  401. [INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
  402. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  403. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  404. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  405. [INFO] [Video]: Found display server: "win32".
  406. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  407. [INFO] [Display]: Found display driver: "d3d12".
  408. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  409. [DEBUG] Subsystem ID: 0
  410. Special game type: Super GameBoy
  411. Ident: sgb
  412. ID: 4356
  413. Content:
  414. [DEBUG] GameBoy (required)
  415. [DEBUG] Super GameBoy BIOS (required)
  416. [DEBUG] Subsystem ID: 1
  417. Special game type: Sufami Turbo
  418. Ident: sufami
  419. ID: 4355
  420. Content:
  421. [DEBUG] Sufami A (optional)
  422. [DEBUG] Sufami B (optional)
  423. [DEBUG] Sufami BIOS (required)
  424. [DEBUG] Subsystem ID: 2
  425. Special game type: BSX
  426. Ident: bsx
  427. ID: 4353
  428. Content:
  429. [DEBUG] BSX ROM (required)
  430. [DEBUG] BSX BIOS (required)
  431. [DEBUG] Subsystem ID: 3
  432. Special game type: BSX slotted
  433. Ident: bsxslot
  434. ID: 4354
  435. Content:
  436. [DEBUG] BSX ROM (required)
  437. [DEBUG] BSX BIOS (required)
  438. [DEBUG] Subsystems: 4
  439. [INFO] [Input]: Game Focus => OFF
  440. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  441. [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
  442. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  443. [INFO] [Video]: Set video size to: fullscreen.
  444. [INFO] [Joypad]: Found joypad driver: "dinput".
  445. [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
  446. [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
  447. [INFO] [D3D12]: Found GPU at index 2: "Microsoft Basic Render Driver".
  448. [INFO] [D3D12]: Using GPU index 0.
  449. [INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
  450. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  451. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  452. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  453. [INFO] [Video]: Found display server: "win32".
  454. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  455. [INFO] [Display]: Found display driver: "d3d12".
  456. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  457. [DEBUG] Subsystem ID: 0
  458. Special game type: Super GameBoy
  459. Ident: sgb
  460. ID: 4356
  461. Content:
  462. [DEBUG] GameBoy (required)
  463. [DEBUG] Super GameBoy BIOS (required)
  464. [DEBUG] Subsystem ID: 1
  465. Special game type: Sufami Turbo
  466. Ident: sufami
  467. ID: 4355
  468. Content:
  469. [DEBUG] Sufami A (optional)
  470. [DEBUG] Sufami B (optional)
  471. [DEBUG] Sufami BIOS (required)
  472. [DEBUG] Subsystem ID: 2
  473. Special game type: BSX
  474. Ident: bsx
  475. ID: 4353
  476. Content:
  477. [DEBUG] BSX ROM (required)
  478. [DEBUG] BSX BIOS (required)
  479. [DEBUG] Subsystem ID: 3
  480. Special game type: BSX slotted
  481. Ident: bsxslot
  482. ID: 4354
  483. Content:
  484. [DEBUG] BSX ROM (required)
  485. [DEBUG] BSX BIOS (required)
  486. [DEBUG] Subsystems: 4
  487. [INFO] [Input]: Game Focus => OFF
  488. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  489. [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
  490. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  491. [INFO] [Video]: Set video size to: fullscreen.
  492. [INFO] [Joypad]: Found joypad driver: "dinput".
  493. [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
  494. [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
  495. [INFO] [D3D12]: Found GPU at index 2: "Microsoft Basic Render Driver".
  496. [INFO] [D3D12]: Using GPU index 0.
  497. [INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
  498. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  499. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  500. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  501. [INFO] [Video]: Found display server: "win32".
  502. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  503. [INFO] [Display]: Found display driver: "d3d12".
  504. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  505. [DEBUG] Subsystem ID: 0
  506. Special game type: Super GameBoy
  507. Ident: sgb
  508. ID: 4356
  509. Content:
  510. [DEBUG] GameBoy (required)
  511. [DEBUG] Super GameBoy BIOS (required)
  512. [DEBUG] Subsystem ID: 1
  513. Special game type: Sufami Turbo
  514. Ident: sufami
  515. ID: 4355
  516. Content:
  517. [DEBUG] Sufami A (optional)
  518. [DEBUG] Sufami B (optional)
  519. [DEBUG] Sufami BIOS (required)
  520. [DEBUG] Subsystem ID: 2
  521. Special game type: BSX
  522. Ident: bsx
  523. ID: 4353
  524. Content:
  525. [DEBUG] BSX ROM (required)
  526. [DEBUG] BSX BIOS (required)
  527. [DEBUG] Subsystem ID: 3
  528. Special game type: BSX slotted
  529. Ident: bsxslot
  530. ID: 4354
  531. Content:
  532. [DEBUG] BSX ROM (required)
  533. [DEBUG] BSX BIOS (required)
  534. [DEBUG] Subsystems: 4
  535. [INFO] [Input]: Game Focus => OFF
  536. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  537. [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
  538. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  539. [INFO] [Video]: Set video size to: fullscreen.
  540. [INFO] [Joypad]: Found joypad driver: "dinput".
  541. [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
  542. [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
  543. [INFO] [D3D12]: Found GPU at index 2: "Microsoft Basic Render Driver".
  544. [INFO] [D3D12]: Using GPU index 0.
  545. [INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
  546. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  547. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  548. [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  549. [INFO] [Video]: Found display server: "win32".
  550. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  551. [INFO] [Display]: Found display driver: "d3d12".
  552. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  553. [DEBUG] Subsystem ID: 0
  554. Special game type: Super GameBoy
  555. Ident: sgb
  556. ID: 4356
  557. Content:
  558. [DEBUG] GameBoy (required)
  559. [DEBUG] Super GameBoy BIOS (required)
  560. [DEBUG] Subsystem ID: 1
  561. Special game type: Sufami Turbo
  562. Ident: sufami
  563. ID: 4355
  564. Content:
  565. [DEBUG] Sufami A (optional)
  566. [DEBUG] Sufami B (optional)
  567. [DEBUG] Sufami BIOS (required)
  568. [DEBUG] Subsystem ID: 2
  569. Special game type: BSX
  570. Ident: bsx
  571. ID: 4353
  572. Content:
  573. [DEBUG] BSX ROM (required)
  574. [DEBUG] BSX BIOS (required)
  575. [DEBUG] Subsystem ID: 3
  576. Special game type: BSX slotted
  577. Ident: bsxslot
  578. ID: 4354
  579. Content:
  580. [DEBUG] BSX ROM (required)
  581. [DEBUG] BSX BIOS (required)
  582. [DEBUG] Subsystems: 4
  583. [INFO] [Input]: Game Focus => OFF
  584. [INFO] [D3D12]: Updating framebuffer size 512x224.
  585. [INFO] [D3D12]: Updating framebuffer size 512x224.
  586. [INFO] [D3D12]: Updating framebuffer size 2560x2240.
  587. [INFO] [Config]: Loading config: "E:\retroarch\retroarch.cfg".
  588. [INFO] [Overrides]: Configuration overrides unloaded, original configuration restored.
  589. [INFO] [D3D12]: Updating framebuffer size 512x224.
  590. [INFO] [D3D12]: Updating framebuffer size 512x224.
  591. [INFO] [D3D12]: Updating framebuffer size 2469x2160.
  592. [libretro INFO] SRAM memory size: 0.
  593. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 04 seconds.
  594. [INFO] [Runtime]: Saving runtime log file: "E:\retroarch\playlists\logs\bsnes-mercury Accuracy\Mega Man X (USA) (Rev 1).lrtl".
  595. [INFO] [Core]: Unloading game..
  596. [INFO] [Core]: Unloading core..
  597. [INFO] [Core]: Unloading core symbols..
  598. [INFO] [Core]: Saved core options file to "E:\retroarch\config\bsnes-mercury\bsnes-mercury.opt".
  599. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  600.  
Advertisement
Add Comment
Please, Sign In to add comment