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- [INFO] [Config]: Saved new config to "E:\retroarch\retroarch.cfg".
- [INFO] [Environ]: SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super GameBoy
- Ident: sgb
- ID: 4356
- Content:
- [DEBUG] GameBoy (required)
- [DEBUG] Super GameBoy BIOS (required)
- [DEBUG] Subsystem ID: 1
- Special game type: Sufami Turbo
- Ident: sufami
- ID: 4355
- Content:
- [DEBUG] Sufami A (optional)
- [DEBUG] Sufami B (optional)
- [DEBUG] Sufami BIOS (required)
- [DEBUG] Subsystem ID: 2
- Special game type: BSX
- Ident: bsx
- ID: 4353
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystem ID: 3
- Special game type: BSX slotted
- Ident: bsxslot
- ID: 4354
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystems: 4
- [INFO] [Content]: Updating firmware status for: "E:\retroarch\cores\bsnes_mercury_accuracy_libretro.dll" on "E:\retroarch\system".
- [INFO] [Core]: Using content: "Z:\Super Nintendo Entertainment System\Mega Man X (USA) (Rev 1).zip".
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [INFO] [Video]: Average monitor Hz: 59.991601 Hz. (6.239 % frame time deviation, based on 2048 last samples).
- [INFO] RetroArch 1.15.0 (Git 1581ece)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 9 5950X 16-Core Processor
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
- [INFO] Built: Mar 17 2023
- [INFO] Version: 1.15.0
- [INFO] Git: 1581ece
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Core]: Loading dynamic libretro core from: "E:\retroarch\cores\bsnes_mercury_accuracy_libretro.dll"
- [INFO] [Overrides]: Core-specific overrides found at "E:\retroarch\config\bsnes-mercury\bsnes-mercury.cfg".
- [INFO] [Config]: Loading config: "E:\retroarch\retroarch.cfg".
- [INFO] [Config]: Appending override config: "E:\retroarch\config\bsnes-mercury\bsnes-mercury.cfg".
- [INFO] [Environ]: SET_VARIABLES.
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [DEBUG] [Environ]: SET_SUBSYSTEM_INFO.
- [DEBUG] Special game type: Super GameBoy
- Ident: sgb
- ID: 4356
- Content:
- [DEBUG] GameBoy (required)
- [DEBUG] Super GameBoy BIOS (required)
- [DEBUG] Special game type: Sufami Turbo
- Ident: sufami
- ID: 4355
- Content:
- [DEBUG] Sufami A (optional)
- [DEBUG] Sufami B (optional)
- [DEBUG] Sufami BIOS (required)
- [DEBUG] Special game type: BSX
- Ident: bsx
- ID: 4353
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Special game type: BSX slotted
- Ident: bsxslot
- ID: 4354
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [INFO] [Environ]: SET_CONTROLLER_INFO.
- [DEBUG] Controller port: 1
- [DEBUG] SNES Joypad (ID: 1)
- [DEBUG] SNES Mouse (ID: 2)
- [DEBUG] Controller port: 2
- [DEBUG] SNES Joypad (ID: 1)
- [DEBUG] SNES Mouse (ID: 2)
- [DEBUG] Multitap (ID: 257)
- [DEBUG] SuperScope (ID: 260)
- [DEBUG] Justifier (ID: 516)
- [DEBUG] Justifiers (ID: 772)
- [INFO] [Overrides]: Redirecting save file to "G:\My Drive\saves\Mega Man X (USA) (Rev 1).srm".
- [INFO] [Overrides]: Redirecting save state to "G:\My Drive\states\Mega Man X (USA) (Rev 1).state".
- [DEBUG] [Environ]: GET_VARIABLE: bsnes_crop_overscan = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: bsnes_gamma_ramp = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: bsnes_region = "auto"
- [DEBUG] [Environ]: GET_VARIABLE: bsnes_aspect_ratio = "auto"
- [libretro DEBUG] superfx_freq_orig: 0
- [libretro DEBUG] SuperFamicom::superfx.frequency: 0
- [libretro DEBUG] Overscan mode: 0
- [libretro DEBUG] Region mode: 0
- [libretro DEBUG] Aspect ratio mode: 0
- [INFO] [Content]: Loading content file: "Z:\Super Nintendo Entertainment System\Mega Man X (USA) (Rev 1).zip#Mega Man X (USA) (Rev 1).sfc".
- [INFO] [Content]: CRC32: 0xded53c64.
- [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
- [DEBUG] RetroPad, Port 1, Button "B (bottom)" => "B"
- [DEBUG] RetroPad, Port 1, Button "Y (left)" => "Y"
- [DEBUG] RetroPad, Port 1, Button "Select" => "Select"
- [DEBUG] RetroPad, Port 1, Button "Start" => "Start"
- [DEBUG] RetroPad, Port 1, Button "D-Pad Up" => "D-Pad Up"
- [DEBUG] RetroPad, Port 1, Button "D-Pad Down" => "D-Pad Down"
- [DEBUG] RetroPad, Port 1, Button "D-Pad Left" => "D-Pad Left"
- [DEBUG] RetroPad, Port 1, Button "D-Pad Right" => "D-Pad Right"
- [DEBUG] RetroPad, Port 1, Button "A (right)" => "A"
- [DEBUG] RetroPad, Port 1, Button "X (up)" => "X"
- [DEBUG] RetroPad, Port 1, Button "L" => "L"
- [DEBUG] RetroPad, Port 1, Button "R" => "R"
- [DEBUG] RetroPad, Port 2, Button "B (bottom)" => "B"
- [DEBUG] RetroPad, Port 2, Button "Y (left)" => "Y"
- [DEBUG] RetroPad, Port 2, Button "Select" => "Select"
- [DEBUG] RetroPad, Port 2, Button "Start" => "Start"
- [DEBUG] RetroPad, Port 2, Button "D-Pad Up" => "D-Pad Up"
- [DEBUG] RetroPad, Port 2, Button "D-Pad Down" => "D-Pad Down"
- [DEBUG] RetroPad, Port 2, Button "D-Pad Left" => "D-Pad Left"
- [DEBUG] RetroPad, Port 2, Button "D-Pad Right" => "D-Pad Right"
- [DEBUG] RetroPad, Port 2, Button "A (right)" => "A"
- [DEBUG] RetroPad, Port 2, Button "X (up)" => "X"
- [DEBUG] RetroPad, Port 2, Button "L" => "L"
- [DEBUG] RetroPad, Port 2, Button "R" => "R"
- [DEBUG] RetroPad, Port 3, Button "B (bottom)" => "B"
- [DEBUG] RetroPad, Port 3, Button "Y (left)" => "Y"
- [DEBUG] RetroPad, Port 3, Button "Select" => "Select"
- [DEBUG] RetroPad, Port 3, Button "Start" => "Start"
- [DEBUG] RetroPad, Port 3, Button "D-Pad Up" => "D-Pad Up"
- [DEBUG] RetroPad, Port 3, Button "D-Pad Down" => "D-Pad Down"
- [DEBUG] RetroPad, Port 3, Button "D-Pad Left" => "D-Pad Left"
- [DEBUG] RetroPad, Port 3, Button "D-Pad Right" => "D-Pad Right"
- [DEBUG] RetroPad, Port 3, Button "A (right)" => "A"
- [DEBUG] RetroPad, Port 3, Button "X (up)" => "X"
- [DEBUG] RetroPad, Port 3, Button "L" => "L"
- [DEBUG] RetroPad, Port 3, Button "R" => "R"
- [DEBUG] RetroPad, Port 4, Button "B (bottom)" => "B"
- [DEBUG] RetroPad, Port 4, Button "Y (left)" => "Y"
- [DEBUG] RetroPad, Port 4, Button "Select" => "Select"
- [DEBUG] RetroPad, Port 4, Button "Start" => "Start"
- [DEBUG] RetroPad, Port 4, Button "D-Pad Up" => "D-Pad Up"
- [DEBUG] RetroPad, Port 4, Button "D-Pad Down" => "D-Pad Down"
- [DEBUG] RetroPad, Port 4, Button "D-Pad Left" => "D-Pad Left"
- [DEBUG] RetroPad, Port 4, Button "D-Pad Right" => "D-Pad Right"
- [DEBUG] RetroPad, Port 4, Button "A (right)" => "A"
- [DEBUG] RetroPad, Port 4, Button "X (up)" => "X"
- [DEBUG] RetroPad, Port 4, Button "L" => "L"
- [DEBUG] RetroPad, Port 4, Button "R" => "R"
- [DEBUG] RetroPad, Port 5, Button "B (bottom)" => "B"
- [DEBUG] RetroPad, Port 5, Button "Y (left)" => "Y"
- [DEBUG] RetroPad, Port 5, Button "Select" => "Select"
- [DEBUG] RetroPad, Port 5, Button "Start" => "Start"
- [DEBUG] RetroPad, Port 5, Button "D-Pad Up" => "D-Pad Up"
- [DEBUG] RetroPad, Port 5, Button "D-Pad Down" => "D-Pad Down"
- [DEBUG] RetroPad, Port 5, Button "D-Pad Left" => "D-Pad Left"
- [DEBUG] RetroPad, Port 5, Button "D-Pad Right" => "D-Pad Right"
- [DEBUG] RetroPad, Port 5, Button "A (right)" => "A"
- [DEBUG] RetroPad, Port 5, Button "X (up)" => "X"
- [DEBUG] RetroPad, Port 5, Button "L" => "L"
- [DEBUG] RetroPad, Port 5, Button "R" => "R"
- [libretro INFO] BML map:
- [libretro INFO] cartridge region=NTSC
- [libretro INFO] rom name=program.rom size=0x180000
- [libretro INFO] map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000
- [libretro INFO] [Memory]: ID 7, Request "manifest.bml".
- [libretro INFO] Complete load request.
- [libretro INFO] [Memory]: ID 8, Request "program.rom".
- [libretro INFO] Load ROM.
- [libretro INFO] Complete load request.
- [libretro INFO] [Memory]: ID 6, Request "".
- [libretro INFO] Complete load request.
- [INFO] [Environ]: SET_MEMORY_MAPS.
- [DEBUG] ndx flags ptr offset start select disconn len addrspace
- [DEBUG] 001 M1A1bC 0000000000000000 00000000 00802188 00C0FFE8 00000000 01000000
- [DEBUG] 002 M1A1bC 0000000000000000 00000000 00002188 00C0FFE8 00000000 01000000
- [DEBUG] 003 M1A1bC 0000000000000000 00000000 00802100 00C0FFC0 00000000 01000000
- [DEBUG] 004 M1A1bC 0000000000000000 00000000 00002100 00C0FFC0 00000000 01000000
- [DEBUG] 005 M1A1bc 00007ff9eb2b4f1c 00000000 007E0000 00FE0000 00000000 00020000
- [DEBUG] 006 M1A1bc 00007ff9eb2b4f1c 00000000 00800000 00C0E000 003F0000 00002000
- [DEBUG] 007 M1A1bc 00007ff9eb2b4f1c 00000000 00000000 00C0E000 003F0000 00002000
- [DEBUG] 008 M1A1bC 0000000000000000 00000000 00804300 00C0FF80 00000000 01000000
- [DEBUG] 009 M1A1bC 0000000000000000 00000000 00004300 00C0FF80 00000000 01000000
- [DEBUG] 010 M1A1bC 0000000000000000 00000000 00804200 00C0FFE0 00000000 01000000
- [DEBUG] 011 M1A1bC 0000000000000000 00000000 00004200 00C0FFE0 00000000 01000000
- [DEBUG] 012 M1A1bC 0000000000000000 00000000 00804016 00C0FFFE 00000000 01000000
- [DEBUG] 013 M1A1bC 0000000000000000 00000000 00004016 00C0FFFE 00000000 01000000
- [DEBUG] 014 M1A1bC 000000000a1fd040 00000000 00808000 00808000 00408000 00180000
- [DEBUG] 015 M1A1bC 000000000a1fd040 00000000 00008000 00808000 00408000 00180000
- [DEBUG] 016 M1A1bC 0000000000000000 00000000 00000000 00000000 00000000 01000000
- [INFO] [Replay]: Found last replay slot: #0
- [libretro INFO] SRAM memory size: 0.
- [libretro INFO] SRAM memory size: 0.
- [INFO] [SRAM]: Skipping SRAM load.
- [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
- [libretro DEBUG] Base height: 224
- [libretro DEBUG] Base width: 256
- [libretro DEBUG] Aspect ratio: 1.306122
- [libretro DEBUG] FPS: 60.098812
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
- [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Vulkan]: Vulkan dynamic library loaded.
- [INFO] [Vulkan]: Found vulkan context: "vk_w".
- [INFO] [Vulkan]: Detecting screen resolution: 3840x2160.
- [INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
- [INFO] [Vulkan]: Using GPU index 0.
- [INFO] [Vulkan]: Using GPU: "NVIDIA GeForce RTX 4090".
- [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
- [INFO] [Vulkan]: Got 2 swapchain images.
- [INFO] [Vulkan]: Using resolution 3840x2160.
- [INFO] [Vulkan]: Using BGRA8888 format.
- [INFO] [Shaders]: Specific shader preset found at "E:\retroarch\config\bsnes-mercury\bsnes-mercury.slangp".
- [DEBUG] [Shaders]: Load parameter value: "g_gamma_in" = 2.200000.
- [DEBUG] [Shaders]: Load parameter value: "g_gamma_out" = 2.200000.
- [DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_crtgamut" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_space_out" = 3.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_Q_MUL" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_lum_fix" = 1.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_vstr" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_vpower" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_cntrst" = -0.200000.
- [DEBUG] [Shaders]: Load parameter value: "g_mid" = 0.600000.
- [DEBUG] [Shaders]: Load parameter value: "g_sat" = -0.000001.
- [DEBUG] [Shaders]: Load parameter value: "g_vibr" = 1.000000.
- [DEBUG] [Shaders]: Load parameter value: "LUT_Size1" = 8.000000.
- [DEBUG] [Shaders]: Load parameter value: "LUT_Size2" = 32.000000.
- [DEBUG] [Shaders]: Load parameter value: "crt_gamma" = 2.199990.
- [DEBUG] [Shaders]: Load parameter value: "lcd_gamma" = 2.199998.
- [DEBUG] [Shaders]: Load parameter value: "levels_contrast" = 0.390625.
- [DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "bloom_underestimate_levels" = 0.999999.
- [DEBUG] [Shaders]: Load parameter value: "beam_min_sigma" = 0.420001.
- [DEBUG] [Shaders]: Load parameter value: "beam_max_sigma" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "beam_spot_power" = 0.010000.
- [DEBUG] [Shaders]: Load parameter value: "beam_max_shape" = 2.000000.
- [DEBUG] [Shaders]: Load parameter value: "beam_shape_power" = 0.010000.
- [DEBUG] [Shaders]: Load parameter value: "beam_horiz_sigma" = 0.670000.
- [DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "mask_specify_num_triads" = 1.000000.
- [DEBUG] [Shaders]: Load parameter value: "mask_triad_size_desired" = 1.000000.
- [DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 160.000000.
- [DEBUG] [Shaders]: Load parameter value: "aa_subpixel_r_offset_x_runtime" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "aa_cubic_c" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "aa_gauss_sigma" = 0.060000.
- [DEBUG] [Shaders]: Load parameter value: "geom_radius" = 3.000000.
- [DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_x" = 512.000000.
- [DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_y" = 512.000000.
- [DEBUG] [Shaders]: Load parameter value: "geom_overscan_y" = 0.937500.
- [DEBUG] [Shaders]: Load parameter value: "border_size" = 0.005000.
- [DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "border_compress" = 1.000000.
- [ERROR] [Vulkan]: Failed to load LUT "E:\retroarch\shaders\shaders_slang\crt\shaders\guest\lut\sony_trinitron1.png".
- [ERROR] [Vulkan]: Failed to create preset: "E:\retroarch\config\bsnes-mercury\bsnes-mercury.slangp".
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Video]: Found display server: "win32".
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "vulkan".
- [INFO] [Environ]: SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super GameBoy
- Ident: sgb
- ID: 4356
- Content:
- [DEBUG] GameBoy (required)
- [DEBUG] Super GameBoy BIOS (required)
- [DEBUG] Subsystem ID: 1
- Special game type: Sufami Turbo
- Ident: sufami
- ID: 4355
- Content:
- [DEBUG] Sufami A (optional)
- [DEBUG] Sufami B (optional)
- [DEBUG] Sufami BIOS (required)
- [DEBUG] Subsystem ID: 2
- Special game type: BSX
- Ident: bsx
- ID: 4353
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystem ID: 3
- Special game type: BSX slotted
- Ident: bsxslot
- ID: 4354
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystems: 4
- [DEBUG] [Shaders]: Load parameter value: "g_gamma_in" = 2.200000.
- [DEBUG] [Shaders]: Load parameter value: "g_gamma_out" = 2.200000.
- [DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_crtgamut" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_space_out" = 3.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_Q_MUL" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_lum_fix" = 1.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_vstr" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_vpower" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "g_cntrst" = -0.200000.
- [DEBUG] [Shaders]: Load parameter value: "g_mid" = 0.600000.
- [DEBUG] [Shaders]: Load parameter value: "g_sat" = -0.000001.
- [DEBUG] [Shaders]: Load parameter value: "g_vibr" = 1.000000.
- [DEBUG] [Shaders]: Load parameter value: "LUT_Size1" = 8.000000.
- [DEBUG] [Shaders]: Load parameter value: "LUT_Size2" = 32.000000.
- [DEBUG] [Shaders]: Load parameter value: "crt_gamma" = 2.199990.
- [DEBUG] [Shaders]: Load parameter value: "lcd_gamma" = 2.199998.
- [DEBUG] [Shaders]: Load parameter value: "levels_contrast" = 0.390625.
- [DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "bloom_underestimate_levels" = 0.999999.
- [DEBUG] [Shaders]: Load parameter value: "beam_min_sigma" = 0.420001.
- [DEBUG] [Shaders]: Load parameter value: "beam_max_sigma" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "beam_spot_power" = 0.010000.
- [DEBUG] [Shaders]: Load parameter value: "beam_max_shape" = 2.000000.
- [DEBUG] [Shaders]: Load parameter value: "beam_shape_power" = 0.010000.
- [DEBUG] [Shaders]: Load parameter value: "beam_horiz_sigma" = 0.670000.
- [DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "mask_specify_num_triads" = 1.000000.
- [DEBUG] [Shaders]: Load parameter value: "mask_triad_size_desired" = 1.000000.
- [DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 160.000000.
- [DEBUG] [Shaders]: Load parameter value: "aa_subpixel_r_offset_x_runtime" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "aa_cubic_c" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "aa_gauss_sigma" = 0.060000.
- [DEBUG] [Shaders]: Load parameter value: "geom_radius" = 3.000000.
- [DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_x" = 512.000000.
- [DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_y" = 512.000000.
- [DEBUG] [Shaders]: Load parameter value: "geom_overscan_y" = 0.937500.
- [DEBUG] [Shaders]: Load parameter value: "border_size" = 0.005000.
- [DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
- [DEBUG] [Shaders]: Load parameter value: "border_compress" = 1.000000.
- [INFO] [Playlist]: Loading history file: "E:\retroarch\content_history.lpl".
- [INFO] [Playlist]: Loading history file: "E:\retroarch\content_music_history.lpl".
- [INFO] [Playlist]: Loading history file: "E:\retroarch\content_video_history.lpl".
- [INFO] [Playlist]: Loading history file: "E:\retroarch\content_image_history.lpl".
- [INFO] [Playlist]: Loading favorites file: "E:\retroarch\content_favorites.lpl".
- [INFO] [Playlist]: Written to playlist file: "E:\retroarch\content_history.lpl".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #0.
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [slang]: Using render target format A2B10G10R10_UNORM_PACK32 for pass output #2.
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
- [INFO] [Shaders]: Menu shader set to: "E:\retroarch\shaders\shaders_slang\hdr\crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp".
- [INFO] [Shaders]: Applying shader: "E:\retroarch\shaders\shaders_slang\hdr\crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp".
- [INFO] [Shaders]: Menu shader set to: "E:\retroarch\shaders\shaders_slang\hdr\crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp".
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x2240 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
- [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
- [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
- [INFO] [D3D12]: Found GPU at index 2: "Microsoft Basic Render Driver".
- [INFO] [D3D12]: Using GPU index 0.
- [INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [Video]: Found display server: "win32".
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "d3d12".
- [INFO] [Environ]: SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super GameBoy
- Ident: sgb
- ID: 4356
- Content:
- [DEBUG] GameBoy (required)
- [DEBUG] Super GameBoy BIOS (required)
- [DEBUG] Subsystem ID: 1
- Special game type: Sufami Turbo
- Ident: sufami
- ID: 4355
- Content:
- [DEBUG] Sufami A (optional)
- [DEBUG] Sufami B (optional)
- [DEBUG] Sufami BIOS (required)
- [DEBUG] Subsystem ID: 2
- Special game type: BSX
- Ident: bsx
- ID: 4353
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystem ID: 3
- Special game type: BSX slotted
- Ident: bsxslot
- ID: 4354
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystems: 4
- [INFO] [Input]: Game Focus => OFF
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
- [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
- [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
- [INFO] [D3D12]: Found GPU at index 2: "Microsoft Basic Render Driver".
- [INFO] [D3D12]: Using GPU index 0.
- [INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [Video]: Found display server: "win32".
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "d3d12".
- [INFO] [Environ]: SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super GameBoy
- Ident: sgb
- ID: 4356
- Content:
- [DEBUG] GameBoy (required)
- [DEBUG] Super GameBoy BIOS (required)
- [DEBUG] Subsystem ID: 1
- Special game type: Sufami Turbo
- Ident: sufami
- ID: 4355
- Content:
- [DEBUG] Sufami A (optional)
- [DEBUG] Sufami B (optional)
- [DEBUG] Sufami BIOS (required)
- [DEBUG] Subsystem ID: 2
- Special game type: BSX
- Ident: bsx
- ID: 4353
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystem ID: 3
- Special game type: BSX slotted
- Ident: bsxslot
- ID: 4354
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystems: 4
- [INFO] [Input]: Game Focus => OFF
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
- [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
- [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
- [INFO] [D3D12]: Found GPU at index 2: "Microsoft Basic Render Driver".
- [INFO] [D3D12]: Using GPU index 0.
- [INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [Video]: Found display server: "win32".
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "d3d12".
- [INFO] [Environ]: SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super GameBoy
- Ident: sgb
- ID: 4356
- Content:
- [DEBUG] GameBoy (required)
- [DEBUG] Super GameBoy BIOS (required)
- [DEBUG] Subsystem ID: 1
- Special game type: Sufami Turbo
- Ident: sufami
- ID: 4355
- Content:
- [DEBUG] Sufami A (optional)
- [DEBUG] Sufami B (optional)
- [DEBUG] Sufami BIOS (required)
- [DEBUG] Subsystem ID: 2
- Special game type: BSX
- Ident: bsx
- ID: 4353
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystem ID: 3
- Special game type: BSX slotted
- Ident: bsxslot
- ID: 4354
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystems: 4
- [INFO] [Input]: Game Focus => OFF
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Set audio input rate to: 32040.50 Hz.
- [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 4090".
- [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
- [INFO] [D3D12]: Found GPU at index 2: "Microsoft Basic Render Driver".
- [INFO] [D3D12]: Using GPU index 0.
- [INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Compiling shader: "E:\retroarch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [Video]: Found display server: "win32".
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "d3d12".
- [INFO] [Environ]: SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super GameBoy
- Ident: sgb
- ID: 4356
- Content:
- [DEBUG] GameBoy (required)
- [DEBUG] Super GameBoy BIOS (required)
- [DEBUG] Subsystem ID: 1
- Special game type: Sufami Turbo
- Ident: sufami
- ID: 4355
- Content:
- [DEBUG] Sufami A (optional)
- [DEBUG] Sufami B (optional)
- [DEBUG] Sufami BIOS (required)
- [DEBUG] Subsystem ID: 2
- Special game type: BSX
- Ident: bsx
- ID: 4353
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystem ID: 3
- Special game type: BSX slotted
- Ident: bsxslot
- ID: 4354
- Content:
- [DEBUG] BSX ROM (required)
- [DEBUG] BSX BIOS (required)
- [DEBUG] Subsystems: 4
- [INFO] [Input]: Game Focus => OFF
- [INFO] [D3D12]: Updating framebuffer size 512x224.
- [INFO] [D3D12]: Updating framebuffer size 512x224.
- [INFO] [D3D12]: Updating framebuffer size 2560x2240.
- [INFO] [Config]: Loading config: "E:\retroarch\retroarch.cfg".
- [INFO] [Overrides]: Configuration overrides unloaded, original configuration restored.
- [INFO] [D3D12]: Updating framebuffer size 512x224.
- [INFO] [D3D12]: Updating framebuffer size 512x224.
- [INFO] [D3D12]: Updating framebuffer size 2469x2160.
- [libretro INFO] SRAM memory size: 0.
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 04 seconds.
- [INFO] [Runtime]: Saving runtime log file: "E:\retroarch\playlists\logs\bsnes-mercury Accuracy\Mega Man X (USA) (Rev 1).lrtl".
- [INFO] [Core]: Unloading game..
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [INFO] [Core]: Saved core options file to "E:\retroarch\config\bsnes-mercury\bsnes-mercury.opt".
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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