Eonirr

Untitled

May 19th, 2025
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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3.  
  4. [CreateAssetMenu(menuName = "Test/New test")]
  5. public class TestSO : ScriptableObject
  6. {
  7. public List<TestSprite> testSpriteList = new();
  8. }
  9.  
  10. [System.Serializable]
  11. public class TestSprite
  12. {
  13. public Sprite mySpriteTest;
  14. }
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