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- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Test/New test")]
- public class TestSO : ScriptableObject
- {
- public List<TestSprite> testSpriteList = new();
- }
- [System.Serializable]
- public class TestSprite
- {
- public Sprite mySpriteTest;
- }
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