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ElDubya

Untitled

Aug 18th, 2015
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SQF 0.29 KB | None | 0 0
  1. if ((animationState player) in ["smk_urbanproneright","smk_prone_to_urbanprone_right","smk_urbanproneleft","smk_prone_to_urbanprone_left"]) then {
  2.     player switchMove "";
  3.     player playActionNow "stop";
  4. };
  5.  
  6. //Just put that in your dayz_spaceinterupt.sqf below the first instance of _handled = false;
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