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- if ((animationState player) in ["smk_urbanproneright","smk_prone_to_urbanprone_right","smk_urbanproneleft","smk_prone_to_urbanprone_left"]) then {
- player switchMove "";
- player playActionNow "stop";
- };
- //Just put that in your dayz_spaceinterupt.sqf below the first instance of _handled = false;
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