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- Paper Mario (n64) - All Bosses route v1.0.2
- New route with Super Block upgrade change and no dupe
- -- Prologue --
- - 3 playground coins [3 coins]
- - Hammer block for 10 coins [13 coins]
- - Get Fire Flower and 4 trampoline coins [17 coins]
- - Equip Power Jump
- - Hit 2 coin blocks [19 coins]
- - Get Close Call
- Goomba Bros:
- T1: Power Jump Red; Headbonk Red
- T2: Power Jump Blue; Do Nothing
- T3: Fire Flower [Mash A]
- - Hit heart block on previous screen
- Goomba King:
- T1: Power Jump; Headbonk the tree
- T2: Power Jump; Headbonk
- - Buy 3 Fright Jars [4 coins]
- - Get Star Piece from tree
- - Go to Shooting Star Summit
- - Peach cutscene
- - Trade with Merlow for the FX badge + Equip
- Magikoopa: 8 HP
- T1: Power Jump; Headbonk
- T2: Jump
- -- Chapter 1 --
- - 1 coin from coin block [5 coins]
- - Get Fright Jar
- - Get POW Block
- - 10 coins from coin block [15 coins]
- - Hit the brick blocks in order: left, right, top
- - Get FX badge + Equip
- - 1 Bush coin [16 coins]
- - Get Koopa Leaf (for ch1)
- Fuzzy Shell Fight:
- T1: Fright Jar [1 UP]
- If 1 fail
- T2: Power Jump
- If 2 fail
- T1: Shell Toss
- T2: Power Jump; Shell Toss
- - 5 coins on the ground [21 coins]
- - Shell Toss the Thunder Bolt
- - Get hidden Fire Flower
- - Hit Heart Block
- Koopa Fight: First Strike
- T1: Power Jump Koopa; Shell Toss / Power Shell (untimed)
- - If 0 FP, hit the Heart Block in jail
- - Get Power Bounce
- - Staircase Skip
- - Hit Trap Block
- Jail Fight: 9 coins
- T1: Fright Jar [1 UP]
- - Collect the 9 coins after fight [30 coins]
- - Go left to pit room
- Pit Fight 1:
- T1: Fright Jar [1 UP]
- Pit Fight 2:
- T1: Fright Jar [1 UP]
- Pit Fight 3: First strike with Bombette
- T1: Power Jump; Body Slam (untimed)
- Level Up: FP
- 10, 10, 3
- - If you didn't level up then Eat Koopa Leaf early [2 DOWN]
- - Get Fire Bar coins [40 coins]
- - Get Key all the way left
- - Go upstairs, and left to get key in jail
- - Pie Jump
- - Get other Key behind jail
- Cannon Fight: First strike with Bombette
- T1: Thunder Bolt [Down 1]; Bomb
- - MAX 17sp
- - Eat Koopa Leaf
- - Collect the 10 coins after fight [50 coins]
- Koopa Bros: Bowser
- T1: Power Jump; Bomb
- T2: Power Jump
- Koopa Bros:
- T1: Bomb
- T2: POW Block [1 UP]; Do Nothing
- T3: Fire Flower [Mash A]
- -- Parakarry --
- - Say No to Both Tutorials
- - Pick Up Honey Syrup behind candy cane
- - Run to Toad Town
- Jr. Troopa: 15 HP
- T1: Power Jump; Bomb
- T2: Power Jump; Bomb
- T2: Hammer
- - Get Speedy Spin
- - Take off Power Jump
- - Equip Power Bounce and Speedy Spin
- - Get Seed
- - Ride train
- - 1 Whacka
- - Collect 3 letters
- - Get Damage Dodge
- - Do not collect 2nd seed
- - Hit Heart Block
- -- Sushie --
- - Go back to Toad Town
- - Blue House Skip
- Blooper: 30 HP
- T1: Power Bounce; Sky Dive
- T2: Power Bounce; Shell Shot
- - Talk to Kolorado by volcano
- - Get Jammin' Jelly + Eat it
- - Get Sushie
- -- Bow --
- - Get Power Quake
- - Take off Power Bounce
- - Equip Power Quake
- - Chapter 5 pipe to sewers
- - Go left into Dark Koopa room
- Koopa 1:
- T1: Power Quake; Do Nothing
- T2: Power Quake
- Level Up: FP
- 10, 15, 3
- - Let them all first strike you for Peril [4 HP]
- - Dodge Heart drops
- Koopa 2:
- If all are spinning:
- T1: Power Quake; Do Nothing [11 FP]
- T2: Power Quake [7 FP]
- If at least one isn't spinning:
- T1: Jump; Belly Flop [4 HP]
- T2: Power Quake; Do Nothing [11 FP]
- T3: Power Quake [7 FP]
- - Eat Honey Syrup [Down 1] [12 FP]
- Koopa 3:
- T1: Power Quake; Switch Bombette [Up 2] [8 FP]
- T2: Power Quake [4 FP]
- - Enter pipe to Boo's mansion
- - Go upstairs for record
- - Go left for Weight
- - Go downstairs for Super Boots
- - Use Super Boots to get Portrait
- - Get Bow
- - Get Stinky Herb + Eat it [9 FP]
- -- Tubba --
- - Brown House Skip
- - Get Repel Gel
- - Go left for Key
- - Upgrade Parakarry [Down 3]
- - Get caught by guard
- - Go right, open door
- - Get Key in Spike room + get Peril (clubba does 3dmg)
- - Get Mega Rush
- - Get Maple Syrup
- - Get Key
- - Open chest for talking key
- - Run away from Tubba
- - Before Fight Take off Quake Hammer and Speedy Spin
- - Equip Power Bounce and Mega Rush
- Tubba's Heart: 50 HP [Runs at 45 HP]
- T1: Power Bounce x5; Shell Shot
- T2: Power Bounce x5; Sky Dive
- Tubba Blubba: 10 HP
- T1: Jump x2
- Level Up: BP
- 10, 15, 6
- -- Ultra Hammer --
- - Say Yes to Bow
- - Equip Power Jump and Speedy Spin
- - Do not touch card
- - Run into Forest
- - Go Left
- Jr. Troopa: 40 HP - Block (1/2)
- T1: Power Jump; Shell Shot
- T2: Power Jump; Switch to Bow [Down 1]
- T3: Power Bounce x4 [Up 1]; Outta Sight
- T4: Power Bounce x3
- - Left, Left, Right, Right x2 for Seed
- - From Seed go Left x2, Left, Right, Right
- - Hit Chapter 3 Heart Block
- - Enter Chapter 3 pipe
- - Go to Chapter 5 from sewers
- - Get Fire Shield
- - Get hidden Life Shroom
- - Ultra Hammer
- -- Lava Piranha --
- - Get into Peril from Fire Bars
- - Get Maple Syrup from right block
- - Lava Piranha OoB
- - First Strike Lava Piranha
- - Switch to Sushie before the battle if you dont first strike
- Lava Piranha Phase 1: 40 HP *34 with first strike*
- T1: Power Bounce x5 [Up 1]; Switch to Sushie [Down 2] [Life Shroom]
- T2: Power Bounce x3 [4 + 4 Works too]
- Lava Piranha Phase 2: 40 HP
- T1: Squirt; Power Bounce x4
- T2: Power Bounce x3
- -- Lantern Ghost --
- - Go right and finish Chapter 5
- - 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 for peach
- - Get Volcano Vase for Seed
- - Switch to Parakarry [Down 1]
- - Get Coconut
- - Get Repel Gel
- - Ride Whale
- Jr. Troopa: 20 HP
- T1: Coconut; Shell Shot
- T2: Star Storm; Shell Shot
- Level Up: BP
- 10, 15, 9
- - Take off Power Jump
- - Equip Power Quake and Damage Dodge
- - Club 64, talk to old Toad once
- - Enter Chapter 4
- - Go to Green Station (Hit right switch) [Down 1]
- - Go to Pink Station (Hit right switch) [Down 2]
- - Fix Track
- Fuzzy Fight:
- T1 Switch to Bow; Spook
- Skip partner switch if you only have 1sp
- T1: Power Quake
- - MAX 5sp
- - Get Frying Pan
- - Go to Red Station (Hit left switch) [Down 1]
- - Hit Heart Block
- - Encounter Pyro Guy, get 1 HP
- Lantern Ghost: 40 HP - Block Light
- T1: Headbonk x2; Power Bounce x4 [Down 1]
- T2: Headbonk x2; Jump x2 [Block light]
- T3: Jump x2
- -- General Guy --
- - Upgrade Bow [Up 3]
- - Fight General Guy
- General Guy Phase 1:
- T1: Jump x2; Electro Dash
- T2: Power Quake
- T3; Jump x2; Power Shock
- T4: Jump x2
- General Guy: 30 HP
- T1: Chill Out; Electro Dash [27 HP] [Block]
- T2: Power Bounce x5; Electro Dash [14 HP] [Block]
- T3: Power Bounce x5; Electro Dash [0 HP] [Block]
- 4cap: No E. Dash + Jump x1
- - Do not touch card
- - Go to Blue Station (Hit right switch) [Mash A]
- - Get hidden Maple Syrup + Eat Maple Syrup [10 FP]
- - 2nd option twice to fight Anti Guy
- Anti Guy: 50 HP
- T1: Power Bounce x5; Power Shock [5 FP]
- T2: Power Bounce x4; Do Nothing [2 FP]
- T3: Jump x2
- - Get Power Plus from chest
- - Eat Maple Syrup
- - Early Whale
- Fuzzipede: 20 HP
- T1: Power Bounce x5; Electro Dash if 4 capped
- -- Enter Ruins --
- - Club 64, talk to old toad again, get item
- - Switch to Bow
- - Enter the sewer. Hammer Stone Block
- Electro Blooper: 50 HP
- T1: Power Bounce x5; Out of Sight
- T2: Power Bounce x4
- T3: Smack x1; Jump x2
- Level Up: BP
- 10, 15, 12
- - Enter Left pipe to enter ruins
- - Pink house near pipe and talk to the writer
- - Go 1 Down in Dry Dry Desert
- - Hidden Life Shroom above block
- - Left x2, Down, Left, Down, Left x2
- - Hidden FX badge above stone
- - Unequip Damage Dodge
- - Equip Power Plus and FX badge
- - Up, Right, Up, Right, Up
- - Go into the tornado
- - Up
- - Get Honey Syrup from right block
- - Left, up, left
- -- Chapter 2 --
- - Get Key in sand
- - Go right for another Key
- - Go to the bottom-right room
- ~ First Strike with Jump, beware of heart drops
- Stone Chomp 1: Triangle [No Blocks]
- T1: Do Nothing [4 HP]
- T2: Jump x1; Switch to Parakarry [1 HP]
- T3: Jump x1
- - Open Both doors
- - Drop to basement and go right
- ~ Grab this with hammer from far left
- Stone Chomp 2: Moon
- T1: Power Quake (untimed)
- - Get Super Hammer
- - Go down-left to blow up wall
- - Upgrade Bombette [Down 2]
- - Blow up wall
- Stone Chomp 3: Star
- T1: Power Quake (untimed)
- - Triangle, Star, Moon (TSM)
- - Eat Honey Syrup
- - Switch to Bow
- Tutankoopa: 30 HP
- T1: Power Bounce x5; Smack x5
- 4cap: Switch to Watt + Jump x2
- -- Enter Flower Fields --
- - Switch to Watt [Down 2]
- - Do not touch card
- - Exit Ruins
- - Go Left, Down, Left
- - Get hidden Thunder Rage
- - Down, Down, Left from Thunder Rage
- - First option to fight Buzzar
- Buzzar: 40 HP
- T1: Power Bounce x4; Power Shock
- T2: Power Bounce x3
- - Eat Maple Syrup
- - Get Seed With Parakarry
- - Go to Toad Town
- - Go into sewers and go right
- - Switch to Watt
- Super Blooper: 70 HP [No Blocks]
- T1: Power Shock; Power Bounce / Refresh
- T2: Power Bounce; Power Shock / Do Nothing
- T3: Power Bounce; Quick E. Dash if 5+4+4 / E. Dash if triple 4cap
- T4: Power Bounce
- 6+5 = 3 bounce
- 5+5 = 4cap
- 5+4 = Quick E. Dash + 4cap
- 4+4 = 6cap or 4cap + E. Dash
- If you could't stun Super Blooper on T2:
- T3: Star Storm; Switch to Bow
- T4: Power Bounce; Out of Sight
- T5: Refresh
- T6: Power Bounce; Smack x5 / Smack x4 if 6+5 / Do Nothing if 4+4
- T7: Star Storm; Smack x1 if 5+5 / Smack x2 if 6+4 / Smack x4 if 5+4
- T8: Jump x2 if 4+4
- Level Up: FP
- 10, 20, 12
- -- Spike Fight --
- - Switch to Bow
- - East to fight moles
- - Your goal is to get hit 3 times without wasting time
- Mole: 3dmg
- Lakitu: 3dmg
- Spiny: 4dmg
- Lakilester: 4dmg
- Magikoopa: 3dmg
- - Use Power Bounce if there is too many
- Top Right:
- T1: Spook; Do Nothing [No Blocks]
- T2: Spook
- Bottom Right:
- T1: Spook; Do Nothing [No Blocks]
- T2: Spook
- When in peril:
- - If 1 stay then jump
- - If 2 stays then use Refersh and block 1 attack
- - If 3 stays then use Smooch and block no attacks
- Bottom Left:
- T1: Spook; Jump
- Top Left:
- T1: Spook; Jump
- - Talk to Petunia for Bean
- - Get 2 Red Berries
- - Give Red Berry to Red Flower
- - Get 2 Yellow Berries
- - Give to Yellow Flower
- - Talk to Lily
- - Get hidden Maple Syrup + Eat it
- - Get Blue Berry
- - Give to Blue Flower
- - Hit hidden coin block
- Maze Fight:
- T1: Spook; Jump / Hammer
- - Talk to Rosie
- - Talk to Posie
- - Talk to Rosie
- - Talk to Lily
- - Get Bubble Berry
- - Eat Yellow Berry
- - Fall in Spikes for [4 or 5 HP]
- Spike Fight: 50 HP [Block if 4 HP]
- T1: Jump x2 ; Switch to Bow
- T2: Power Bounce x4; Out of Sight
- T3: Power Bounce x4
- - If you don't have 3 FP. Get Stinky Herb + Eat it
- - Switch to Bow after block puzzle
- Machine Fight:
- T1: Spook; Jump
- - Switch to Lakilester
- - Destroy Machine
- - Eat Whacka [1 Up]
- - Get S. Jump Charge
- - Take off Power Quake
- - Equip S. Jump Charge
- Huff: 60 HP - Block (1/2)
- T1: Charge; Switch to Bow
- T2: Charge; Outta Sight
- T3: Charge
- T4: Power Bounce x5; Slap x2 if 4 capped
- - Touch card
- -- Clippy Boots --
- - Get Quick Change
- - Club 64, talk to old Toad, get FX badge + Equip
- - Go into sewers
- - Clippy Boots
- - Get hidden Life Shroom
- - Hidden Maple Syrup
- - Get 9 HP (8 HP and 7 HP works too)
- - Eat Life Shroom or Red Berry
- - Jump in spikes once [9 HP]
- - Upgrade Sushie in sewers
- - Enter Pipe to Chapter 7
- - Lakilester Clip into rightmost house
- - Mayor side quest
- - Laki clip into the house next to Major's house
- - Get FX badge + Equip it
- - Get Sushie Glitch
- Jr. Troopa: 50HP [Block if 8 or 7 HP]
- T1: Charge; Squirt / Water Block if 7 HP
- T2: Power Bounce x6; Squirt [Life Shroom]
- If no Water Block:
- T3: Jump x2 (x1 if peril)
- If Water Block:
- T3: Jump x2 + Squirt
- 10 HP: [No Blocks]
- T1: Charge; Water Block
- T2: Red Berry / Refresh; Squirt
- T3: Power Bounce x6; Squirt [Life Shroom]
- 4cap: Jump x2
- - Fight Monstar OoB, 2nd Option
- Monstar:
- If in Peril:
- T1: Power Bounce x3
- If full HP:
- T1: Power Bounce x8; Squirt
- Level Up: BP
- 10, 20, 15
- - Encounter first enemy and run
- - Encounter Clubba near the Super Block
- - Run away and enter next room
- - Ice Staircase Skip
- - Get Key
- - Mirror Clip
- Clubba 1:
- T1: Spook; Power Bounce x6
- Clubba 2:
- T1: Spook; Power Bounce x6
- Clubba 3:
- T1: Spook; Power Bounce x6
- - Kooper skip
- put marios nose against the line and move up until it aligns with the left side
- - P-Up D-Down
- - Hidden Jammin' Jelly
- - Hit Heart Block
- - Switch to Watt
- - Equip P-Up and Close Call
- Crystal King: 70 HP [Block 1/2]
- T1: Charge; E. Dash (bit) [16 FP]
- T2: Power Shock; Power Bounce x7 [11 FP]
- 7cap: x4 (E. Dash if x3)
- 6cap: x5 (E. Dash if x4)
- 5cap: x3 + x2
- 4cap: x3 + x3
- 3cap: x5 + x3 (x4 + x4 also works)
- If Power Shock fails:
- T2: Charge [10 FP]
- T3: Power Shock; Power Bounce x7 [5 FP]
- 6cap: x1
- 5cap: x3
- 4cap: x5 (E. Dash if x4)
- 3cap: x3 + x3
- If Power Shock fails again:
- T3: Time Out
- T4: Power Bounce x7 [5 FP]
- T5: Power Bounce x5 [2 FP]
- Super^2 7 = KO
- Super^2 6 + x1 = KO
- Super^2 5 + x3 = KO
- Super^2 4 + x5 = KO
- Super^2 4 + x4 = 2 HP (E. Dash)
- Super^2 4 + x3 = 6 HP (Jump x1)
- Super^2 3 + x3 + x3 = KO
- Super^1 7 + x4 = KO
- Super^1 7 + x3 = 3 HP (E. Dash)
- Super^1 6 + x5 = KO
- Super^1 6 + x4 = 3 HP (E. Dash)
- Super^1 6 + x3 = 7 HP (Jump x1)
- Super^1 5 + x3 + x2 = KO
- Super^1 4 + x3 + x3 = KO
- Super^1 3 + x5 + x3 = KO
- Super^1 3 + x4 + x4 = KO
- Super^1 3 + x4 + x3 = 3 HP (E. Dash)
- Super^1 3 + x3 + x3 = 7 HP (Jump x1)
- Multi ice breath does 9dmg (no block)
- - Touch Card
- - Encounter Clubba near the Super Block
- - Get in Peril and Switch to Kooper
- Clubba:
- 5dmg [4-5dmg]
- 2dmg x3 [3-6dmg]
- 12 bonus SP total is good
- If you at least don't have 86sp:
- T1: Power Bounce x6; Switch to Kooper [No Block]
- T2: Jump x2
- If you have 86sp:
- Get hit by the White Clubba [No Block]
- T1: Run away [4 HP]
- - Run Away
- - Upgrade Kooper
- - Get Repel Gel
- - Fight Dojo
- Dojo:
- Chan: 15 HP
- 4 HP: Do Nothing; Switch to Bow [No Block]
- Peril: Jump x2
- Lee: 20 HP
- T1: Power Bounce x3
- - Switch to Bow
- Master 1: 50 HP
- T1: Charge; Outta Sight
- T2: Power Bounce x5
- Master 2: 75 HP
- T1: Repel Gel; Smack x5
- T2: Power Bounce x7; Do Nothing / Smack x5 if 4cap
- T3: Power Bounce x5; Smack x5
- 7cap: x4
- 6cap: x4 + Smack x1
- - Eat Jammin' Jelly
- ~ You can quick kill The Master 3 of you get three 6 caps
- Master 3: 99 HP
- T1: Power Bounce x5; Outta Sight
- T2: Repel Gel
- T3: Power Bounce x5; Do Nothing
- T4: Power Bounce x5; Outta Sight
- T5: Jump x2 --- Bounce x3 again if double 4 capped
- 9fp quick ko
- 7fp slow ko
- 4fp trash ko
- - Go East toward Koopa Village
- - Select 3rd option twice to fight Kent C. Koopa
- Kent C. Koopa: 70 HP
- T1: Lullaby; Switch to Goombario
- T2: Headbonk x2; Power Bounce x6 on tail
- T3: Power Bounce x5 on tail; Headbonk x1 if 6+4 / Switch to Bombette
- T4: Jump x1 if capped at 4
- 5+5 = KO
- 6+4 = 1 hp
- 5+4 = 5 hp
- 4+4 = 10hp
- 4 FP no Outta Sight:
- 5cap:
- T3: Jump x2; Switch to Bombette
- T4: Jump x2
- 4cap:
- T3: Jump x2; Headbonk x2
- T4: Jump x2; Headbonk x2
- If Lullaby Fails T1:
- T1: Outta Sight
- T2: Lullaby
- T3: Power Bounce x6 on tail / Power Bounce x4 if 5 FP; Do Nothing
- T4: Power Bounce x5 on tail; Smack x1 if 6+4 / Switch to Bombette
- T5: Jump x1 if capped at 4
- 7 FP Outta Sight:
- 4cap:
- T4: Jump x2; Switch to Bombette
- T5: Jump x2
- 4 FP Outta Sight:
- T3: Jump x2; Smack x5
- T4: Jump x2; Smack x5
- T5: Jump x2; Switch to Bombette
- T6: Jump x2
- If Lullaby Fails T2 and you lose a Life Shroom:
- T3: Switch to Sushie; Water Block [Block]
- Refresh if he did the weak attack
- T4: Lullaby; Switch to Goombario
- T5: Headbonk x2; Power Bounce x5 on tail
- T6: Jump x2; Do Nothing
- T7: Jump x2
- Level Up: BP
- 10, 20, 18
- -- Door 1 --
- - Unequip S. Jump Ch. and Close Call
- - Equip Power Quake
- - Switch to Bombette
- Range to hit: 10sp - 32sp.
- 41sp also works with Parakarry's carry away ability
- Koopatrols:
- T1: Power Quake (untimed); Power Bomb
- - KO these guys if you have 9sp or lower (they give 16sp)
- T1: Up & Away
- - Get Life Shroom in jail
- - Optional: Get 2nd Life Shroom from block
- -- Door 2 --
- - Fast Flood Room
- - Cannonless
- - Push the 1st Bowser Block
- - Go back and encounter the left Dry Bones
- ~ 10HP and don't get hit
- T1: Do Nothing [Block 1/2]
- - Get Key
- - Enter Door 2 room
- - Unequip Speedy Spin
- - Equip Quick Change adn Close Call
- - 2, 2, 1 for quiz answers
- Anti Guy Unit: Triple 5 cap
- T1: Dizzy Shell; Power Quake [12 FP]
- T2: Power Bounce; Smack x5 [9 FP]
- T3: Dizzy Shell; Power Bounce / Time Out [2 FP]
- T4: Jump x2; Outta Sight [0 FP]
- T5: Jump x2
- Anti Guy Unit: Triple 5 cap
- Dizzy Shell fails on T1:
- T1: Time Out
- T2: Power Quake; Smack x5 [12 FP]
- T3: Dizzy Shell; Power Bounce [5 FP]
- T4: Power Bounce; Smack x5 [2 FP]
- T5: Power Bounce; Out of Sight [0 FP]
- T6: Jump x2
- If you lose a Life Shroom:
- Chill Out + block strong attack
- - Take off P-Up
- - Equip Speedy Spin
- If you're in peril:
- - Get Maple Syrup + Eat it
- - Get Jammin' Jelly
- If you aren't in peril:
- - Get Maple Syrup and keep it
- - Hit Heart Block only if you aren't in peril
- Duphlighosts:
- T1: Power Quake; Power Bomb
- T2: Power Bomb if no peril
- Level Up: BP
- 10, 20, 21
- - Equip P-Up and Spike Shield
- Jr. Troopa: 60 HP [No Blocks]
- T1: Charge; Body Slam
- T2: Power Bounce x6 / Outta Sight
- T3: Power Bounce [Life Shroom]
- 6cap: x3
- 5cap: x4 (Jump x1 if x3)
- 4cap: x5 (Jump x1 if x4) (Jump x2 if x3)
- 3cap: x4 + x2
- - Take off Power Quake, Spike Shield and Close Call
- - Equip Triple Dip and Damage Dodge
- - Eat Maple Syrup / Jammin Jelly
- Hallway Bowser: 50 HP
- T1: Power Bounce x5; Outta Sight
- T2: Power Bounce x3 [4 + 4 Work too]
- 4cap: x3 = Jump x1
- 3cap: x3 = Jump x2
- Final Boswer Phase 1:
- T1: Power Bounce x5; Outta Sight
- T2: Power Bounce x5
- T3: Star Beam
- 36dmg - 50dmg
- 63hp - 49hp
- Base HP is 63
- Bonus:
- 5cap: 7
- 4cap: 4
- 6cap= 27dmg
- 5cap= 25dmg
- 4cap = 22dmg
- 3cap = 18dmg
- Real base hp is 87 after shell shots (3 shell shots)
- x5 + x5 + x5 + x2 = KO
- x5 + x5 + x4 + x3 = KO
- x5 + x5 + x3 + x3 = 1 HP (Shell Shot)
- x5 + x4 + x4 + x3 = KO
- x5 + x4 + x3 + x3 = 4 HP (Shell Shot)
- x5 + x3 + x3 + x3 = 8 HP (Shell Shot x2)
- x4 + x4 + x4 + x4 = KO
- x4 + x4 + x4 + x3 = 3 HP (Shell Shot)
- x4 + x4 + x3 + x3 = 7 HP (Shell Shot x2)
- x4 + x3 + x3 + x3 = 11 HP (Shell Shot + Outta Sight)
- x3 + x3 + x3 + x3 = 15 HP (Shell Shot + Outta Sight)
- Triple 5cap: x2
- Double 5cap: x4 + x3
- 5cap + Double 4cap: x3
- 5cap + 4cap + 3cap: x4
- 5cap + Double 3cap: x4 + Shell Shot (Shell Shot again if x3)
- Triple 4cap: x4
- Double 4cap + 3cap: x5
- 4cap + Double 3cap: x5 + Shell Shot (7 HP if x4) (11 HP if x3)
- Triple 3cap: x5 + Shell Shot x2 (11 HP if x4) (15 HP if x3)
- Phase 2:
- T1: Peach Beam; Shell Shot [Block Fire]
- T2: Repel Gel; Shell Shot
- T3: Power Bounce; Shell Shot [Attack]
- T4: Power Bounce; Shell Shot [Star Shield]
- T5: Peach Beam; Shell Shot / Outta Sight if double 4cap + double 3cap or 4cap + triple 3cap
- T6: Power Bounce
- *If Bowser Shields Mario on Turn 3:
- T4: Peach Beam; Outta Sight
- T5: Power Bounce
- T6: Jump x2; Star Storm if Double 4cap + Double 3cap
- *If Bowser attacks Mario on Turn 4:
- T5: Shell Shot; Jump x1 / Star Storm if 4 3caps
- 5+5+5= 12+48+24= 84
- T4: add 3cap for 101
- 5+5+4= 12+45+24= 81
- T4: add jump x2 + shell shot for 99
- 5+4+4= 12+42+24= 78
- T4: add 4cap for 99
- 4+4+4= 12 + 63= 75
- T4: add 4cap + shell shot for 100
- 5+5+3= 12+ 48 + 17= 77
- T4: add 5cap or 4cap + shell shot for 101 or 102
- 5+4+3= 12+45+ 17 = 74
- T4: add 4cap + shell shot for 99
- 5+3+3= 12+ 34 + 24 = 70
- T4: add 5cap + shell shot for 98
- T5: peach beam + shell shot for 102
- 4+4+3= 12+ 42 + 17 = 71
- T4: add 5cap + shell shot for 99
- 4+3+3= 12+ 34 + 21 = 67
- T4: add 5cap + shell shot for 95
- T5: peach beam + shell shot
- 3+3+3= 12 + 30 + 21 = 63
- T4: add 3cap + shell shot for 21+63= 84
- T5: peach beam + outta sight
- 21 + 63 = 84
- T6: 3cap for 101
- 25% --> 5%
- 25% --> 33%->ded, 33%->30%, 100%
- 0+8+1
- 9%
- fire = 50%
- claw = 5%
- stomp = 9%
- strat safety is about 64%
- If I get claw on T1 in phase 2:
- T1: Claw [Block]
- T2: Smooch; Shell Shot [Heal]
- T3: Jump x2; Shell Shot [Block Fire]
- T4: Power Bounce; Switch to Bow
- T5: Peach Beam; Outta Sight
- T6: Power Bounce
- 6+2pb
- +8
- - - - - -
- 14+2pb
- 34 - 48
- 48 - 62
- best rng and bowser has 62+48dmg = 110dmg
- 19hp left
- need fire (66%) and a close call (30%)
- 20% chance of winning after getting bad luck on T1
- If I get stomp on T1 in phase 2:
- T1: Stomp [no block] [items/hammer works]
- If items:
- T2: Power Bounce; Shell Shot [Need Close Call]
- T3: Power Bounce; Shell Shot [Life Shroom]
- T4: Jump x2; Shell Shot
- 30% chance of winning
- If Hammer
- T2: Repel Gel; Shell Shot
- T3: Power Bounce; Shell Shot
- T4: Power Bounce; Shell Shot
- T5: Peach Beam; Shell Shot
- 100% chance of winning
- - Luigi Skip
- - Time stops when Peach raises her hands at the party
- - The End
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