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Paper Mario n64 All Bosses route V1.1

Feb 27th, 2018
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  1. Paper Mario (n64) - All Bosses route v1.0.2
  2. New route with Super Block upgrade change and no dupe
  3.  
  4.  
  5. -- Prologue --
  6.  
  7. - 3 playground coins [3 coins]
  8. - Hammer block for 10 coins [13 coins]
  9. - Get Fire Flower and 4 trampoline coins [17 coins]
  10. - Equip Power Jump
  11. - Hit 2 coin blocks [19 coins]
  12. - Get Close Call
  13.  
  14. Goomba Bros:
  15. T1: Power Jump Red; Headbonk Red
  16. T2: Power Jump Blue; Do Nothing
  17. T3: Fire Flower [Mash A]
  18.  
  19. - Hit heart block on previous screen
  20.  
  21. Goomba King:
  22. T1: Power Jump; Headbonk the tree
  23. T2: Power Jump; Headbonk
  24.  
  25. - Buy 3 Fright Jars [4 coins]
  26. - Get Star Piece from tree
  27. - Go to Shooting Star Summit
  28. - Peach cutscene
  29. - Trade with Merlow for the FX badge + Equip
  30.  
  31. Magikoopa: 8 HP
  32. T1: Power Jump; Headbonk
  33. T2: Jump
  34.  
  35. -- Chapter 1 --
  36.  
  37. - 1 coin from coin block [5 coins]
  38. - Get Fright Jar
  39. - Get POW Block
  40. - 10 coins from coin block [15 coins]
  41. - Hit the brick blocks in order: left, right, top
  42. - Get FX badge + Equip
  43. - 1 Bush coin [16 coins]
  44. - Get Koopa Leaf (for ch1)
  45.  
  46. Fuzzy Shell Fight:
  47. T1: Fright Jar [1 UP]
  48. If 1 fail
  49. T2: Power Jump
  50. If 2 fail
  51. T1: Shell Toss
  52. T2: Power Jump; Shell Toss
  53.  
  54. - 5 coins on the ground [21 coins]
  55. - Shell Toss the Thunder Bolt
  56. - Get hidden Fire Flower
  57. - Hit Heart Block
  58.  
  59. Koopa Fight: First Strike
  60. T1: Power Jump Koopa; Shell Toss / Power Shell (untimed)
  61. - If 0 FP, hit the Heart Block in jail
  62.  
  63. - Get Power Bounce
  64. - Staircase Skip
  65. - Hit Trap Block
  66.  
  67. Jail Fight: 9 coins
  68. T1: Fright Jar [1 UP]
  69.  
  70. - Collect the 9 coins after fight [30 coins]
  71. - Go left to pit room
  72.  
  73. Pit Fight 1:
  74. T1: Fright Jar [1 UP]
  75.  
  76. Pit Fight 2:
  77. T1: Fright Jar [1 UP]
  78.  
  79. Pit Fight 3: First strike with Bombette
  80. T1: Power Jump; Body Slam (untimed)
  81.  
  82. Level Up: FP
  83. 10, 10, 3
  84.  
  85. - If you didn't level up then Eat Koopa Leaf early [2 DOWN]
  86. - Get Fire Bar coins [40 coins]
  87. - Get Key all the way left
  88. - Go upstairs, and left to get key in jail
  89. - Pie Jump
  90. - Get other Key behind jail
  91.  
  92. Cannon Fight: First strike with Bombette
  93. T1: Thunder Bolt [Down 1]; Bomb
  94. - MAX 17sp
  95.  
  96. - Eat Koopa Leaf
  97. - Collect the 10 coins after fight [50 coins]
  98.  
  99. Koopa Bros: Bowser
  100. T1: Power Jump; Bomb
  101. T2: Power Jump
  102.  
  103. Koopa Bros:
  104. T1: Bomb
  105. T2: POW Block [1 UP]; Do Nothing
  106. T3: Fire Flower [Mash A]
  107.  
  108. -- Parakarry --
  109.  
  110. - Say No to Both Tutorials
  111. - Pick Up Honey Syrup behind candy cane
  112. - Run to Toad Town
  113.  
  114. Jr. Troopa: 15 HP
  115. T1: Power Jump; Bomb
  116. T2: Power Jump; Bomb
  117. T2: Hammer
  118.  
  119. - Get Speedy Spin
  120. - Take off Power Jump
  121. - Equip Power Bounce and Speedy Spin
  122. - Get Seed
  123. - Ride train
  124.  
  125. - 1 Whacka
  126. - Collect 3 letters
  127. - Get Damage Dodge
  128. - Do not collect 2nd seed
  129. - Hit Heart Block
  130.  
  131. -- Sushie --
  132.  
  133. - Go back to Toad Town
  134. - Blue House Skip
  135.  
  136. Blooper: 30 HP
  137. T1: Power Bounce; Sky Dive
  138. T2: Power Bounce; Shell Shot
  139.  
  140. - Talk to Kolorado by volcano
  141. - Get Jammin' Jelly + Eat it
  142. - Get Sushie
  143.  
  144. -- Bow --
  145.  
  146. - Get Power Quake
  147. - Take off Power Bounce
  148. - Equip Power Quake
  149. - Chapter 5 pipe to sewers
  150. - Go left into Dark Koopa room
  151.  
  152. Koopa 1:
  153. T1: Power Quake; Do Nothing
  154. T2: Power Quake
  155.  
  156. Level Up: FP
  157. 10, 15, 3
  158.  
  159. - Let them all first strike you for Peril [4 HP]
  160. - Dodge Heart drops
  161.  
  162. Koopa 2:
  163. If all are spinning:
  164. T1: Power Quake; Do Nothing [11 FP]
  165. T2: Power Quake [7 FP]
  166.  
  167. If at least one isn't spinning:
  168. T1: Jump; Belly Flop [4 HP]
  169. T2: Power Quake; Do Nothing [11 FP]
  170. T3: Power Quake [7 FP]
  171.  
  172. - Eat Honey Syrup [Down 1] [12 FP]
  173.  
  174. Koopa 3:
  175. T1: Power Quake; Switch Bombette [Up 2] [8 FP]
  176. T2: Power Quake [4 FP]
  177.  
  178. - Enter pipe to Boo's mansion
  179. - Go upstairs for record
  180. - Go left for Weight
  181. - Go downstairs for Super Boots
  182. - Use Super Boots to get Portrait
  183. - Get Bow
  184. - Get Stinky Herb + Eat it [9 FP]
  185.  
  186. -- Tubba --
  187.  
  188. - Brown House Skip
  189. - Get Repel Gel
  190. - Go left for Key
  191. - Upgrade Parakarry [Down 3]
  192. - Get caught by guard
  193. - Go right, open door
  194. - Get Key in Spike room + get Peril (clubba does 3dmg)
  195. - Get Mega Rush
  196. - Get Maple Syrup
  197. - Get Key
  198. - Open chest for talking key
  199. - Run away from Tubba
  200.  
  201. - Before Fight Take off Quake Hammer and Speedy Spin
  202. - Equip Power Bounce and Mega Rush
  203.  
  204. Tubba's Heart: 50 HP [Runs at 45 HP]
  205. T1: Power Bounce x5; Shell Shot
  206. T2: Power Bounce x5; Sky Dive
  207.  
  208. Tubba Blubba: 10 HP
  209. T1: Jump x2
  210.  
  211. Level Up: BP
  212. 10, 15, 6
  213.  
  214. -- Ultra Hammer --
  215.  
  216. - Say Yes to Bow
  217. - Equip Power Jump and Speedy Spin
  218. - Do not touch card
  219. - Run into Forest
  220. - Go Left
  221.  
  222. Jr. Troopa: 40 HP - Block (1/2)
  223. T1: Power Jump; Shell Shot
  224. T2: Power Jump; Switch to Bow [Down 1]
  225. T3: Power Bounce x4 [Up 1]; Outta Sight
  226. T4: Power Bounce x3
  227.  
  228. - Left, Left, Right, Right x2 for Seed
  229. - From Seed go Left x2, Left, Right, Right
  230. - Hit Chapter 3 Heart Block
  231. - Enter Chapter 3 pipe
  232. - Go to Chapter 5 from sewers
  233. - Get Fire Shield
  234. - Get hidden Life Shroom
  235. - Ultra Hammer
  236.  
  237. -- Lava Piranha --
  238.  
  239. - Get into Peril from Fire Bars
  240. - Get Maple Syrup from right block
  241. - Lava Piranha OoB
  242. - First Strike Lava Piranha
  243. - Switch to Sushie before the battle if you dont first strike
  244.  
  245. Lava Piranha Phase 1: 40 HP *34 with first strike*
  246. T1: Power Bounce x5 [Up 1]; Switch to Sushie [Down 2] [Life Shroom]
  247. T2: Power Bounce x3 [4 + 4 Works too]
  248.  
  249. Lava Piranha Phase 2: 40 HP
  250. T1: Squirt; Power Bounce x4
  251. T2: Power Bounce x3
  252.  
  253. -- Lantern Ghost --
  254.  
  255. - Go right and finish Chapter 5
  256. - 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 for peach
  257. - Get Volcano Vase for Seed
  258. - Switch to Parakarry [Down 1]
  259. - Get Coconut
  260. - Get Repel Gel
  261. - Ride Whale
  262.  
  263. Jr. Troopa: 20 HP
  264. T1: Coconut; Shell Shot
  265. T2: Star Storm; Shell Shot
  266.  
  267. Level Up: BP
  268. 10, 15, 9
  269.  
  270. - Take off Power Jump
  271. - Equip Power Quake and Damage Dodge
  272. - Club 64, talk to old Toad once
  273. - Enter Chapter 4
  274. - Go to Green Station (Hit right switch) [Down 1]
  275. - Go to Pink Station (Hit right switch) [Down 2]
  276. - Fix Track
  277.  
  278. Fuzzy Fight:
  279. T1 Switch to Bow; Spook
  280. Skip partner switch if you only have 1sp
  281. T1: Power Quake
  282. - MAX 5sp
  283.  
  284. - Get Frying Pan
  285. - Go to Red Station (Hit left switch) [Down 1]
  286. - Hit Heart Block
  287. - Encounter Pyro Guy, get 1 HP
  288.  
  289. Lantern Ghost: 40 HP - Block Light
  290. T1: Headbonk x2; Power Bounce x4 [Down 1]
  291. T2: Headbonk x2; Jump x2 [Block light]
  292. T3: Jump x2
  293.  
  294. -- General Guy --
  295.  
  296. - Upgrade Bow [Up 3]
  297. - Fight General Guy
  298.  
  299. General Guy Phase 1:
  300. T1: Jump x2; Electro Dash
  301. T2: Power Quake
  302. T3; Jump x2; Power Shock
  303. T4: Jump x2
  304.  
  305. General Guy: 30 HP
  306. T1: Chill Out; Electro Dash [27 HP] [Block]
  307. T2: Power Bounce x5; Electro Dash [14 HP] [Block]
  308. T3: Power Bounce x5; Electro Dash [0 HP] [Block]
  309. 4cap: No E. Dash + Jump x1
  310.  
  311. - Do not touch card
  312. - Go to Blue Station (Hit right switch) [Mash A]
  313. - Get hidden Maple Syrup + Eat Maple Syrup [10 FP]
  314. - 2nd option twice to fight Anti Guy
  315.  
  316. Anti Guy: 50 HP
  317. T1: Power Bounce x5; Power Shock [5 FP]
  318. T2: Power Bounce x4; Do Nothing [2 FP]
  319. T3: Jump x2
  320.  
  321. - Get Power Plus from chest
  322. - Eat Maple Syrup
  323. - Early Whale
  324.  
  325. Fuzzipede: 20 HP
  326. T1: Power Bounce x5; Electro Dash if 4 capped
  327.  
  328.  
  329. -- Enter Ruins --
  330.  
  331. - Club 64, talk to old toad again, get item
  332. - Switch to Bow
  333. - Enter the sewer. Hammer Stone Block
  334.  
  335. Electro Blooper: 50 HP
  336. T1: Power Bounce x5; Out of Sight
  337. T2: Power Bounce x4
  338. T3: Smack x1; Jump x2
  339.  
  340. Level Up: BP
  341. 10, 15, 12
  342.  
  343. - Enter Left pipe to enter ruins
  344. - Pink house near pipe and talk to the writer
  345. - Go 1 Down in Dry Dry Desert
  346. - Hidden Life Shroom above block
  347. - Left x2, Down, Left, Down, Left x2
  348. - Hidden FX badge above stone
  349.  
  350. - Unequip Damage Dodge
  351. - Equip Power Plus and FX badge
  352. - Up, Right, Up, Right, Up
  353. - Go into the tornado
  354. - Up
  355. - Get Honey Syrup from right block
  356. - Left, up, left
  357.  
  358.  
  359. -- Chapter 2 --
  360.  
  361. - Get Key in sand
  362. - Go right for another Key
  363. - Go to the bottom-right room
  364.  
  365. ~ First Strike with Jump, beware of heart drops
  366.  
  367. Stone Chomp 1: Triangle [No Blocks]
  368. T1: Do Nothing [4 HP]
  369. T2: Jump x1; Switch to Parakarry [1 HP]
  370. T3: Jump x1
  371.  
  372. - Open Both doors
  373. - Drop to basement and go right
  374.  
  375. ~ Grab this with hammer from far left
  376.  
  377. Stone Chomp 2: Moon
  378. T1: Power Quake (untimed)
  379.  
  380. - Get Super Hammer
  381. - Go down-left to blow up wall
  382. - Upgrade Bombette [Down 2]
  383. - Blow up wall
  384.  
  385. Stone Chomp 3: Star
  386. T1: Power Quake (untimed)
  387.  
  388. - Triangle, Star, Moon (TSM)
  389. - Eat Honey Syrup
  390. - Switch to Bow
  391.  
  392. Tutankoopa: 30 HP
  393. T1: Power Bounce x5; Smack x5
  394. 4cap: Switch to Watt + Jump x2
  395.  
  396.  
  397. -- Enter Flower Fields --
  398.  
  399. - Switch to Watt [Down 2]
  400. - Do not touch card
  401. - Exit Ruins
  402. - Go Left, Down, Left
  403. - Get hidden Thunder Rage
  404. - Down, Down, Left from Thunder Rage
  405. - First option to fight Buzzar
  406.  
  407. Buzzar: 40 HP
  408. T1: Power Bounce x4; Power Shock
  409. T2: Power Bounce x3
  410.  
  411. - Eat Maple Syrup
  412. - Get Seed With Parakarry
  413. - Go to Toad Town
  414. - Go into sewers and go right
  415. - Switch to Watt
  416.  
  417. Super Blooper: 70 HP [No Blocks]
  418. T1: Power Shock; Power Bounce / Refresh
  419. T2: Power Bounce; Power Shock / Do Nothing
  420. T3: Power Bounce; Quick E. Dash if 5+4+4 / E. Dash if triple 4cap
  421. T4: Power Bounce
  422.  
  423. 6+5 = 3 bounce
  424. 5+5 = 4cap
  425. 5+4 = Quick E. Dash + 4cap
  426. 4+4 = 6cap or 4cap + E. Dash
  427.  
  428. If you could't stun Super Blooper on T2:
  429. T3: Star Storm; Switch to Bow
  430. T4: Power Bounce; Out of Sight
  431. T5: Refresh
  432. T6: Power Bounce; Smack x5 / Smack x4 if 6+5 / Do Nothing if 4+4
  433. T7: Star Storm; Smack x1 if 5+5 / Smack x2 if 6+4 / Smack x4 if 5+4
  434. T8: Jump x2 if 4+4
  435.  
  436.  
  437. Level Up: FP
  438. 10, 20, 12
  439.  
  440.  
  441. -- Spike Fight --
  442.  
  443. - Switch to Bow
  444. - East to fight moles
  445. - Your goal is to get hit 3 times without wasting time
  446. Mole: 3dmg
  447. Lakitu: 3dmg
  448. Spiny: 4dmg
  449. Lakilester: 4dmg
  450. Magikoopa: 3dmg
  451. - Use Power Bounce if there is too many
  452.  
  453. Top Right:
  454. T1: Spook; Do Nothing [No Blocks]
  455. T2: Spook
  456.  
  457. Bottom Right:
  458. T1: Spook; Do Nothing [No Blocks]
  459. T2: Spook
  460.  
  461. When in peril:
  462. - If 1 stay then jump
  463. - If 2 stays then use Refersh and block 1 attack
  464. - If 3 stays then use Smooch and block no attacks
  465.  
  466. Bottom Left:
  467. T1: Spook; Jump
  468.  
  469. Top Left:
  470. T1: Spook; Jump
  471.  
  472. - Talk to Petunia for Bean
  473. - Get 2 Red Berries
  474. - Give Red Berry to Red Flower
  475. - Get 2 Yellow Berries
  476. - Give to Yellow Flower
  477. - Talk to Lily
  478. - Get hidden Maple Syrup + Eat it
  479. - Get Blue Berry
  480. - Give to Blue Flower
  481. - Hit hidden coin block
  482.  
  483. Maze Fight:
  484. T1: Spook; Jump / Hammer
  485.  
  486. - Talk to Rosie
  487. - Talk to Posie
  488. - Talk to Rosie
  489. - Talk to Lily
  490. - Get Bubble Berry
  491. - Eat Yellow Berry
  492. - Fall in Spikes for [4 or 5 HP]
  493.  
  494. Spike Fight: 50 HP [Block if 4 HP]
  495. T1: Jump x2 ; Switch to Bow
  496. T2: Power Bounce x4; Out of Sight
  497. T3: Power Bounce x4
  498.  
  499. - If you don't have 3 FP. Get Stinky Herb + Eat it
  500. - Switch to Bow after block puzzle
  501.  
  502. Machine Fight:
  503. T1: Spook; Jump
  504.  
  505. - Switch to Lakilester
  506. - Destroy Machine
  507. - Eat Whacka [1 Up]
  508. - Get S. Jump Charge
  509. - Take off Power Quake
  510. - Equip S. Jump Charge
  511.  
  512. Huff: 60 HP - Block (1/2)
  513. T1: Charge; Switch to Bow
  514. T2: Charge; Outta Sight
  515. T3: Charge
  516. T4: Power Bounce x5; Slap x2 if 4 capped
  517.  
  518. - Touch card
  519.  
  520.  
  521. -- Clippy Boots --
  522.  
  523. - Get Quick Change
  524. - Club 64, talk to old Toad, get FX badge + Equip
  525. - Go into sewers
  526. - Clippy Boots
  527. - Get hidden Life Shroom
  528. - Hidden Maple Syrup
  529. - Get 9 HP (8 HP and 7 HP works too)
  530. - Eat Life Shroom or Red Berry
  531. - Jump in spikes once [9 HP]
  532. - Upgrade Sushie in sewers
  533. - Enter Pipe to Chapter 7
  534. - Lakilester Clip into rightmost house
  535. - Mayor side quest
  536. - Laki clip into the house next to Major's house
  537. - Get FX badge + Equip it
  538. - Get Sushie Glitch
  539.  
  540. Jr. Troopa: 50HP [Block if 8 or 7 HP]
  541. T1: Charge; Squirt / Water Block if 7 HP
  542. T2: Power Bounce x6; Squirt [Life Shroom]
  543. If no Water Block:
  544. T3: Jump x2 (x1 if peril)
  545. If Water Block:
  546. T3: Jump x2 + Squirt
  547.  
  548. 10 HP: [No Blocks]
  549. T1: Charge; Water Block
  550. T2: Red Berry / Refresh; Squirt
  551. T3: Power Bounce x6; Squirt [Life Shroom]
  552. 4cap: Jump x2
  553.  
  554. - Fight Monstar OoB, 2nd Option
  555.  
  556. Monstar:
  557. If in Peril:
  558. T1: Power Bounce x3
  559. If full HP:
  560. T1: Power Bounce x8; Squirt
  561.  
  562. Level Up: BP
  563. 10, 20, 15
  564.  
  565. - Encounter first enemy and run
  566. - Encounter Clubba near the Super Block
  567. - Run away and enter next room
  568. - Ice Staircase Skip
  569. - Get Key
  570. - Mirror Clip
  571.  
  572. Clubba 1:
  573. T1: Spook; Power Bounce x6
  574.  
  575. Clubba 2:
  576. T1: Spook; Power Bounce x6
  577.  
  578. Clubba 3:
  579. T1: Spook; Power Bounce x6
  580.  
  581. - Kooper skip
  582. put marios nose against the line and move up until it aligns with the left side
  583. - P-Up D-Down
  584. - Hidden Jammin' Jelly
  585. - Hit Heart Block
  586. - Switch to Watt
  587. - Equip P-Up and Close Call
  588.  
  589. Crystal King: 70 HP [Block 1/2]
  590. T1: Charge; E. Dash (bit) [16 FP]
  591. T2: Power Shock; Power Bounce x7 [11 FP]
  592. 7cap: x4 (E. Dash if x3)
  593. 6cap: x5 (E. Dash if x4)
  594. 5cap: x3 + x2
  595. 4cap: x3 + x3
  596. 3cap: x5 + x3 (x4 + x4 also works)
  597.  
  598. If Power Shock fails:
  599. T2: Charge [10 FP]
  600. T3: Power Shock; Power Bounce x7 [5 FP]
  601. 6cap: x1
  602. 5cap: x3
  603. 4cap: x5 (E. Dash if x4)
  604. 3cap: x3 + x3
  605.  
  606. If Power Shock fails again:
  607. T3: Time Out
  608. T4: Power Bounce x7 [5 FP]
  609. T5: Power Bounce x5 [2 FP]
  610.  
  611. Super^2 7 = KO
  612. Super^2 6 + x1 = KO
  613. Super^2 5 + x3 = KO
  614. Super^2 4 + x5 = KO
  615. Super^2 4 + x4 = 2 HP (E. Dash)
  616. Super^2 4 + x3 = 6 HP (Jump x1)
  617. Super^2 3 + x3 + x3 = KO
  618.  
  619. Super^1 7 + x4 = KO
  620. Super^1 7 + x3 = 3 HP (E. Dash)
  621. Super^1 6 + x5 = KO
  622. Super^1 6 + x4 = 3 HP (E. Dash)
  623. Super^1 6 + x3 = 7 HP (Jump x1)
  624. Super^1 5 + x3 + x2 = KO
  625. Super^1 4 + x3 + x3 = KO
  626. Super^1 3 + x5 + x3 = KO
  627. Super^1 3 + x4 + x4 = KO
  628. Super^1 3 + x4 + x3 = 3 HP (E. Dash)
  629. Super^1 3 + x3 + x3 = 7 HP (Jump x1)
  630.  
  631. Multi ice breath does 9dmg (no block)
  632.  
  633. - Touch Card
  634. - Encounter Clubba near the Super Block
  635. - Get in Peril and Switch to Kooper
  636. Clubba:
  637. 5dmg [4-5dmg]
  638. 2dmg x3 [3-6dmg]
  639. 12 bonus SP total is good
  640.  
  641. If you at least don't have 86sp:
  642. T1: Power Bounce x6; Switch to Kooper [No Block]
  643. T2: Jump x2
  644.  
  645. If you have 86sp:
  646. Get hit by the White Clubba [No Block]
  647. T1: Run away [4 HP]
  648.  
  649. - Run Away
  650. - Upgrade Kooper
  651. - Get Repel Gel
  652. - Fight Dojo
  653.  
  654. Dojo:
  655. Chan: 15 HP
  656. 4 HP: Do Nothing; Switch to Bow [No Block]
  657. Peril: Jump x2
  658.  
  659. Lee: 20 HP
  660. T1: Power Bounce x3
  661.  
  662. - Switch to Bow
  663.  
  664. Master 1: 50 HP
  665. T1: Charge; Outta Sight
  666. T2: Power Bounce x5
  667.  
  668. Master 2: 75 HP
  669. T1: Repel Gel; Smack x5
  670. T2: Power Bounce x7; Do Nothing / Smack x5 if 4cap
  671. T3: Power Bounce x5; Smack x5
  672. 7cap: x4
  673. 6cap: x4 + Smack x1
  674.  
  675. - Eat Jammin' Jelly
  676.  
  677. ~ You can quick kill The Master 3 of you get three 6 caps
  678. Master 3: 99 HP
  679. T1: Power Bounce x5; Outta Sight
  680. T2: Repel Gel
  681. T3: Power Bounce x5; Do Nothing
  682. T4: Power Bounce x5; Outta Sight
  683. T5: Jump x2 --- Bounce x3 again if double 4 capped
  684.  
  685. 9fp quick ko
  686. 7fp slow ko
  687. 4fp trash ko
  688.  
  689. - Go East toward Koopa Village
  690. - Select 3rd option twice to fight Kent C. Koopa
  691.  
  692. Kent C. Koopa: 70 HP
  693. T1: Lullaby; Switch to Goombario
  694. T2: Headbonk x2; Power Bounce x6 on tail
  695. T3: Power Bounce x5 on tail; Headbonk x1 if 6+4 / Switch to Bombette
  696. T4: Jump x1 if capped at 4
  697.  
  698. 5+5 = KO
  699. 6+4 = 1 hp
  700. 5+4 = 5 hp
  701. 4+4 = 10hp
  702.  
  703. 4 FP no Outta Sight:
  704. 5cap:
  705. T3: Jump x2; Switch to Bombette
  706. T4: Jump x2
  707. 4cap:
  708. T3: Jump x2; Headbonk x2
  709. T4: Jump x2; Headbonk x2
  710.  
  711. If Lullaby Fails T1:
  712. T1: Outta Sight
  713. T2: Lullaby
  714. T3: Power Bounce x6 on tail / Power Bounce x4 if 5 FP; Do Nothing
  715. T4: Power Bounce x5 on tail; Smack x1 if 6+4 / Switch to Bombette
  716. T5: Jump x1 if capped at 4
  717.  
  718. 7 FP Outta Sight:
  719. 4cap:
  720. T4: Jump x2; Switch to Bombette
  721. T5: Jump x2
  722.  
  723. 4 FP Outta Sight:
  724. T3: Jump x2; Smack x5
  725. T4: Jump x2; Smack x5
  726. T5: Jump x2; Switch to Bombette
  727. T6: Jump x2
  728.  
  729. If Lullaby Fails T2 and you lose a Life Shroom:
  730. T3: Switch to Sushie; Water Block [Block]
  731. Refresh if he did the weak attack
  732. T4: Lullaby; Switch to Goombario
  733. T5: Headbonk x2; Power Bounce x5 on tail
  734. T6: Jump x2; Do Nothing
  735. T7: Jump x2
  736.  
  737. Level Up: BP
  738. 10, 20, 18
  739.  
  740. -- Door 1 --
  741.  
  742. - Unequip S. Jump Ch. and Close Call
  743. - Equip Power Quake
  744. - Switch to Bombette
  745.  
  746. Range to hit: 10sp - 32sp.
  747. 41sp also works with Parakarry's carry away ability
  748.  
  749. Koopatrols:
  750. T1: Power Quake (untimed); Power Bomb
  751. - KO these guys if you have 9sp or lower (they give 16sp)
  752. T1: Up & Away
  753.  
  754.  
  755. - Get Life Shroom in jail
  756. - Optional: Get 2nd Life Shroom from block
  757.  
  758. -- Door 2 --
  759.  
  760. - Fast Flood Room
  761. - Cannonless
  762. - Push the 1st Bowser Block
  763. - Go back and encounter the left Dry Bones
  764. ~ 10HP and don't get hit
  765. T1: Do Nothing [Block 1/2]
  766.  
  767. - Get Key
  768. - Enter Door 2 room
  769. - Unequip Speedy Spin
  770. - Equip Quick Change adn Close Call
  771. - 2, 2, 1 for quiz answers
  772.  
  773. Anti Guy Unit: Triple 5 cap
  774. T1: Dizzy Shell; Power Quake [12 FP]
  775. T2: Power Bounce; Smack x5 [9 FP]
  776. T3: Dizzy Shell; Power Bounce / Time Out [2 FP]
  777. T4: Jump x2; Outta Sight [0 FP]
  778. T5: Jump x2
  779.  
  780. Anti Guy Unit: Triple 5 cap
  781. Dizzy Shell fails on T1:
  782. T1: Time Out
  783. T2: Power Quake; Smack x5 [12 FP]
  784. T3: Dizzy Shell; Power Bounce [5 FP]
  785. T4: Power Bounce; Smack x5 [2 FP]
  786. T5: Power Bounce; Out of Sight [0 FP]
  787. T6: Jump x2
  788.  
  789. If you lose a Life Shroom:
  790. Chill Out + block strong attack
  791.  
  792. - Take off P-Up
  793. - Equip Speedy Spin
  794.  
  795. If you're in peril:
  796. - Get Maple Syrup + Eat it
  797. - Get Jammin' Jelly
  798.  
  799. If you aren't in peril:
  800. - Get Maple Syrup and keep it
  801.  
  802. - Hit Heart Block only if you aren't in peril
  803.  
  804. Duphlighosts:
  805. T1: Power Quake; Power Bomb
  806. T2: Power Bomb if no peril
  807.  
  808. Level Up: BP
  809. 10, 20, 21
  810.  
  811. - Equip P-Up and Spike Shield
  812.  
  813. Jr. Troopa: 60 HP [No Blocks]
  814. T1: Charge; Body Slam
  815. T2: Power Bounce x6 / Outta Sight
  816. T3: Power Bounce [Life Shroom]
  817. 6cap: x3
  818. 5cap: x4 (Jump x1 if x3)
  819. 4cap: x5 (Jump x1 if x4) (Jump x2 if x3)
  820. 3cap: x4 + x2
  821.  
  822. - Take off Power Quake, Spike Shield and Close Call
  823. - Equip Triple Dip and Damage Dodge
  824. - Eat Maple Syrup / Jammin Jelly
  825.  
  826. Hallway Bowser: 50 HP
  827. T1: Power Bounce x5; Outta Sight
  828. T2: Power Bounce x3 [4 + 4 Work too]
  829. 4cap: x3 = Jump x1
  830. 3cap: x3 = Jump x2
  831.  
  832.  
  833. Final Boswer Phase 1:
  834. T1: Power Bounce x5; Outta Sight
  835. T2: Power Bounce x5
  836. T3: Star Beam
  837. 36dmg - 50dmg
  838. 63hp - 49hp
  839.  
  840. Base HP is 63
  841. Bonus:
  842. 5cap: 7
  843. 4cap: 4
  844.  
  845. 6cap= 27dmg
  846. 5cap= 25dmg
  847. 4cap = 22dmg
  848. 3cap = 18dmg
  849.  
  850.  
  851. Real base hp is 87 after shell shots (3 shell shots)
  852. x5 + x5 + x5 + x2 = KO
  853. x5 + x5 + x4 + x3 = KO
  854. x5 + x5 + x3 + x3 = 1 HP (Shell Shot)
  855. x5 + x4 + x4 + x3 = KO
  856. x5 + x4 + x3 + x3 = 4 HP (Shell Shot)
  857. x5 + x3 + x3 + x3 = 8 HP (Shell Shot x2)
  858.  
  859. x4 + x4 + x4 + x4 = KO
  860. x4 + x4 + x4 + x3 = 3 HP (Shell Shot)
  861. x4 + x4 + x3 + x3 = 7 HP (Shell Shot x2)
  862. x4 + x3 + x3 + x3 = 11 HP (Shell Shot + Outta Sight)
  863. x3 + x3 + x3 + x3 = 15 HP (Shell Shot + Outta Sight)
  864.  
  865. Triple 5cap: x2
  866. Double 5cap: x4 + x3
  867. 5cap + Double 4cap: x3
  868. 5cap + 4cap + 3cap: x4
  869. 5cap + Double 3cap: x4 + Shell Shot (Shell Shot again if x3)
  870.  
  871. Triple 4cap: x4
  872. Double 4cap + 3cap: x5
  873. 4cap + Double 3cap: x5 + Shell Shot (7 HP if x4) (11 HP if x3)
  874. Triple 3cap: x5 + Shell Shot x2 (11 HP if x4) (15 HP if x3)
  875.  
  876.  
  877. Phase 2:
  878. T1: Peach Beam; Shell Shot [Block Fire]
  879. T2: Repel Gel; Shell Shot
  880. T3: Power Bounce; Shell Shot [Attack]
  881. T4: Power Bounce; Shell Shot [Star Shield]
  882. T5: Peach Beam; Shell Shot / Outta Sight if double 4cap + double 3cap or 4cap + triple 3cap
  883. T6: Power Bounce
  884.  
  885.  
  886. *If Bowser Shields Mario on Turn 3:
  887. T4: Peach Beam; Outta Sight
  888. T5: Power Bounce
  889. T6: Jump x2; Star Storm if Double 4cap + Double 3cap
  890.  
  891. *If Bowser attacks Mario on Turn 4:
  892. T5: Shell Shot; Jump x1 / Star Storm if 4 3caps
  893.  
  894. 5+5+5= 12+48+24= 84
  895. T4: add 3cap for 101
  896. 5+5+4= 12+45+24= 81
  897. T4: add jump x2 + shell shot for 99
  898.  
  899. 5+4+4= 12+42+24= 78
  900. T4: add 4cap for 99
  901. 4+4+4= 12 + 63= 75
  902. T4: add 4cap + shell shot for 100
  903.  
  904. 5+5+3= 12+ 48 + 17= 77
  905. T4: add 5cap or 4cap + shell shot for 101 or 102
  906.  
  907. 5+4+3= 12+45+ 17 = 74
  908. T4: add 4cap + shell shot for 99
  909.  
  910. 5+3+3= 12+ 34 + 24 = 70
  911. T4: add 5cap + shell shot for 98
  912. T5: peach beam + shell shot for 102
  913.  
  914. 4+4+3= 12+ 42 + 17 = 71
  915. T4: add 5cap + shell shot for 99
  916.  
  917. 4+3+3= 12+ 34 + 21 = 67
  918. T4: add 5cap + shell shot for 95
  919. T5: peach beam + shell shot
  920.  
  921. 3+3+3= 12 + 30 + 21 = 63
  922. T4: add 3cap + shell shot for 21+63= 84
  923. T5: peach beam + outta sight
  924. 21 + 63 = 84
  925. T6: 3cap for 101
  926.  
  927. 25% --> 5%
  928. 25% --> 33%->ded, 33%->30%, 100%
  929. 0+8+1
  930. 9%
  931. fire = 50%
  932. claw = 5%
  933. stomp = 9%
  934. strat safety is about 64%
  935.  
  936. If I get claw on T1 in phase 2:
  937. T1: Claw [Block]
  938. T2: Smooch; Shell Shot [Heal]
  939. T3: Jump x2; Shell Shot [Block Fire]
  940. T4: Power Bounce; Switch to Bow
  941. T5: Peach Beam; Outta Sight
  942. T6: Power Bounce
  943.  
  944. 6+2pb
  945. +8
  946. - - - - -
  947. 14+2pb
  948. 34 - 48
  949. 48 - 62
  950. best rng and bowser has 62+48dmg = 110dmg
  951. 19hp left
  952. need fire (66%) and a close call (30%)
  953. 20% chance of winning after getting bad luck on T1
  954.  
  955. If I get stomp on T1 in phase 2:
  956. T1: Stomp [no block] [items/hammer works]
  957. If items:
  958. T2: Power Bounce; Shell Shot [Need Close Call]
  959. T3: Power Bounce; Shell Shot [Life Shroom]
  960. T4: Jump x2; Shell Shot
  961. 30% chance of winning
  962.  
  963. If Hammer
  964. T2: Repel Gel; Shell Shot
  965. T3: Power Bounce; Shell Shot
  966. T4: Power Bounce; Shell Shot
  967. T5: Peach Beam; Shell Shot
  968. 100% chance of winning
  969.  
  970.  
  971. - Luigi Skip
  972. - Time stops when Peach raises her hands at the party
  973.  
  974. - The End
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