Lirbo

Summon the Herald of Tophet (Daimoinon ••••• ••)

Nov 22nd, 2021 (edited)
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  1. Summon the Herald of Topher allows the Baali to call forth the minions of their dark masters and bind them under control for as long as they keep them entertained with their wicked acts.
  2.  
  3. System:
  4. The infernalist first must determine what demon they'd like to call forth from the Outer Dark, and spend the corresponding amount of blood listed in the Blood Chart below. Once the damned has a target in mind they must perform a dark ritual and roll their Manipulation + Occult, the difficulty depends on the type of the demon the infernalist tries to call forth and additional circumstances. The more successes the damned scores the more willing to help the creature would be.
  5.  
  6. [Blood Chart]
  7. 1 Blood Point: Imp (Attributes: 5/4/3, Abilities: 6 (max trait: 3), Willpower 3, Disciplines: 3, Features: 0).
  8. 2 Blood Points: Fiend (Attributes: 7/6/5, Abilities: 8 (max trait: 4), Willpower 5, Disciplines: 5, Features: 1).
  9. 3 Blood Points: Demon (Attributes: 9/8/7, Abilities: 10 (max trait: 5), Willpower 7, Disciplines: 7, Features: 2).
  10. * 4 Blood Points: Lord (Attributes: 11/10/9, Abilities: 15 (max trait: 6), Willpower 9, Disciplines: 10, Features: 3).
  11. ** 5 Blood Points: Duke (Attributes: 14/13/12, Abilities: 20 (max trait: 8), Willpower 10, Disciplines: 13, Features: 5).
  12. * Requires at least a Small Sacrifice (check Sacrifices Chart).
  13. ** Requires at least a Sacrifice (check Sacrifices Chart).
  14.  
  15. [Difficulty Chart]
  16. Summoning an Imp: Difficulty 6
  17. Summoning a Fiend: Difficulty 7
  18. Summoning a Demon: Difficulty 8
  19. Summoning a Lord: Difficulty 9
  20. Summoning a Duke: Difficulty 10
  21.  
  22. [Sacrifices Chart]
  23. No Sacrifice: None (No modifiers)
  24. Small Sacrifice: Cats, dogs, ferrets, spurs, etc... (+1 dice)
  25. Sacrifice: Wolves, donkeys, horses, cows, etc... (+2 dices)
  26. Major Sacrifice: Humans, Albino Ravens, Red Heifers, etc... (+3 dices)
  27. Ultimate Sacrifice: Infants, someone dear to the summoner (+5 dices)
  28.  
  29. [Listed Features]
  30. Claws/Teeth (Dexterity + Brawl difficulty 6; Aggravated +1).
  31. Extra Limbs (Additional action may be performed with the limbs per turn).
  32. Horns (May counterattack unarmed attacks; Dexterity + Brawl difficulty 6; Aggravated -1).
  33. Wings (May fly at x3 their running speed).
  34. Armor (+4 soaking dices for all sorts of damage)
  35. Custom Features may be also allowed by the Storyteller for as long as they suit the demon.
  36.  
  37. Botch: The infernalist draws a hostile being that will remain for the number of nights equal to the number of 1's rolled.
  38. Fail: The ritual fails as a whole, nothing happens.
  39. 1 Success: Apathetic demon; will listen yet not necessarily talk, won't provide anything without a favor.
  40. 2 Successes: Neutral demon; will listen and communicate on a basic level, yet small favors must be made to make them fully co-operate.
  41. 3 Successes: Willing demon; will listen, communicate, and provide basic favors without additional sacrifice.
  42. 4 Successes+: Beholden demon; will listen, communicate, and fully obey to their summoner.
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