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Jun 27th, 2017
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  1.  
  2. plr=game.Players.LocalPlayer
  3. plrc=plr.Character
  4. ff=Instance.new('ForceField',plrc.Torso)
  5. mouse=plr:GetMouse()
  6. mouse.Button1Down:Connect(function(sod)
  7. local orb = Instance.new("Part",plrc)
  8. orb.CanCollide = false
  9. orb.Size = Vector3.new(5,5,5)
  10. orb.Position = plrc.Torso.Position
  11. orb.Touched:connect(function(hit) if hit:IsDescendantOf(plrc) ~= true and hit.Name ~= "Base" then orb:Destroy() hit:BreakJoints() end end)
  12. game:GetService("Debris"):AddItem(orb,4)
  13. local fire = Instance.new('Fire',orb)
  14. local firez = Instance.new('Fire',orb)
  15. local f = Instance.new('Fire',orb)
  16. local ff = Instance.new('Fire',orb)
  17. local decal = Instance.new("SpecialMesh",orb)
  18. decal.MeshId = "rbxassetid://430786412"
  19. decal.TextureId = "rbxassetid://430786496"
  20. decal.Scale = Vector3.new(0.01,0.01,0.01)
  21. local bv = Instance.new("BodyVelocity",orb)
  22. orb.CFrame = CFrame.new(orb.Position,mouse.hit.p)
  23. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  24. bv.velocity = orb.CFrame.lookVector*150
  25. end)
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