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- plr=game.Players.LocalPlayer
- plrc=plr.Character
- ff=Instance.new('ForceField',plrc.Torso)
- mouse=plr:GetMouse()
- mouse.Button1Down:Connect(function(sod)
- local orb = Instance.new("Part",plrc)
- orb.CanCollide = false
- orb.Size = Vector3.new(5,5,5)
- orb.Position = plrc.Torso.Position
- orb.Touched:connect(function(hit) if hit:IsDescendantOf(plrc) ~= true and hit.Name ~= "Base" then orb:Destroy() hit:BreakJoints() end end)
- game:GetService("Debris"):AddItem(orb,4)
- local fire = Instance.new('Fire',orb)
- local firez = Instance.new('Fire',orb)
- local f = Instance.new('Fire',orb)
- local ff = Instance.new('Fire',orb)
- local decal = Instance.new("SpecialMesh",orb)
- decal.MeshId = "rbxassetid://430786412"
- decal.TextureId = "rbxassetid://430786496"
- decal.Scale = Vector3.new(0.01,0.01,0.01)
- local bv = Instance.new("BodyVelocity",orb)
- orb.CFrame = CFrame.new(orb.Position,mouse.hit.p)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity = orb.CFrame.lookVector*150
- end)
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