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a guest Feb 21st, 2020 82 Never
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  1. on rightclick on a entity:
  2.     if name of entity is "&6Warrior":
  3.         if {mission.%player%.warrior} is not set:
  4.             open chest with 1 rows named "&6Warrior - Quest" to player
  5.             wait 5 ticks
  6.             format slot 4 of player with book named "&aMission" to close then run [execute console command "warriorquest %player%"]
  7.             stop
  8.         if {mission.%player%.warrior} is 1:
  9.             if {missionkills.%player%.warrior} is 10:
  10.                 add 1 to {mission.%player%.warrior}
  11.             else:  
  12.                 message "&3Finish your mission, then come back to me."
  13.                 stop
  14.         if {mission.%player%.warrior} is 2:
  15.             message "&3Thank you for your service! Here is your reward"
  16.             stop
  17.  
  18. command /warriorquest [<player>]:
  19.     permission: *
  20.     trigger:
  21.         message "&6Warrior » &3So you are willing to do a quest?"
  22.         wait 6 ticks
  23.         message "Kill 10 zombies for me, and come back for a reward."
  24.         wait 6 ticks
  25.         message "&8[&6DuskQuest&8] » &3Quest started! Kill 10 zombies."
  26.  
  27. on death:
  28.     attacker is a player:
  29.         victim is a zombie:
  30.             if {mission.%player%.warrior} is 1:
  31.                 add 1 to {missionkills.%player%.warrior}
  32.                 message "&a+ 1 zombie kill. Remaining: %10-{missionkills.%player%.warrior}%"
  33.                 stop
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