Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log uploaded on Thursday, June 21, 2018, 6:13:10 AM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[5.0.0]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
- Humanoid Alien Races 2.0: 0Harmony(1.1.0.0), AlienRace(1.0.0.0)
- Androids: Androids(1.0.0.0)
- Orassans: 0Harmony(1.1.0.0), BetharianPower(1.0.0.0), Orassans(1.0.0.0)
- [1.0] Project RimFactory 3.0 - Public Beta: 0Harmony(1.1.0.0), ProjectRimFactory(0.2.0.0)
- Animal Tab: 0Harmony(1.1.0.0), AnimalTab(2.2.38.0)
- A Dog Said...: (no assemblies)
- Blueprints: Blueprints(1.1.14.0)
- Colony Manager: Fluffy_ColonyManager(3.9.344.0)
- Five Second Rule: 0Harmony(1.1.0.0), Five_Second_Rule(1.0.0.0)
- Fluffy Breakdowns: 0Harmony(1.1.0.0), Fluffy_Breakdowns(2.1.22.0)
- Mechanite Forge: 0Harmony(1.1.0.0), MechaniteForge(1.0.0.0)
- Medical Tab: 0Harmony(1.1.0.0), DynamicPawnTable(1.0.0.0), MedicalInfo(1.7.31.0)
- MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6742.37762)
- Research Tree: 0Harmony(1.1.0.0), ResearchTree(0.10.450.0)
- PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6742.38739)
- [KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
- Industrial Rollers: RimWorldIndustrialRollers(2.4.0.0), SaveStorageSettingsUtil(1.0.0.0)
- Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
- Work Tab: 0Harmony(1.1.0.0), _harmonycheck(1.0.0.0), WorkTab(2.1.134.0)
- [XND] Xeo's Genetically Engineered Plants: (no assemblies)
- [XND] Adjustable Predator Count: 0Harmony(1.1.0.0), AdjustablePredatorCount(1.0.0.0)
- Dubs Skylights - DEV: 0Harmony(1.0.9.1), Dubs_Skylight(0.0.0.0)
- [Ling]Cooler1.0: (no assemblies)
- Dubs Rimkit - v1 DEV: 0Harmony(1.1.0.0), Dubs_Rimkit(1.0.0.0)
- Active Harmony patches:
- <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStorey9.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStorey9.<>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStorey9.<>m__2: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStorey9.<>m__8: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStorey9.<>m__9: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStorey9.<>m__E: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
- <FlavorfulCombatTest>c__AnonStorey5.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetNotMissingParts>c__Iterator5.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <LayDown>c__AnonStorey0.<>m__0: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
- <MakeNewToils>c__Iterator0.<>m__0: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
- <Prosthetics>c__AnonStorey23.<>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
- AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
- AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
- Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
- BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
- Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BiomeDef.CommonalityOfAnimal: TRANS: AdjustablePredatorCount.HarmonyPatches.TranspileCommonalityOfAnimal
- Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
- Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
- CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
- CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
- CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
- CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
- CompressibilityDeciderUtility.IsSaveCompressible: post: ProjectRimFactory.Common.SaveCompressiblePatch.Postfix
- Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
- Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
- Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__2B: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
- Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
- FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
- FloatMenuMakerMap.AddHumanlikeOrders: post: AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix
- FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
- FoodUtility.WillIngestStackCountOf: PRE: Androids.HarmonyPatches.CompatPatch_WillIngestStackCountOf
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
- GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Androids.HarmonyPatches.CompatPatch_ShouldGuestKeepAttendingGathering
- GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
- GenPlant.GrowthSeasonNow: PRE: Orassan.Injector.Patch_GrowthSeasonNow
- GenText.AdjustedFor: post: AlienRace.HarmonyPatches.GenTextAdjustedForPostfix
- GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix
- HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HealthUtility.AdjustSeverity: PRE: Androids.HarmonyPatches.Patch_HealthUtility_AdjustSeverity
- HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
- HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HediffSet.CalculatePain: PRE: Androids.HarmonyPatches.CompatPatch_CalculatePain
- HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
- ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
- ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- InspirationHandler.InspirationHandlerTick: PRE: Androids.HarmonyPatches.CompatPatch_InspirationHandlerTick
- InteractionUtility.CanInitiateInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanInitiateInteraction, Androids.HarmonyPatches.CompatPatch_CanDoInteraction
- InteractionUtility.CanReceiveInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanDoInteraction
- JobDriver_Vomit.MakeNewToils: PRE: Androids.HarmonyPatches.CompatPatch_VomitJob
- JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- JobGiver_EatInPartyArea.TryGiveJob: PRE: Androids.HarmonyPatches.CompatPatch_EatInPartyAreaTryGiveJob
- JobGiver_GetJoy.TryGiveJob: PRE: Androids.HarmonyPatches.CompatPatch_GetJoyTryGiveJob
- JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
- MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
- MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Need_Food.get_Starving: post: Androids.HarmonyPatches.Patch_Need_Food_Starving_Get
- Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
- PathGrid.CalculatedCostAt: TRANS: ProjectRimFactory.Common.PathGridPatch.Transpiler
- Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
- Pawn.GetGizmos: post: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_GetGizmos_Postfix
- Pawn.Kill: post: TechAdvancing.TA_OnKill_Event.Postfix
- Pawn.PreApplyDamage: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_PreApplyDamage_Prefix
- Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix post: AlienRace.HarmonyPatches.SetFactionPostfix, TechAdvancing.TA_PostOnNewPawn_Event.Postfix
- PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
- PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
- PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
- PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
- PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
- PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: PRE: Androids.HarmonyPatches.CompatPatch_AppendThoughts_ForHumanlike
- PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
- PawnGenerator.GenerateGearFor: post: AlienRace.HarmonyPatches.GenerateGearForPostfix
- PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
- PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix
- PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
- PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
- PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler
- PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix
- PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix
- PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
- PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
- PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
- PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
- PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
- PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
- PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
- PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
- PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
- PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix
- PawnRenderer.RenderPawnInternal: post: Androids.HarmonyPatches.Patch_PawnRenderer_RenderPawnInternal TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
- Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
- Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
- Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Pawn_ApparelTracker.Wear: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Pawn_HealthTracker.AddHediff: post: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_AddHediff
- Pawn_HealthTracker.CheckForStateChange: post: AlienRace.HarmonyPatches.CheckForStateChangePostfix
- Pawn_HealthTracker.DropBloodFilth: PRE: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_DropBloodFilth
- Pawn_HealthTracker.HealthTick: post: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_HealthTick
- Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: Androids.HarmonyPatches.CompatPatch_ShouldBeDeadFromRequiredCapacity
- Pawn_InteractionsTracker.CanInteractNowWith: PRE: Androids.HarmonyPatches.CompatPatch_CanInteractNowWith
- Pawn_InteractionsTracker.InteractionsTrackerTick: PRE: Androids.HarmonyPatches.CompatPatch_InteractionsTrackerTick
- Pawn_InteractionsTracker.SocialFightChance: PRE: Androids.HarmonyPatches.CompatPatch_SocialFightChance
- Pawn_NeedsTracker.ShouldHaveNeed: post: Androids.HarmonyPatches.Patch_Pawn_NeedsTracker_ShouldHaveNeed
- Pawn_PathFollower.StartPath: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
- Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
- Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
- Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- Plant.get_GrowthRateFactor_Temperature: PRE: Orassan.Injector.Patch_Plant_GrowthRateFactor_Temperature_get
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
- RecordWorker_TimeInBedForMedicalReasons.ShouldMeasureTimeNow: PRE: Androids.HarmonyPatches.CompatPatch_ShouldMeasureTimeNow
- ResearchManager.DoCompletionDialog: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
- RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
- RestUtility.TimetablePreventsLayDown: PRE: Androids.HarmonyPatches.CompatPatch_TimetablePreventsLayDown
- RoofGrid.RoofAt: post: Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix
- RoofGrid.Roofed: post: Dubs_Skylight.dubUtils+Patch_Roofed.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
- StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
- StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- SymbolResolver_FactionBase.Resolve: PRE: CustomFactionBase.CustomBaseUtility.FactionBasePrefix
- Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
- Thing.SpawnSetup: post: Five_Second_Rule.ThingSpawn_Patch.Postfix
- Thing.set_Position: PRE: ProjectRimFactory.Common.SetPositionPatch.Prefix post: ProjectRimFactory.Common.SetPositionPatch.Postfix
- ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
- ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
- ThinkNode_ConditionalNeedPercentageAbove.Satisfied: PRE: Androids.HarmonyPatches.Patch_ThinkNode_ConditionalNeedPercentageAbove_Satisfied
- ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
- TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
- TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb_MeleeAttackDamage.DamageInfosToApply: post: AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
- WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
- WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix
- WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
- WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
- WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
- WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
- Zone_Growing.GetInspectString: PRE: Orassan.Injector.Patch_Zone_Growing_GetInspectString
- Harmony versions present: 1.1.0.0: UnlimitedHugs.HugsLib, com.spdskatr.projectrimfactory, Fluffy.AnimalTab, fluffy.medicaltab, fluffy.worktab, Uuugggg.rimworld.Five_Second_Rule.main, fluffy.breakdowns, Fluffy.ResearchTree, rimworld.erdelf.prisoner_ransom, rimworld.erdelf.alien_race.main, chjees.androids, rimworld.erdelf.customBaseUtility, chjees.orassan, chjees.mechaniteforge, XeoNovaDan.AdjustablePredatorCount; 1.0.9.1: Dubwise.Dubs_Skylights, com.ghxx.rimworld.techadvancing, rimworld.erdelf.minify_everything, com.rimfridge.rimworld.mod
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Mono path[0] = '[Rimworld_dir]/RimWorldWin_Data/Managed'
- Mono path[1] = '[Rimworld_dir]/RimWorldWin_Data/Mono'
- Mono config path = '[Rimworld_dir]/RimWorldWin_Data/Mono/etc'
- PlayerConnection [PlayerConnect information redacted]
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.1940 rev1228
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
- Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
- Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
- Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
- Fluffy Breakdowns :: Initialized
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- Fluffy_Breakdowns.Controller:.ctor(ModContentPack)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:338)
- System.Activator:CreateInstance(Type, Object[], Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:268)
- System.Activator:CreateInstance(Type, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:263)
- Verse.LoadedModManager:CreateModClasses() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:108)
- Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:39)
- Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
- Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
- Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 513)
- Variants found for Things/Pawn/Humanlike/Tails/OTail: 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- AlienRace.<>c:<GenerateMeshsAndMeshPools>b__31_1(BodyAddon)
- Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
- AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools()
- AlienRace.<>c__DisplayClass1_0:<.cctor>b__0(ThingDef_AlienRace)
- System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
- AlienRace.HarmonyPatches:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
- Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
- Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)
- Variants found for Things/Pawn/Humanlike/Tails/OTailG: 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- AlienRace.<>c:<GenerateMeshsAndMeshPools>b__31_1(BodyAddon)
- Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
- AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools()
- AlienRace.<>c__DisplayClass1_0:<.cctor>b__0(ThingDef_AlienRace)
- System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
- AlienRace.HarmonyPatches:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
- Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
- Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)
- Variants found for EarLeft: 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- AlienRace.<>c:<GenerateMeshsAndMeshPools>b__31_1(BodyAddon)
- Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
- AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools()
- AlienRace.<>c__DisplayClass1_0:<.cctor>b__0(ThingDef_AlienRace)
- System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
- AlienRace.HarmonyPatches:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
- Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
- Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)
- Variants found for EarRight: 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- AlienRace.<>c:<GenerateMeshsAndMeshPools>b__31_1(BodyAddon)
- Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
- AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools()
- AlienRace.<>c__DisplayClass1_0:<.cctor>b__0(ThingDef_AlienRace)
- System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
- AlienRace.HarmonyPatches:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
- Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
- Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)
- Alien race successfully completed 143 patches with harmony.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- AlienRace.HarmonyPatches:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
- Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
- Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- RimFridge.Main:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
- Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
- Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- RimFridge.Main:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
- Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
- Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- RimFridge.Main:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
- Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
- Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 45.7 MB.
- System memory in use after: 46.3 MB.
- Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 10017.
- Total: 36.575771 ms (FindLiveObjects: 0.424758 ms CreateObjectMapping: 0.879122 ms MarkObjects: 35.150700 ms DeleteObjects: 0.119611 ms)
- Loading game from file Autosave-3 with mods Core, 1417078111, AlienRace, Androids, 1416483638, 1414438179, AnimalTab, A_Dog_Said_1.0, Blueprints, ColonyManager, Five Second Rule - Release, FluffyBreakdowns, MechaniteForge, MedicalTab, MinifyEverything, ResearchTree, PrisonerRansom, RimFridge, Rimworld_IndustrialRoller, TechAdvancing, WorkTab, XeosGeneticallyEngineeredPlants, AdjustablePredatorCount, 1414907955, 1414246983, 1415716937
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:18)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
- [Tech Advancing] [Information] Loading finished.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Map:ExposeComponents() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:521)
- Verse.Map:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:368)
- Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:432)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
- Could not resolve reference to object with loadID Thing_Human77246 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.ScribeExtractor:ResolveGlobalTargetInfo(GlobalTargetInfo, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:353)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:233)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.LookTargets:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\LookTargets.cs:40)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_Human77246 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.ScribeExtractor:ResolveGlobalTargetInfo(GlobalTargetInfo, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:353)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:233)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.LookTargets:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\LookTargets.cs:40)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_Human91763 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.ScribeExtractor:ResolveGlobalTargetInfo(GlobalTargetInfo, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:353)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:233)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.LookTargets:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\LookTargets.cs:40)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_Human91763 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.ScribeExtractor:ResolveGlobalTargetInfo(GlobalTargetInfo, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:353)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:233)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.LookTargets:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\LookTargets.cs:40)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_Human91763 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.ScribeExtractor:ResolveGlobalTargetInfo(GlobalTargetInfo, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:353)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:233)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.LookTargets:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\LookTargets.cs:40)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_Human77246 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.TaleData_Pawn curPathRelToParent=
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.Scribe_References:Look(Pawn&, String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_References.cs:78)
- RimWorld.TaleData_Pawn:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Tales\TaleDatas\TaleData_Pawn.cs:25)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_Human91763 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.TaleData_Pawn curPathRelToParent=
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.Scribe_References:Look(Pawn&, String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_References.cs:78)
- RimWorld.TaleData_Pawn:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Tales\TaleDatas\TaleData_Pawn.cs:25)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_Human91763 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.TaleData_Pawn curPathRelToParent=
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.Scribe_References:Look(Pawn&, String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_References.cs:78)
- RimWorld.TaleData_Pawn:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Tales\TaleDatas\TaleData_Pawn.cs:25)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid312 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid316 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid320 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid324 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid328 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid332 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid336 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid340 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Could not resolve reference to object with loadID Thing_ChjAndroid344 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=TechAdvancing.MapCompSaveHandler curPathRelToParent=/TA_Expose_People/keys
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:126)
- Verse.CrossRefHandler:TakeResolvedRefList(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:140)
- Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:206)
- Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:328)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:370)
- Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:273)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- [Tech Advancing] [Information] Loading finished.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
- Could not resolve reference to object with loadID Thing_Human91763 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.Verb_Shoot(null) curPathRelToParent=/currentTarget
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
- Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
- Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
- Verse.ScribeExtractor:ResolveLocalTargetInfo(LocalTargetInfo, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:304)
- Verse.Scribe_TargetInfo:Look(LocalTargetInfo&, Boolean, String, LocalTargetInfo) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_TargetPack.cs:46)
- Verse.Scribe_TargetInfo:Look(LocalTargetInfo&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_TargetPack.cs:15)
- Verse.Verb:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Verbs\Verb.cs:205)
- Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- [Tech Advancing] [Information] Loading finished.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
- TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
- TechAdvancing.MapCompSaveHandler:ExposeData()
- Verse.PostLoadIniter:DoAllPostLoadInits() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\PostLoadIniter.cs:55)
- Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:129)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:467)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
- Trying to get valid region at (243, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 39) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (106, 0, 123) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 123) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (126, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (126, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:52)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:88)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (39, 0, 98) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:430)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (226, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (226, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (103, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (104, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (106, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (107, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 120) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 121) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 122) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 123) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 125) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (107, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (106, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (104, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (103, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 125) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 123) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 122) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 121) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 120) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (246, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 39) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (248, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (246, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 39) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Door:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Door.cs:171)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Door:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Door.cs:171)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (107, 0, 125) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (104, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_TempControl:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\TempControl\Building_TempControl.cs:19)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (106, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (104, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (107, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 125) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_TempControl:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\TempControl\Building_TempControl.cs:19)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 131) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 105) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 106) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (96, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 103) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (97, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (99, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (101, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (98, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (103, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (104, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 133) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 134) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 132) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (111, 0, 132) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (111, 0, 133) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (111, 0, 134) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (111, 0, 135) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 135) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 135) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 132) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Door:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Door.cs:171)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 130) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 132) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 129) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 130) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 129) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Door:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Door.cs:171)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 130) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 130) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 130) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 130) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 130) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 125) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Door:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Door.cs:171)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 125) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 129) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (118, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (128, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (127, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (126, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (126, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (129, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:159)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
- Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:344)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:88)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 116) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:124)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (130, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (125, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (128, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (126, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (127, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (124, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Door:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Door.cs:171)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (129, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (130, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (126, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Grids\GridsUtility.cs:23)
- Verse.GenPlace:PlaceSpotQualityAt(IntVec3, Map, Thing, IntVec3, Boolean, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:207)
- Verse.GenPlace:TryFindPlaceSpotNear(IntVec3, Map, Thing, Boolean, IntVec3&, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:141)
- Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenPlace.cs:84)
- Verse.GenDrop:TryDropSpawn(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\CellFinders\GenDrop.cs:44)
- Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\ThingOwner.cs:553)
- Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingOwner\DefaultThingOwnerImpl.cs:347)
- RimWorld.GenLeaving:DoLeavingsFor(Thing, Map, DestroyMode, CellRect, Predicate`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Gen\GenLeaving.cs:122)
- Verse.GenSpawn:Refund(Thing, Map, CellRect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:209)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:179)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (131, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 121) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (106, 0, 122) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 135) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 129) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (97, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 103) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (96, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (98, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (104, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (103, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (99, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (101, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 105) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 106) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Door:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Door.cs:171)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 112) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 108) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 106) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 109) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 110) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (100, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (101, 0, 111) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_TempControl:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\TempControl\Building_TempControl.cs:19)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (113, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (122, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (123, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (120, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 125) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (127, 0, 115) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 114) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Storage:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Storage\Building_Storage.cs:86)
- ProjectRimFactory.Storage.Building_StorageUnitIOPort:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (108, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Storage:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Storage\Building_Storage.cs:86)
- ProjectRimFactory.Storage.Building_StorageUnitIOPort:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (106, 0, 119) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_TempControl:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\TempControl\Building_TempControl.cs:19)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 129) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_TempControl:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\TempControl\Building_TempControl.cs:19)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (158, 0, 0) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (159, 0, 0) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (160, 0, 0) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 0) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 0) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 0) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 0) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 0) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (159, 0, 1) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (160, 0, 1) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 1) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 1) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 1) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 1) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 1) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (166, 0, 1) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (159, 0, 2) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (160, 0, 2) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 2) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 2) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 2) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 2) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 2) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (166, 0, 2) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (160, 0, 3) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 3) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 3) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 3) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 3) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 3) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (166, 0, 3) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (167, 0, 3) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (160, 0, 4) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 4) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 4) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 4) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 4) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 4) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (166, 0, 4) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (167, 0, 4) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (160, 0, 5) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 5) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 5) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 5) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 5) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 5) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (166, 0, 5) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (167, 0, 5) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 6) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 6) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 6) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 6) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 6) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (166, 0, 6) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 7) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 7) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 7) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 7) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 7) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (166, 0, 7) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 8) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 8) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 8) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 8) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 8) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 9) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 9) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 9) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (165, 0, 9) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (161, 0, 10) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 10) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 10) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (164, 0, 10) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (162, 0, 11) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (163, 0, 11) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 23) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 23) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 24) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 24) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 24) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 25) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 25) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 25) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 25) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 26) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 26) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 26) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 26) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 26) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 26) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 27) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (227, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (227, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 30) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 30) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 30) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (227, 0, 30) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 31) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 31) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 32) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 32) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 33) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 33) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 34) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 38) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 39) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 39) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 39) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 39) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 39) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 40) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 41) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 42) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 44) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 45) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 46) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 48) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 49) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 50) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 50) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 50) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 50) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 50) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 50) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 50) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 50) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 51) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 51) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 51) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 51) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 51) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 51) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 51) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 51) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 52) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 53) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 54) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 55) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (210, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 56) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (211, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (212, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 57) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 58) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 59) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 60) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 61) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (213, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (214, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 62) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (215, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 63) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (216, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (226, 0, 64) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (226, 0, 65) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (217, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 66) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 67) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 67) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 67) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 67) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 67) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 67) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 67) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 67) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 68) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 68) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 68) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 68) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 68) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 68) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 68) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 68) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (218, 0, 69) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 69) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 69) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 69) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 69) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 69) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 69) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (225, 0, 69) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (219, 0, 70) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 70) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 70) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 70) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 70) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 70) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (220, 0, 71) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 71) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 71) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 71) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (224, 0, 71) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (221, 0, 72) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (222, 0, 72) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (223, 0, 72) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 97) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 97) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 98) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 98) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 98) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (34, 0, 99) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 99) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 99) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (33, 0, 100) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (34, 0, 100) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 100) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 100) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 100) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (38, 0, 100) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (39, 0, 100) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (40, 0, 100) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (32, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (33, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (34, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (38, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (39, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (40, 0, 101) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (38, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (39, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (40, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (41, 0, 102) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 103) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 103) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 103) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (38, 0, 103) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (39, 0, 103) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (40, 0, 103) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (38, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (39, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 105) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 105) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 105) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (38, 0, 105) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (39, 0, 105) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (35, 0, 106) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (36, 0, 106) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 106) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (38, 0, 106) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (37, 0, 107) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 144) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 144) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 145) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 145) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 145) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 145) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 145) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 146) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 146) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 146) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 146) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 146) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 146) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 146) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 146) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 147) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 148) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 149) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (70, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 150) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (70, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 151) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 152) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 153) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 154) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 155) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 156) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (70, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (97, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (98, 0, 157) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (70, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (94, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (96, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (97, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (98, 0, 158) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (70, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (94, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (96, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (97, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 159) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (70, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (94, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (95, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (96, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (190, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (191, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 160) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (94, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (190, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (191, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 161) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (71, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (76, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (77, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (190, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (191, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 162) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (72, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (74, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (75, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (78, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (80, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (81, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (93, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (190, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (191, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 163) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (73, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (79, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (191, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 165) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 166) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (192, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (193, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (194, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (195, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (196, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 168) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (82, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (197, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 169) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (83, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (84, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (92, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 170) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (85, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (86, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (87, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (88, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (89, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (90, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (91, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (209, 0, 173) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (198, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (199, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (208, 0, 174) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 175) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 175) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 175) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 175) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 175) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (205, 0, 175) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (206, 0, 175) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (207, 0, 175) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (200, 0, 176) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 176) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 176) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (203, 0, 176) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (204, 0, 176) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (201, 0, 177) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (202, 0, 177) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (12, 0, 208) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 208) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 208) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (12, 0, 209) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 209) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 209) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (15, 0, 209) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 209) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (11, 0, 210) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (12, 0, 210) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 210) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 210) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (15, 0, 210) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 210) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 210) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (11, 0, 211) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (12, 0, 211) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 211) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 211) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 211) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 211) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 211) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 211) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (10, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (11, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (12, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (227, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 212) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (9, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (10, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (11, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (12, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (227, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 213) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (11, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (12, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (230, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 214) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (12, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (15, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (230, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 215) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (15, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (228, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (230, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (246, 0, 216) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (13, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (14, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (230, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (246, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 217) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (229, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (230, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (246, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 218) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (230, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (246, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 219) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (246, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (247, 0, 220) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (244, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 221) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (239, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (241, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (242, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (243, 0, 222) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (231, 0, 223) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 223) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 223) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 223) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 223) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 223) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (237, 0, 223) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (238, 0, 223) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 224) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 224) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 224) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 224) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 224) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 225) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 225) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 225) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (236, 0, 225) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 226) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 226) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 226) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 226) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 227) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (233, 0, 227) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (234, 0, 227) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (27, 0, 228) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 228) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 228) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (232, 0, 228) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (25, 0, 229) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (26, 0, 229) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (27, 0, 229) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 229) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 229) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (30, 0, 229) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (31, 0, 229) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (24, 0, 230) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (25, 0, 230) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (26, 0, 230) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (27, 0, 230) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 230) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 230) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (30, 0, 230) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (31, 0, 230) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (24, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (25, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (26, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (27, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (30, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (31, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (32, 0, 231) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (25, 0, 232) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (27, 0, 232) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 232) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 232) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (30, 0, 232) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (31, 0, 232) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (32, 0, 232) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (27, 0, 233) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 233) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 233) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (30, 0, 233) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (31, 0, 233) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (32, 0, 233) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (27, 0, 234) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 234) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 234) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (32, 0, 234) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (27, 0, 235) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 235) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 236) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 236) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (30, 0, 236) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (31, 0, 236) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (28, 0, 237) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (29, 0, 237) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (30, 0, 237) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (31, 0, 237) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (31, 0, 238) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 47) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Casket:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Casket.cs:68)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (245, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Casket:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Casket.cs:68)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (240, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Casket:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Casket.cs:68)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (235, 0, 43) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Casket:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Casket.cs:68)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (103, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Bed:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Bed.cs:278)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (102, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (106, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (112, 0, 133) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (116, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Bed:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Bed.cs:278)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Bed:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Bed.cs:278)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Bed:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Bed.cs:278)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (96, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Bed:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Bed.cs:278)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Bed:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Bed.cs:278)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (99, 0, 104) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Bed:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_Bed.cs:278)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (103, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (103, 0, 131) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- ProjectRimFactory.SAL3.Things.Assemblers.Building_ProgrammableAssembler:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (107, 0, 132) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_WorkTable:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\WorkTable\Building_WorkTable.cs:49)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 123) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Storage:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Storage\Building_Storage.cs:86)
- RimFridge.Building_Refrigerator:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (114, 0, 129) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_WorkTable:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\WorkTable\Building_WorkTable.cs:49)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (117, 0, 128) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_WorkTable:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\WorkTable\Building_WorkTable.cs:49)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (107, 0, 121) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_WorkTable:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\WorkTable\Building_WorkTable.cs:49)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (126, 0, 117) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_WorkTable:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\WorkTable\Building_WorkTable.cs:49)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 135) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_CommsConsole:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_CommsConsole.cs:41)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (106, 0, 129) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- ProjectRimFactory.Industry.Building_AtomicReconstructor:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (121, 0, 126) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Androids.Building_PawnCrafter:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (119, 0, 113) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- RimWorld.Building_Storage:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Storage\Building_Storage.cs:86)
- ProjectRimFactory.Storage.Building_MassStorageUnit:SpawnSetup(Map, Boolean)
- ProjectRimFactory.Storage.Building_MassStorageUnitPowered:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 121) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Dubs_Skylight.Building_skyLight:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (105, 0, 124) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Dubs_Skylight.Building_skyLight:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Dubs_Skylight.Building_skyLight:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (115, 0, 132) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Dubs_Skylight.Building_skyLight:SpawnSetup(Map, Boolean)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Trying to get valid region at (104, 0, 121) but RegionAndRoomUpdater is disabled. The result may be incorrect.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
- Verse.RegionGrid:GetValidRegionAt(IntVec3) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionGrid.cs:119)
- Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:20)
- Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:42)
- Verse.RegionAndRoomQuery:GetRoom(Thing, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionAndRoomQuery.cs:57)
- Five_Second_Rule.ThingSpawn_Patch:Postfix(Thing)
- Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
- Verse.ThingWithComps:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:225)
- Verse.Building:SpawnSetup(Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Building.cs:55)
- Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:105)
- Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:184)
- Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:443)
- Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:474)
- Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:36)
- Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
- Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 83.6 MB.
- System memory in use after: 82.5 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14983.
- Total: 100.645935 ms (FindLiveObjects: 0.817146 ms CreateObjectMapping: 1.327566 ms MarkObjects: 98.464912 ms DeleteObjects: 0.035528 ms)
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.Planet.DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood (System.Collections.Generic.List`1 pawns, System.Collections.Generic.List`1 extraFood, Int32 tile, IgnorePawnsInventoryMode ignoreInventory, RimWorld.Faction faction, RimWorld.Planet.WorldPath path, Single nextTileCostLeft, Int32 caravanTicksPerMove, Boolean assumeCaravanMoving) [0x002cc] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\WorldObject\Caravan\DaysWorthOfFoodCalculator.cs:132
- at RimWorld.Planet.DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood (RimWorld.Planet.Caravan caravan) [0x00052] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\WorldObject\Caravan\DaysWorthOfFoodCalculator.cs:292
- at RimWorld.Planet.Caravan.get_DaysWorthOfFood () [0x0002a] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\WorldObject\Caravan\Caravan.cs:99
- at RimWorld.Planet.Gizmo_CaravanInfo.GizmoOnGUI (Vector2 topLeft, Single maxWidth) [0x000ce] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\WorldObject\Caravan\Gizmo_CaravanInfo.cs:51
- at Verse.GizmoGridDrawer.DrawGizmoGrid (IEnumerable`1 gizmos, Single startX, Verse.Gizmo& mouseoverGizmo) [0x00299] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:120
- at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (IEnumerable`1 selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00216] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
- Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
- RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:289)
- RimWorld.Planet.WorldInspectPane:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\World\WorldInspectPane.cs:134)
- RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
- RimWorld.Planet.WorldInspectPane:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\World\WorldInspectPane.cs:206)
- Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
- RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
- Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
- (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement