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- --------------------------------------------------------###REWORK###
- --------------------###Ressources :
- -Wiki : https://wiki.leagueoflegends.com/en-us/Shyvana
- -Remus Shyvana Rework History : https://www.youtube.com/watch?v=1Z_SpzVCSBw&ab_channel=Remus
- ---###Kit Design :
- -August on hybrid champions (Shyvana) : https://www.youtube.com/shorts/fIZsXzrTrA0
- -August on what he would change in shyvana : https://www.youtube.com/shorts/LuR65Uk9g98
- -HOTS Deathwing spotlight : https://www.youtube.com/watch?v=LVhxQrg19lg&ab_channel=HeroesoftheStorm
- -HOTS Alexstraza : https://www.youtube.com/watch?v=y-aq0b3AzbQ&ab_channel=HeroesoftheStorm
- -DOTA2 Dragon Knight : https://www.youtube.com/watch?v=xhifbPewCfs&ab_channel=DotaCinema
- -Smite Tiamat : https://www.youtube.com/watch?v=Onc9O76000Y&ab_channel=SMITEbyTitanForgeGames
- Why Does Every Dragon character have 2 forms?
- ---###Visual/Fantasy :
- -Riot Concept art for Shyvana : https://www.reddit.com/r/shyvanamains/comments/18zahbr/concept_art_for_rework_from_yearly_update_vid/
- -Shyvana in Mageseeker Game : https://www.youtube.com/watch?v=2iql4zykXAE
- -Arthis Shyvana Rework : https://www.youtube.com/watch?v=Ys-HPTVJBaU&ab_channel=Arthis
- -Cataclysm Cinematic : https://www.youtube.com/watch?v=Wq4Y7ztznKc&ab_channel=WorldofWarcraft
- -HOTS Deathwing Trailer : https://www.youtube.com/watch?v=ZGhP77lUqJ4&ab_channel=HeroesoftheStorm
- -Wiki Natural Disaster : https://en.wikipedia.org/wiki/Natural_disaster#Disasters_caused_by_geological_hazards
- -Godzilla original Theme : https://www.youtube.com/watch?v=o6qAIaqK3_Q&ab_channel=EvanGross
- -Subjectively Shyvana Rework : https://www.youtube.com/watch?v=PyIJz0Cef00&ab_channel=Subjectively
- -Little Z Ridley is op : https://www.youtube.com/watch?v=P-XvLV4bMfs&ab_channel=LittleZ
- ------------------------------------------------###Shyvana Review :
- --------------------###CURRENT Kit :
- -2X Infinit AOE Scaling -> Infinit targets (Dragon Q) * Each Target Increase the dmg to other targets (Tiamat / W)
- -Flat AP Dmg On Hit
- -%HP AP Dmg On Hit
- -Flat AP Dmg
- --##Goods :
- -Simple
- -PVE
- -Unique
- -Q gameplay good (AA that feel like spell cast at times)
- --##Problems:
- -Passive??
- -Dragon Form + Fury = Weird
- -E Mark dependence
- -Gameplay lack depth(a bit) / Elo Skewed
- -Difference between dragon and human -> Perma dragon form or human and dragon closer
- -Too Squishy
- -A Bit too Selfish Champ (Doesn't help the team much) -> Tankier (Frontline), CC
- ---------------------###Lore/Thematic :
- -Survival in the Wild
- -Parents
- -Discrimination (mageseeker) / 2 worlds
- -Love (J4)
- -Fury
- -Dragon Greatness / Pride
- ----------------###Capabilitys (/Justification for in game kit)
- --#Offence :
- -Claws (Physical or magic)
- -Bleed
- -Grab (Current ult)
- -#Earth/Slam Abilities :
- -Create / Destroy Terrain (Pillar/Walls ~Ornn Q) (+cool J4 Ref)
- -Fire Fissure
- -Seismic Shock
- -#Flammes :
- -Fire ball proj -> Cast / on Hit
- -Flamme Breath Duration / Burst
- -Fire ball proj + explosion
- -Burning ground / Wild Fire
- -Ignite Duration / Burst
- -Mark
- -Flamme orbs
- -Flammes surrounding shyv
- --#Defence :
- -Dragon's Scales
- -Flamme Cauterization
- ---###Human Form Spe :
- -Spin (Dragons can't spin)
- ---###Dragon Form Spe :
- -Bite
- -Tail
- -Charge
- -Roar
- -Wings's Wind -> wind wall!???
- -----------------------------###Rework General Rules :
- ---###Global :
- -Good PVE (Waves, JGL camps, Towers)
- -Full crit/AP Shyv Should ~Work
- -The Kit Should ~Work By Spamming every Buttons
- -MU to consider : Karma, Gragas, Trundle, Olaf, Darius
- -AD Shyv = 66% AP 33% AD, AP Shyv = 90% AP 10% AD
- ---###Kit :
- -Shyvana Doesn't need a big cd ult as her big moments can be on mega AOE Setups
- -Skills needs to mix(On hit/Attack Speed) with (SpellCaster) Gameplay (Spells boost AA and AA Boost Spells) (~Orianna)
- -Most Skills should Be a AA Boost or Work While AAing
- -Keep W Spam MS
- --##Possibilitys in Kit :
- --##Stats :
- -Slow Resist /+ Tenacity
- -Increased Healing
- -Reduce % Armor + RM
- -Attack Speed
- -Resitances +/ Health
- --##CC :
- -Slow
- -Stun
- -Silence
- -Bump
- -Moving units
- -AS reduction
- -Terrain
- ---###Items :
- -Tiamat Items
- -Sheen/Spellblade
- -On hit
- -AP Burn
- ---###Pitch :
- Shyvana is a half dragon PVE oriented champion,
- Her Gameplan is to out tempo the opponents to take objectives and a gold lead to take advantage of
- Her Core gameplay which is creating additional targets that deal single target damage to strikes with her AOE abilities.
- She is a High movement speed on hit champion supported by caster skills and with a precious dash on her ult.
- Overall a champion with an infinite scaling few CC, weak PVP early and a lot of power potential.
- -------------------------------###Base Stats :
- -Keep High base Stats (350 MS)
- -150 AA range (Reduce Dragon's form AA Range buff)
- ----------------------------###Trash can :
- -#Delayed Explosion On Hit :
- -AP Damage
- -Cauterizing wounds : Healing on Explosions if Shyvana is close
- -If Explosion is created on top of another the first one explode
- -------------------------------------------------###REWORK 1 :
- >Simple Rework
- ---###TLDR :
- P : Infinite scaling + on hit effects
- Q : Same but limited max targets
- W : More Defensive + Create Flame orbs (unit that can be attacked by shyvana)
- E : ~Same + Slow CC
- R : CD
- -----------------###PASSIVE :
- #1 : Transcendence (Prevent from building Navori):
- Shyvana auto attacks alternate between two on hit effects:
- 1) Deal Max health Physical damage (X% AD Ratio) and heal for Y% of damage dealt
- 2) Reduce all CDs by 1 sec.
- #2 : Dragon essence
- On Hit shyvana gain Dragon essence,
- Shyvana can buy (in the shop) an ADJUSTED stat anvil (from Arena game mode) for X Dragon essence or Y golds
- ---#Intentions :
- #1 : Transcendence
- -Always have some power available even when she has no spells up(avoid feeling like CS),
- -Splitting the max health magic damage from the mark to always have it a little bit active to limit relying on the mark too much
- -Reducing the CD on hit = amazing + fun gameplay -> should be core shyvana's gameplay which would be quite nervous (fury/furious gameplay)
- #2 : Dragon essence
- -Infinite scaling is part of the dragon gameplay in league and make a lot of sense shyvana, she is a scaling champ
- -Usually infinite scaling involves 1 part (e.g. Nasus Q) but I wanted to create a two part thing where you first have to get Dragon essence and then spend it in the most appropriate way.
- -Very important for shyvana to be able to spend gold infinitely as she is a PVE oriented champion (also gold = classic dragon theme)
- Stat anvil are an amazing gameplay with just the right amount of luck and offer interesting decisions for the player.
- Works really well on shyvana who benefit from every stat in the game.
- ----------------###Q :
- Same as current +
- -More CD
- -Can Duplicate "single instance on hit" (e.g. grasp, heartseel, Sheen, ...) <- Not sure about this
- -1 Permanent Dragon's Claw Buff.
- -If Shyvana could have hit more than the maximum number of targets she can hit she gains Dragon's claw for 5 sec
- Dragon's claw:
- Q Strike up to 1 additional targets in the area around the main target (Prio Champions), this buff stacks
- --Dragon Form:
- -+2 Dragon's claw
- -Increased Dragon's claw AOE
- --#Intentions:
- -Keep Infinite Q AOE Scaling + Perma CD Reset in way that is balanceable because current Shyvana's Q is her most unique and defining gameplay ability
- -Enemies get punished the more they stay packed -> leaves counterplay
- -Potential to generate a lot of Dragon Essence
- ------------------###W : Dragon's Wings
- -X% (AD + AP + Bonus HP Ratio) decreasing movement speed for 3 sec, Extends the duration by 1 sec on hit up to 7 sec
- -Ghosting?
- -Spawn a flame orb in front of shyvana
- When she first attacks a non building unit or when she presses W again (after 1 sec) She Gain Dragon's Scales
- Dragon's Scales:
- -Gain a shield for X% of maximum life for X sec
- -Refresh Movement Speed buff?
- -Spawn a flame orb in front of shyvana
- Flame orb:
- Unit attackable only by shyvana with 3 lives.
- If there is a linked target:
- -Take X (AP + AD Ratio) magic damage when the orb is being hit
- -Take Y (AP Ratio on tAD Ratio) Magic max health damage when the orb is destroyed
- -Dragon Form:
- Flames Surrounds Shyvana:
- -The Flames Deals Y (AD Ratio) magic damage every second
- -The Flames Deals Z Magic Damage (AD Ratio) on hit
- --#Intentions:
- -Added AD + Bonus HP Ratio -> every shyvana build needs a lot of MS in 2025 (Stat anvils could fix this too) + Emphasis the E>Q>W max
- -Allow her to gain MS under tower without getting the aggro (Like Trundle's W)
- -She Can Trigger Dragon's scale herself (standalone) and increase W Duration by hitting the spawned flame orb
- -Flame Orbs are the way for shyvana to create additional targets that she can hit with Q to benefit from her AOE capabilities even in a 1v1.
- They Require careful positioning from both shyvana and the enemy and can be used with her passive to heal or reduce CDs.
- -AP Ratio on AD Ratio (more AP = Better AD Ratio) doesn't exist in league and Emphasis building AP and AD
- -------------------###E :
- --Fireball :
- -Shyvana Shoots(cast) an exploding fire ball, she can AA while casting.
- -Targets hit by the fireball takes X(AD + AP Ratio) magic damage and are marked for Y sec
- --Mark:
- -Shyvana deals Z% (AD Ratio) Max Health Magic Damage on hit to marked targets
- -Every Y sec (Reduced by. 2s on hit) the mark on the target explode
- --Mark Explosion:
- -Slow by 30% (AP Ratio) for Z sec <- Only in dragon form?
- -Deal U (AP Ratio) Magic Damage
- -If The Target is an enemy champion: Spawn 1 flame orbs from/around the target.
- -Dragon Form:
- -Fire Ball's Explosion AOE Increased ~*2
- -On Mark Explosion:
- Spawn 2 flame orb instead
- Create a fire field that deals P (AP Ratio) magic Damage over M sec
- --#Intentions:
- -Make Shyvana's E more fair by allowing enemies to place the fire fields.
- -Keep The Spell caster part of shyv
- -Cast Time Almost instant on melee fireball
- -AD Builds needs the mark to explode faster
- ---------------------###R : Dragon Form
- Same As Current but:
- -Fury Required Removed -> 240? Sec CD
- Reduce Passive CD on ult during ult?
- -MS Ratio on Dash Speed
- -Can cast E Mid Air
- -Gain 100 fury when cast -> loose fury / sec + gain fury on hit
- -No dash version available at level 1?
- --#Intentions :
- -Ult CD when dead
- -Keep the ult cd reduction on AA -> More Interesting than ult that just CD
- -E can be cast mid air -> Make Shyvana's TF Combo faster
- -Remove the moments where the best thing to do is stop AA to loose dragon form -> generate fury = always good
- --------------------###Overall/Conclusion:
- -Easy to play hard to master -> --Complexity ++Depth
- -E W Q Combo still exists
- -Level 1 Start Q + passive should be good stat check power (Like Trundle Q Start)
- -Basically Current kite + Flame Orbs is the biggest addition -> They fit really well into AD shyvana's gameplay by bringing depth to it (Skill expression),
- They also allow AP shyvana for a caster + AA playstyle.
- -Spawning flame orbs (with W) allows shyv to always have something to hit.
- -Both forms are much closer in term of power (no longer a CS in human form)
- -Human Form is a base linked to physical ability, Dragon form goes on top and is linked to Flames Ability's
- -----------------------------------------------------------------------###REWORK 2 :
- ---###TLDR :
- P: Infinite scaling + Fury
- Q: Current Q, Dragon form: limited max targets
- W: MS + Wildfire, Dragon form: Current R
- E: Current E + Molten Spikes + Max hp shield, Dragon form: Can Be Channeled
- R: Change form, Available at lvl 1
- ---###INTRO/CONCEPT :
- -Fantasy of "Warrior who transforms into a fire-breathing dragon" -> Shyvana should change form every ~5-10 sec
- -Keep Dragon form strong and Human form weak -> Human form provide BUFFs to Dragon form
- -Get current ult in core gameplay
- -----------------###PASSIVE :
- 1) Dragon Essence :
- -Gain X Essences on hit and Y on Destroying a Molten Spike
- -Shyvana gets Silver Stat Anvils (from arena) with reduced stats by gaining Essences
- -Every Stat Anvil also Grants Increased Character Size in dragon form
- 2) Fury :
- -100 max Fury (Replace mana)
- -Lose (4 + 10% current fury) Fury/s
- -Gain 2 fury on hit
- -Shyvana get BUFFs from her kit In Human form
- -In Human Form: 2 additional fury on hit and 20 When Shyvana Gain or Refresh A BUFF
- -All BUFFs are lost when Fury reach 0
- --#Intentions :
- Fury :
- -Act as Buff Duration for every buffs (~10s max duration)
- -Loose current fury/s -> Fury gained while on low fury as more value + Make W (MS) Last ~4s while not fighting
- Dragon Essence :
- -Infinite Scaling with luck and choices
- -AD/AP build can get the benefices of the other (e.g AD Shyvana getting AP For W MS)
- -Mega Dragon in the endgame
- -----------------###Q :
- On Both Forms :
- -Reset AA + Next AA within 6s Strike an additional time for AD dmg (tAD + AP Ratio)
- -Gain 50-70% AS on Q and the next 2 AA
- -.1s 50-75% Slow main target (like Trundle Q)
- -Reduce Q CD On Hit By .3s
- Human Form Q :
- -After Using Q On a Target get 1 Transcendence BUFF
- -#Transcendence BUFF :
- -On hit Reduce every basic abilities CDs by .1s
- -2 Max Instances
- Dragon Form Q :
- -3 Permanent Dragon's Claw
- -If Shyvana could have hit more targets when using Q gain 1 Dragon's Claw
- -#Dragon's claw :
- -Q can hit 1 additional target (Prio Champions) in an area around the main target
- -Lost When Fury Reach 0 Or When Transforming to Human form
- --#Intentions :
- -Main Tool to delete Towers
- -Qs are lost when transforming in the other form
- -Dragon's claw -> Middle ground between Limited AOE and Infinite AOE
- Transcendence BUFF :
- -CD Reduction -> Nervous gameplay
- -2 Max Instances -> Choice between staying in human form longer for max potential or faster dragon form
- -----------------###W :
- Human Form W :
- 1) Grants Dragon's wings BUFF with 100% Effect
- 2) Can be Recast After 1s up to 3s (Automatic recast in Dragon form) :
- -Deal AP Dmg (AD Ratio) Around Shyvana
- -#Dragon's wings BUFF
- 1) Grants up to 30-50% (AP Ratio) MS At 100% Effect
- -Minimum 20% Effect (e.g 20% of 50 = 10)
- -Loose 20% Effect/s
- -On hit refill 10% Effect
- 2) Abilities Create Wild Fire On Their Wake / Location (Include Qs + R) -> e.g Dragon form E's projectile create wild fire in its wake
- -#Wild Fire :
- -Ground AOE (Doesn't overlap with itself), Last 4 Seconds
- -On hit (Except Buildings) Wild Fires deal AP Damage (tAD Ratio) to ennemies standing on it
- -Deal AP dmg/s (AP Ratio) in Dragon Form
- While Shyvana is standing on it :
- -Dragon's wings BUFF effect (MS) increased by 20%
- -Cauterizing wounds : On hit Heal (MaxHP Ratio) Shyvana
- -15% Increased Healing Received
- Dragon Form W : Dragon's Descent
- -Become Unstoppable and Dash (MS Ratio on Dash Speed) to the targeted location (limited distance)
- -Long Ult like CD
- -Deal AD Dmg (AD Ratio)
- -Targets are Displaced in front of shyvana After being Hit (~like Skarner E)
- -Slam the ground on landing at the end dealing AOE AP Damage (AP Ratio)
- -20% Inc Dmg based on Current Fury% (100% Fury = 20% dmg)
- --#Intentions :
- Dragon's Descent :
- -Possibility to Displace enemies close to Molten Spikes
- -Smaller max dash distance than current
- -Fury 20% dmg -> Emphasis on fury management
- -Sweet spot at the end
- Human form W :
- -Dragon's wings can have permanent 100% Effect (max MS) with good management
- Wild Fire :
- -Insite ennemies to move
- -Deal dmg/s only in dragon form -> Agency over dealing damage to manage tower aggro
- -Increased Healing -> Emphasis on building Leech/Omnivamp
- -----------------###E :
- Human Form E :
- 1) Slam the ground on the Targeted Direction to Create an AOE and 2 Molten Fissures that joins at the end
- -Create a Molten Spike at the end of the fissures
- -Cast Speed Increased by AS
- When The fissures hit a Champion/Jungle Monster :
- -Stopped
- -Deal 50% AD 50% AP Dmg (tAD + AP Ratio)
- -Create the Molten Spike Just Behind the target (from Shyvana Direction / POV)
- 2) Grants Dragon's Scales BUFF and refill it by 2%
- -#Dragon's Scales BUFF :
- -Shield For up to 10% max life
- -When hitting JGL Monster/Champion, all abilities create a Molten Spike except Q and human form E(inherently does it)
- -Apply Molten Mark on hit -> At 4 Mark on a target create a Molten Spike
- ---###Molten Spike :
- 1) Semi Terrain (~Ornn Q Size) (Block only Shyvana and Enemies), Last 5 seconds
- -Created with a Minimum Distance Between Each Spike
- -4 HP, Only Shyv Can AA it
- -Can never be created from Molten Spikes
- -Create 1 or 2 Spike(s) if the target is isolated (Isolated = No Ally within the AOE of Shyvana's Q)
- -If not specified The Molten Spike is created behind the target (180° angle) (from Shyvana direction/ POV) with minimum and a max distance
- 2) Can be Linked to a target (target = Unit hit by the effect that created the spike)
- -HIT When Shyvana hit the linked target
- -Can be HIT By Shyvana's abilities
- When HIT :
- -Loose 1HP
- -Deal 1X %MaxHP AP DMG (AD Ratio) to linked Target
- 3) When Destroyed :
- -Deal 4X %MaxHP AP DMG (AD Ratio) to linked Target
- -> If Active Interact with BUFFs :
- -Proc Transcendance(CD Reduction) 2 times
- -Refill Dragon's wings(MS) Effect by 20%
- -Refill Dragon's Scale(Shield) by 2%
- Dragon Form E :
- 1) Spit a Fireball to a targeted location (AD + AP Ratio)
- -20% Inc Dmg based on Current Fury% (100% Fury = 20% dmg)
- Channel (Hold E) :
- -1s Channel Time for max bonus effect up to 2s
- -Can be channeled during Dragon's Descent
- -50% self slow during channel
- -Increase Base Damage and AP ratio
- 2) Cast time reduced (AS Ratio) based on the targeted Location distance (closer = faster)
- -Create Wild Fire on targets hit After 1s (Work if targets dies and Include Molten Spikes)
- --#Intentions :
- -Optional Channel time is mainly for AP Shyvana Gameplay and allow for the "charged breath" Fantasy while not overstepping on the AA part of the kit
- Molten Spikes :
- -Reverse Summoning to use AOE Q
- -Minimum Distance Between Spikes = Can Never be used to block a champ
- -May Increase the distance enemy champs have to travel
- -2 Spikes on isolated targets -> normalize nbr of targets available for AOE Q and Incite enemies to Pack (combo with Q)
- -----------------###R :
- -Available at lvl 1
- -Change Form (Human/Dragon)
- -1s CD
- -Can Only Change to dragon form if Fury > 0
- -Abilities From Human and Dragon Form Does not share CDs
- -Lvl in ult increase the dragon essence shyvana is getting
- --#Intentions :
- -Always Available / More transformations
- -Bonus HP Replaced by Dragon essence stats
- -Optimise CDs (Transcendence BUFF CD Reduction work on every 6 Basic Abilities)
- ------------------###Champion Spotlight :
- Start in human form to get all the BUFFs by using W > Q > E.
- W Will Grant MS and make E create Wild Fire in its wake which enhance W MS,
- Q Grant AS to make the E cast Faster
- E will create Molten Spike(s) Behind the target increasing the distance that a champion running away have to travel
- which will help to land the W Recast and Q to get Maximum Fury.
- Follow up with R to Transform in Dragon form and use E to damage and create more Molten Spikes
- then use AOE Q on the linked target and on the spikes behind the target to destroy the spikes
- use W To Force the enemy to all the other Molten Spikes and use Q Again to Destroy most of the Spikes.
- Finish any run away targets with a Channeled E + Flash and/or AAing the leftover Molten Spikes to deal damage to linked targets and with Wild Fires.
- If The Fight continue transform back in human form to refill Fury and use every CDs
- ---###Conclusions :
- -Earth/Molten/Slam Abilities really fits Shyvana (Dragon/Fury/Warrior Theme) and are missing from the current kit
- -Old W Flammes replaced by wild fire, Old E Mark replaced with molten spikes
- -Might need a display for the CDs of the other form
- -Overloaded / Too Complexe?
- -Too weak vs kiting?
- -Skill ceiling too low?
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