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Aug 18th, 2017
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  1. public string Name
  2. {
  3. get
  4. {
  5. return _Name;
  6. }
  7. set
  8. {
  9. _Name = value;
  10. if (ClanName != "")
  11. {/*Packet Nr 1013. Server -> Client, Length : 242, PacketType: 10014
  12. EA 00 1E 27 81 C5 28 00 25 59 19 00 45 1E 00 00 ;ê 'Å( %Y E
  13. 7A 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;z
  14. 00 00 00 00 00 00 41 B2 01 00 49 EB 02 00 61 00 ; A² Ië a
  15. 02 00 49 BC 0D 00 ED 42 06 00 00 00 00 00 00 00 ; I¼ íB
  16. 00 00 E0 93 04 00 00 00 00 00 00 00 00 00 A8 03 ; à“ ¨
  17. D3 01 8A 01 00 FA 00 00 00 00 00 00 01 84 00 01 ;ÓŠ ú „ 
  18. 00 00 00 00 00 00 00 00 00 CA 1E 18 00 D6 AC F0 ; Ê Ö¬ð
  19. 01 01 00 00 00 08 00 08 00 07 00 DD 16 00 00 06 ;    Ý 
  20. 00 24 03 00 00 61 82 A1 00 C8 00 00 00 8D 00 00 ; $ a‚¡ È 
  21. *
  22. 05 00 00 00 00 48 01 00 00 0B 00 00 00 00 00 00 ; H
  23. 00 00 00 00 00 00 00 00 0C 00 00 00 00 00 00 00 ;
  24. 59 83 0C 00 27 8B 0C 00 9F 36 0C 00 6E 35 0C 00 ;Yƒ '‹ Ÿ6 n5
  25. 00 40 9C 00 00 00 00 00 00 37 00 00 00 19 00 C9 //.13 ; @œ 7  É
  26. 04 00 00 04 07 28 5E 47 79 61 5E 29 00 0B 7E 52 ; (^Gya^) ~R
  27. 61 67 65 6E 46 69 72 65 7E 00 54 51 53 65 72 76 ;agenFire~ TQServ
  28. 65 72 ;er(*/
  29. SpawnPacket = new byte[8 + 214 + Name.Length + ClanName.Length + 2];
  30. WriteUInt16((ushort)(214 + Name.Length + ClanName.Length + 2), 0, SpawnPacket);
  31. WriteUInt16(10014, 2, SpawnPacket);
  32.  
  33. WriteUInt16(1871, 149, SpawnPacket);
  34.  
  35.  
  36. SpawnPacket[212] = 4;
  37. SpawnPacket[213] = (byte)_Name.Length;
  38. WriteString(_Name, 214, SpawnPacket);
  39. SpawnPacket[213 + SpawnPacket[213] + 2] = (byte)ClanName.Length;
  40. WriteString(ClanName, 213 +SpawnPacket[213] + 3, SpawnPacket);
  41. }
  42. else
  43. {
  44. // SpawnPacket[153] = 100;
  45. SpawnPacket = new byte[8 + 214 + Name.Length];
  46. WriteUInt16((ushort)(214 + Name.Length), 0, SpawnPacket);
  47. WriteUInt16(10014, 2, SpawnPacket);
  48. SpawnPacket[212] = 4;//1
  49. SpawnPacket[213] = (byte)_Name.Length;
  50. WriteString(_Name, 214, SpawnPacket);
  51. }
  52. }
  53. }
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