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- Zinn, Giant Vanguard Soldier
- STR 15 / +2
- DEX 13 / +1
- CON 14 / +2
- INT 13 / +1
- WIS 11 / +0
- CHA 10 / +0
- Species: Giant
- Large size (2x2)
- Maximum wounds: 21 (CON score * 1.5)
- Speed: 45 feet (50 base, -5 armor)
- Vitality: 14 (12+CON/level)
- Lifestyle: 0 (+0 base, +0 CHA)
- Legend: +1 (+1 base)
- Reputation: 10
- Initiative: d20+2 (+1 base, +1 DEX)
- Base Melee Attack: d20+3 (+1 BAB, +2 STR)
- Base Ranged Attack: d20+2 (+1 BAB, +1 DEX)
- Weapon: Pike
- 1d8+2 lethal damage (+2 STR)
- Threat 20, lightweight, reach+2, two-handed
- Giant upgrade for Pike: +2 threat versus smaller targets
- Defense: 10 (+1 base, +1 DEX, -1 size, -1 armor)
- Fort Save: d20+3 (+1 base, +2 CON)
- Ref Save: d20+0 (+0 base, +1 DEX, -1 armor)
- Will Save: d20+2 (+2 base, +0 WIS)
- Damage Reduction: 2 (+2 armor)
- Resistance: Fire 5 (armor)
- Specialty: Vanguard
- Career Level: 1
- Action Dice: 3, d4
- Feats:
- Bonus feat - Misdirection Basics: threat range with attacks against special characters is increased by 1. You count as 3 additional characters when determining numerical advantage
- Career 1 feat - All-Out Attack: at the Initiative Count, can choose accept a penalty of up to -4 to attack and skill checks, to gain an insight bonus to melee damage rolls equal to twice the penalty until next Initiative Count. If any of your attacks miss, you become Flat-Footed at the end of your current Initiative Count
- Fight On 1 feat - Spear Basics: 1-handed spears have Reach increased by 1, 2-handed spears gain Bleed. Gain the Monkey's Grip Stance, which allows wielding 2-handed melee weapons in one hand
- Class Skills
- Athletics = 4 ranks
- Crafting
- Intimidate
- Notice = 4 ranks
- Resolve = 4 ranks
- Search = 4 ranks
- Survival
- Tactics = 4 ranks
- Skill Points: 20
- Special Abilities
- Reach 2 for being a Giant
- Hurled Proficiency
- Improved Stability: considered 1 size category larger for carrying capacity, Trample attacks, resisting Bull Rush, resisting Trip
- Natural Attack: gains the Trample 1 natural attack (page 235)
- Sterner Stuff: the Keen quality of each attack made against you is decreased by 4
- Basic Combat Expert: considered to have 2 more Basic Combat feats for the purposes of any ability that counts how many Basic Combat feats you have
- Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.
- Paired Skills: Each time you gain 1 or more ranks in the Resolve skill, you gain equal ranks in the Impress skill. This may not increase your Impress skill beyond its maximum rank.
- Stand Together: You gain a +2 morale bonus to Defense and all saves when at least 2 adjacent characters share your Species.
- Accurate: whenever you spend 1 Action Die to boost an attack check, roll twice the die and add both of their results
- Fight On 1: gain 1 additional Basic, Melee, Ranged, or Unarmed Combat Feat, or 2 additional proficiencies
- Proficiencies
- Hurled Proficiency
- Starting Money: 100 silver
- Equipment
- Leather Armor (+2 DR, 5 Fire Resistance, -1 DP, -5 speed, 50s)
- Pike (20s)
- +Giant Upgrade for Pike (20s)
- 10s left after basic equipment
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