ovagames

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Apr 18th, 2017
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  1. Dead State: Reanimated - Full Changelog:
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  3.  
  4. • Implemented smart NPC AI.
  5. • Updated undead group pathfinding.
  6. • Updated ally following behavior.
  7. • Added PC Infection option to New Game menu.
  8. • Added Hardcore difficulty option to New Game menu.
  9. • Updated weapon damage equation so that AC is deducted first, then damage reduction.
  10. • Added new areas and random encounters.
  11. • Adjusted Healing in the Shelter and created separate formulas for ally and PC healing.
  12. • Fixed an issue with Gillian's fuel scavenging perk.
  13. • Added building alarms.
  14. • Added confirmation of friendly fire.
  15. • Fixed some scripting issues with Craig/Karen storyline.
  16. • Fixed issue with Summer Camp survivors incorrectly turning hostile.
  17. • Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile.
  18. • Added map autosaves to Iron Man Mode.
  19. • Added new travel mode selection icons on area map.
  20. • Adjusted night travel/combat penalties.
  21. • Fixed issues with the ally list order resetting on job board.
  22. • Added new combat animations.
  23. • Ensured morale bonuses for Greenhouse and Garden stacked properly.
  24. • Fixed an error that allowed two-handed weapons and shields to be equipped together.
  25. • Fixed blocking issues and strange door behavior in the Summer Camp.
  26. • Updated Goals GUI screen.
  27. • Updated Goals screen ally information to display all status icons.
  28. • Allocated space on Goals screen for displaying maximum number of trait icons.
  29. • Improved text display and fixed any text cut-off issues in Goals screen.
  30. • Allocated space on Character screen for displaying maximum number of trait icons.
  31. • Fixed case of Craig blocking player bedroom door.
  32. • Changed sign name of Medieval Tines.
  33. • Fixed rare crash related to weapon switching.
  34. • Fixed the shield’s Fortify animation.
  35. • Fixed an error with ending slides.
  36. • Fixed issue with looting grouped bodies.
  37. • Fixed a couple minor bugs with Live Shelter.
  38. • Added option to toggle Live Shelter on and off.
  39. • Added improved burst attack SFX.
  40. • Improved the feel of silenced and burst attack weapons.
  41. • Added movement animation for Davis.
  42. • Fixed syntax error in Vic’s intro dialogue.
  43. • Fixed rare map parameters crash in Shelter.
  44. • Fixed rare soft lock that occurred with undead movement.
  45. • Stopped neutral characters from investigating noises.
  46. • Fixed issue with the Tattoo dialogue sequence.
  47. • Fixed issue with the Memorial Park sequence.
  48. • Fixed clipboard sometimes hiding long container name on loot containers.
  49. • Fixed issue that occurred when reloading in a couple of the ending sequences.
  50. • Fixed ending slide not appearing correctly in one of the ending sequences.
  51. • Fixed issue with some special attacks firing more than once due to animation quirks.
  52. • Fixed rare crash that occurred when AI pathed through a rolling gate.
  53. • Expanded Walter’s Shelter dialogue.
  54. • Fixed minor blocking, LoS, prop, and loot issues in several levels.
  55. • Fixed issue preventing trading 9mm ammo at the Fuel Depot.
  56. • Added perks for Ryan.
  57. • Fixed issues with Sir Charleston’s quest.
  58. • Fixed issues preventing rewards from being received from certain ally requests.
  59. • Prevented dog allies from shouting “Hey, stop that!” when attacking a party member.
  60. • Corrected typos and formatting errors in various dialogues.
  61. • Added upgrade perks for Elaine reactive to her character path.
  62. • Fixed a rare issue which could cause a dead ally to appear during a crisis event.
  63. • Modified Darlene to start equipped with a bow, consistent with her dialogue.
  64. • Added map descriptions missing from some areas.
  65. • Adjusted party gathering transitions in the City area.
  66. • Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations.
  67. • Fixed a rare issue which sometimes caused enemy groups to spawn early.
  68. • Added map screen thumbnails for all levels in the preview pane.
  69. • Fixed setup issues preventing some enemies from effectively using their weapons.
  70. • Corrected enemy inventory errors.
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