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- Dead State: Reanimated - Full Changelog:
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- • Implemented smart NPC AI.
- • Updated undead group pathfinding.
- • Updated ally following behavior.
- • Added PC Infection option to New Game menu.
- • Added Hardcore difficulty option to New Game menu.
- • Updated weapon damage equation so that AC is deducted first, then damage reduction.
- • Added new areas and random encounters.
- • Adjusted Healing in the Shelter and created separate formulas for ally and PC healing.
- • Fixed an issue with Gillian's fuel scavenging perk.
- • Added building alarms.
- • Added confirmation of friendly fire.
- • Fixed some scripting issues with Craig/Karen storyline.
- • Fixed issue with Summer Camp survivors incorrectly turning hostile.
- • Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile.
- • Added map autosaves to Iron Man Mode.
- • Added new travel mode selection icons on area map.
- • Adjusted night travel/combat penalties.
- • Fixed issues with the ally list order resetting on job board.
- • Added new combat animations.
- • Ensured morale bonuses for Greenhouse and Garden stacked properly.
- • Fixed an error that allowed two-handed weapons and shields to be equipped together.
- • Fixed blocking issues and strange door behavior in the Summer Camp.
- • Updated Goals GUI screen.
- • Updated Goals screen ally information to display all status icons.
- • Allocated space on Goals screen for displaying maximum number of trait icons.
- • Improved text display and fixed any text cut-off issues in Goals screen.
- • Allocated space on Character screen for displaying maximum number of trait icons.
- • Fixed case of Craig blocking player bedroom door.
- • Changed sign name of Medieval Tines.
- • Fixed rare crash related to weapon switching.
- • Fixed the shield’s Fortify animation.
- • Fixed an error with ending slides.
- • Fixed issue with looting grouped bodies.
- • Fixed a couple minor bugs with Live Shelter.
- • Added option to toggle Live Shelter on and off.
- • Added improved burst attack SFX.
- • Improved the feel of silenced and burst attack weapons.
- • Added movement animation for Davis.
- • Fixed syntax error in Vic’s intro dialogue.
- • Fixed rare map parameters crash in Shelter.
- • Fixed rare soft lock that occurred with undead movement.
- • Stopped neutral characters from investigating noises.
- • Fixed issue with the Tattoo dialogue sequence.
- • Fixed issue with the Memorial Park sequence.
- • Fixed clipboard sometimes hiding long container name on loot containers.
- • Fixed issue that occurred when reloading in a couple of the ending sequences.
- • Fixed ending slide not appearing correctly in one of the ending sequences.
- • Fixed issue with some special attacks firing more than once due to animation quirks.
- • Fixed rare crash that occurred when AI pathed through a rolling gate.
- • Expanded Walter’s Shelter dialogue.
- • Fixed minor blocking, LoS, prop, and loot issues in several levels.
- • Fixed issue preventing trading 9mm ammo at the Fuel Depot.
- • Added perks for Ryan.
- • Fixed issues with Sir Charleston’s quest.
- • Fixed issues preventing rewards from being received from certain ally requests.
- • Prevented dog allies from shouting “Hey, stop that!” when attacking a party member.
- • Corrected typos and formatting errors in various dialogues.
- • Added upgrade perks for Elaine reactive to her character path.
- • Fixed a rare issue which could cause a dead ally to appear during a crisis event.
- • Modified Darlene to start equipped with a bow, consistent with her dialogue.
- • Added map descriptions missing from some areas.
- • Adjusted party gathering transitions in the City area.
- • Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations.
- • Fixed a rare issue which sometimes caused enemy groups to spawn early.
- • Added map screen thumbnails for all levels in the preview pane.
- • Fixed setup issues preventing some enemies from effectively using their weapons.
- • Corrected enemy inventory errors.
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