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- Translation of KTest 18/05/09 Dev Blog
- Very big kudos to Greyheim for corrections on mistranslations
- Greyheim's Pastebin Link: https://pastebin.com/u/Greyheim
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- =====================(Ktest 18/05/09 dev blog)=============================
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- CON plays a large amount in heal amount, with the recipient's max health playing a large role(90%) of calculating heal amount at higher values.
- Healing now changed to the following: Caster Healing Power * Healing Factor of skill + Bonus.
- Healing Power Status Added, Scaling off SPR and INT at 2:1 ratio.
- Healing Power increase effects added, applied on equipment/boss card/consumable.
- If a healing spell has 350% Healing Factor, and you have 1000 Healing Power, it will heal 3500.
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- Cleric
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- One Hand Blunt Mastery: Stun
- -> Now One Hand Blunt Mastery: Healing
- -> Increases Healing Power when equipping One Hand Blunt
- Heal
- Changed to be affected by Healing Formula.
- -> C1 Attribute Prevents Healing non-party member.
- -> C1 Attribute Prevents Healing summons.
- -> C3 Attribute Applies bonus heal as HP Regen effect.
- Guardian Saint
- Effects changed.
- -> Now increases Healing Power and applies HP Regen effect.
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- Priest
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- Mass Heal
- Changed to be affected by Healing Formula.
- -> AoE Changed to around caster, original hitbox retained(circle in front of caster).
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- Krivi
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- Aukuras
- -> Healing Factor applied to HP Restoration
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- Kabbalist
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- Merkabah
- -> Applies doubled hits on Demon Types.
- Ein Sof
- -> HP Increase Applied as 10% + 3000 per level.
- Attribute(C1)
- -> Applies SP Recovery for 10s.
- Reduce Level
- -> Removed
- Double Chance
- -> Now circle 1, damage amplification from 10% -> 8%.
- Nahash
- -> Summons a snake that attacks enemies around. Applies damage on an area.
- Sephiroth's Tree
- -> Summons a tree that heals allies within range for fixed value.
- -> Skill Level increases # of Targets and Healing Value.
- -> Enhance attribute enhances healing.
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- Druid
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- Carnivory
- -> AoE increased 50%. Cooldown Reduced to 20s.
- Chortasmata
- -> Applies Damage over time to grounded targets. Tickrate .5s for 10s. Healing effect applied to allies inside.
- Seeded Bomb(New Skill)(C1)
- -> Apply buff to you and allies that causes explosion around them after a short time. Explosion stacks.
- -> Poison Elemental
- Thorny Vines(New Skill)(C2)
- -> Summons a thicket of vines that attack and slow enemies.
- Hengestone
- -> Now applies 10% Cleric magic damage increase for 18s. 25s CD.
- Lycantrophy(CD 120s)
- Effects changed:
- -> Unable to use non-wolf skills.
- -> Wolf Skill damage buffed.
- -> Cooldown of Wolf Skill reduced.
- -> Damage buff of 10% per level applied.
- -> Movement Speed + 3
- -> Enables Dash
- -> HP Increase by 100%
- -> Physical Defense Increase by 50%
- -> Magic Defense Increase by 50%
- -> Restore 2% HP per 8s.
- -> Critical Rate increased 40 per level.
- -> 100s Duration
- Attribute: Lycantrophy: Demi-Wolf
- -> Disables use of Wolf Skills.
- -> Enables Dash.
- -> Restores 2% HP per 8s.
- -> Physical Damage increase of 4% per level.
- -> Magic Damage increase of 6% per level.
- -> 60s Duration
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- Ranger
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- Steady Aim
- -> 300s Duration, skill level% Arrow Damage increase.
- Attribute(C2)
- -> Two-Handed bow use increase Steady Aim effect by 50%. (Multiplicative increase of Steady Aim's original effect)
- Attribute(C3)
- -> Increase Ranger skill damage by 50%
- Critical Shot
- -> 100% Critical Chance
- -> 10% Critical Damage Debuff applied for 5s on hit, reapplicable and stackable.
- High Anchoring
- -> Hitbox Increase
- -> Cast Time Removed
- -> Attribute Reduces Cooldown of Spiral Arrow/Time Bomb Arrow/Bounce Shot on Hit.
- Time Bomb Arrow
- Attribute(C2)
- -> Removes Knockdown
- Attribute(C3)
- -> Increases fuse time(time before explosion), increases damage by 200%
- Bounce Shot
- -> Increased Bounce Shot overheat to 3.
- Spiral Arrow
- -> Cooldown Reduced to 15s. Overheat Reduced to 1.
- -> 20% Defense ignore applied.
- -> Applies debuff that applies additional hits on debuffed targets when casting Spiral Arrow.
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- Fletcher
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- -> Non-Magic Arrow skill damage increased by 20-50%
- Class Attribute(C3)
- -> Increases Skill Range.
- Bodkin Point
- -> 20s CD from 0s, Overheat 2.
- -> Debuff Applied Increased to 15s.
- -> Dispels Gen bu Armor/Sub-Zero Shield/Shield Charger effects.
- Barbed Arrow
- -> Extra Hits applied on Cloth/Leather Target
- -> 1 hit on Plate/2 hit on Leather/3 hit on Cloth -> 1 hit on Plate/3 hit on Leather/5 hit on Cloth
- Magic Arrow
- -> Applies DoT if enemy escapes from AoE.
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- Mergen
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- Down Fall
- -> Damage reduced to 2/3, tick interval has been halved.
- Jump Shot
- -> Now applies invulnerability on animation.
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- Wugushi
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- Needle Blow
- -> Removed
- Bewitch
- -> removed
- Zhendu
- -> Now applies Poison Damage based on User STR.
- -> Convert autoattack damage to Poison and applies extra line on autoattacks.
- -> Spiritual Chain applies Zhendu buff effect on chained ally.
- -> Cooldown Increased to 110s, Duration Increased to 300s.
- New Skill(C1)
- -> Shoot a Poison Tipped Arrow, inflicting a poison on target, poison increases based on existing poison effects.
- -> Duration 100s.
- New Skill(C2)
- -> Creates a Poison Cloud over an area, poisoning enemies.
- Attribute(C3)
- -> Applies invisibility on self when entering Poison Cloud.
- Throw Gu Pot
- -> Now at C1
- Jin Can Gu
- -> Now at C2
- Detoxify
- -> Now level 1 Mastery.
- Attribute(C3)
- -> Applies Detoxify on rank 3 poisons.
- New Skill(C3)
- -> Prevents forms of healing and healing effect.
- -> Applies faster damage over time ticks for existing poison effects but halves existing duration.
- -> AoE and Target Count increased with level.
- Attribute(C3)
- -> Applies increased Poison type damage on affected enemies.
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- Nak Muay
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- Attribute
- -> Reduces Nak Muay skill cooldown by 1s per Nak Muay skill use.
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