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- // Made using Idle Game Maker. Play at "http://orteil.dashnet.org/experiments/idlegamemaker/?game=7yTGstsu".
- //Change log:
- // v3.0.1
- // - Nerfed learning
- // - Now only affects A1, B1, C1, D1, E1, F1, G1, and H1
- // - Changed from 0.00001% more per second played to 0.00000001% per second played
- Let's make a game!
- Multiplicative Idle
- by pilotofsomething
- version 3.0.1
- Settings :
- prices increase by 100%
- selling gives back 0%
- resources are visible by default
- buildings are visible by default
- upgrades are hidden by default
- achievement are hidden by default
- clickables are visible by default
- save goes in the resources box
- custom stylesheet : http://pastebin.com/raw.php?i=yywdkR3a
- hide log
- Resources :
- *time
- displayed as You have played for %a second%s
- visible
- *a
- Clickables :
- *click
- named Click
- gives 1 a
- Buildings :
- *timer
- gives 1 time
- starts at 1
- abstract
- *A1
- costs 1e+1 a
- gives 1 a
- *A2
- costs 1e+2 a
- builds 1 A1
- *A3
- costs 1e+4 a
- builds 10 A2
- *A4
- costs 1e+7 a
- builds 100 A3
- *A5
- costs 1e+11 a
- builds 1000 A4
- *B1
- costs 1e+12 a
- builds 1 A5
- *B2
- costs 1e+14 a
- costs 1e+2 b
- builds 1 B1
- *B3
- costs 1e+17 a
- builds 10 B2
- *B4
- costs 1e+21 a
- builds 100 B3
- *B5
- costs 1e+26 a
- builds 1000 B4
- *C1
- costs 1e+27 a
- builds 1 B5
- *C2
- costs 1e+29 a
- builds 1 C1
- *C3
- costs 1e+32 a
- builds 10 C2
- *C4
- costs 1e+36 a
- builds 100 C3
- *C5
- costs 1e+41 a
- builds 1000 C4
- *D1
- costs 1e+42 a
- builds 1 C5
- *D2
- costs 1e+44 a
- builds 1 D1
- *D3
- costs 1e+47 a
- builds 10 D2
- *D4
- costs 1e+51 a
- builds 100 D3
- *D5
- costs 1e+56 a
- builds 1000 D4
- *E1
- costs 1e+57 a
- builds 1 D5
- *E2
- costs 1e+59 a
- builds 1 E1
- *E3
- costs 1e+62 a
- builds 10 E2
- *E4
- costs 1e+66 a
- builds 100 E3
- *E5
- costs 1e+71 a
- builds 1000 E4
- *F1
- costs 1e+72 a
- builds 1 E5
- *F2
- costs 1e+74 a
- builds 1 F1
- *F3
- costs 1e+77 a
- builds 10 F2
- *F4
- costs 1e+81 a
- builds 100 F3
- *F5
- costs 1e+86 a
- builds 1000 F4
- *G1
- costs 1e+87 a
- builds 1 F5
- *G2
- costs 1e+89 a
- builds 1 G1
- *G3
- costs 1e+92 a
- builds 10 G2
- *G4
- costs 1e+96 a
- builds 100 G3
- *G5
- costs 1e+101 a
- builds 1000 G4
- *H1
- costs 1e+102 a
- builds 1 G5
- *H2
- costs 1e+104 a
- builds 1 H1
- *H3
- costs 1e+107 a
- builds 10 H2
- *H4
- costs 1e+111 a
- builds 100 H3
- *H5
- costs 1e+116 a
- builds 1000 H4
- Upgrades :
- *learning
- named Learning
- "A1, B1, C1, D1, E1, F1, G1, and H1 produce <b>0.00000001% more</b> for every second played."
- costs 1e+50 a
- unlocks at 1e+25 a
- multiplies efficiency of A1 by 100.00000001% per time
- multiplies efficiency of B1 by 100.00000001% per time
- multiplies efficiency of C1 by 100.00000001% per time
- multiplies efficiency of D1 by 100.00000001% per time
- multiplies efficiency of E1 by 100.00000001% per time
- multiplies efficiency of F1 by 100.00000001% per time
- multiplies efficiency of G1 by 100.00000001% per time
- multiplies efficiency of H1 by 100.00000001% per time
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