Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Knight: With more emphasis on defense, Knights do all in their power to defend their allies and disable their enemies.
- Starting Equipment: Plate and kite shield, if neither are in the inventory.
- Skills:
- Knight's Watch: Should an ally find themselves taking an attack, the Knight may quickly run in to take the attack instead. They may perform an action on the same round. (CD: 4)
- Level 2:
- Shield Slam: The Knight slams into the target; this interrupts certain attacks or abilities being used by the opponent. The opponent also must succeed a save or be stunned for a round. If using a shield, the knight gains a +5 bonus to stunning the target. (CD: 2)
- Level 3:
- Stand Vigilant: The Knight may brace themselves for an incoming attack rather than dodge it, taking significantly less damage than usual. The Knight also has a +5 bonus to resist stuns or disables. Knight's Watch may be chained into Stand Vigilant. ( CD: 3)
- Level 4:
- Retaliate: When the knight is attacked, they gain a stack of hardship. Each stack of hardship increases the knight's defenses by +1, stacking up to a bonus of +5.
- The knight may remove all stacks from themselves, focusing an attack on a single target. Their attack gains a bonus equal to the amount of stacks they have.
- Level 5:
- Unstoppable Force: The Knight becomes an unstoppable force, charging towards the opponent. During their charge, the knight gains significant damage reduction, and earns a +5 bonus to resisting stuns or disables. Using Stand Vigilant renders the knight immune to stuns or disables during their charge.
- If the Knight has the fighter class still equipped, their charge ability is replaced by this. (CD: 6)
Add Comment
Please, Sign In to add comment