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- Let's make a game!
- A crappy contest thing
- by 1234abcdcba4321
- Settings :
- Resources are visible by default
- Clickables are hidden by default
- Buildings are hidden by default
- Upgrades are hidden by default
- Achievements are hidden by default
- Resources :
- *a
- *b
- *c
- *d
- *e
- *f
- *g
- show 3 digits
- *h
- *i
- *j
- *k
- *l
- *m
- Clickables :
- *ac
- named Get A
- gives 1 a
- visible
- gains 20% per ep
- *bc
- named Get B
- gives 1 b
- visible
- gains 20% per ep
- *dc
- named Get D
- gives 1 d
- gains 10% per ep
- *fc
- named Get F
- gives 1 f
- gains 10% per fp
- Buildings :
- *ap
- named A giver
- costs 10 b
- gives 0.1 a
- visible
- unlocks au
- gains 10% per ep
- *bp
- named B giver
- costs 10 a
- gives 0.1 b
- visible
- unlocks bu
- gains 10% per ep
- *cp
- named C giver
- costs 50 a, 50 b
- gives 0.1 a, 0.1 b, 0.1 c
- visible
- unlocks cu, dc, dp
- gains 10% per dp
- gains 10% per ep
- *dp
- named D giver
- costs 10 d
- gives 0.1 d, 0.01 e
- gains 10% per ep
- *ep
- named E giver
- costs 10 e
- "Boosts previous buildings and clicking."
- unlocks fp, eu, fu
- *fp
- named F giver
- costs 100 e
- gives 0.5 e, 0.1 f
- *wall1
- named WALL
- costs 3e3 a, 2500 b, 2e3 c, 1500 d, 1e3 e, 500 f
- unlocks gp
- gives 1e-4 g
- price increases by 200%
- "Buy more to boost g production - It's the only way!"
- *gp
- costs 1500 a, 1250 b, 1e3 c, 750 d, 500 e, 250 f, 0.01 g
- unlocks gu, hp
- gives 1 f, 0.1 h
- Upgrades :
- *wallu1
- named Upgrade Wall
- unlocks at 4 wall1
- multiplies efficiency of wall1 by 200%
- *wallu2
- named Upgrade Wall
- unlocks at 6 wall1
- multiplies efficiency of wall1 by 200%
- *wallu3
- named Upgrade Wall
- unlocks at 8 wall1
- multiplies efficiency of wall1 by 200%
- *wallu4
- named Upgrade Wall
- unlocks at 10 wall1
- multiplies efficiency of wall1 by 200%
- *wallu5
- named Upgrade Wall
- unlocks at 12 wall1
- multiplies efficiency of wall1 by 200%
- *wallu6
- named Upgrade Wall
- unlocks at 14 wall1
- multiplies efficiency of wall1 by 18% per wall1
- "This is the last wall upgrade."
- *au
- named Upgrade A
- costs 50 a, 100 b
- multiplies efficiency of ap by 200%
- multiplies efficiency of ac by 200%
- *bu
- named Upgrade B
- costs 100 a, 50 b
- multiplies efficiency of bp by 200%
- multiplies efficiency of bc by 200%
- *cu
- named Upgrade C
- costs 100 a, 100 b, 100 c
- multiplies efficiency of ap by 3% per cp
- multiplies efficiency of bp by 3% per cp
- multiplies efficiency of ac by 3% per cp
- multiplies efficiency of bc by 3% per cp
- multiplies efficiency of cp by 150%
- unlocks du
- *du
- named Upgrade D
- "Required to do stuff with E."
- costs 1e3 a, 1e3 b, 500 c, 200 d
- multiplies efficiency of dp by 110%
- unlocks ep
- *eu
- named Upgrade E
- costs 250 e
- multiplies efficiency of ap by 5% per ep
- multiplies efficiency of bp by 5% per ep
- multiplies efficiency of cp by 5% per ep
- multiplies efficiency of dp by 5% per ep
- multiplies efficiency of ep by 5% per ep
- multiplies efficiency of fp by 5% per ep
- multiplies efficiency of ac by 5% per ep
- multiplies efficiency of bc by 5% per ep
- multiplies efficiency of dc by 5% per ep
- *fu
- named Upgrade F
- costs 1e3 c, 1e3 d, 1e3 e, 100 f
- multiplies efficiency of fp by 10% per ep
- multiplies efficiency of fp by 10% per fp
- unlocks fc
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