Advertisement
Guest User

Untitled

a guest
Oct 18th, 2017
388
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.21 KB | None | 0 0
  1. LoginId:8b5220074a887402d189c8b93cb4a9a7
  2. EpicAccountId:
  3.  
  4. Assertion failed: PartDataPair != nullptr [File:C:\Team6\UE4\Games\SuperStreet\Source\SuperStreet\Parts\SSPartDataLoader.cpp] [Line: 199]
  5.  
  6. UE4Editor_Core!FDebug::AssertFailed() [c:\team6\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
  7. UE4Editor_SuperStreet!USSPartDataLoader::HandleLoadPartData() [c:\team6\ue4\games\superstreet\source\superstreet\parts\sspartdataloader.cpp:200]
  8. UE4Editor_SuperStreet!TBaseSPMethodDelegateInstance<0,USSPartDataLoader,0,TTypeWrapper<void> __cdecl(bool,FGuid const & __ptr64,TTuple<TSoftObjectPtr<USSPartData> const ,USSPartData const * __ptr64> const & __ptr64),FGuid,TBaseDelegate<void,bool,FGuid const () [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  9. UE4Editor_SuperStreet!TBaseSPMethodDelegateInstance<0,USSPartDataLoader,0,void __cdecl(bool,FGuid const & __ptr64,TTuple<TSoftObjectPtr<USSPartData> const ,USSPartData const * __ptr64> const & __ptr64),FGuid,TBaseDelegate<void,bool,FGuid const & __ptr64,TArr() [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  10. UE4Editor_SuperStreet!TBaseDelegate<void,bool,FGuid const & __ptr64,TTuple<TSoftObjectPtr<USSPartData> const ,USSPartData const * __ptr64> const & __ptr64>::ExecuteIfBound() [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:640]
  11. UE4Editor_SuperStreet!USSPartDataLoader::HandlePartDataLoadedMeshes() [c:\team6\ue4\games\superstreet\source\superstreet\parts\sspartdataloader.cpp:292]
  12. UE4Editor_SuperStreet!TBaseSPMethodDelegateInstance<0,USSPartDataLoader,0,TTypeWrapper<void> __cdecl(bool,FGuid const & __ptr64,TArray<TTuple<TSoftObjectPtr<UStaticMesh> const ,UStaticMesh * __ptr64>,FDefaultAllocator> const & __ptr64),TTuple<TSoftObjectPtr<() [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  13. UE4Editor_SuperStreet!TBaseSPMethodDelegateInstance<0,USSPartDataLoader,0,void __cdecl(bool,FGuid const & __ptr64,TArray<TTuple<TSoftObjectPtr<UStaticMesh> const ,UStaticMesh * __ptr64>,FDefaultAllocator> const & __ptr64),TTuple<TSoftObjectPtr<USSPartData> c() [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  14. UE4Editor_SuperStreet!USSPartDataLoader::HandleLoadMesh() [c:\team6\ue4\games\superstreet\source\superstreet\parts\sspartdataloader.cpp:353]
  15. UE4Editor_SuperStreet!TBaseSPMethodDelegateInstance<0,USSPartDataLoader,0,TTypeWrapper<void> __cdecl(bool,FGuid const & __ptr64,TTuple<TSoftObjectPtr<UStaticMesh> const ,UStaticMesh * __ptr64> const & __ptr64),FGuid,TBaseDelegate<void,bool,FGuid const & __pt() [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  16. UE4Editor_SuperStreet!TBaseSPMethodDelegateInstance<0,USSPartDataLoader,0,void __cdecl(bool,FGuid const & __ptr64,TTuple<TSoftObjectPtr<UStaticMesh> const ,UStaticMesh * __ptr64> const & __ptr64),FGuid,TBaseDelegate<void,bool,FGuid const & __ptr64,TArray<TTu() [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  17. UE4Editor_SuperStreet!USSPartDataLoader::HandleLoadedMesh() [c:\team6\ue4\games\superstreet\source\superstreet\parts\sspartdataloader.cpp:400]
  18. UE4Editor_SuperStreet!TMemberFunctionCaller<USSPartDataLoader,void (__cdecl USSPartDataLoader::*)(TSoftObjectPtr<UStaticMesh>,FGuid,TBaseDelegate<void,bool,FGuid const & __ptr64,TTuple<TSoftObjectPtr<UStaticMesh> const ,UStaticMesh * __ptr64> const & __ptr64() [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:166]
  19. UE4Editor_SuperStreet!TBaseSPMethodDelegateInstance<0,USSPartDataLoader,0,TTypeWrapper<void> __cdecl(void),TSoftObjectPtr<UStaticMesh>,FGuid,TBaseDelegate<void,bool,FGuid const & __ptr64,TTuple<TSoftObjectPtr<UStaticMesh> const ,UStaticMesh * __ptr64> const () [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  20. UE4Editor_SuperStreet!TBaseSPMethodDelegateInstance<0,USSPartDataLoader,0,void __cdecl(void),TSoftObjectPtr<UStaticMesh>,FGuid,TBaseDelegate<void,bool,FGuid const & __ptr64,TTuple<TSoftObjectPtr<UStaticMesh> const ,UStaticMesh * __ptr64> const & __ptr64>,USS() [c:\team6\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  21. UE4Editor_Engine!FStreamableDelegateDelayHelper::Tick() [c:\team6\ue4\engine\source\runtime\engine\private\streamablemanager.cpp:71]
  22. UE4Editor_Engine!FTickableGameObject::TickObjects() [c:\team6\ue4\engine\source\runtime\engine\private\leveltick.cpp:1209]
  23. UE4Editor_UnrealEd!UEditorEngine::Tick() [c:\team6\ue4\engine\source\editor\unrealed\private\editorengine.cpp:1702]
  24. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [c:\team6\ue4\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
  25. UE4Editor!FEngineLoop::Tick() [c:\team6\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
  26. UE4Editor!GuardedMain() [c:\team6\ue4\engine\source\runtime\launch\private\launch.cpp:166]
  27. UE4Editor!GuardedMainWrapper() [c:\team6\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  28. UE4Editor!WinMain() [c:\team6\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  29. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  30. kernel32
  31. ntdll
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement