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- Character Plan by DDO Character Planner Version 04.20.01
- DDO Character Planner Home Page
- Level 28 Lawful Good Human Male
- (20 Sorcerer / 8 Epic)
- Hit Points: 284
- Spell Points: 2279
- BAB: 10/10/15/20
- Fortitude: 9
- Reflex: 5
- Will: 11
- Starting Feat/Enhancement
- Abilities Base Stats Modified Stats
- (32 Point) (Level 1) (Level 28)
- Strength 8 8
- Dexterity 8 8
- Constitution 16 16
- Intelligence 14 14
- Wisdom 8 8
- Charisma 18 28
- Starting Feat/Enhancement
- Base Skills Modified Skills
- Skills (Level 1) (Level 28)
- Balance -1 9
- Bluff 4 26
- Concentration 7 34
- Diplomacy 4 17
- Disable Device n/a n/a
- Haggle 4 17
- Heal 1 18
- Hide -1 7
- Intimidate 4 17
- Jump 1 11
- Listen -1 7
- Move Silently -1 7
- Open Lock n/a n/a
- Perform n/a 19
- Repair 2 10
- Search 2 10
- Spellcraft 6 33
- Spot -1 7
- Swim -1 9
- Tumble n/a 11
- Use Magic Device 6 28
- Level 1 (Sorcerer)
- Skill: Concentration (+4)
- Skill: Heal (+2)
- Skill: Jump (+2)
- Skill: Spellcraft (+4)
- Skill: Use Magic Device (+2)
- Feat: (Human Bonus) Empower Spell
- Feat: (Selected) Spell Focus: Evocation (or Spell Focus: Conjuration if Acid)
- Spell (1): Jump
- Level 2 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Tumble (+0.5)
- Skill: Use Magic Device (+0.5)
- Spell (1): Expeditious Retreat
- Level 3 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Tumble (+0.5)
- Skill: Use Magic Device (+0.5)
- Feat: (Selected) Greater Spell Focus: Evocation (or Greater Spell Focus: Conjuration if Acid)
- Spell (1): Magic Missile
- Level 4 (Sorcerer)
- Ability Raise: CHA
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Tumble (+0.5)
- Skill: Use Magic Device (+0.5)
- Spell (2): Blur
- Level 5 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Tumble (+0.5)
- Skill: Use Magic Device (+0.5)
- Spell (2): Resist Energy
- Level 6 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Swim (+0.5)
- Skill: Use Magic Device (+0.5)
- Feat: (Selected) Heighten Spell
- Spell ((3): Displacement
- Level 7 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Swim (+0.5)
- Skill: Use Magic Device (+0.5)
- Spell (3): Chain Missiles
- Level 8 (Sorcerer)
- Ability Raise: CHA
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Swim (+0.5)
- Skill: Use Magic Device (+0.5)
- Level 9 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Swim (+0.5)
- Skill: Use Magic Device (+0.5)
- Feat: (Selected) Maximize Spell
- Spell (4): Dimension Door
- Level 10 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Perform (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Level 11 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Perform (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Spell (4): Fear
- Spell (5): Eladar's Electric Surge
- Level 12 (Sorcerer)
- Ability Raise: CHA
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Perform (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Feat: (Selected) Spell Focus: Necromancy (or Spell Focus: Illusion/Enchantment/evo/conju)
- Spell (6): Greater Heroism
- Level 13 (Sorcerer)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Perform (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Spell (6): Symbol of Fear
- Level 14 (Sorcerer)
- Skill: Bluff (+1)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Spell (7): Finger of Death
- Level 15 (Sorcerer)
- Skill: Bluff (+1)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Feat: (Selected) Greater Spell Focus: Necromancy (or Greater Spell Focus: Illusion/Enchantment/evo/conju)
- Spell (5): Teleport
- Level 16 (Sorcerer)
- Ability Raise: CHA
- Skill: Bluff (+1)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Spell (8): Power Word: Stun
- Level 17 (Sorcerer)
- Skill: Bluff (+1)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Level 18 (Sorcerer)
- Skill: Bluff (+1)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- Feat: (Selected) Quicken Spell
- Spell (9): Power Word: Kill
- Level 19 (Sorcerer)
- Skill: Bluff (+1)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Spellcraft (+1)
- Skill: Use Magic Device (+0.5)
- LLevel 20 (Sorcerer)
- Ability Raise: CHA
- Skill: Bluff (+3)
- Skill: Concentration (+1)
- Skill: Spellcraft (+1)
- Level 21 (Epic)
- Feat: (Selected) Epic: Epic Spell Focus: Evocation (or Epic Spell Focus: Conjuration if Acid)
- Level 22 (Epic)
- Level 23 (Epic)
- Level 24 (Epic)
- Ability Raise: CHA
- Feat: (Selected) Mental Toughness (or spell penetration if you are using your SR checks more often than your dmg spells but if that's the case reroll as a wizard!)
- Level 25 (Epic)
- Level 26 (Epic)
- Level 27 (Epic)
- Feat: (Selected) Improved Mental Toughness (or greater spell penetration if you are using SR checks more than your dmg spells but if that's the case reroll as a wizard!)
- Level 28 (Epic)
- Ability Raise: CHA
- Feat: (Epic Destiny) Epic Destiny: Hellball
- Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
- Enhancement: Human - Human Adaptability: Charisma (Rank 1)
- Enhancement: Human - Action Surge: Charisma (Rank 1)
- Enhancement: Human - Action Surge: Charisma (Rank 2)
- Enhancement: Human - Action Surge: Charisma (Rank 3)
- Enhancement: Human - Improved Recovery (Rank 1)
- Enhancement: Human - Traditionalist Caster (Rank 1)
- Enhancement: Human - Traditionalist Caster (Rank 2)
- Enhancement: Human - Traditionalist Caster (Rank 3)
- ALL SAVANT ABILITIES ARE TIED TO YOUR ELEMENT OF CHOICE
- MEANING TAKE THE ABILITY IN THE SAME PLACE
- Enhancement: Air Savant (Sor) - Air Savant (Rank 1)
- Enhancement: Air Savant (Sor) - Air Affinity (Rank 1)
- Enhancement: Air Savant (Sor) - Greater Air Affinity (Rank 1)
- Enhancement: Air Savant (Sor) - Conduction (Rank 1)
- Enhancement: Air Savant (Sor) - Light on Your Feet (Rank 1)
- Enhancement: Air Savant (Sor) - Elemental Apotheosis (Rank 1)
- Enhancement: Air Savant (Sor) - Shocking Grasp (Rank 1)
- Enhancement: Air Savant (Sor) - Shocking Grasp (Rank 2)
- Enhancement: Air Savant (Sor) - Shocking Grasp (Rank 3)
- Enhancement: Air Savant (Sor) - Acrobatic (Rank 1)
- Enhancement: Air Savant (Sor) - One with the Storm (Rank 1)
- Enhancement: Air Savant (Sor) - One with the Storm (Rank 2)
- Enhancement: Air Savant (Sor) - One with the Storm (Rank 3)
- Enhancement: Air Savant (Sor) - Spell Critical: Electric (Rank 1)
- Enhancement: Air Savant (Sor) - Electrocution (Rank 1)
- Enhancement: Air Savant (Sor) - Electrocution (Rank 2)
- Enhancement: Air Savant (Sor) - Electrocution (Rank 3)
- Enhancement: Air Savant (Sor) - Pierce Electric Resistance (Rank 1)
- Enhancement: Air Savant (Sor) - Pierce Electric Resistance (Rank 2)
- Enhancement: Air Savant (Sor) - Pierce Electric Resistance (Rank 3)
- Enhancement: Air Savant (Sor) - Spell Critical: Electric II (Rank 1)
- Enhancement: Air Savant (Sor) - Alternating Current (Rank 1)
- Enhancement: Air Savant (Sor) - Alternating Current (Rank 2)
- Enhancement: Air Savant (Sor) - Alternating Current (Rank 3)
- Enhancement: Air Savant (Sor) - Spell Penetration (Rank 1)
- Enhancement: Air Savant (Sor) - Spell Critical: Electric III (Rank 1)
- Enhancement: Air Savant (Sor) - Charisma (Rank 1)
- Enhancement: Air Savant (Sor) - Electric Loop (Rank 1)
- Enhancement: Air Savant (Sor) - Electric Loop (Rank 2)
- Enhancement: Air Savant (Sor) - Electric Loop (Rank 3)
- Enhancement: Air Savant (Sor) - Feather Falling (Rank 1)
- Enhancement: Air Savant (Sor) - Spell Critical: Electric IV (Rank 1)
- Enhancement: Air Savant (Sor) - Charisma (Rank 1)
- Enhancement: Air Savant (Sor) - Lightning Bolt (Rank 1)
- Enhanncement: Air Savant (Sor) - Lightning Bolt (Rank 2)
- Enhancement: Air Savant (Sor) - Lightning Bolt (Rank 3)
- Enhancement: Air Savant (Sor) - Awaken Elemental Weakness: Electric (Rank 1)
- Enhancement: Air Savant (Sor) - Wind Dance (Rank 1)
- Enhancement: Air Savant (Sor) - Evocation Focus (Rank 1)
- Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
- Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
- Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
- Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)
- Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
- Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
- Enhancement: Eldritch Knight (Sor) - Toughness (Rank 3)
- Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 1)
- Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 2)
- Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 3)
- Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 1) (currently bugged)
- Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 2) (currently bugged)
- Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 3) (currently bugged)
- Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 1)
- Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 2)
- Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 3)
- Alright ALL EMPTY SPELL SLOTS are your own choice, most are directly tied to your element, but you can choose whatever spells you want there
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