mr_coffee1026

config.yml

May 6th, 2020
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  1. # StackMob 5.0 Configuration file - by antiPerson and contributors.
  2.  
  3. # Most options can be customised for specific entity types, for details about this, see the end of this file.
  4. # Asterisk meaning:
  5. # (*) This option cannot be overridden in the 'custom' section at the end of this file.
  6. # (**) The following option requires the use of Paper (https://papermc.io) because the API needed is not in Spigot.
  7.  
  8. stack:
  9. # The maximum size that a stack can have.
  10. max-size: 25
  11. # How often entities should be checked for stacking (in ticks. 20 ticks = 1 second) (*)
  12. interval: 100
  13. # The area around an entity for which applicable stacks should be found.
  14. # Format: [(x cord),(y cord),(z cord)]
  15. merge-range: [3,3,3]
  16. # Only begin to stack entities when this amount of entities are nearby.
  17. threshold:
  18. enabled: true
  19. amount: 10
  20.  
  21. # Names of worlds where there should be no stacking
  22. worlds-blacklist: []
  23. worlds-blacklist-invert: false
  24. # Types of entity which should not stack
  25. types-blacklist: [VILLAGER,BEE]
  26. types-blacklist-invert: false
  27. # If the entity's spawns reason is listed below, do not stack.
  28. reason-blacklist: []
  29. reason-blacklist-invert: false
  30.  
  31. display-name:
  32. # The formatting of the name tag which is shown when the stack size is above the threshold.
  33. # Placeholders:
  34. # %type% - the entity's type
  35. # %size% - the size of the stack
  36. format: '&a%type% &d(%size%)'
  37. # Whether the display tag can only be seen when the player targets the entity.
  38. # Mode:
  39. # ALWAYS - The tag will always be visible as long as the entity is loaded.
  40. # HOVER - The tag will only be visible when the player hovers their crosshair on the entity.
  41. # NEARBY - The tag will only be visible when the player is in range of the entity. (more resource intensive)
  42. visibility: NEARBY
  43. # Options for when 'NEARBY' is used above. (*)
  44. nearby:
  45. # The range from which the tag should be visible.
  46. # Format: [(x cord),(y cord),(z cord)]
  47. range: [12,6,12]
  48. # How often (in ticks) the tag visibility status of an entity should be updated. (20 ticks = 1 second)
  49. interval: 20
  50. # Don't show the tag if the stack size of this entity if it is equal to or below the value specified.
  51. threshold: 1
  52.  
  53. # Whether entity specific traits (eg. profession, colour) should be segregated (*)
  54. traits:
  55. sheep-color: true
  56. sheep-sheared: true
  57. slime-size: true
  58. horse-color: true
  59. llama-color: true
  60. parrot-variant: true
  61. drowned-hand-item: true
  62. age: true
  63. breed-mode: true
  64. love-mode: true
  65. cat-type: true
  66. mooshroom-variant: true
  67. fox-type: true
  68.  
  69. # Prevent stacked mobs from targeting players.
  70. # Similar to no-ai, but allows for movement of entities.
  71. disable-targeting:
  72. enabled: false
  73. # If the entity's type is listed below, do not disable targeting.
  74. type-blacklist: []
  75. type-blacklist-invert: false
  76. # If the entity's spawns reason is listed below, do not disable targeting (**)
  77. reason-blacklist: []
  78. reason-blacklist-invert: false
  79.  
  80. # What should be done when these entity actions occur. (*)
  81. events:
  82. # When an entity is feed its food.
  83. breed:
  84. enabled: true
  85. # MULTIPLY - spawn as many baby entities possible providing there is enough food fed.
  86. # SPLIT - slice off an entity to that it can be bred normally.
  87. mode: MULTIPLY
  88. # When an entity is dyed.
  89. dye:
  90. enabled: true
  91. # MULTIPLY - dye as many entities possible providing there is enough dye.
  92. # SPLIT - slice off an entity to that it can be dyed normally.
  93. mode: MULTIPLY
  94. # When an entity is sheared.
  95. shear:
  96. enabled: true
  97. # MULTIPLY - shear as many entities possible providing the shears have enough durability.
  98. # SPLIT - slice off an entity to that it can be sheared normally.
  99. mode: MULTIPLY
  100. multiply:
  101. # Chicken eggs and turtle scutes.
  102. drops: true
  103. explosion: false
  104. slime-split: true
  105. divide:
  106. nametag: true
  107. tame: true
  108.  
  109. # How entities should die
  110. death:
  111. # Death options:
  112. # SINGLE - Only one entity dies.
  113. # ALL - Every entity dies.
  114. # STEP - A random amount dies.
  115. # STEP_DAMAGE - An amount that depends on the damage done dies.
  116. #
  117. # The priority 1 is highest and 4 is lowest.
  118. # If the killed entity is blacklisted, either by type or death reasons, by the highest priority method,
  119. # then it will attempt to use the next highest priority death method.
  120. SINGLE:
  121. priority: 4
  122. reason-blacklist: []
  123. reason-blacklist-invert: false
  124. type-blacklist: []
  125. type-blacklist-invert: false
  126. ALL:
  127. priority: 1
  128. reason-blacklist: []
  129. reason-blacklist-invert: false
  130. type-blacklist: []
  131. type-blacklist-invert: false
  132. STEP:
  133. priority: 3
  134. reason-blacklist: []
  135. reason-blacklist-invert: false
  136. type-blacklist: []
  137. type-blacklist-invert: false
  138. max-step: 5
  139. min-step: 1
  140. STEP_DAMAGE:
  141. priority: 2
  142. reason-blacklist: []
  143. reason-blacklist-invert: false
  144. type-blacklist: []
  145. type-blacklist-invert: false
  146.  
  147. # Multiply entity drops on entity death.
  148. drops:
  149. enabled: true
  150. use-loot-tables: true
  151. # If each mob should only drop one of the items in the list.
  152. one-per-stack: []
  153. one-per-stack-invert: false
  154. # Items that should not be dropped.
  155. item-blacklist: []
  156. item-blacklist-invert: false
  157. # Death reasons that should not mean that drops are multiplied.
  158. reason-blacklist: []
  159. reason-blacklist-invert: false
  160. # Types of entity for which drops should not be dropped for.
  161. type-blacklist: []
  162. type-blacklist-invert: false
  163.  
  164. # Multiply entity experience on entity death.
  165. experience:
  166. enabled: true
  167. # The bounds that should be used for the random multiplier.
  168. multiplier-min: 1.0
  169. multiplier-max: 2.0
  170. # Types of entity for which exp should not be dropped for.
  171. type-blacklist: []
  172. type-blacklist-invert: false
  173.  
  174. # Multiply the player stats which can be seen by the player from the game menu.
  175. player-stats: true
  176.  
  177. # If specific entities should have a waiting time before their first stack.
  178. # Designed for monster grinders etc.
  179. wait-to-stack:
  180. enabled: false
  181. # For (x) times the stack task fires after spawn, don't stack this entity.
  182. wait-time: 5
  183. # Entity types that this should work for.
  184. types-whitelist:
  185. - ZOMBIE
  186. - SKELETON
  187. - PIG_ZOMBIE
  188. - CREEPER
  189. - ENDERMAN
  190. types-whitelist-invert: false
  191. # Spawn reasons that this should work for.
  192. reasons-whitelist:
  193. - SPAWNER
  194. reasons-whitelist-invert: false
  195.  
  196. # Enable/disable integration with other plugins. (*)
  197. hooks:
  198. # Allows the custom 'entity-stacking' flag to be used in worldguard regions.
  199. worldguard: true
  200. mythicmobs:
  201. enabled: true
  202. blacklist: []
  203. blacklist-invert: false
  204. # Prevent citizens npcs from stacking.
  205. citizens: true
  206. # Prevent stacked entities from giving mcmmo experience.
  207. mcmmo: false
  208.  
  209. ## Some options can be modified for specific entity types. An example is shown below. Remove comments to see this in action.
  210. ## Options and sections with a (*) in the comment preceding cannot be overridden.
  211. #custom:
  212. # # The entity type
  213. # CREEPER:
  214. # # The option to override. This should be the same as it appears above.
  215. # stack:
  216. # max-size: 30
  217. # SKELETON:
  218. # # Entities can also inherit options from other entities, using the 'clone' option preceded by the entity type to clone.
  219. # clone: CREEPER
  220. # # The cloned custom options can still be overridden.
  221. # stack:
  222. # max-size: 5
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