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- # StackMob 5.0 Configuration file - by antiPerson and contributors.
- # Most options can be customised for specific entity types, for details about this, see the end of this file.
- # Asterisk meaning:
- # (*) This option cannot be overridden in the 'custom' section at the end of this file.
- # (**) The following option requires the use of Paper (https://papermc.io) because the API needed is not in Spigot.
- stack:
- # The maximum size that a stack can have.
- max-size: 25
- # How often entities should be checked for stacking (in ticks. 20 ticks = 1 second) (*)
- interval: 100
- # The area around an entity for which applicable stacks should be found.
- # Format: [(x cord),(y cord),(z cord)]
- merge-range: [3,3,3]
- # Only begin to stack entities when this amount of entities are nearby.
- threshold:
- enabled: true
- amount: 10
- # Names of worlds where there should be no stacking
- worlds-blacklist: []
- worlds-blacklist-invert: false
- # Types of entity which should not stack
- types-blacklist: [VILLAGER,BEE]
- types-blacklist-invert: false
- # If the entity's spawns reason is listed below, do not stack.
- reason-blacklist: []
- reason-blacklist-invert: false
- display-name:
- # The formatting of the name tag which is shown when the stack size is above the threshold.
- # Placeholders:
- # %type% - the entity's type
- # %size% - the size of the stack
- format: '&a%type% &d(%size%)'
- # Whether the display tag can only be seen when the player targets the entity.
- # Mode:
- # ALWAYS - The tag will always be visible as long as the entity is loaded.
- # HOVER - The tag will only be visible when the player hovers their crosshair on the entity.
- # NEARBY - The tag will only be visible when the player is in range of the entity. (more resource intensive)
- visibility: NEARBY
- # Options for when 'NEARBY' is used above. (*)
- nearby:
- # The range from which the tag should be visible.
- # Format: [(x cord),(y cord),(z cord)]
- range: [12,6,12]
- # How often (in ticks) the tag visibility status of an entity should be updated. (20 ticks = 1 second)
- interval: 20
- # Don't show the tag if the stack size of this entity if it is equal to or below the value specified.
- threshold: 1
- # Whether entity specific traits (eg. profession, colour) should be segregated (*)
- traits:
- sheep-color: true
- sheep-sheared: true
- slime-size: true
- horse-color: true
- llama-color: true
- parrot-variant: true
- drowned-hand-item: true
- age: true
- breed-mode: true
- love-mode: true
- cat-type: true
- mooshroom-variant: true
- fox-type: true
- # Prevent stacked mobs from targeting players.
- # Similar to no-ai, but allows for movement of entities.
- disable-targeting:
- enabled: false
- # If the entity's type is listed below, do not disable targeting.
- type-blacklist: []
- type-blacklist-invert: false
- # If the entity's spawns reason is listed below, do not disable targeting (**)
- reason-blacklist: []
- reason-blacklist-invert: false
- # What should be done when these entity actions occur. (*)
- events:
- # When an entity is feed its food.
- breed:
- enabled: true
- # MULTIPLY - spawn as many baby entities possible providing there is enough food fed.
- # SPLIT - slice off an entity to that it can be bred normally.
- mode: MULTIPLY
- # When an entity is dyed.
- dye:
- enabled: true
- # MULTIPLY - dye as many entities possible providing there is enough dye.
- # SPLIT - slice off an entity to that it can be dyed normally.
- mode: MULTIPLY
- # When an entity is sheared.
- shear:
- enabled: true
- # MULTIPLY - shear as many entities possible providing the shears have enough durability.
- # SPLIT - slice off an entity to that it can be sheared normally.
- mode: MULTIPLY
- multiply:
- # Chicken eggs and turtle scutes.
- drops: true
- explosion: false
- slime-split: true
- divide:
- nametag: true
- tame: true
- # How entities should die
- death:
- # Death options:
- # SINGLE - Only one entity dies.
- # ALL - Every entity dies.
- # STEP - A random amount dies.
- # STEP_DAMAGE - An amount that depends on the damage done dies.
- #
- # The priority 1 is highest and 4 is lowest.
- # If the killed entity is blacklisted, either by type or death reasons, by the highest priority method,
- # then it will attempt to use the next highest priority death method.
- SINGLE:
- priority: 4
- reason-blacklist: []
- reason-blacklist-invert: false
- type-blacklist: []
- type-blacklist-invert: false
- ALL:
- priority: 1
- reason-blacklist: []
- reason-blacklist-invert: false
- type-blacklist: []
- type-blacklist-invert: false
- STEP:
- priority: 3
- reason-blacklist: []
- reason-blacklist-invert: false
- type-blacklist: []
- type-blacklist-invert: false
- max-step: 5
- min-step: 1
- STEP_DAMAGE:
- priority: 2
- reason-blacklist: []
- reason-blacklist-invert: false
- type-blacklist: []
- type-blacklist-invert: false
- # Multiply entity drops on entity death.
- drops:
- enabled: true
- use-loot-tables: true
- # If each mob should only drop one of the items in the list.
- one-per-stack: []
- one-per-stack-invert: false
- # Items that should not be dropped.
- item-blacklist: []
- item-blacklist-invert: false
- # Death reasons that should not mean that drops are multiplied.
- reason-blacklist: []
- reason-blacklist-invert: false
- # Types of entity for which drops should not be dropped for.
- type-blacklist: []
- type-blacklist-invert: false
- # Multiply entity experience on entity death.
- experience:
- enabled: true
- # The bounds that should be used for the random multiplier.
- multiplier-min: 1.0
- multiplier-max: 2.0
- # Types of entity for which exp should not be dropped for.
- type-blacklist: []
- type-blacklist-invert: false
- # Multiply the player stats which can be seen by the player from the game menu.
- player-stats: true
- # If specific entities should have a waiting time before their first stack.
- # Designed for monster grinders etc.
- wait-to-stack:
- enabled: false
- # For (x) times the stack task fires after spawn, don't stack this entity.
- wait-time: 5
- # Entity types that this should work for.
- types-whitelist:
- - ZOMBIE
- - SKELETON
- - PIG_ZOMBIE
- - CREEPER
- - ENDERMAN
- types-whitelist-invert: false
- # Spawn reasons that this should work for.
- reasons-whitelist:
- - SPAWNER
- reasons-whitelist-invert: false
- # Enable/disable integration with other plugins. (*)
- hooks:
- # Allows the custom 'entity-stacking' flag to be used in worldguard regions.
- worldguard: true
- mythicmobs:
- enabled: true
- blacklist: []
- blacklist-invert: false
- # Prevent citizens npcs from stacking.
- citizens: true
- # Prevent stacked entities from giving mcmmo experience.
- mcmmo: false
- ## Some options can be modified for specific entity types. An example is shown below. Remove comments to see this in action.
- ## Options and sections with a (*) in the comment preceding cannot be overridden.
- #custom:
- # # The entity type
- # CREEPER:
- # # The option to override. This should be the same as it appears above.
- # stack:
- # max-size: 30
- # SKELETON:
- # # Entities can also inherit options from other entities, using the 'clone' option preceded by the entity type to clone.
- # clone: CREEPER
- # # The cloned custom options can still be overridden.
- # stack:
- # max-size: 5
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