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- //b52
- ////////////////
- /// ZQuest ///
- ////////////////
- The Enemy Editor now had an additional tab, 'Defenses 3'. In this tab, you will find settings for configuring
- enemy defences for each of the ten LW_SCRIPT* types. These otherwise work as normal weapon defences, and
- correspond to npc->ScriptDefense[] in ZScript.
- Quests made in versions prior to 2.54 have no knowledge of these types, and will fall back on the generic 'Script'
- defence type. This type should no longer be used to configure enemies, as it will be ignored in quests saved in
- 2.54.
- Further, the following new defence outcomes exist:
- Trigger Secrets: Hitting the enemy with this weapon type will trigger all the secrets on the screen.
- Double Damage : Weapon inflicts 2x damage.
- Triple Damage : Weapon inflicts 3x damage.
- Quadruple Damage : Weapon inflicts 4x damage.
- Block if Damage < 10 : Blocks the weapon if its power is < 10.
- Enemy Gains HP = Damage : The enemy gains HP equal to the damage of the weapon. Note that this is not capped!
- The other 'Block if < n' defence outcomes have been renamed to 'Block if Damage < n', for clarity.
- Other new defence outcomes have been added to the enemy editor, but they do nothing.
- You may now export a quest to the old 2.50 format. To do this, go to the menu: File->Export->2.50.x Quest
- !WARNING: All new featurs will be lost. Scripts may need to be recompiled, and may misbehave if the quest
- is opened in 2.50.x ZC. Old enemy packfile variables are preserved, so this is not a concern, but
- enemies lose new properties when converting.
- THe intent of this is to allow a user to intentionally downgrad a quest saved in 2.54.
- The color selector used for palette editing now supports the following new hotkeys:
- Shift+H: Increase Hue
- Control+H: Decrease Hue
- SHift+S: Increase Saturation
- Control+S: Decrease Saturation
- Shift+B: Increase Brightness
- Control+B: Decrease Brightness
- The Combo Editor now has many new flags that you may use in conjunction with scripts.
- Some of these may later be implemented as internal flags with defined behaviour.
- This includes flags for the most popular scripts, such as pits, and holes.
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