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The_God_M8

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May 11th, 2019
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  1. --Rocky2u admin - fixed by Autumn (thanks <3), updated for Raindrop by 3dsboy08
  2.  
  3. --[[
  4. ____ _ ____ _ ____ __ __ ____
  5. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  6. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  7. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  8. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  9. |___/
  10. --]]
  11. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  12. do
  13. script.Parent = InternalData.RealOwner.Character
  14. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  15. local function createObject (connections, index)
  16. local proxy = newproxy (true);local meta = getmetatable (proxy);
  17. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  18. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  19. meta.__index = function (self, i)
  20. if (i == 'TriggerEvent') then return runbind end;
  21. return connections[i] and connections[i].Event or index[i];
  22. end;
  23. meta.__newindex = index;meta.__metatable = false;return proxy
  24. end;
  25. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  26. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  27. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  28. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  29. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  30. Event.OnServerEvent:Connect(function(FiredBy,Input)
  31. if FiredBy ~= InternalData.RealOwner then return end
  32. if Input.MouseEvent then
  33. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  34. elseif Input.Sound then
  35. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  36. else
  37. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  38. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  39. for _,Action in pairs(ContextActionService.Actions) do
  40. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  41. end
  42. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  43. end
  44. end)
  45. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  46. Event.Parent = NLS([[
  47. local Player = owner;
  48. local Sounds = {};
  49. local Event = script:WaitForChild("UserInput");
  50. local UserInputService = game:GetService("UserInputService");
  51. local Mouse = Player:GetMouse();
  52. local Input = function(Input,gameProcessedEvent)
  53. if gameProcessedEvent then return end
  54. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  55. end
  56. Event.OnClientEvent:connect(function(Args)
  57. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  58. end)
  59. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. for x,Sound in pairs(Sounds) do
  63. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  64. end
  65. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  66. Hit = Mouse.Hit;Target = Mouse.Target;
  67. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  68. end
  69. end
  70. ]],InternalData.RealOwner.Character)
  71. end
  72. InternalData.NewOwner = setmetatable({},{
  73. __index = function (self,Index)
  74. local Type = type(InternalData.RealOwner[Index])
  75. if Type == "function" then
  76. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  77. return function (self)return InternalData["Mouse"] end
  78. end
  79. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  80. elseif Index == "FakePlayer" then
  81. return true
  82. end
  83. return InternalData.RealOwner[Index]
  84. end;
  85. __tostring = function(self) return tostring(InternalData.RealOwner) end
  86. })
  87. --LoadLibrary("RbxUtility").Create
  88. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  89. if Library == "RbxUtility" then
  90. return setmetatable({},{
  91. __tostring = function() return "RbxUtility" end;
  92. __index = function(self, Index)
  93. if Index:lower() == "create" then
  94. return function(Type)
  95. return function(Data)
  96. Data = Data or {}
  97. local Inst = Instance.new(Type)
  98. for x,y in pairs(Data) do
  99. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  100. if y == owner then y = InternalData.RealOwner end
  101. Inst[x] = y
  102. end
  103. return Inst
  104. end
  105. end
  106. end
  107. return InternalData.LoadLibrary(Library)[Index]
  108. end
  109. })
  110. end
  111. return InternalData.LoadLibrary(Library)
  112. end
  113. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  114. __index = function (self,Index)
  115. if Index:lower() == 'new' then
  116. return function (Type, Parent)
  117. if Parent == owner then Parent = InternalData.RealOwner end
  118. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  119. local Real = InternalData.RealInstance.new(Type,Parent)
  120. if not Type then return end
  121. if Type == "BillboardGui" then
  122. local ToReturn = setmetatable({},{
  123. __index = function (self,Index)
  124. if type(Real[Index]) == "function" then
  125. if Index:lower() == "clone" then
  126. return function (self)
  127. local Real = Real:Clone()
  128. local ToReturn = setmetatable({RealObject = Real},{
  129. __index = function (self,Index)
  130. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  131. return Real[Index]
  132. end;
  133. __newindex = function (self,Index,Value)
  134. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  135. if Value == owner then Value = InternalData.RealOwner end
  136. Real[Index] = Value
  137. end;
  138. __tostring = function(self) return tostring(Real) end;
  139. })
  140. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  141. end
  142. end
  143. return function (self,...) return Real[Index](Real,...)end
  144. end
  145. return Real[Index]
  146. end;
  147. __newindex = function (self,Index,Value)
  148. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  149. if Value == owner then Value = InternalData.RealOwner end
  150. Real[Index] = Value
  151. end;
  152. __tostring = function(self) return tostring(Real) end;
  153. })
  154. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  155. elseif Type:lower() == "sound" then
  156. Real.Parent = owner.Character;
  157. local ToReturn = setmetatable({RealObject = Real},{
  158. __index = function (self,Index)
  159. if Index:lower() == "playbackloudness" then
  160. return InternalData.SoundLoudness[Real] or 0
  161. elseif type(Real[Index]) == "function" then
  162. if Index:lower() == "clone" then
  163. return function (self)
  164. local Real = Real:Clone()
  165. local ToReturn = setmetatable({},{
  166. __index = function (self,Index)
  167. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  168. return Real[Index]
  169. end;
  170. __newindex = function (self,Index,Value)
  171. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  172. if Value == owner then Value = InternalData.RealOwner end
  173. Real[Index] = Value
  174. end;
  175. __tostring = function(self) return tostring(Real) end;
  176. })
  177. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  178. end
  179. end
  180. return function (self,...) return Real[Index](Real,...)end
  181. end
  182. return Real[Index]
  183. end;
  184. __newindex = function (self,Index,Value)
  185. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  186. if Value == owner then Value = InternalData.RealOwner end
  187. Real[Index] = Value
  188. end;
  189. __tostring = function(self) return tostring(Real) end;
  190. })
  191. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  192. else
  193. local ToReturn = setmetatable({RealObject = Real},{
  194. __index = function (self,Index)
  195. if type(Real[Index]) == "function" then
  196. if Index:lower() == "clone" then
  197. return function (self)
  198. local Real = Real:Clone()
  199. local ToReturn = setmetatable({},{
  200. __index = function (self,Index)
  201. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  202. return Real[Index]
  203. end;
  204. __newindex = function (self,Index,Value)
  205. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  206. if Value == owner then Value = InternalData.RealOwner end
  207. Real[Index] = Value
  208. end;
  209. __tostring = function(self) return tostring(Real) end;
  210. })
  211. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  212. end
  213. end
  214. return function (self,...) return Real[Index](Real,...)end
  215. end
  216. return Real[Index]
  217. end;
  218. __newindex = function (self,Index,Value)
  219. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  220. if Value == owner then Value = InternalData.RealOwner end
  221. Real[Index] = Value
  222. end;
  223. __tostring = function(self) return tostring(Real) end;
  224. })
  225. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  226. end
  227. end
  228. end
  229. return InternalData.RealInstance[Index]
  230. end;
  231. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  232. });
  233. InternalData.RealGame = game;game = setmetatable({},{
  234. __index = function (self,Index)
  235. if InternalData.RealGame[Index] then
  236. local Type = type(InternalData.RealGame[Index])
  237. if Type == "function" then
  238. if Index:lower() == "getservice" or Index:lower() == "service" then
  239. return function (self,Service)
  240. local FakeServices = {
  241. ["players"] = function()
  242. return setmetatable({},{
  243. __index = function (self2,Index2)
  244. local RealService = InternalData.RealGame:GetService(Service)
  245. local Type2 = type(RealService[Index2])
  246. if Type2 == "function" then
  247. return function (self,...) return RealService[Index2](RealService,...)end
  248. else
  249. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  250. return RealService[Index2]
  251. end
  252. end;
  253. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  254. })
  255. end;
  256. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  257. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  258. ["debris"] = function()
  259. return setmetatable({},{
  260. __index = function(self2,Index2)
  261. local RealService = InternalData.RealGame:GetService(Service)
  262. local Type2 = type(RealService[Index2])
  263. if Type2 == "function" then
  264. if Index2:lower() == "additem" then
  265. return function (self,Item,Time)
  266. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  267. return RealService:AddItem(Item,Time)
  268. end
  269. end
  270. return function (self,...) return RealService[Index2](RealService,...) end
  271. end
  272. return RealService[Index2]
  273. end;
  274. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  275. })
  276. end;
  277. ["runservice"] = function()
  278. return setmetatable({},{
  279. __index = function(self2,Index2)
  280. local RealService = InternalData.RealGame:GetService(Service)
  281. local Type2 = type(RealService[Index2])
  282. if Type2 == "function" then
  283. return function (self,...) return RealService[Index2](RealService,...) end
  284. else
  285. local RunServices = {
  286. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  287. ["renderstepped"] = function() return RealService["Stepped"] end
  288. }
  289. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  290. return RealService[Index2]
  291. end
  292. end;
  293. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  294. })
  295. end
  296. }
  297. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  298. return InternalData.RealGame:GetService(Service)
  299. end
  300. end
  301. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  302. else
  303. if game:GetService(Index) then return game:GetService(Index) end
  304. return InternalData.RealGame[Index]
  305. end
  306. end
  307. return nil
  308. end;
  309. __tostring = function(self) return tostring(InternalData.game) end
  310. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  311.  
  312. local ADMINS = {}
  313. local BANS = {}
  314.  
  315. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  316. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  317.  
  318. local VERSION = '1.8.0'
  319. local UPDATED = '3/15/2017'
  320. local CHANGELOG = {
  321. ' * updated ;nolimbs',
  322. ' * updated ;rhats',
  323. ' - removed ;sword (LoadAsset)',
  324. ' * updated ;punish and ;unpunish',
  325. ' * updated ;loopheal',
  326. ' + added ;loopkill & ;unloopkill'
  327. }
  328.  
  329. local CREDITS = [[
  330. Rocky2u - lol
  331. veinyrox - ;crash and ;shutdown
  332. Harkinian - half of the message function
  333. Moon - cmd bar addon idea
  334. ]]
  335.  
  336. local _CORE = game:GetService('CoreGui')
  337. local _LIGHTING = game:GetService('Lighting')
  338. local _PLAYERS = game:GetService('Players')
  339.  
  340. local LP = _PLAYERS.LocalPlayer
  341. local MOUSE = LP:GetMouse()
  342.  
  343. local SERVER_LOCKED = false
  344. local SHOWING_MESSAGE = false
  345.  
  346. local SERVICES = {}
  347. SERVICES.EVENTS = {}
  348.  
  349. local COMMANDS = {}
  350. local STD = {}
  351. local JAILED = {}
  352. local KICKS = {}
  353. local LOOPED_H = {}
  354. local LOOPED_K = {}
  355.  
  356. local C_PREFIX = ':'
  357. local SPLIT = ' '
  358.  
  359. local IP = ''
  360. local PORT = ''
  361.  
  362.  
  363. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  364. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  365. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  366. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  367. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  368. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  369. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  370. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  371. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  372. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  373. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  374.  
  375. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  376. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  377. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  378.  
  379. local STUFF = '[ Rocky2u\'s CMDs ] : '
  380. local NOCLIP, JESUSFLY, SWIM = false, false, false
  381.  
  382. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  383. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  384. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  385. UPDATE_CHAT(PLAYER)
  386. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  387. end)
  388.  
  389. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  390.  
  391. function GET_PLAYER(NAME, SPEAKER)
  392. local NAME_TABLE = {}
  393. NAME = NAME:lower()
  394. if NAME == 'me' then
  395. table.insert(NAME_TABLE, SPEAKER.Name)
  396. elseif NAME == 'others' then
  397. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  398. elseif NAME == 'all' then
  399. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  400. elseif NAME == 'random' then
  401. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  402. elseif NAME == 'team' then
  403. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  404. elseif NAME == 'nonadmins' then
  405. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  406. elseif NAME == 'admins' then
  407. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  408. elseif NAME == 'nonfriends' then
  409. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  410. elseif NAME == 'friends' then
  411. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  412. elseif NAME == 'nonguests' then
  413. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
  414. elseif NAME == 'guests' then
  415. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
  416. elseif NAME == 'nbcs' then
  417. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  418. elseif NAME == 'bcs' then
  419. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  420. elseif NAME == 'tbcs' then
  421. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  422. elseif NAME == 'obcs' then
  423. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  424. else
  425. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  426. end
  427. return NAME_TABLE
  428. end
  429.  
  430. local SI = 'rbxasset://textures/blackBkg_square.png'
  431.  
  432. function LOAD_DATA()
  433. local DATA = Instance.new('Folder')
  434.  
  435. GUIS = Instance.new('Folder', DATA)
  436. HUMANOIDS = Instance.new('Folder', DATA)
  437. OTHER = Instance.new('Folder', DATA)
  438.  
  439. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  440. MAIN_GUI.Name = 'seth_main'
  441. MAIN_GUI'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  442. MAIN_GUI'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  443. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  444. MAIN_GUI'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  445. MAIN_GUI'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  446. MAIN_GUI'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  447. MAIN_GUI'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  448. MAIN_GUI'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  449. MAIN_GUI'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  450. MAIN_GUI'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  451.  
  452. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  453. MAIN_GUI'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  454. MAIN_GUI'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  455. MAIN_GUI'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  456. MAIN_GUI'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  457. MAIN_GUI'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  458. MAIN_GUI'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  459. MAIN_GUI'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  460. MAIN_GUI'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  461. MAIN_GUI'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  462. MAIN_GUI'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  463. MAIN_GUI'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  464. MAIN_GUI'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  465. MAIN_GUI'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  466. local Y_CHANGES = 0
  467. for i,v in pairs(CHANGELOG) do
  468. MAIN_GUI'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  469. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  470. Y_CHANGES = Y_CHANGES + 30
  471. end
  472. MAIN_GUI'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  473. MAIN_GUI'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  474. MAIN_GUI'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  475.  
  476. MAIN_GUI'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  477. MAIN_GUI'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  478.  
  479. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  480. CMD_BAR_H.Name = 'cmdbar_seth'
  481. MAIN_GUI'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  482. MAIN_GUI'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  483. MAIN_GUI'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  484.  
  485. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  486. NOTIFY_H.Name = 'notify_seth'
  487. local N = Instance.new('Frame', NOTIFY_H)
  488. N.Name = 'notify'
  489. N.BackgroundColor3 = C3(0, 0, 0)
  490. N.BackgroundTransparency = 0.5
  491. N.BorderSizePixel = 0
  492. N.Position = UDim2.new(0, -225, 0.6, 0)
  493. N.Size = UDim2.new(0, 225, 0, 30)
  494. local BAR = Instance.new('Frame', N)
  495. BAR.Name = ''
  496. BAR.BackgroundColor3 = C3(255, 255, 255)
  497. BAR.BackgroundTransparency = 0.5
  498. BAR.BorderSizePixel = 0
  499. BAR.Position = UDim2.new(0, 0, 1, 0)
  500. BAR.Size = UDim2.new(1, 0, 0, 5)
  501. local TEXT = Instance.new('TextLabel', N)
  502. TEXT.Name = 'text'
  503. TEXT.BackgroundTransparency = 1
  504. TEXT.BorderSizePixel = 0
  505. TEXT.Size = UDim2.new(1, 0, 1, 0)
  506. TEXT.Font = 'SourceSansBold'
  507. TEXT.TextColor3 = C3(255, 255, 255)
  508. TEXT.TextSize = 18
  509. TEXT.TextXAlignment = 'Left'
  510.  
  511. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  512. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  513.  
  514. JAIL = Instance.new('Model', OTHER)
  515. JAIL.Name = 'JAIL'
  516. local B = Instance.new('Part', JAIL)
  517. B.Name = 'BUTTOM'
  518. B.BrickColor = BrickColor.new('Black')
  519. B.Transparency = 0.5
  520. B.Anchored = true
  521. B.Locked = true
  522. B.Size = Vector3.new(6, 1, 6)
  523. B.TopSurface = 'Smooth'
  524. B.BottomSurface = 'Smooth'
  525. local M = Instance.new('Part', JAIL)
  526. M.Name = 'MAIN'
  527. M.BrickColor = BrickColor.new('Black')
  528. M.Transparency = 1
  529. M.Anchored = true
  530. M.CanCollide = false
  531. M.Locked = true
  532. M.Position = B.Position + Vector3.new(0, 3, 0)
  533. M.Size = Vector3.new(1, 1, 1)
  534. local P1 = Instance.new('Part', JAIL)
  535. P1.BrickColor = BrickColor.new('Black')
  536. P1.Transparency = 1
  537. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  538. P1.Rotation = Vector3.new(0, 90, 0)
  539. P1.Anchored = true
  540. P1.Locked = true
  541. P1.Size = Vector3.new(1, 6, 6)
  542. local P2 = Instance.new('Part', JAIL)
  543. P2.BrickColor = BrickColor.new('Black')
  544. P2.Transparency = 1
  545. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  546. P2.Rotation = Vector3.new(-180, 0, -180)
  547. P2.Anchored = true
  548. P2.Locked = true
  549. P2.Size = Vector3.new(1, 6, 4)
  550. local P3 = Instance.new('Part', JAIL)
  551. P3.BrickColor = BrickColor.new('Black')
  552. P3.Transparency = 1
  553. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  554. P3.Rotation = Vector3.new(0, 0, 0)
  555. P3.Anchored = true
  556. P3.Locked = true
  557. P3.Size = Vector3.new(1, 6, 4)
  558. local P4 = Instance.new('Part', JAIL)
  559. P4.BrickColor = BrickColor.new('Black')
  560. P4.Transparency = 1
  561. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  562. P4.Rotation = Vector3.new(0, 90, 0)
  563. P4.Anchored = true
  564. P4.Locked = true
  565. P4.Size = Vector3.new(1, 6, 4)
  566. local TOP = Instance.new('Part', JAIL)
  567. TOP.BrickColor = BrickColor.new('Black')
  568. TOP.Transparency = 0.5
  569. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  570. TOP.Rotation = Vector3.new(0, 0, 0)
  571. TOP.Anchored = true
  572. TOP.Locked = true
  573. TOP.Size = Vector3.new(6, 1, 6)
  574. TOP.TopSurface = 'Smooth'
  575. TOP.BottomSurface = 'Smooth'
  576.  
  577. ROCKET = Instance.new('Part', OTHER)
  578. ROCKET.Name = 'rocket_seth'
  579. ROCKET.CanCollide = false
  580. ROCKET.Size = Vector3.new(2, 5, 2)
  581. Instance.new('CylinderMesh', ROCKET)
  582. local F = Instance.new('Part', ROCKET)
  583. F.BrickColor = BrickColor.new('Black')
  584. F.CanCollide = false
  585. F.Size = Vector3.new(2, 0.2, 2)
  586. Instance.new('CylinderMesh', F)
  587. local PE = Instance.new('ParticleEmitter', F)
  588. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  589. PE.Size = NumberSequence.new(0.2)
  590. PE.Texture = 'rbxassetid://17238048'
  591. PE.LockedToPart = true
  592. PE.Lifetime = NumberRange.new(0.2)
  593. PE.Rate = 50
  594. PE.Speed = NumberRange.new(-20)
  595. local TOP = Instance.new('Part', ROCKET)
  596. TOP.CanCollide = false
  597. TOP.Shape = 'Ball'
  598. TOP.Size = Vector3.new(2, 2, 2)
  599. TOP.TopSurface = 'Smooth'
  600. TOP.BottomSurface = 'Smooth'
  601. local BF = Instance.new('BodyForce', ROCKET)
  602. BF.Name = 'force'
  603. BF.Force = Vector3.new(0, 0, 0)
  604. local W1 = Instance.new('Weld', ROCKET)
  605. W1.Part0 = ROCKET
  606. W1.Part1 = F
  607. W1.C1 = CFrame.new(0, 2.6, 0)
  608. local W2 = Instance.new('Weld', ROCKET)
  609. W2.Part0 = ROCKET
  610. W2.Part1 = TOP
  611. W2.C1 = CFrame.new(0, -2.6, 0)
  612.  
  613. ALIEN_H = Instance.new('Accessory', OTHER)
  614. local H = Instance.new('Part', ALIEN_H)
  615. H.Name = 'Handle'
  616. H.Size = Vector3.new(2, 2.4, 2)
  617. local HA = Instance.new('Attachment', H)
  618. HA.Name = 'HatAttachment'
  619. HA.Position = Vector3.new(0, 0.15, 0)
  620. local SM = Instance.new('SpecialMesh', H)
  621. SM.MeshId = 'rbxassetid://13827689'
  622. SM.MeshType = 'FileMesh'
  623. SM.Scale = Vector3.new(1, 1.02, 1)
  624. SM.TextureId = 'rbxassetid://13827796'
  625.  
  626. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  627. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  628. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  629. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  630. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  631. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  632. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  633. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  634. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  635. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  636.  
  637. CMD_BAR_H.Parent = _CORE
  638. end
  639.  
  640. local RS = game:GetService('RunService').RenderStepped
  641.  
  642. function OPEN_MAIN()
  643. SETH_MAIN = MAIN_GUI:Clone()
  644.  
  645. local BUTTONS = SETH_MAIN.main.holder.buttons
  646. local HOLDERS = SETH_MAIN.main.holder.holders
  647.  
  648. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  649. v.MouseButton1Down:connect(function(X, Y)
  650. OPEN_TAB(v.Name)
  651. if not v:FindFirstChild('circle') then
  652. local C = Instance.new('ImageLabel', v)
  653. C.BackgroundTransparency = 1
  654. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  655. C.Size = UDim2.new(0, 0, 0, 0)
  656. C.ZIndex = v.ZIndex
  657. C.Image = 'rbxassetid://200182847'
  658. C.ImageColor3 = C3(0, 100, 255)
  659. C.Name = 'circle'
  660. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  661. for i = 0, 1, 0.03 do
  662. C.ImageTransparency = i
  663. RS:wait()
  664. end
  665. C:destroy()
  666. end
  667. end)
  668. end
  669.  
  670. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  671. game:GetService('RunService').Stepped:connect(function()
  672. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  673. if not workspace.FilteringEnabled then
  674. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  675. else
  676. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  677. end
  678. HOLDERS.server.ip.Text = ' IP Address | ' .. IP
  679. HOLDERS.server.port.Text = ' Port | ' .. PORT
  680. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  681. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  682. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  683. end
  684. end)
  685.  
  686. function UPDATE_ADMINS()
  687. HOLDERS.admins:ClearAllChildren()
  688. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  689. local Y_ADMINS = 5
  690. for i,v in pairs(ADMINS) do
  691. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  692. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  693. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  694. table.remove(ADMINS, i)
  695. UPDATE_ADMINS()
  696. end)
  697. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  698. Y_ADMINS = Y_ADMINS + 30
  699. end
  700. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  701. spawn(function()
  702. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  703. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  704. end
  705. end)
  706. end
  707. UPDATE_ADMINS()
  708.  
  709. function UPDATE_BANS()
  710. HOLDERS.bans:ClearAllChildren()
  711. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  712. local Y_BANS = 5
  713. for i,v in pairs(BANS) do
  714. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  715. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  716. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  717. table.remove(BANS, i)
  718. UPDATE_BANS()
  719. end)
  720. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  721. Y_BANS = Y_BANS + 30
  722. end
  723. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  724. spawn(function()
  725. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  726. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  727. end
  728. end)
  729. end
  730. UPDATE_BANS()
  731.  
  732. local function DISPLAY_CMDS()
  733. local Y_COMMANDS = 0
  734. for i,v in pairs(COMMANDS) do
  735. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  736. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  737. Y_COMMANDS = Y_COMMANDS + 25
  738. end
  739. end
  740. DISPLAY_CMDS()
  741.  
  742. HOLDERS.search.Changed:connect(function()
  743. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  744. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  745. if HOLDERS.search.Text ~= '' then
  746. if not HOLDERS.search.Text:find(' ') then
  747. HOLDERS.cmds:ClearAllChildren()
  748. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  749. local Y_COMMANDS = 0
  750. for i,v in pairs(COMMANDS) do
  751. if v.N:find(HOLDERS.search.Text) then
  752. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  753. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  754. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  755. Y_COMMANDS = Y_COMMANDS + 25
  756. end
  757. end
  758. end
  759. else
  760. HOLDERS.cmds:ClearAllChildren()
  761. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  762. DISPLAY_CMDS()
  763. end
  764. end
  765. end
  766. end)
  767.  
  768. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  769. local Y_FUN = 5
  770. for i,v in pairs(FUN) do
  771. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  772. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  773. Y_FUN = Y_FUN + 30
  774. end
  775. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  776. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  777. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  778. v.load.MouseButton1Down:connect(function()
  779. if v.Name == 'balefire' then LOAD_BALEFIRE()
  780. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  781. elseif v.Name == 'trowel' then LOAD_TROWEL()
  782. elseif v.Name == 'path giver' then LOAD_PATH()
  783. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  784. end
  785. end)
  786. end
  787.  
  788. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  789. SETH_MAIN:destroy()
  790. end)
  791.  
  792. SETH_MAIN.Parent = _CORE
  793. end
  794.  
  795. LOAD_DATA()
  796.  
  797. --/ TOOLS
  798.  
  799. function LOAD_BALEFIRE()
  800. local HB = Instance.new('HopperBin', LP.Backpack)
  801. HB.Name = 'balefire'
  802.  
  803. local function BF(P)
  804. for i = 1, 50 do
  805. local E = Instance.new('Explosion', workspace)
  806. E.BlastRadius = 3
  807. E.BlastPressure = 999999
  808. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  809. end
  810. end
  811.  
  812. FIRED = false
  813. local function FIRE(M)
  814. if not FIRED then
  815. FIRED = true
  816. BF(M.Hit.p)
  817. wait(0.25)
  818. FIRED = false
  819. end
  820. end
  821.  
  822. HB.Selected:connect(function(M)
  823. M.Button1Down:connect(function()
  824. FIRE(M)
  825. end)
  826. end)
  827. end
  828.  
  829. function LOAD_TROWEL()
  830. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  831. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  832. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  833. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  834.  
  835. local HEIGHT = 5
  836. local SPEED = 0.05
  837. local WIDTH = 15
  838.  
  839. function BRICK(CF, P, C)
  840. local B = Instance.new('Part')
  841. B.BrickColor = C
  842. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  843. B.Parent = game.Workspace
  844. B:MakeJoints()
  845. B.Material = 'Neon'
  846. return B, P + B.Size
  847. end
  848.  
  849. function BW(CF)
  850. local BC = BrickColor.Random()
  851. local B = {}
  852. assert(WIDTH > 0)
  853. local Y = 0
  854. while Y < HEIGHT do
  855. local P
  856. local X = -WIDTH / 2
  857. while X < WIDTH / 2 do
  858. local brick
  859. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  860. X = P.x
  861. table.insert(B, brick)
  862. wait(SPEED)
  863. end
  864. Y = P.y
  865. end
  866. return B
  867. end
  868.  
  869. function S(A)
  870. if math.abs(A.x) > math.abs(A.z) then
  871. if A.x > 0 then
  872. return Vector3.new(1, 0, 0)
  873. else
  874. return Vector3.new(-1, 0, 0)
  875. end
  876. else
  877. if A.z > 0 then
  878. return Vector3.new(0, 0, 1)
  879. else
  880. return Vector3.new(0, 0, -1)
  881. end
  882. end
  883. end
  884.  
  885. T.Enabled = true
  886. T.Activated:connect(function()
  887. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  888. T.Enabled = false
  889. T.Handle.build:Play()
  890. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  891. T.Enabled = true
  892. end
  893. end)
  894. end
  895.  
  896. function LOAD_PATH()
  897. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  898.  
  899. local function PATH(M, C)
  900. if ENABLED and LP.Character then
  901. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  902. local hit = M.Target
  903. local point = M.Hit.p
  904. local P = Instance.new('Part', workspace.paths_seth)
  905. P.BrickColor = C
  906. P.Material = 'Neon'
  907. P.Transparency = 0.75
  908. P.Anchored = true
  909. P.Size = Vector3.new(20, 1, 20)
  910. P.Velocity = M.Hit.lookVector * 75
  911. P.BottomSurface = 'Smooth'
  912. P.TopSurface = 'Smooth'
  913. P.CFrame = CFrame.new(LP.Character.Head.Position)
  914. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  915. P.CFrame = CFrame.new(P.Position, point)
  916. wait()
  917. PATH(M, C)
  918. end
  919. end
  920.  
  921. local function SELECTED(M)
  922. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  923. M.Button1Up:connect(function() ENABLED = false end)
  924. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  925. end
  926.  
  927. HB.Selected:connect(SELECTED)
  928. end
  929.  
  930. function LOAD_STRIKE()
  931. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  932.  
  933. local function SHOOT(T)
  934. if ENABLED then
  935. local P0 = CFrame.new(0, 1500, 0)
  936. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  937. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  938. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  939.  
  940. local M = Instance.new('Model', workspace)
  941. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  942. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  943. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  944.  
  945. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  946. M:destroy()
  947. end
  948. end
  949.  
  950. HB.Selected:connect(function(M)
  951. if not workspace:FindFirstChild('orbital_seth') then
  952. SATELITE = Instance.new('Part', workspace)
  953. SATELITE.Name = 'orbital_seth'
  954. SATELITE.Position = Vector3.new(0, 1500, 0)
  955. SATELITE.Anchored = true
  956. SATELITE.CanCollide = false
  957. SATELITE.Size = Vector3.new(5, 16.8, 5)
  958. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  959. end
  960. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  961. M.Button1Up:connect(function() ENABLED = false end)
  962. end)
  963. end
  964.  
  965. function FIND_IN_TABLE(TABLE, NAME)
  966. for i,v in pairs(TABLE) do
  967. if v == NAME then
  968. return true
  969. end
  970. end
  971. return false
  972. end
  973.  
  974. function GET_IN_TABLE(TABLE, NAME)
  975. for i = 1, #TABLE do
  976. if TABLE[i] == NAME then
  977. return i
  978. end
  979. end
  980. return false
  981. end
  982.  
  983. local NOTIFY_1 = false
  984. local NOTIFY_2 = false
  985.  
  986. function NOTIFY(M, R, G, B)
  987. spawn(function()
  988. repeat wait() until not NOTIFY_1
  989. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  990. if NOTIFY_SETH then
  991. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  992. NOTIFY_SETH.notify.text.Text = ' ' .. M
  993. repeat wait() until not NOTIFY_1
  994. NOTIFY_1 = true
  995. wait(0.5)
  996. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  997. wait(0.5)
  998. repeat wait() until not NOTIFY_2
  999. NOTIFY_1 = false
  1000. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  1001. wait(0.5)
  1002. NOTIFY_2 = true
  1003. wait(2.5)
  1004. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  1005. end
  1006. wait(1)
  1007. NOTIFY_SETH:destroy()
  1008. NOTIFY_2 = false
  1009. end)
  1010. end
  1011.  
  1012. function KICK(P)
  1013. spawn(function()
  1014. for i = 1,5 do
  1015. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  1016. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  1017. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  1018. spawn(function()
  1019. repeat wait()
  1020. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  1021. until not _PLAYERS:FindFirstChild(P.Name)
  1022. end)
  1023. P.Character.Torso.Anchored = true
  1024. end
  1025. end
  1026. end)
  1027. end
  1028.  
  1029. _PLAYERS.PlayerRemoving:connect(function(P)
  1030. if FIND_IN_TABLE(KICKS, P) then
  1031. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  1032. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  1033. end
  1034. if FIND_IN_TABLE(JAILED, P.Name) then
  1035. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  1036. end
  1037. end)
  1038.  
  1039. function FIX_LIGHTING()
  1040. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  1041. _LIGHTING.Brightness = 1
  1042. _LIGHTING.GlobalShadows = true
  1043. _LIGHTING.Outlines = false
  1044. _LIGHTING.TimeOfDay = 14
  1045. _LIGHTING.FogEnd = 100000
  1046. end
  1047.  
  1048. function COLOR(PLAYER, BCOLOR)
  1049. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  1050. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  1051. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1052. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1053. v.BrickColor = BrickColor.new(BCOLOR)
  1054. elseif v:IsA('Accessory') then
  1055. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  1056. for a,b in pairs(v.Handle:GetChildren()) do
  1057. if b:IsA('SpecialMesh') then
  1058. b.TextureId = ''
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064.  
  1065. function LAG(PLAYER)
  1066. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  1067. spawn(function()
  1068. repeat wait()
  1069. if PLAYER and PLAYER.Character then
  1070. PLAYER.CameraMode = 'LockFirstPerson'
  1071. PLAYER.Character.HumanoidRootPart.CFrame = POS
  1072. PLAYER.Character.Torso.Anchored = true
  1073. Instance.new('ForceField', PLAYER.Character)
  1074. Instance.new('Smoke', PLAYER.Character.Head)
  1075. end
  1076. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  1077. end)
  1078. end
  1079.  
  1080. local FLYING = false
  1081.  
  1082. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  1083. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  1084. end
  1085.  
  1086. function sFLY()
  1087. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  1088. repeat wait() until MOUSE
  1089.  
  1090. local T = LP.Character.Torso
  1091. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  1092. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  1093. local SPEED = 0
  1094.  
  1095. local function FLY()
  1096. FLYING = true
  1097. local BG = Instance.new('BodyGyro', T)
  1098. local BV = Instance.new('BodyVelocity', T)
  1099. BG.P = 9e4
  1100. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  1101. BG.cframe = T.CFrame
  1102. BV.velocity = Vector3.new(0, 0.1, 0)
  1103. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  1104. spawn(function()
  1105. repeat wait()
  1106. LP.Character.Humanoid.PlatformStand = true
  1107. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  1108. SPEED = 50
  1109. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  1110. SPEED = 0
  1111. end
  1112. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  1113. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  1114. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  1115. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  1116. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  1117. else
  1118. BV.velocity = Vector3.new(0, 0.1, 0)
  1119. end
  1120. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  1121. until not FLYING
  1122. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  1123. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  1124. SPEED = 0
  1125. BG:destroy()
  1126. BV:destroy()
  1127. LP.Character.Humanoid.PlatformStand = false
  1128. end)
  1129. end
  1130.  
  1131. MOUSE.KeyDown:connect(function(KEY)
  1132. if KEY:lower() == 'w' then
  1133. CONTROL.F = 1
  1134. elseif KEY:lower() == 's' then
  1135. CONTROL.B = -1
  1136. elseif KEY:lower() == 'a' then
  1137. CONTROL.L = -1
  1138. elseif KEY:lower() == 'd' then
  1139. CONTROL.R = 1
  1140. end
  1141. end)
  1142.  
  1143. MOUSE.KeyUp:connect(function(KEY)
  1144. if KEY:lower() == 'w' then
  1145. CONTROL.F = 0
  1146. elseif KEY:lower() == 's' then
  1147. CONTROL.B = 0
  1148. elseif KEY:lower() == 'a' then
  1149. CONTROL.L = 0
  1150. elseif KEY:lower() == 'd' then
  1151. CONTROL.R = 0
  1152. end
  1153. end)
  1154. FLY()
  1155. end
  1156.  
  1157. function NOFLY()
  1158. FLYING = false
  1159. LP.Character.Humanoid.PlatformStand = false
  1160. end
  1161.  
  1162. function RESET_MODEL(MODEL)
  1163. for i,v in pairs(MODEL:GetChildren()) do
  1164. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  1165. v:destroy()
  1166. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1167. v:destroy()
  1168. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1169. v.Transparency = 0
  1170. elseif v:IsA('ShirtGraphic') then
  1171. v.Archivable = false
  1172. v.Graphic = ''
  1173. end
  1174. end
  1175. for i,v in pairs(MODEL.Torso:GetChildren()) do
  1176. if v:IsA('SpecialMesh') then
  1177. v:destroy()
  1178. end
  1179. end
  1180. if MODEL.Head:FindFirstChild('Mesh') then
  1181. MODEL.Head.Mesh:destroy()
  1182. end
  1183. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  1184. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  1185. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  1186. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  1187. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  1188. end
  1189.  
  1190. function UPDATE_MODEL(MODEL, USERNAME)
  1191. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  1192. MODEL.Name = USERNAME
  1193. for i,v in pairs(AppModel:GetChildren()) do
  1194. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  1195. v.Parent = MODEL.Head
  1196. elseif v:IsA('Decal') then
  1197. if MODEL.Head:FindFirstChild('face') then
  1198. MODEL.Head.face.Texture = v.Texture
  1199. else
  1200. local FACE = Instance.new('Decal', MODEL.Head)
  1201. FACE.Texture = v.Texture
  1202. end
  1203. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  1204. if MODEL:FindFirstChild('Body Colors') then
  1205. MODEL['Body Colors']:destroy()
  1206. end
  1207. v.Parent = MODEL
  1208. elseif v:IsA('Accessory') then
  1209. v.Parent = MODEL
  1210. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  1211. end
  1212. end
  1213. if not MODEL.Head:FindFirstChild('Mesh') then
  1214. local SM = Instance.new('SpecialMesh', MODEL.Head)
  1215. SM.MeshType = Enum.MeshType.Head
  1216. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  1217. end
  1218. end
  1219.  
  1220. function CREEPER(PLAYER)
  1221. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1222. if v:IsA('Shirt') or v:IsA('Pants') then
  1223. v:destroy()
  1224. elseif v:IsA('ShirtGraphic') then
  1225. v.Archivable = false
  1226. v.Graphic = ''
  1227. end
  1228. end
  1229. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1230. if v:IsA('Accessory') then
  1231. v:destroy()
  1232. end
  1233. end
  1234. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  1235. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  1236. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  1237. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  1238. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  1239. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1240. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1241. v.BrickColor = BrickColor.new('Bright green')
  1242. end
  1243. end
  1244. end
  1245.  
  1246. function SHREK(PLAYER)
  1247. COLOR(PLAYER, 'Bright green')
  1248. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1249. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  1250. v:destroy()
  1251. elseif v:IsA('ShirtGraphic') then
  1252. v.Archivable = false
  1253. v.Graphic = ''
  1254. end
  1255. end
  1256. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  1257. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  1258. v:destroy()
  1259. end
  1260. end
  1261. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  1262. PLAYER.Character['Shirt Graphic'].Archivable = false
  1263. PLAYER.Character['Shirt Graphic'].Graphic = ''
  1264. end
  1265. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  1266. local S = Instance.new('Shirt', PLAYER.Character)
  1267. local P = Instance.new('Pants', PLAYER.Character)
  1268. M.MeshType = 'FileMesh'
  1269. M.MeshId = 'rbxassetid://19999257'
  1270. M.Offset = Vector3.new(-0.1, 0.1, 0)
  1271. M.TextureId = 'rbxassetid://156397869'
  1272. S.ShirtTemplate = 'rbxassetid://133078194'
  1273. P.PantsTemplate = 'rbxassetid://133078204'
  1274. end
  1275.  
  1276. function DUCK(PLAYER)
  1277. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1278. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  1279. v.Transparency = 1
  1280. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1281. v:destroy()
  1282. elseif v:IsA('ShirtGraphic') then
  1283. v.Archivable = false
  1284. v.Graphic = ''
  1285. end
  1286. end
  1287. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  1288. DUCK.MeshType = 'FileMesh'
  1289. DUCK.MeshId = 'rbxassetid://9419831'
  1290. DUCK.TextureId = 'rbxassetid://9419827'
  1291. DUCK.Scale = Vector3.new(5, 5, 5)
  1292. if PLAYER.Character.Head:FindFirstChild('face') then
  1293. PLAYER.Character.Head.face.Transparency = 1
  1294. end
  1295. end
  1296.  
  1297. function DOG(PLAYER)
  1298. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1299. if v:IsA('Shirt') or v:IsA('Pants') then
  1300. v:destroy()
  1301. elseif v:IsA('ShirtGraphic') then
  1302. v.Archivable = false
  1303. v.Graphic = ''
  1304. end
  1305. end
  1306. PLAYER.Character.Torso.Transparency = 1
  1307. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1308. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1309. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1310. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1311. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1312. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1313. local BF = Instance.new('BodyForce', FakeTorso)
  1314. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1315. FakeTorso.Name = 'FakeTorso'
  1316. FakeTorso.TopSurface = 0
  1317. FakeTorso.BottomSurface = 0
  1318. FakeTorso.Size = Vector3.new(3,1,4)
  1319. FakeTorso.BrickColor = BrickColor.new('Brown')
  1320. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1321. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1322. W.Part0 = PLAYER.Character.Torso
  1323. W.Part1 = FakeTorso
  1324. W.C0 = CFrame.new(0, -0.5, 0)
  1325. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1326. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1327. v.BrickColor = BrickColor.new('Brown')
  1328. end
  1329. end
  1330. end
  1331.  
  1332. function ALIEN(PLAYER)
  1333. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1334. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1335. v:destroy()
  1336. elseif v:IsA('ShirtGraphic') then
  1337. v.Archivable = false
  1338. v.Graphic = ''
  1339. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1340. v.BrickColor = BrickColor.new('Fossil')
  1341. end
  1342. end
  1343. ALIEN_H:Clone().Parent = PLAYER.Character
  1344. end
  1345.  
  1346. function DECALSPAM(INSTANCE, ID)
  1347. for i,v in pairs(INSTANCE:GetChildren()) do
  1348. if v:IsA('BasePart') then
  1349. spawn(function()
  1350. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1351. local CURRENT_FACE = 1
  1352. for i = 1, 6 do
  1353. local DECAL = Instance.new('Decal', v)
  1354. DECAL.Name = 'decal_seth'
  1355. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1356. DECAL.Face = FACES[CURRENT_FACE]
  1357. CURRENT_FACE = CURRENT_FACE + 1
  1358. end
  1359. end)
  1360. end
  1361. DECALSPAM(v, ID)
  1362. end
  1363. end
  1364.  
  1365. function UNDECALSPAM(INSTANCE)
  1366. for i,v in pairs(INSTANCE:GetChildren()) do
  1367. if v:IsA('BasePart') then
  1368. for a,b in pairs(v:GetChildren()) do
  1369. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1370. b:destroy()
  1371. end
  1372. end
  1373. end
  1374. UNDECALSPAM(v)
  1375. end
  1376. end
  1377.  
  1378. function CREATE_DONG(PLAYER, DONG_COLOR)
  1379. if PLAYER.Character:FindFirstChild('DONG') then
  1380. PLAYER.Character.DONG:destroy()
  1381. end
  1382. local D = Instance.new('Model', PLAYER.Character)
  1383. D.Name = 'DONG'
  1384.  
  1385. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1386. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1387. local M1 = Instance.new('CylinderMesh', MAIN)
  1388. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1389. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1390. local M2 = Instance.new('SpecialMesh', P1)
  1391. local W2 = Instance.new('Weld', P1)
  1392. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1393. local M3 = Instance.new('SpecialMesh', B1)
  1394. local W3 = Instance.new('Weld', B1)
  1395. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1396. local M4 = Instance.new('SpecialMesh', B2)
  1397. local W4 = Instance.new('Weld', B2)
  1398. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1399. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1400. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1401. M2.MeshType = 'Sphere'
  1402. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1403. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1404. M3.Parent = B1 M3.MeshType = 'Sphere'
  1405. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1406. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1407. M4.MeshType = 'Sphere'
  1408. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1409. end
  1410.  
  1411. function SCALE(C, S)
  1412. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1413.  
  1414. local HAT_CLONE = {}
  1415.  
  1416. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1417.  
  1418. local HEAD = C.Head
  1419. local TORSO = C.Torso
  1420. local LA = C['Left Arm']
  1421. local RA = C['Right Arm']
  1422. local LL = C['Left Leg']
  1423. local RL = C['Right Leg']
  1424. local HRP = C.HumanoidRootPart
  1425.  
  1426. HEAD.Size = Vector3.new(S * 2, S, S)
  1427. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1428. LA.Size = Vector3.new(S, S * 2, S)
  1429. RA.Size = Vector3.new(S, S * 2, S)
  1430. LL.Size = Vector3.new(S, S * 2, S)
  1431. RL.Size = Vector3.new(S, S * 2, S)
  1432. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1433.  
  1434. local M1 = Instance.new('Motor6D', TORSO)
  1435. local M2 = Instance.new('Motor6D', TORSO)
  1436. local M3 = Instance.new('Motor6D', TORSO)
  1437. local M4 = Instance.new('Motor6D', TORSO)
  1438. local M5 = Instance.new('Motor6D', TORSO)
  1439. local M6 = Instance.new('Motor6D', HRP)
  1440.  
  1441. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1442. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1443. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1444. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1445. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1446. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1447.  
  1448. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1449. end
  1450.  
  1451. function CAPE(COLOR)
  1452. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1453.  
  1454. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1455.  
  1456. local T = LP.Character.Torso
  1457.  
  1458. local C = Instance.new('Part', T.Parent)
  1459. C.Name = 'cape_seth'
  1460. C.Anchored = false
  1461. C.CanCollide = false
  1462. C.TopSurface = 0
  1463. C.BottomSurface = 0
  1464. C.BrickColor = BrickColor.new(COLOR)
  1465. C.Material = 'Neon'
  1466. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1467.  
  1468. local M = Instance.new('BlockMesh', C)
  1469. M.Scale = Vector3.new(9, 17.5, 0.5)
  1470.  
  1471. local M1 = Instance.new('Motor', C)
  1472. M1.Part0 = C
  1473. M1.Part1 = T
  1474. M1.MaxVelocity = 1
  1475. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1476. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1477.  
  1478. local WAVE = false
  1479.  
  1480. repeat wait(1 / 44)
  1481. local ANG = 0.2
  1482. local oldMag = T.Velocity.magnitude
  1483. local MV = 0.1
  1484.  
  1485. if WAVE then
  1486. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1487. WAVE = false
  1488. else
  1489. WAVE = false
  1490. end
  1491. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1492. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1493. M1.DesiredAngle = -ANG
  1494. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1495. M1.MaxVelocity = 0.04
  1496. end
  1497. repeat
  1498. wait()
  1499. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1500. if T.Velocity.magnitude < 0.1 then
  1501. wait(0.1)
  1502. end
  1503. until not C or C.Parent ~= T.Parent
  1504. end
  1505.  
  1506. function INFECT(PLAYER)
  1507. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1508. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1509. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1510. v:destroy()
  1511. elseif v:IsA('ShirtGraphic') then
  1512. v.Archivable = false
  1513. v.Graphic = ''
  1514. end
  1515. end
  1516.  
  1517. if PLAYER.Character.Head:FindFirstChild('face') then
  1518. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1519. end
  1520.  
  1521. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1522. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1523. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1524. v.BrickColor = BrickColor.new('Medium green')
  1525. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1526. v.BrickColor = BrickColor.new('Brown')
  1527. end
  1528. end
  1529. end
  1530.  
  1531. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1532. if not TC.Parent:FindFirstChild('infected_seth') then
  1533. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1534. if GPFC then
  1535. INFECT(GPFC)
  1536. end
  1537. end
  1538. end)
  1539. end
  1540.  
  1541. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1542. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1543. if (zCoco) then
  1544. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1545. else
  1546. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1547. end
  1548. return funcw
  1549. end
  1550.  
  1551. function BANG(VICTIM)
  1552. spawn(function()
  1553. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1554. local V1 = _PLAYERS[VICTIM].Character.Torso
  1555.  
  1556. V1.Parent.Humanoid.PlatformStand = true
  1557.  
  1558. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1559.  
  1560. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1561.  
  1562. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1563.  
  1564. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1565.  
  1566. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1567.  
  1568. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1569.  
  1570. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1571.  
  1572. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1573.  
  1574. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1575.  
  1576. local D2 = D:Clone() D2.Parent = P1
  1577.  
  1578. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1579.  
  1580. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1581.  
  1582. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1583.  
  1584. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1585.  
  1586. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1587.  
  1588. local CM = Instance.new('CylinderMesh', C)
  1589.  
  1590. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1591.  
  1592. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1593.  
  1594. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1595.  
  1596. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1597.  
  1598. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1599.  
  1600. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1601.  
  1602. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1603.  
  1604. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1605.  
  1606. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1607.  
  1608. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1609.  
  1610. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1611.  
  1612. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1613.  
  1614. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1615. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1616. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1617.  
  1618. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1619.  
  1620. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1621.  
  1622. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1623. end)
  1624. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1625. end
  1626.  
  1627. function RESPAWN(PLAYER)
  1628. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1629. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1630. Instance.new('Humanoid', M)
  1631. PLAYER.Character = M
  1632. end
  1633.  
  1634. function LOAD_MESSAGE(STRING)
  1635. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1636. RESPAWN(LP)
  1637.  
  1638. R = false
  1639. LP.CharacterAdded:connect(function()
  1640. if not R then
  1641. wait(0.5)
  1642. if LP.Character:FindFirstChild('Humanoid') then
  1643. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1644. end
  1645. R = true
  1646. end
  1647. end)
  1648. repeat wait() until R
  1649. RESPAWN(LP)
  1650. LP.CharacterAppearanceId = 0
  1651.  
  1652. if MAIN_HAT then
  1653. MAIN_HAT.Handle.CanCollide = true
  1654. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1655. local P = Instance.new('Part')
  1656. M.Disabled = false
  1657. M.Parent = P
  1658. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1659. MAIN_HAT:destroy()
  1660. P.Parent = LP.Character
  1661. repeat wait() until LP:FindFirstChild('ChessMsg')
  1662. MG = LP:FindFirstChild('ChessMsg')
  1663. MG.Name = 'message_seth'
  1664. MG.Text = ''
  1665. MG.Parent = workspace
  1666. MESSAGE(STRING)
  1667. P:destroy()
  1668. for i,v in pairs(workspace:GetChildren()) do
  1669. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1670. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1671. v:destroy()
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end
  1677.  
  1678. function MESSAGE(STRING)
  1679. if not SHOWING_MESSAGE then
  1680. spawn(function()
  1681. SHOWING_MESSAGE = true
  1682. MG.Text = STRING
  1683. wait(5)
  1684. MG.Text = ''
  1685. SHOWING_MESSAGE = false
  1686. end)
  1687. end
  1688. end
  1689.  
  1690. _G.CLICK_TP = false
  1691. local M_CTRL = false
  1692.  
  1693. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1694. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1695. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1696.  
  1697. _LIGHTING.Outlines = false -- / outlines are gross
  1698.  
  1699. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1700.  
  1701. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1702.  
  1703. -- / commands
  1704.  
  1705. ADD_COMMAND('ff','ff [plr]', {},
  1706. function(ARGS, SPEAKER)
  1707. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1708. for i,v in pairs(PLAYERS) do
  1709. Instance.new('ForceField', _PLAYERS[v].Character)
  1710. end
  1711. end)
  1712.  
  1713. ADD_COMMAND('unff','unff [plr]',{},
  1714. function(ARGS, SPEAKER)
  1715. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1716. for i,v in pairs(PLAYERS) do
  1717. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1718. if v:IsA('ForceField') then
  1719. v:destroy()
  1720. end
  1721. end
  1722. end
  1723. end)
  1724.  
  1725. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1726. function(ARGS, SPEAKER)
  1727. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1728. for i,v in pairs(PLAYERS) do
  1729. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1730. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1731. local F = Instance.new('Fire', v)
  1732. if ARGS[2] and ARGS[3] and ARGS[4] then
  1733. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1734. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end)
  1740.  
  1741. ADD_COMMAND('unfire','unfire [plr]',{},
  1742. function(ARGS, SPEAKER)
  1743. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1744. for i,v in pairs(PLAYERS) do
  1745. local PCHAR = _PLAYERS[v].Character
  1746. for i,v in pairs(PCHAR:GetChildren()) do
  1747. for i,v in pairs(v:GetChildren()) do
  1748. if v:IsA('Fire') then
  1749. v:destroy()
  1750. end
  1751. end
  1752. end
  1753. end
  1754. end)
  1755.  
  1756. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1757. function(ARGS, SPEAKER)
  1758. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1759. for i,v in pairs(PLAYERS) do
  1760. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1761. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1762. if ARGS[2] and ARGS[3] and ARGS[4] then
  1763. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1764. else
  1765. Instance.new('Sparkles', v)
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end)
  1771.  
  1772. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1773. function(ARGS, SPEAKER)
  1774. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1775. for i,v in pairs(PLAYERS) do
  1776. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1777. for i,v in pairs(v:GetChildren()) do
  1778. if v:IsA('Sparkles') then
  1779. v:destroy()
  1780. end
  1781. end
  1782. end
  1783. end
  1784. end)
  1785.  
  1786. ADD_COMMAND('smoke','smoke [plr]',{},
  1787. function(ARGS, SPEAKER)
  1788. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1789. for i,v in pairs(PLAYERS) do
  1790. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1791. end
  1792. end)
  1793.  
  1794. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1795. function(ARGS, SPEAKER)
  1796. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1797. for i,v in pairs(PLAYERS) do
  1798. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1799. if v:IsA('Smoke') then
  1800. v:destroy()
  1801. end
  1802. end
  1803. end
  1804. end)
  1805.  
  1806. ADD_COMMAND('btools','btools [plr]',{},
  1807. function(ARGS, SPEAKER)
  1808. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1809. for i,v in pairs(PLAYERS) do
  1810. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1811. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1812. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1813. end
  1814. end)
  1815.  
  1816. ADD_COMMAND('god','god [plr]',{},
  1817. function(ARGS, SPEAKER)
  1818. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1819. for i,v in pairs(PLAYERS) do
  1820. local PCHAR = _PLAYERS[v].Character
  1821. if PCHAR:FindFirstChild('Humanoid') then
  1822. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1823. end
  1824. end
  1825. end)
  1826.  
  1827. ADD_COMMAND('sgod','sgod [plr]',{},
  1828. function(ARGS, SPEAKER)
  1829. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1830. for i,v in pairs(PLAYERS) do
  1831. local PCHAR = _PLAYERS[v].Character
  1832. if PCHAR:FindFirstChild('Humanoid') then
  1833. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1834. end
  1835. end
  1836. end)
  1837.  
  1838. ADD_COMMAND('ungod','ungod [plr]',{},
  1839. function(ARGS, SPEAKER)
  1840. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1841. for i,v in pairs(PLAYERS) do
  1842. local PCHAR = _PLAYERS[v].Character
  1843. if PCHAR:FindFirstChild('Humanoid') then
  1844. PCHAR.Humanoid.MaxHealth = 100
  1845. end
  1846. end
  1847. end)
  1848.  
  1849. ADD_COMMAND('heal','heal [plr]',{},
  1850. function(ARGS, SPEAKER)
  1851. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1852. for i,v in pairs(PLAYERS) do
  1853. local PCHAR = _PLAYERS[v].Character
  1854. if PCHAR:FindFirstChild('Humanoid') then
  1855. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1856. end
  1857. end
  1858. end)
  1859.  
  1860. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1861. function(ARGS, SPEAKER)
  1862. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1863. for i,v in pairs(PLAYERS) do
  1864. for i,v in pairs(PLAYERS) do
  1865. local PCHAR = _PLAYERS[v].Character
  1866. for i,v in pairs(PCHAR:GetChildren()) do
  1867. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1868. v.Anchored = true
  1869. end
  1870. end
  1871. end
  1872. end
  1873. end)
  1874.  
  1875. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1876. function(ARGS, SPEAKER)
  1877. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1878. for i,v in pairs(PLAYERS) do
  1879. for i,v in pairs(PLAYERS) do
  1880. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1881. if v:IsA('Part') then
  1882. v.Anchored = false
  1883. end
  1884. end
  1885. end
  1886. end
  1887. end)
  1888.  
  1889. ADD_COMMAND('kill','kill [plr]',{},
  1890. function(ARGS, SPEAKER)
  1891. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1892. for i,v in pairs(PLAYERS) do
  1893. _PLAYERS[v].Character:BreakJoints()
  1894. end
  1895. end)
  1896.  
  1897. ADD_COMMAND('sound','sound [id]',{},
  1898. function(ARGS, SPEAKER)
  1899. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1900. if ARGS[1]:lower() ~= 'off' then
  1901. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1902. end
  1903. end)
  1904.  
  1905. ADD_COMMAND('volume','volume [int]',{},
  1906. function(ARGS, SPEAKER)
  1907. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1908. end)
  1909.  
  1910. ADD_COMMAND('pitch','pitch [int]',{},
  1911. function(ARGS, SPEAKER)
  1912. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1913. end)
  1914.  
  1915. ADD_COMMAND('explode','explode [plr]',{},
  1916. function(ARGS, SPEAKER)
  1917. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1918. for i,v in pairs(PLAYERS) do
  1919. local PCHAR = _PLAYERS[v].Character
  1920. if PCHAR:FindFirstChild('Torso') then
  1921. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1922. end
  1923. end
  1924. end)
  1925.  
  1926. ADD_COMMAND('invis','invis [plr]',{},
  1927. function(ARGS, SPEAKER)
  1928. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1929. for i,v in pairs(PLAYERS) do
  1930. local PCHAR = _PLAYERS[v].Character
  1931. for i,v in pairs(PCHAR:GetChildren()) do
  1932. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1933. v.Transparency = 1
  1934. end
  1935. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1936. v.Handle.Transparency = 1
  1937. end
  1938. end
  1939. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1940. end
  1941. end)
  1942.  
  1943. ADD_COMMAND('vis','vis [plr]',{},
  1944. function(ARGS, SPEAKER)
  1945. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1946. for i,v in pairs(PLAYERS) do
  1947. local PCHAR = _PLAYERS[v].Character
  1948. for i,v in pairs(PCHAR:GetChildren()) do
  1949. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1950. v.Transparency = 0
  1951. end
  1952. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1953. v.Handle.Transparency = 0
  1954. end
  1955. end
  1956. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1957. end
  1958. end)
  1959.  
  1960. ADD_COMMAND('goto','goto [plr]',{},
  1961. function(ARGS, SPEAKER)
  1962. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1963. for i,v in pairs(PLAYERS) do
  1964. local PCHAR = _PLAYERS[v].Character
  1965. if PCHAR then
  1966. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1967. end
  1968. end
  1969. end)
  1970.  
  1971. ADD_COMMAND('bring','bring [plr]',{},
  1972. function(ARGS, SPEAKER)
  1973. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1974. for i,v in pairs(PLAYERS) do
  1975. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1976. end
  1977. end)
  1978.  
  1979. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1980. function(ARGS, SPEAKER)
  1981. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1982. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1983. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1984. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1985. end
  1986. end end
  1987. end)
  1988.  
  1989. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1990. function(ARGS, SPEAKER)
  1991. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1992. for i,v in pairs(PLAYERS) do
  1993. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1994. _PLAYERS[v].Character:BreakJoints()
  1995. end
  1996. end)
  1997.  
  1998. ADD_COMMAND('ws','ws [plr] [int]',{},
  1999. function(ARGS, SPEAKER)
  2000. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2001. for i,v in pairs(PLAYERS) do
  2002. local PCHAR = _PLAYERS[v].Character
  2003. if PCHAR:FindFirstChild('Humanoid') then
  2004. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  2005. end
  2006. end
  2007. end)
  2008.  
  2009. ADD_COMMAND('time','time [int]',{},
  2010. function(ARGS, SPEAKER)
  2011. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  2012. end)
  2013.  
  2014. ADD_COMMAND('kick','kick [plr]',{},
  2015. function(ARGS, SPEAKER)
  2016. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2017. for i,v in pairs(PLAYERS) do
  2018. table.insert(KICKS, _PLAYERS[v])
  2019. end
  2020. end)
  2021.  
  2022. ADD_COMMAND('ban','ban [plr]',{},
  2023. function(ARGS, SPEAKER)
  2024. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2025. for i,v in pairs(PLAYERS) do
  2026. table.insert(BANS, _PLAYERS[v].userId)
  2027. table.insert(KICKS, _PLAYERS[v])
  2028. UPDATE_BANS()
  2029. end
  2030. end)
  2031.  
  2032. ADD_COMMAND('unban','unban [username]',{},
  2033. function(ARGS, SPEAKER)
  2034. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  2035. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  2036. UPDATE_BANS()
  2037. end
  2038. end)
  2039.  
  2040. ADD_COMMAND('unlockws','unlock',{'unlock'},
  2041. function(ARGS, SPEAKER)
  2042. local function UNLOCK(INSTANCE)
  2043. for i,v in pairs(INSTANCE:GetChildren()) do
  2044. if v:IsA('BasePart') then
  2045. v.Locked = false
  2046. end
  2047. UNLOCK(v)
  2048. end
  2049. end
  2050. UNLOCK(workspace)
  2051. end)
  2052.  
  2053. ADD_COMMAND('lockws','lock',{'lock'},
  2054. function(ARGS, SPEAKER)
  2055. local function LOCK(INSTANCE)
  2056. for i,v in pairs(INSTANCE:GetChildren()) do
  2057. if v:IsA('BasePart') then
  2058. v.Locked = true
  2059. end
  2060. LOCK(v)
  2061. end
  2062. end
  2063. LOCK(workspace)
  2064. end)
  2065.  
  2066. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  2067. function(ARGS, SPEAKER)
  2068. local function UNANCHOR(INSTANCE)
  2069. for i,v in pairs(INSTANCE:GetChildren()) do
  2070. if v:IsA('BasePart') then
  2071. v.Anchored = false
  2072. end
  2073. UNANCHOR(v)
  2074. end
  2075. end
  2076. UNANCHOR(workspace)
  2077. end)
  2078.  
  2079. ADD_COMMAND('anchorws','anchor',{'anchor'},
  2080. function(ARGS, SPEAKER)
  2081. local function ANCHOR(INSTANCE)
  2082. for i,v in pairs(INSTANCE:GetChildren()) do
  2083. if v:IsA('BasePart') then
  2084. v.Anchored = true
  2085. end
  2086. ANCHOR(v)
  2087. end
  2088. end
  2089. ANCHOR(workspace)
  2090. end)
  2091.  
  2092. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  2093. function(ARGS, SPEAKER)
  2094. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2095. for i,v in pairs(PLAYERS) do
  2096. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  2097. if v:IsA('Accessory') then
  2098. for a,b in pairs(v.Handle:GetChildren()) do
  2099. if b:IsA('SpecialMesh') then
  2100. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  2101. end
  2102. end
  2103. end
  2104. end
  2105. end
  2106. end)
  2107.  
  2108. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  2109. function(ARGS, SPEAKER)
  2110. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2111. for i,v in pairs(PLAYERS) do
  2112. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  2113. if v:IsA('Accessory') then
  2114. v.Parent = SPEAKER.Character
  2115. end
  2116. end
  2117. end
  2118. end)
  2119.  
  2120. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  2121. function(ARGS, SPEAKER)
  2122. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2123. for i,v in pairs(PLAYERS) do
  2124. local PCHAR = _PLAYERS[v].Character
  2125. if PCHAR:FindFirstChild('Humanoid') then
  2126. PCHAR.Humanoid:RemoveAccessories()
  2127. end
  2128. end
  2129. end)
  2130.  
  2131. ADD_COMMAND('firstp','firstp [plr]',{},
  2132. function(ARGS, SPEAKER)
  2133. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2134. for i,v in pairs(PLAYERS) do
  2135. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  2136. end
  2137. end)
  2138.  
  2139. ADD_COMMAND('thirdp','thirdp [plr]',{},
  2140. function(ARGS, SPEAKER)
  2141. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2142. for i,v in pairs(PLAYERS) do
  2143. _PLAYERS[v].CameraMode = 'Classic'
  2144. end
  2145. end)
  2146.  
  2147. ADD_COMMAND('chat','chat [plr] [string]',{},
  2148. function(ARGS, SPEAKER)
  2149. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2150. for i,v in pairs(PLAYERS) do
  2151. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  2152. end
  2153. end)
  2154.  
  2155. ADD_COMMAND('name','name [plr] [string]',{},
  2156. function(ARGS, SPEAKER)
  2157. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2158. for i,v in pairs(PLAYERS) do
  2159. _PLAYERS[v].Character.Name = GLS(false, 1)
  2160. end
  2161. end)
  2162.  
  2163. ADD_COMMAND('unname','unname [plr]',{},
  2164. function(ARGS, SPEAKER)
  2165. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2166. for i,v in pairs(PLAYERS) do
  2167. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  2168. end
  2169. end)
  2170.  
  2171. ADD_COMMAND('noname','noname [plr]',{},
  2172. function(ARGS, SPEAKER)
  2173. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2174. for i,v in pairs(PLAYERS) do
  2175. _PLAYERS[v].Character.Name = ''
  2176. end
  2177. end)
  2178.  
  2179. ADD_COMMAND('stun','stun [plr]',{},
  2180. function(ARGS, SPEAKER)
  2181. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2182. for i,v in pairs(PLAYERS) do
  2183. local PCHAR = _PLAYERS[v].Character
  2184. PCHAR.Humanoid.PlatformStand = true
  2185. end
  2186. end)
  2187.  
  2188. ADD_COMMAND('unstun','unstun [plr]',{},
  2189. function(ARGS, SPEAKER)
  2190. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2191. for i,v in pairs(PLAYERS) do
  2192. local PCHAR = _PLAYERS[v].Character
  2193. PCHAR.Humanoid.PlatformStand = false
  2194. end
  2195. end)
  2196.  
  2197. ADD_COMMAND('guest','guest [plr]',{},
  2198. function(ARGS, SPEAKER)
  2199. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2200. for i,v in pairs(PLAYERS) do
  2201. local PCHAR = _PLAYERS[v].Character
  2202. _PLAYERS[v].CharacterAppearanceId = 1
  2203. PCHAR:BreakJoints()
  2204. end
  2205. end)
  2206.  
  2207. ADD_COMMAND('noob','noob [plr]',{},
  2208. function(ARGS, SPEAKER)
  2209. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2210. for i,v in pairs(PLAYERS) do
  2211. local PCHAR = _PLAYERS[v].Character
  2212. _PLAYERS[v].CharacterAppearanceId = 155902847
  2213. PCHAR:BreakJoints()
  2214. end
  2215. end)
  2216.  
  2217. ADD_COMMAND('damage','damage [plr] [int]',{},
  2218. function(ARGS, SPEAKER)
  2219. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2220. for i,v in pairs(PLAYERS) do
  2221. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  2222. end
  2223. end)
  2224.  
  2225. ADD_COMMAND('view','view [plr]',{},
  2226. function(ARGS, SPEAKER)
  2227. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2228. for i,v in pairs(PLAYERS) do
  2229. local PCHAR = _PLAYERS[v].Character
  2230. workspace.CurrentCamera.CameraSubject = PCHAR
  2231. end
  2232. end)
  2233.  
  2234. ADD_COMMAND('unview','unview',{},
  2235. function()
  2236. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  2237. end)
  2238.  
  2239. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  2240. function(ARGS, SPEAKER)
  2241. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2242. for i,v in pairs(PLAYERS) do
  2243. local PCHAR = _PLAYERS[v].Character
  2244. for i,v in pairs(PCHAR:GetChildren()) do
  2245. local LIMB = PCHAR.Humanoid:GetLimb(v)
  2246. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  2247. v:destroy()
  2248. end
  2249. end
  2250. end
  2251. end)
  2252.  
  2253. ADD_COMMAND('box','box [plr]',{},
  2254. function(ARGS, SPEAKER)
  2255. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2256. for i,v in pairs(PLAYERS) do
  2257. local PCHAR = _PLAYERS[v].Character
  2258. local SB = Instance.new('SelectionBox', PCHAR)
  2259. SB.Adornee = SB.Parent
  2260. SB.Color = BrickColor.new('' .. (ARGS[2]))
  2261. end
  2262. end)
  2263.  
  2264. ADD_COMMAND('unbox','nobox [plr]',{},
  2265. function(ARGS, SPEAKER)
  2266. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2267. for i,v in pairs(PLAYERS) do
  2268. local PCHAR = _PLAYERS[v].Character
  2269. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  2270. if v:IsA('SelectionBox') then
  2271. v:destroy()
  2272. end
  2273. end
  2274. end
  2275. end)
  2276.  
  2277. ADD_COMMAND('ghost','ghost [plr]',{},
  2278. function(ARGS, SPEAKER)
  2279. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2280. for i,v in pairs(PLAYERS) do
  2281. local PCHAR = _PLAYERS[v].Character
  2282. for i,v in pairs(PCHAR:GetChildren()) do
  2283. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2284. v.Transparency = 0.5
  2285. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  2286. v.Handle.Transparency = 0.5
  2287. elseif PCHAR.Head:FindFirstChild('face') then
  2288. PCHAR.Head.face.Transparency = 0.5
  2289. end
  2290. end
  2291. end
  2292. end)
  2293.  
  2294. ADD_COMMAND('sphere','sphere [plr]',{},
  2295. function(ARGS, SPEAKER)
  2296. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2297. for i,v in pairs(PLAYERS) do
  2298. local PCHAR=_PLAYERS[v].Character
  2299. local SS = Instance.new('SelectionSphere', PCHAR)
  2300. SS.Adornee = SS.Parent
  2301. end
  2302. end)
  2303.  
  2304. ADD_COMMAND('sky','sky [id]',{},
  2305. function(ARGS, SPEAKER)
  2306. if ARGS[1] then
  2307. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2308. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2309. local SKY = Instance.new('Sky', _LIGHTING)
  2310. for i,v in pairs(SKIES) do
  2311. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2312. end
  2313. end
  2314. end)
  2315.  
  2316. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2317. function(ARGS, SPEAKER)
  2318. if ARGS[1] and ARGS[2] and ARGS[3] then
  2319. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2320. end
  2321. end)
  2322.  
  2323. ADD_COMMAND('jail','jail [plr]',{},
  2324. function(ARGS, SPEAKER)
  2325. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2326. for i,v in pairs(PLAYERS) do
  2327. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2328. table.insert(JAILED, _PLAYERS[v].Name)
  2329. local PCHAR = _PLAYERS[v].Character
  2330. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2331. repeat wait()
  2332. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2333. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2334. end
  2335. end)
  2336.  
  2337. ADD_COMMAND('unjail','unjail [plr]',{},
  2338. function(ARGS, SPEAKER)
  2339. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2340. for i,v in pairs(PLAYERS) do
  2341. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2342. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2343. end
  2344. end)
  2345.  
  2346. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2347. function(ARGS, SPEAKER)
  2348. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2349. for i,v in pairs(PLAYERS) do
  2350. local ID = ARGS[2]
  2351. if ARGS[2] == 'climb' then ID = '180436334' end
  2352. if ARGS[2] == 'fall' then ID = '180436148' end
  2353. if ARGS[2] == 'jump' then ID = '125750702' end
  2354. if ARGS[2] == 'sit' then ID = '178130996' end
  2355. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2356. if b:IsA('StringValue') then
  2357. for c,d in pairs(b:GetChildren()) do
  2358. if d:IsA('Animation') then
  2359. d.AnimationId = 'rbxassetid://' .. ID
  2360. end
  2361. end
  2362. end
  2363. end
  2364. end
  2365. end)
  2366.  
  2367. ADD_COMMAND('fix','fix [plr]',{},
  2368. function(ARGS, SPEAKER)
  2369. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2370. for i,v in pairs(PLAYERS) do
  2371. local PCHAR = _PLAYERS[v].Character
  2372. RESET_MODEL(PCHAR)
  2373. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2374. end
  2375. end)
  2376.  
  2377. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2378. function(ARGS, SPEAKER)
  2379. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2380. for i,v in pairs(PLAYERS) do
  2381. CREEPER(_PLAYERS[v])
  2382. end
  2383. end)
  2384.  
  2385. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2386. function(ARGS, SPEAKER)
  2387. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2388. for i,v in pairs(PLAYERS) do
  2389. local PCHAR = _PLAYERS[v].Character
  2390. RESET_MODEL(PCHAR)
  2391. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2392. end
  2393. end)
  2394.  
  2395. ADD_COMMAND('shrek','shrek [plr]',{},
  2396. function(ARGS, SPEAKER)
  2397. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2398. for i,v in pairs(PLAYERS) do
  2399. SHREK(_PLAYERS[v])
  2400. end
  2401. end)
  2402.  
  2403. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2404. function(ARGS, SPEAKER)
  2405. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2406. for i,v in pairs(PLAYERS) do
  2407. local PCHAR = _PLAYERS[v].Character
  2408. RESET_MODEL(PCHAR)
  2409. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2410. end
  2411. end)
  2412.  
  2413. ADD_COMMAND('nuke','nuke [plr]',{},
  2414. function(ARGS, SPEAKER)
  2415. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2416. for i,v in pairs(PLAYERS) do
  2417. local PCHAR = _PLAYERS[v].Character
  2418. spawn(function()
  2419. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2420. local N = Instance.new('Part', workspace)
  2421. N.Name = 'nuke_seth'
  2422. N.Anchored = true
  2423. N.CanCollide = false
  2424. N.Shape = 'Ball'
  2425. N.Size = Vector3.new(1, 1, 1)
  2426. N.BrickColor = BrickColor.new('New Yeller')
  2427. N.Transparency = 0.5
  2428. N.Reflectance = 0.2
  2429. N.TopSurface = 0
  2430. N.BottomSurface = 0
  2431. N.Touched:connect(function(T)
  2432. if T and T.Parent then
  2433. local E = Instance.new('Explosion', workspace)
  2434. E.Position = T.Position
  2435. E.BlastRadius = 20
  2436. E.BlastPressure = math.huge
  2437. end
  2438. end)
  2439. local CF = PCHAR.Torso.CFrame
  2440. N.CFrame = CF
  2441. for i = 1,30 do
  2442. N.Size = N.Size + Vector3.new(5, 5, 5)
  2443. N.CFrame = CF
  2444. wait(1 / 44)
  2445. end
  2446. N:destroy()
  2447. end
  2448. end)
  2449. end
  2450. end)
  2451.  
  2452. ADD_COMMAND('unnuke','nonuke',{},
  2453. function(ARGS, SPEAKER)
  2454. for i,v in pairs(workspace:GetChildren()) do
  2455. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2456. v:destroy()
  2457. end
  2458. end
  2459. end)
  2460.  
  2461. ADD_COMMAND('infect','infect [plr]',{},
  2462. function(ARGS, SPEAKER)
  2463. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2464. for i,v in pairs(PLAYERS) do
  2465. INFECT(_PLAYERS[v])
  2466. end
  2467. end)
  2468.  
  2469. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2470. function(ARGS, SPEAKER)
  2471. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2472. for i,v in pairs(PLAYERS) do
  2473. local PCHAR = _PLAYERS[v].Character
  2474. RESET_MODEL(PCHAR)
  2475. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2476. end
  2477. end)
  2478.  
  2479. ADD_COMMAND('duck','duck [plr]',{},
  2480. function(ARGS, SPEAKER)
  2481. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2482. for i,v in pairs(PLAYERS) do
  2483. DUCK(_PLAYERS[v])
  2484. end
  2485. end)
  2486.  
  2487. ADD_COMMAND('unduck','unduck [plr]',{},
  2488. function(ARGS, SPEAKER)
  2489. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2490. for i,v in pairs(PLAYERS) do
  2491. local PCHAR = _PLAYERS[v].Character
  2492. RESET_MODEL(PCHAR)
  2493. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2494. end
  2495. end)
  2496.  
  2497. ADD_COMMAND('disable','disable [plr]',{},
  2498. function(ARGS, SPEAKER)
  2499. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2500. for i,v in pairs(PLAYERS) do
  2501. local PCHAR = _PLAYERS[v].Character
  2502. if PCHAR:FindFirstChild('Humanoid') then
  2503. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2504. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2505. humanoid.Parent = HUMANOIDS
  2506. end
  2507. end
  2508. end)
  2509.  
  2510. ADD_COMMAND('enable','enable [plr]',{},
  2511. function(ARGS, SPEAKER)
  2512. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2513. for i,v in pairs(PLAYERS) do
  2514. local PCHAR = _PLAYERS[v].Character
  2515. if PCHAR:FindFirstChild('Humanoid') then
  2516. return
  2517. else
  2518. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2519. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2520. end
  2521. end
  2522. end
  2523. end)
  2524.  
  2525. ADD_COMMAND('size','size [plr] [int]',{},
  2526. function(ARGS, SPEAKER)
  2527. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2528. for i,v in pairs(PLAYERS) do
  2529. SCALE(_PLAYERS[v].Character, ARGS[2])
  2530. end
  2531. end)
  2532.  
  2533. ADD_COMMAND('clone','clone [plr]',{},
  2534. function(ARGS, SPEAKER)
  2535. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2536. for i,v in pairs(PLAYERS) do
  2537. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2538. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2539. PCHAR.Archivable = false
  2540. end
  2541. end)
  2542.  
  2543. ADD_COMMAND('spin','spin [plr]',{},
  2544. function(ARGS, SPEAKER)
  2545. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2546. for i,v in pairs(PLAYERS) do
  2547. local PCHAR = _PLAYERS[v].Character
  2548. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2549. if v.Name == 'SPIN' then
  2550. v:destroy()
  2551. end
  2552. end
  2553. local T = PCHAR.Torso
  2554. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2555. spawn(function()
  2556. repeat wait(1/44)
  2557. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2558. until not BG or BG.Parent ~= T
  2559. end)
  2560. end
  2561. end)
  2562.  
  2563. ADD_COMMAND('unspin','unspin [plr]',{},
  2564. function(ARGS, SPEAKER)
  2565. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2566. for i,v in pairs(PLAYERS) do
  2567. local PCHAR = _PLAYERS[v].Character
  2568. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2569. if v.Name == 'SPIN' then
  2570. v:destroy()
  2571. end
  2572. end
  2573. end
  2574. end)
  2575.  
  2576. ADD_COMMAND('dog','dog [plr]',{},
  2577. function(ARGS, SPEAKER)
  2578. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2579. for i,v in pairs(PLAYERS) do
  2580. DOG(_PLAYERS[v])
  2581. end
  2582. end)
  2583.  
  2584. ADD_COMMAND('undog','undog [plr]',{},
  2585. function(ARGS, SPEAKER)
  2586. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2587. for i,v in pairs(PLAYERS) do
  2588. local PCHAR = _PLAYERS[v].Character
  2589. RESET_MODEL(PCHAR)
  2590. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2591. end
  2592. end)
  2593.  
  2594. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2595. function(ARGS, SPEAKER)
  2596. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2597. for i,v in pairs(PLAYERS) do
  2598. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2599. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2600. end
  2601. end
  2602. end)
  2603.  
  2604. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2605. function(ARGS, SPEAKER)
  2606. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2607. for i,v in pairs(PLAYERS) do
  2608. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2609. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2610. end
  2611. end
  2612. end)
  2613.  
  2614. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2615. function(ARGS, SPEAKER)
  2616. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2617. for i,v in pairs(PLAYERS) do
  2618. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2619. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2620. end
  2621. end
  2622. end)
  2623.  
  2624. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2625. function(ARGS, SPEAKER)
  2626. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2627. for i,v in pairs(PLAYERS) do
  2628. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2629. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2630. end
  2631. end
  2632. end)
  2633.  
  2634. ADD_COMMAND('fling','fling [plr]',{},
  2635. function(ARGS, SPEAKER)
  2636. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2637. for i,v in pairs(PLAYERS) do
  2638. local PCHAR = _PLAYERS[v].Character
  2639. if PCHAR:FindFirstChild('Humanoid') then
  2640. local X
  2641. local Z
  2642. repeat
  2643. X = math.random(-9999, 9999)
  2644. until math.abs(X) >= 5555
  2645. repeat
  2646. Z = math.random(-9999, 9999)
  2647. until math.abs(Z) >= 5555
  2648. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2649. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2650. end
  2651. end
  2652. end)
  2653.  
  2654. ADD_COMMAND('alien','alien [plr]',{},
  2655. function(ARGS, SPEAKER)
  2656. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2657. for i,v in pairs(PLAYERS) do
  2658. ALIEN(_PLAYERS[v])
  2659. end
  2660. end)
  2661.  
  2662. ADD_COMMAND('nograv','nograv [plr]',{},
  2663. function(ARGS, SPEAKER)
  2664. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2665. for i,v in pairs(PLAYERS) do
  2666. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2667. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2668. end
  2669. end
  2670. end)
  2671.  
  2672. ADD_COMMAND('grav','grav [plr]',{},
  2673. function(ARGS, SPEAKER)
  2674. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2675. for i,v in pairs(PLAYERS) do
  2676. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2677. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2678. end
  2679. end
  2680. end)
  2681.  
  2682. ADD_COMMAND('cape','cape [brick color]',{},
  2683. function(ARGS, SPEAKER)
  2684. spawn(function()
  2685. if LP.Character:FindFirstChild('Cape') then
  2686. LP.Character.Cape:destroy()
  2687. end
  2688. if not ARGS[1] then
  2689. ARGS[1] = 'Deep blue'
  2690. end
  2691. CAPE(GLS(false, 1))
  2692. end)
  2693. end)
  2694.  
  2695. ADD_COMMAND('uncape','uncape',{},
  2696. function(ARGS, SPEAKER)
  2697. if LP.Character:FindFirstChild('cape_seth') then
  2698. LP.Character.cape_seth:destroy()
  2699. end
  2700. end)
  2701.  
  2702. ADD_COMMAND('paper','paper [plr]',{},
  2703. function(ARGS, SPEAKER)
  2704. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2705. for i,v in pairs(PLAYERS) do
  2706. local PCHAR = _PLAYERS[v].Character
  2707. for i,v in pairs(PCHAR:GetChildren()) do
  2708. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2709. PAPER_MESH:Clone().Parent = v
  2710. end
  2711. end
  2712. end
  2713. end)
  2714.  
  2715. ADD_COMMAND('punish','punish [plr]',{},
  2716. function(ARGS, SPEAKER)
  2717. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2718. for i,v in pairs(PLAYERS) do
  2719. _PLAYERS[v].Character.Parent = nil
  2720. end
  2721. end)
  2722.  
  2723. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2724. function(ARGS, SPEAKER)
  2725. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2726. for i,v in pairs(PLAYERS) do
  2727. _PLAYERS[v].Character.Parent = workspace
  2728. end
  2729. end)
  2730.  
  2731. local DISCO = false
  2732.  
  2733. ADD_COMMAND('disco','disco',{},
  2734. function(ARGS, SPEAKER)
  2735. DISCO = true
  2736. if not DISCO then
  2737. spawn(function()
  2738. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2739. end)
  2740. end
  2741. end)
  2742.  
  2743. ADD_COMMAND('undisco','undisco',{},
  2744. function(ARGS, SPEAKER)
  2745. DISCO = false
  2746. end)
  2747.  
  2748. ADD_COMMAND('team','team [plr] [team]',{},
  2749. function(ARGS, SPEAKER)
  2750. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2751. for i,v in pairs(PLAYERS) do
  2752. for a,b in pairs(game.Teams:GetChildren()) do
  2753. if string.lower(b.Name) == GLS(true, 1) then
  2754. _PLAYERS[v].Team = b
  2755. end
  2756. end
  2757. end
  2758. end)
  2759.  
  2760. ADD_COMMAND('jp','jp [plr] [int]',{},
  2761. function(ARGS, SPEAKER)
  2762. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2763. for i,v in pairs(PLAYERS) do
  2764. local PCHAR = _PLAYERS[v].Character
  2765. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2766. end
  2767. end)
  2768.  
  2769. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2770. function(ARGS, SPEAKER)
  2771. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2772. for i,v in pairs(PLAYERS) do
  2773. local PCHAR = _PLAYERS[v].Character
  2774. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2775. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2776. end
  2777. end)
  2778.  
  2779. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2780. function(ARGS, SPEAKER)
  2781. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2782. for i,v in pairs(PLAYERS) do
  2783. local PCHAR = _PLAYERS[v].Character
  2784. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2785. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2786. end
  2787. end)
  2788.  
  2789. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2790. function(ARGS, SPEAKER)
  2791. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2792. for i,v in pairs(PLAYERS) do
  2793. local PCHAR = _PLAYERS[v].Character
  2794. if ARGS[2] == 1 then
  2795. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2796. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2797. else
  2798. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2799. end
  2800. end
  2801. end)
  2802.  
  2803. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2804. function(ARGS, SPEAKER)
  2805. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2806. for i,v in pairs(PLAYERS) do
  2807. local PCHAR = _PLAYERS[v].Character
  2808. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2809. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2810. PCHAR.Head.Transparency = 0
  2811. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2812. end
  2813. end)
  2814.  
  2815. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2816. function(ARGS, SPEAKER)
  2817. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2818. for i,v in pairs(PLAYERS) do
  2819. local PCHAR = _PLAYERS[v].Character
  2820. PCHAR.Head.Transparency = 1
  2821. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2822. end
  2823. end)
  2824.  
  2825. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2826. function(ARGS, SPEAKER)
  2827. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2828. for i,v in pairs(PLAYERS) do
  2829. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2830. if v:IsA('Tool') or v:IsA('HopperBin') then
  2831. v.Parent = LP.Backpack
  2832. end
  2833. end
  2834. end
  2835. end)
  2836.  
  2837. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2838. function(ARGS, SPEAKER)
  2839. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2840. for i,v in pairs(PLAYERS) do
  2841. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2842. if v:IsA('Tool') or v:IsA('HopperBin') then
  2843. v:destroy()
  2844. end
  2845. end
  2846. end
  2847. end)
  2848.  
  2849. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2850. function(ARGS, SPEAKER)
  2851. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2852. for i,v in pairs(PLAYERS) do
  2853. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2854. if v:IsA('Tool') or v:IsA('HopperBin') then
  2855. v:Clone().Parent = LP.Backpack
  2856. end
  2857. end
  2858. end
  2859. end)
  2860.  
  2861. ADD_COMMAND('dong','dong [plr]',{},
  2862. function(ARGS, SPEAKER)
  2863. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2864. for i,v in pairs(PLAYERS) do
  2865. local PCHAR = _PLAYERS[v].Character
  2866. if ARGS[2] == 'black' then
  2867. CREATE_DONG(_PLAYERS[v], 'Brown')
  2868. end
  2869. if ARGS[2] == 'asian' then
  2870. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2871. end
  2872. if ARGS[2] == 'alien' then
  2873. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2874. end
  2875. if ARGS[2] == 'frozen' then
  2876. CREATE_DONG(_PLAYERS[v], 1019)
  2877. end
  2878. if not ARGS[2] then
  2879. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2880. end
  2881. end
  2882. end)
  2883.  
  2884. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2885. function(ARGS, SPEAKER)
  2886. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2887. for i,v in pairs(PLAYERS) do
  2888. local PCHAR = _PLAYERS[v].Character
  2889. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2890. if v:IsA('ParticleEmitter') then
  2891. v:destroy()
  2892. end
  2893. end
  2894. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2895. end
  2896. end)
  2897.  
  2898. ADD_COMMAND('rocket','rocket [plr]',{},
  2899. function(ARGS, SPEAKER)
  2900. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2901. for i,v in pairs(PLAYERS) do
  2902. local PCHAR = _PLAYERS[v].Character
  2903. spawn(function()
  2904. local R = ROCKET:Clone()
  2905. R.Parent = workspace
  2906. local W = Instance.new('Weld', R)
  2907. W.Part0 = W.Parent
  2908. W.Part1 = PCHAR.Torso
  2909. W.C1 = CFrame.new(0, 0.5, 1)
  2910. R.force.Force = Vector3.new(0, 15000, 0)
  2911. wait()
  2912. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2913. wait(5)
  2914. Instance.new('Explosion', R).Position = R.Position
  2915. wait(1)
  2916. R:destroy()
  2917. end)
  2918. end
  2919. end)
  2920.  
  2921. ADD_COMMAND('blackify','blackify [plr]',{},
  2922. function(ARGS, SPEAKER)
  2923. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2924. for i,v in pairs(PLAYERS) do
  2925. COLOR(_PLAYERS[v], 'Really black')
  2926. end
  2927. end)
  2928.  
  2929. ADD_COMMAND('whitify','whitify [plr]',{},
  2930. function(ARGS, SPEAKER)
  2931. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2932. for i,v in pairs(PLAYERS) do
  2933. COLOR(_PLAYERS[v], 'White')
  2934. end
  2935. end)
  2936.  
  2937. ADD_COMMAND('color','color [plr] [brick color]',{},
  2938. function(ARGS, SPEAKER)
  2939. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2940. for i,v in pairs(PLAYERS) do
  2941. COLOR(_PLAYERS[v], GLS(false, 1))
  2942. end
  2943. end)
  2944.  
  2945. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2946. function(ARGS, SPEAKER)
  2947. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2948. for i,v in pairs(PLAYERS) do
  2949. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2950. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2951. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2952. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2953. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2954. v.Value = GLS(false, 2)
  2955. end
  2956. end
  2957. end
  2958. end
  2959. end)
  2960.  
  2961. ADD_COMMAND('bait','bait',{},
  2962. function(ARGS, SPEAKER)
  2963. spawn(function()
  2964. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2965. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2966. local H = Instance.new('Humanoid', M)
  2967. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2968. end)
  2969. end)
  2970.  
  2971. ADD_COMMAND('naked','naked [plr]',{},
  2972. function(ARGS, SPEAKER)
  2973. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2974. for i,v in pairs(PLAYERS) do
  2975. local PCHAR = _PLAYERS[v].Character
  2976. for i,v in pairs(PCHAR:GetChildren()) do
  2977. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2978. v:destroy()
  2979. end
  2980. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2981. if v:IsA('Decal') then
  2982. v:destroy()
  2983. end
  2984. end
  2985. end
  2986. end
  2987. end)
  2988.  
  2989. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2990. function(ARGS, SPEAKER)
  2991. if ARGS[1] then
  2992. DECALSPAM(workspace, ARGS[1])
  2993. end
  2994. end)
  2995.  
  2996. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2997. function(ARGS, SPEAKER)
  2998. if ARGS[1] then
  2999. UNDECALSPAM(workspace)
  3000. end
  3001. end)
  3002.  
  3003. ADD_COMMAND('bang','bang [plr]',{'rape'},
  3004. function(ARGS, SPEAKER)
  3005. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3006. for i,v in pairs(PLAYERS) do
  3007. BANG(_PLAYERS[v].Name)
  3008. end
  3009. end)
  3010.  
  3011. ADD_COMMAND('lag','lag [plr]',{},
  3012. function(ARGS, SPEAKER)
  3013. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3014. for i,v in pairs(PLAYERS) do
  3015. LAG(_PLAYERS[v])
  3016. end
  3017. end)
  3018.  
  3019. ADD_COMMAND('respawn','respawn [plr]',{},
  3020. function(ARGS, SPEAKER)
  3021. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3022. for i,v in pairs(PLAYERS) do
  3023. RESPAWN(_PLAYERS[v])
  3024. end
  3025. end)
  3026.  
  3027. ADD_COMMAND('face','face [plr] [decal]',{},
  3028. function(ARGS, SPEAKER)
  3029. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3030. for i,v in pairs(PLAYERS) do
  3031. local PCHAR = _PLAYERS[v].Character
  3032. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  3033. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  3034. end
  3035. end)
  3036.  
  3037. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  3038. function(ARGS, SPEAKER)
  3039. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3040. for i,v in pairs(PLAYERS) do
  3041. local PCHAR = _PLAYERS[v].Character
  3042. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  3043. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  3044. end
  3045. end)
  3046.  
  3047. ADD_COMMAND('pants','pants [plr] [decal]',{},
  3048. function(ARGS, SPEAKER)
  3049. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3050. for i,v in pairs(PLAYERS) do
  3051. local PCHAR = _PLAYERS[v].Character
  3052. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  3053. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  3054. end
  3055. end)
  3056.  
  3057. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  3058. function(ARGS, SPEAKER)
  3059. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3060. for i,v in pairs(PLAYERS) do
  3061. local PCHAR = _PLAYERS[v].Character
  3062. RESET_MODEL(PCHAR)
  3063. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  3064. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  3065. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  3066. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  3067. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  3068. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  3069. end
  3070. end)
  3071.  
  3072. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  3073. function(ARGS, SPEAKER)
  3074. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  3075. for i,v in pairs(PLAYERS1) do
  3076. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  3077. end
  3078. end)
  3079.  
  3080. ADD_COMMAND('baseplate','baseplate',{'bp'},
  3081. function(ARGS, SPEAKER)
  3082. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  3083. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  3084. end)
  3085.  
  3086. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  3087. function(ARGS, SPEAKER)
  3088. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3089. for i,v in pairs(PLAYERS) do
  3090. local PCHAR = _PLAYERS[v].Character
  3091. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  3092. end
  3093. end)
  3094.  
  3095. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  3096. function(ARGS, SPEAKER)
  3097. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3098. for i,v in pairs(PLAYERS) do
  3099. local PCHAR = _PLAYERS[v].Character
  3100. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  3101. end
  3102. end)
  3103.  
  3104. ADD_COMMAND('admin','admin [plr]',{},
  3105. function(ARGS, SPEAKER)
  3106. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3107. for i,v in pairs(PLAYERS) do
  3108. if not CHECK_ADMIN(_PLAYERS[v]) then
  3109. table.insert(ADMINS, _PLAYERS[v].userId)
  3110. UPDATE_ADMINS()
  3111. spawn(function()
  3112. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  3113. wait(3)
  3114. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  3115. end)
  3116. end
  3117. end
  3118. end)
  3119.  
  3120. ADD_COMMAND('unadmin','unadmin [plr]',{},
  3121. function(ARGS, SPEAKER)
  3122. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3123. for i,v in pairs(PLAYERS) do
  3124. if CHECK_ADMIN(_PLAYERS[v]) then
  3125. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  3126. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  3127. UPDATE_ADMINS()
  3128. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  3129. end
  3130. end
  3131. end
  3132. end)
  3133.  
  3134. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  3135. function(ARGS, SPEAKER)
  3136. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3137. for i,v in pairs(PLAYERS) do
  3138. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  3139. end
  3140. end)
  3141.  
  3142. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  3143. function(ARGS, SPEAKER)
  3144. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3145. for i,v in pairs(PLAYERS) do
  3146. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  3147. end
  3148. end)
  3149.  
  3150. ADD_COMMAND('age','age [plr]',{},
  3151. function(ARGS, SPEAKER)
  3152. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3153. for i,v in pairs(PLAYERS) do
  3154. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  3155. end
  3156. end)
  3157.  
  3158. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  3159. function(ARGS, SPEAKER)
  3160. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3161. for i,v in pairs(PLAYERS) do
  3162. local PCHAR = _PLAYERS[v].Character
  3163. if PCHAR:FindFirstChild('Torso') then
  3164. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  3165. if ARGS[2] and ARGS[3] and ARGS[4] then
  3166. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  3167. end
  3168. end
  3169. end
  3170. end)
  3171.  
  3172. ADD_COMMAND('unhl','unhl [plr]',{},
  3173. function(ARGS, SPEAKER)
  3174. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3175. for i,v in pairs(PLAYERS) do
  3176. local PCHAR = _PLAYERS[v].Character
  3177. if PCHAR:FindFirstChild('Torso') then
  3178. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  3179. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  3180. v:destroy()
  3181. end
  3182. end
  3183. end
  3184. end
  3185. end)
  3186.  
  3187. ADD_COMMAND('crash','crash [plr]',{},
  3188. function(ARGS, SPEAKER)
  3189. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3190. for i,v in pairs(PLAYERS) do
  3191. local PCHAR = _PLAYERS[v].Character
  3192. PCHAR.Torso.Anchored = true
  3193. for i,v in pairs(PCHAR:GetChildren()) do
  3194. if v:IsA('Humanoid') then
  3195. for i = 1,10 do
  3196. v.HipHeight = 1/0*0
  3197. end
  3198. end
  3199. end
  3200. end
  3201. end)
  3202.  
  3203. ADD_COMMAND('shutdown','shutdown',{},
  3204. function(ARGS, SPEAKER)
  3205. workspace.Gravity = 1/0*0
  3206. end)
  3207.  
  3208. ADD_COMMAND('smite','smite [plr]',{},
  3209. function(ARGS, SPEAKER)
  3210. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3211. for i,v in pairs(PLAYERS) do
  3212. local PCHAR = _PLAYERS[v].Character
  3213. spawn(function()
  3214. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  3215.  
  3216. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  3217. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  3218. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  3219.  
  3220. local P1 = Instance.new('Part', game.Workspace)
  3221. P1.BrickColor = BrickColor.new('Institutional white')
  3222. P1.Material = 'Neon'
  3223. P1.Transparency = 0.9
  3224. P1.Anchored = true
  3225. P1.CanCollide = false
  3226. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  3227. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  3228. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  3229.  
  3230. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  3231. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  3232. end)
  3233. end
  3234. end)
  3235.  
  3236. ADD_COMMAND('skydive','skydive [plr]',{},
  3237. function(ARGS, SPEAKER)
  3238. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3239. for i,v in pairs(PLAYERS) do
  3240. local PCHAR = _PLAYERS[v].Character
  3241. spawn(function()
  3242. for i = 0, 3 do
  3243. if PCHAR then
  3244. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  3245. end
  3246. end
  3247. end)
  3248. end
  3249. end)
  3250.  
  3251. ADD_COMMAND('message','message [string]',{'m'},
  3252. function(ARGS, SPEAKER)
  3253. spawn(function()
  3254. if MG then
  3255. MESSAGE(GLS(false, 0))
  3256. else
  3257. LOAD_MESSAGE(GLS(false, 0))
  3258. end
  3259. end)
  3260. end)
  3261.  
  3262. ADD_COMMAND('control','control [plr]',{},
  3263. function(ARGS, SPEAKER)
  3264. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3265. for i,v in pairs(PLAYERS) do
  3266. local PCHAR = _PLAYERS[v].Character
  3267. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  3268. local CONTROL_ENABLED = false
  3269. local function CONTROL(P, V3)
  3270. if CONTROL_ENABLED then
  3271. if P.Character and P.Character:FindFirstChild('Humanoid') then
  3272. P.Character.Humanoid:MoveTo(V3)
  3273. end
  3274. end
  3275. end
  3276. HB.Selected:connect(function(M)
  3277. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  3278. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  3279. end)
  3280. end
  3281. end)
  3282.  
  3283. -- / extra
  3284.  
  3285. ADD_COMMAND('gravity','gravity [int]',{},
  3286. function(ARGS, SPEAKER)
  3287. workspace.Gravity = ARGS[1]
  3288. end)
  3289.  
  3290. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  3291. function(ARGS, SPEAKER)
  3292. FIX_LIGHTING()
  3293. end)
  3294.  
  3295. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3296. function(ARGS, SPEAKER)
  3297. _LIGHTING.FogColor = C3(191, 191, 191)
  3298. _LIGHTING.FogEnd = 100000000
  3299. _LIGHTING.FogStart = 0
  3300. end)
  3301.  
  3302. ADD_COMMAND('day','day',{},
  3303. function(ARGS, SPEAKER)
  3304. _LIGHTING.TimeOfDay = 14
  3305. end)
  3306.  
  3307. ADD_COMMAND('night','night',{},
  3308. function(ARGS, SPEAKER)
  3309. _LIGHTING.TimeOfDay = 24
  3310. end)
  3311.  
  3312. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3313. function(ARGS, SPEAKER)
  3314. SERVER_LOCKED = true
  3315. end)
  3316.  
  3317. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3318. function(ARGS, SPEAKER)
  3319. SERVER_LOCKED = false
  3320. end)
  3321.  
  3322. ADD_COMMAND('fogend','fogend [int]',{},
  3323. function(ARGS, SPEAKER)
  3324. _LIGHTING.FogEnd = ARGS[1]
  3325. end)
  3326.  
  3327. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3328. function(ARGS, SPEAKER)
  3329. if ARGS[1] and ARGS[2] and ARGS[3] then
  3330. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3331. end
  3332. end)
  3333.  
  3334. ADD_COMMAND('noclip','noclip',{},
  3335. function(ARGS, SPEAKER)
  3336. NOCLIP = true
  3337. JESUSFLY = false
  3338. SWIM = false
  3339. end)
  3340.  
  3341. ADD_COMMAND('clip','clip',{},
  3342. function(ARGS, SPEAKER)
  3343. NOCLIP = false
  3344. end)
  3345.  
  3346. ADD_COMMAND('jesusfly','jesusfly',{},
  3347. function(ARGS, SPEAKER)
  3348. NOCLIP = false
  3349. JESUSFLY = true
  3350. SWIM = false
  3351. end)
  3352.  
  3353. ADD_COMMAND('nojfly','nojfly',{},
  3354. function(ARGS, SPEAKER)
  3355. JESUSFLY = false
  3356. end)
  3357.  
  3358. ADD_COMMAND('swim','swim',{},
  3359. function(ARGS, SPEAKER)
  3360. NOCLIP = false
  3361. JESUSFLY = false
  3362. SWIM = true
  3363. end)
  3364.  
  3365. ADD_COMMAND('noswim','noswim',{},
  3366. function(ARGS, SPEAKER)
  3367. SWIM = false
  3368. end)
  3369.  
  3370. ADD_COMMAND('fly','fly',{},
  3371. function(ARGS, SPEAKER)
  3372. sFLY()
  3373. end)
  3374.  
  3375. ADD_COMMAND('unfly','unfly',{},
  3376. function(ARGS, SPEAKER)
  3377. NOFLY()
  3378. end)
  3379.  
  3380. ADD_COMMAND('prefix','prefix [string]',{},
  3381. function(ARGS, SPEAKER)
  3382. if ARGS[1] then
  3383. C_PREFIX = ARGS[1]
  3384. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3385. end
  3386. end)
  3387.  
  3388. ADD_COMMAND('version','version',{},
  3389. function(ARGS, SPEAKER)
  3390. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3391. end)
  3392.  
  3393. ADD_COMMAND('fe','fe',{},
  3394. function(ARGS, SPEAKER)
  3395. spawn(function()
  3396. CHECK_FE()
  3397. end)
  3398. end)
  3399.  
  3400. function OPEN_COMMANDS()
  3401. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3402. SETH_MAIN.main.holder.holders.search.Visible = true
  3403. end
  3404.  
  3405. function CLOSE_COMMANDS()
  3406. SETH_MAIN.main.holder.holders.search.Visible = false
  3407. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3408. end
  3409.  
  3410. function OPEN_TAB(TAB)
  3411. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3412. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3413. if b.Name ~= TAB then
  3414. b.Visible = false
  3415. else
  3416. b.Visible = true
  3417. end
  3418. if TAB ~= 'cmds' then
  3419. CLOSE_COMMANDS()
  3420. else
  3421. OPEN_COMMANDS()
  3422. end
  3423. end
  3424. end
  3425.  
  3426. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3427. function(ARGS, SPEAKER)
  3428. OPEN_TAB('server')
  3429. end)
  3430.  
  3431. ADD_COMMAND('admins','admins',{},
  3432. function(ARGS, SPEAKER)
  3433. OPEN_TAB('admins')
  3434. end)
  3435.  
  3436. ADD_COMMAND('cmds','cmds',{'commands'},
  3437. function(ARGS, SPEAKER)
  3438. OPEN_TAB('cmds')
  3439. end)
  3440.  
  3441. ADD_COMMAND('bans','bans',{},
  3442. function(ARGS, SPEAKER)
  3443. OPEN_TAB('bans')
  3444. end)
  3445.  
  3446. ADD_COMMAND('fun','fun',{},
  3447. function(ARGS, SPEAKER)
  3448. OPEN_TAB('fun')
  3449. end)
  3450.  
  3451. ADD_COMMAND('changelog','changelog',{},
  3452. function(ARGS, SPEAKER)
  3453. OPEN_TAB('changelog')
  3454. end)
  3455.  
  3456. ADD_COMMAND('credits','credits',{},
  3457. function(ARGS, SPEAKER)
  3458. OPEN_TAB('credits')
  3459. end)
  3460.  
  3461. MOUSE.KeyDown:connect(function(key)
  3462. if key:byte() == 29 then
  3463. if not NOCLIP then
  3464. ECOMMAND('noclip')
  3465. elseif NOCLIP then
  3466. ECOMMAND('clip')
  3467. end
  3468. elseif key:byte() == 30 then
  3469. if not JESUSFLY then
  3470. ECOMMAND('jesusfly')
  3471. elseif JESUSFLY then
  3472. ECOMMAND('nojfly')
  3473. end
  3474. end
  3475. end)
  3476.  
  3477. -- / after loaded
  3478.  
  3479. function CHECK_FE()
  3480. if not workspace.FilteringEnabled then
  3481. NOTIFY('Filtering is disabled', 50, 255, 50)
  3482. elseif workspace.FilteringEnabled then
  3483. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3484. end
  3485. end
  3486.  
  3487. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3488.  
  3489. local GOING_IN = true
  3490. CMD_BAR_H.bar.Changed:connect(function()
  3491. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3492. if CMD_BAR_H.bar.Text ~= '' then
  3493. if not CMD_BAR_H.bar.Text:find(' ') then
  3494. CMD_BAR_H.bar.commands.Visible = true
  3495. CMD_BAR_H.bar.commands:ClearAllChildren()
  3496. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3497. local Y_COMMANDS = 0
  3498. for i,v in pairs(COMMANDS) do
  3499. if v.N:find(CMD_BAR_H.bar.Text) then
  3500. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3501. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3502. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3503. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3504. COMMANDS_C.Visible = true
  3505. COMMANDS_C.Text = ' ' .. v.D
  3506. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3507. Y_COMMANDS = Y_COMMANDS + 20
  3508. end
  3509. end
  3510. end
  3511. else
  3512. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3513. CMD_BAR_H.bar.commands:ClearAllChildren()
  3514. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3515. end
  3516. end
  3517. end)
  3518.  
  3519. CMD_BAR_H.bar.FocusLost:connect(function()
  3520. GOING_IN = true
  3521. if CMD_BAR_H.bar.Text ~= '' then
  3522. spawn(function()
  3523. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3524. end)
  3525. end
  3526. CMD_BAR_H.bar.commands:ClearAllChildren()
  3527. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3528. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3529. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3530. end)
  3531.  
  3532. MOUSE.KeyDown:connect(function(K)
  3533. if K:byte() == 59 then
  3534. GOING_IN = false
  3535. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3536. CMD_BAR_H.bar:CaptureFocus()
  3537. end
  3538. end)
  3539.  
  3540. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3541. CHECK_FE()
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