ArcStorm

Rozaelia "Gummy"(RP Character. Vers. 2.0)

Dec 22nd, 2017
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  1. -If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch.
  2. -The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100.
  3. -Don’t try and kill another player unless permission has been given.
  4. -Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg
  5. -Damage is equal to spell strength x [magical or physical stat, dependent on the spell type]
  6. -Don’t make ridiculously overpowered spells if your character has just learnt that magic
  7. -Max base stat total is 55, unless a guild master or higher position.
  8. -just don’t be a cunt in general, it makes fighting boring.
  9. -For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself.
  10. CHARACTER OVERVIEW
  11.  
  12. Name: Rozaelia "Gummy"
  13. Age: 14
  14.  
  15. STATISTICS: base stats
  16. Level: 1
  17. HP/Aura: 7000
  18. Physical Strength: 6
  19. [for every value=100pounds of force]
  20. Magical Strength6: 6
  21. [for every value=100 magical power]
  22. Physical Defense: 4
  23. [for every value=100 pounds of force]
  24. Magical Defence: 3
  25. [for every value=100 magical power]
  26. Mana Power: 5000
  27. Wisdom: 7
  28. Intelligence: 5
  29. Stamina: 8
  30. [For every value=5mins]
  31. Movement Speed: 8
  32. Stealth: 6
  33. --------------------------------------------------------------------------------------------------------------------------------------
  34.  
  35. Physical Appearance: She has gentle turquoise eyes, usually looking a bit nervous. She has pink-bubblegum hair, it extends to two pink-tails at the back and a bit long on the sides. She wears a purple strap shirt the covers just till the beginning of the stomach, purple short-shorts and purple bands at the ankle of her feet which are shoe-less. On her wrists are two shackles embedded with a gem, ad electric one for the left and an ice on for the right. The shackle bands are removable.
  36. Strengths: Able to utilize to different elements to her advantage, can outlast long and enduring battles, duel wielding elemental swords
  37. Weaknesses: Trust Issues with unfamiliar people, panics in dire situations when she's unable to do anything or afraid in said situation, can be a burden sometimes.
  38. Hobbies: None
  39. Professions: None
  40. Likes: Flowers, Being close the ones she cares most for, taking walks the ocean shore
  41. Dislikes: People who're mean to each other, trying to understand something that just ends up confusing her, loneliness
  42. Personality: After a restoration of her memory and who she was, Rozaelia still retains some trust issues when it comes to people she's never met before and will take a while before warming up to them. Although, she's fully learned how to socially interact with others she knows as well as being a bit more confident with herself. But she is still shy whenever she tries t express how she's feeling or trying to standout, she will get easily embarrassed or flustered otherwise. Other then that, she does her best to do whatever she can to not be a burden to everyone and works on not panicking with the situation becomes dire.
  43. Place of birth: Unknown
  44. Birthday: Feb 14th
  45. Race: Sub-Daemon
  46. Height: 1.48 meters
  47. Weight: 87 pounds
  48.  
  49. MAGIC: Crimson Rosetta
  50.  
  51. PASSIVE: An effect that's always there, unless in a magicless environment
  52.  
  53. Passive- "Weapon Bound"
  54. E: The user can link their magic towards their dagger and is able to teleport directly towards the weapon. This teleportation allows the user to bypass walls, barriers, shields, etc.
  55. R: There's delay on when the user can teleport towards their weapon, which is three seconds. The weapon cannot go through barriers, walls or shields itself, must be on the other side beforehand.
  56.  
  57.  
  58. BASIC ARTES: Five if you do not wield weapons, four if you do.
  59.  
  60. Basic Arte One-"Lightning Flash"
  61. E: The user holds their hand up and emits a spark that then bursts into a blinding light. Anyone who has looked directly at is blinded for 5 seconds. Any within 2 meters of her receives damage.
  62. D: Low, 300dmg
  63. C: 150
  64. R: Allies who look in the same direction or are near her are affected as well.
  65.  
  66. Basic Arte Two-"Freezing Flash"
  67. E(Effect): The holds their hand and emits a source of freezing energy that then bursts into freezing winds that cover a 25 meter radius. The attack slows everyone by 25% until the next attack on them, and anyone within 2 meters of her is slowed for a minute and takes damage.
  68. D: Low, 300dmg
  69. C: 150
  70. R: User's who're resisted to ice or ice damage are unaffected.
  71.  
  72. Basic Arte Three-"Static Shards"
  73. E: User creates multiple ice shards infused with electricity, and are shot at a blinding speed at the target. Unavoidable.
  74. D: Medium, 600dmg
  75. C: 250
  76. R: Can't be used consecutively, user must wait 2mins seconds between each usage.
  77.  
  78. Basic Arte Four- "Burst Slash"
  79. E: User emits a fusion of energy from her blade of both elements as it begins to crackle with energy. The user then proceeds to unleash this energy in one fell slash on the opponent. Cuts through the target's physical def by 15%.
  80. D: Medium, 600dmg
  81. C: 300
  82. R: If the user misses, the user takes 10% recoil damage. The following arte used losses it's secondary effects.
  83.  
  84.  
  85. SECRET ARTES: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  86.  
  87. Secret Arte One- "Crimson Thorns"
  88. E: The user channels electric energy around them, as a floral energy circle appears beneath them. The user then unleashes a swarm electrical thorn vines that aim for the closest targets. These vines contain hook-like thorns which can tear through enemies or hook onto targets and drag them all while delivering a violent shock. Can break through shields
  89. D: High, 1200dmg
  90. C: 500
  91. R: These vines cannot turn back around, the vines fade away once all of them have struck into a solid object or the caster is removed from the floral magic circle. Electric users aren't affected by the electricity produced by them.
  92.  
  93. Secret Arte Two- "Sub-Zero Petal Storm"
  94. E: The user emits swirling cold winds around herself and swings her blade in the motion of the wind. From the blade she summons dozens upon dozens of frozen petals around her. Once ready the user then forces the storm of petals outward around her surroundings and the petals burst with frozen energy among the winds surrounding her. Magical attacks are deflected away from the user, and targets blown back by the attack.
  95. D: Medium, 600dmg
  96. C: 450
  97. R: Strong physical energy attacks or strong projectiles artes with a secret rank or higher can cleave through the winds and petals and hit the user which does double the damage.
  98.  
  99. Secret Arte Three-"Devastation"
  100. E: The user charges her blade with a fusion of energy and delivers an impact which creates a shockwave around her. Ignores any armor or additional shielding including shields. Cuts through 15% of the target's physical defense regardless.
  101. D: High. Shock wave: Medium, 1200dmg. Shock Wave: 600dmg
  102. C: 500
  103. R: Can be easily dodged, the arte is a one swing motion meaning the user can't react to anything else while performing the arte.
  104.  
  105.  
  106. FORBIDDEN ARTES: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  107.  
  108. Forbidden Arte One- "Freezebolt"
  109. E: The user emits a chilling air around the battlefield as dark clouds circle the area. The user then channels electrical energy into her blade and proceeds to hold it skyward as a bolt is hot directly into the could. The user then casts down blue bolts of lightning that rain down on the field for 30 seconds, these bolts freeze the surface of the terrain and create moderately sized ice crystals. Anyone directly hit receives a speed debuff of 25% and a dual defense debuff of 20%.
  110. D: Medium, per bolt. 600dmg per bolt
  111. C: 650
  112. R: The bolts are random and inaccurate, users that use barriers regain the mana for the use of that barrier spell. Being hit by her own spell will lower her offensive ice moves damage output by 25%.
  113.  
  114. Forbidden Arte Two- "Crimson Blossom Dance"
  115. E: The user channels electric energy to her blade as it bursts into a crimson aura. The user then proceeds to unleash a devastating 6-attack combo on a single target, each connecting swing emitting petal-like particles. The user's wisdom and speed are doubled during this attack and the target cannot block with another weapon or shield. Bypasses resistances.
  116. D: Extreme 3000dmg
  117. C: 700
  118. R: The arte cannot penetrate through barriers, any targets that are immune to electricity receive zero damage, the user suffers a 50% speed debuff for a minute afterwards.
  119.  
  120. Forbidden Arte Three- "Assassination"
  121. E: The user shrouds herself in an illusion-aura making it difficult for the target keep track of her. Waiting for the opportunity to strike the user then draws out her weapon and swiftly closes in on the target and makes a single lethal strike on them. When the user attempts to strike, their speed is tripled.
  122. D: Normal-Instant KO/Death. 600dmg
  123. C: 1200
  124. R: In order to successfully pull of the effect of this arte, the target must be below 25% of their HP otherwise they'll see the attack coming, if the user receives any damage during this attack it is tripled.
  125.  
  126.  
  127. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  128. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  129.  
  130. Ultimate Move- "Crimson Devastation"
  131. E: The user draws in all the strength she has left in herself and erupts in a crimson aura. Her blade becomes pure energy as she proceeds to smash the opponent downward with it crushing the ground beneath them and then sends them skyward. She throws her blade upward and warps to it and quickly supercharges it. She then proceeds unleash a fury of attacks at blinding speed and then ends it by delivering a crushing blow straight back down to the ground.
  132. D: Instant KO/Death, amplifies by the amount of K.O'ed allies.
  133. C: All remaining mana.
  134. R: The arte cannot be used unless the user is below 10% HP and other allies have fallen. Afterwards the user faints and both her arms are both strain and her sword arm's bone cracks. Requires a week long recovery.
  135.  
  136. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  137.  
  138. Takeover- Daemon Morph
  139. E: User draws out energy from her elemental bands and becomes engulfed in her own elements, one side is pure electrical energy other solid ice. She retains a humanoid look. The user gains numerous abilities and moves to use.
  140. Abilities: Traits of this Form
  141. -Can make her electric side un-solid making physical attacks miss at a given moment.
  142. -Her ice side reduces magical attacks by 30%.
  143. -All offensive stats are boosted by 50%, defensive stats are boosted by 25%, speed is doubled
  144. -Can cling to surfaces and move about unless there's a substance that interferes or there's little or no adhesion, ex; ice.
  145.  
  146. Attacks: Offensive skills that are used
  147. -Can emit electric whip-slashes to grab and throw opponents
  148. -Summon icicle spears that launch at targets, piercing through armour
  149. -Can summon mini ice pillars to the field that conduct electricity with one another, can be used to shock and trap targets.
  150. -Can leave a trail of electricity to shock targets, ice spears can be summoned on the trail to damage players more afterwards.
  151. -Can summon a blizzard filled with electric particles at targets that shocks and freezes players.
  152. D: None
  153. C: 25% of current HP
  154. R: She can't use any of her normal artes, she can only phase out her electric side 5 times each lasting only 10 seconds, her ice side will no longer reduce magical attack damage when once damaged enough. Can't use her weapons. Afterwards the user cannot use any artes that involve using both elements.
  155.  
  156.  
  157. Overdrive - Floral Enchant
  158. E: The user channels all their energy around themselves and gives off a crimson aura that gives off petal-like particles. The user's blade's reach extends when slashing in the form of energy and the user can parry other's weapons with much more ease. All of the user's stats are increased by 50%. Physical based artes with the sword are performed much quicker.
  159. R: Any magic based artes require a more charge-up time to use, the user can only use artes that involve her sword.
  160.  
  161. Overdrive Art - "Mother's Rosario"
  162. E: The user's aura flares up and her blade gleams bright as she channels her magic directly towards her blade. The user then unleashes an 11-hit combo that involves swift and punishing strikes. Every hit on the target gives off a burst of energy dealing even more damage. On the final hit the user supercharges the aura around herself and delivers on final blow and bursts with energy. The suer's aura fades away afterwards.
  163. D: Extreme 3000dmg
  164. R: The user remains highly exhausted afterwards and requires full rest for her to recover from her strains. If the move fails to kill she's essentially left vulnerable. No magic can be used and the user cannot move.
  165. C: All remaining mana.
  166.  
  167. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  168. Weapon: Rosetta Blade
  169. E: This elegantly crafted blade harnesses the power of both electric and ice magic of the user. The blade is relatively light and can separate into two weapons. A katana used and a dagger, the dagger portion is attached to the pummel of the main blade. Has floral like designs on the hilt and blade.
  170. Power-ups:
  171.  
  172. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  173.  
  174. Upgrades:
  175. E:
  176. Power-Ups:
  177.  
  178. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  179.  
  180. Gear: Elemental Bands
  181. E: These allow the user to tap into their element and morph into their takeover form.
  182. Power-Ups:
  183.  
  184. Extra spells
  185. ~~~~~~~~~~~~~~~~~~
  186.  
  187. When your sheet is finished, put it in #sheet-submissions for a review.
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