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- Mauna Kea:
- Autumn: We told you to use the lava in creative ways, and let's see how you did. The most memorable thing, perhaps because I have an old MtG card with this name, was the Lava Axe. It's a good tactic, though not super dangerous against Claude in suit mode beyond a bit of extra heat, but it sure is flashy! Otherwise, much of your lava tech is based on positioning, luring Claude into a spot with the lava and trapping him under. Altogether, I feel that that's pretty effective, especially with the lava Claude intentionally puts on AZ's claws and tail that you can easily use to hinder him. The bridges are solid too, and your anti-lava tech is nice. That said, nothing but the Lava Axes was especially exciting beyond a brief "Heh, neat" but it's all solid and did a few things I didn't expect. Easy 7/10 territory for me.
- Claude: "It's over, Anakin, I have the high ground!" Despite all of that, a lot of moves felt more like Anakin's last-ditch attempt rather than Obi-Wan's use of superior positioning. Jumping around wildly against a more stable opponent is not entirely in the spirit of the JoJolity. Now that I've got that out of the way, you didn't do all bad by any means. You did the obvious thing of going up to reach and succ the trees, as well as rolling them down to hit Autumn... which would be more effective if she weren't up there with you at the time. Aside from that, I mostly see plays of super jumps to land on top of Autumn, which as I said puts you in a more vulnerable position than you seem to realize. Still, a few of your attacks from above are just creative enough I'll give you a 7/10.
- Krakatau:
- I think both jojolities were reasonable enough here, I think I would have liked to see a bit more but it is overall sufficient.
- For SW using lava coated axed and cooling it for platforms/traps was nothing too unexpected. If it was more important to the overall strategy I think I would bump up the score a bit more but as it stands I think it gets a 7. I do like the bit about using the lava to limit his grounded close range options, but I think its a rather moot point as he can probably still reach if he really wanted to with the scythes so it only really counters brawling range ironically enough.
- For ECE I don't really think too much of the strat hinges on high ground positioning, but you do maintain it fairly easily with jumps and the amount of caution the strat has. The only real thing I can think of is doing the log roll, but that alone won't bump up your score too much since its the only example I can really think of. There was some indirect usage, using jump attacks and the momentum gained from attacking downhill, but it wasn't ever really highlighted in the strat or worked with too much. I think about a 7 should be right here, nothing impressive, but I can't really point to anywhere you misuse or lose highground.
- Mount Fuji:
- SWV -
- I think you did a fairly good job with your jojolity! I can't say I was super stunned by your plays but, it was well worked into your strat. Stuff like the lava axes and cooling lava that got on Claude are good methods of offense, slowing him down and making him more vulnerable to attack, and adding that extra punch. The lava moat as an environmental and stage control factor to have fighting on your terms is good too. There wasn't much else other than this, and it was serviceable, but I would've liked to see a bit more to push this score up. 7/10 though, pretty good!
- ECE -
- You did fairly well with your jojolity as well. Again, though, I felt like there could've been a bit more in terms of quantity and substance. You do a lot of jumping, the log roll, and your finisher, but other than that, not much. I'm going to give you a 7/10 here as well. Not much else to say here because again, pretty basic plays and low quantity.
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