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- >> T = min(R,R1)
- >> surf(x,y,T)
- >> shading interp
- >> S = max(R,R1)
- >> surf(x,y,S)
- >> shading interp
- >> TP = R.*R1
- >> surf(x,y,TP)
- >> shading interp
- >> SP=R+R1 - R.*R1
- >> surf(x,y,SP)
- >> shading interp
- >> TL=max(R + R1 - 1,0)
- >> surf(x,y,TL)
- >> shading interp
- >> SL=min(R + R1,1)
- >> surf(x,y,SL)
- >> shading interp
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