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- - Red bar = (Current HP * 48 / Max HP) < 10
- - Crit Rate = (floor(basespeed / 2)) / 256
- - Confused Status: 25:25:25:25 to face a 50/50 for 1-4 turns and then you snap on the subsequent turn.
- > Average turns: (2+3+4+5)/4 = 3.5 turns (2.5 turns + snap)
- > Average hits: (0.5+1+1.5+2)/4 = 1.25 times.
- - Hitself damage formula: floor(floor(floor(2 * level / 5 + 2) * attack * 40 / defense) / 50) + 2
- - Sleep Status: 12.5% per roll (0-7). Wake up on final turn (1 turn = instant wake up; cannot act on this turn).
- > If roll 0 then reroll (effectively DOESN'T cause lag).
- - Hex List: https://glitchcity.info/biglist.htm
- > Animations: https://pastebin.com/rjvd52GF. Generally a flash is 108 frames and a shake is 53 frames.
- > Cry Length: http://pastebin.com/aJHHRyHu
- > Backsprite: https://pastebin.com/L4tKHL59
- - A text box is ~13 frames + its number of characters.
- - Move Data: https://github.com/pret/pokeyellow/blob/793c715ba253e08d2807d04d128765ca305d6b15/data/moves.asm
- - All Gen 1 Moves: https://youtu.be/4aBT7rjZoIE
- - Enemy Moves:
- > [8:47 PM] luckytyphlosion: enemy flash is 48 frames
- [8:49 PM] luckytyphlosion: enemy shake is 72 frames
- [8:50 PM] gifvex: slash is indeed 25 frames faster in this random sample (+/- lag idk)
- - Standard for Risk (Approximations): Exact = https://www.dropbox.com/s/oxauinkzsim27nd/Risk%20management%20calculator.xlsx?dl=0
- > 50/30 (late game) = ((1.777 * Timesave) / Risk) > 1
- > 50/24 (general) = ((2.205 * Timesave) / Risk) > 1
- > 50/19 (e) = ((2.71828 * Timesave) / Risk) > 1
- > 50/10 (early game) = ((5.375 * Timesave) / Risk) > 1
- - http://upcarchive.playker.info/0/upokecenter/content/main-page.html
- - PASTEBIN DARK THEME (POGCHAMP): https://userstyles.org/styles/browse/pastebin
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