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Jul 25th, 2017
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  1. // Husqiy's Config
  2. con_enable "1" //Enables Console
  3.  
  4. echo Husqiy's Config Loaded! (1/13)
  5.  
  6. // Crosshair
  7. cl_crosshair_drawoutline "0"
  8. cl_crosshair_dynamic_maxdist_splitratio "0.400000"
  9. cl_crosshair_dynamic_splitalpha_innermod "1"
  10. cl_crosshair_dynamic_splitalpha_outermod "0.900000"
  11. cl_crosshair_dynamic_splitdist "0.500000"
  12. cl_crosshair_outlinethickness "1"
  13. cl_crosshair_sniper_show_normal_inaccuracy "0"
  14. cl_crosshair_sniper_width "2"
  15. cl_crosshairalpha "165.000000"
  16. cl_crosshaircolor "5"
  17. cl_crosshaircolor_b "0"
  18. cl_crosshaircolor_g "255"
  19. cl_crosshaircolor_r "0"
  20. cl_crosshairdot "0"
  21. cl_crosshairgap "-3"
  22. cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_fixedcrosshairgap "0""
  23. cl_crosshairscale "1000"
  24. cl_crosshairsize "2"
  25. cl_crosshairstyle "4"
  26. cl_crosshairthickness "0.5"
  27. cl_crosshairusealpha "1"
  28. cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_fixedcrosshairgap "0""
  29. cl_fixedcrosshairgap "0"
  30.  
  31. echo Crosshair Loaded! (2/13)
  32.  
  33. // Viewmodel
  34. viewmodel_offset_x "2.500000" //Changes viewmodel view in X axis
  35. viewmodel_offset_y "2.000000" //Changes viewmodel view in Y axis
  36. viewmodel_offset_z "-2.000000" //Changes viewmodel view in Z axis
  37. viewmodel_fov "68.000000" //viewmodel FOV
  38. cl_bob_lower_amt "5.000000" //How much the viewmodel lowers when running
  39. cl_bobamt_lat "0.100000" //How much the viewmodel moves side to side when running
  40. cl_bobamt_vert "0.100000" //How much the viewmodel moves up and down when running
  41. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs
  42. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms on the left
  43. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms on the right
  44. cl_righthand "1" //Makes it so your viewmodel is on the left or right
  45.  
  46. echo Viewmodel Loaded! (3/13)
  47.  
  48. // Bindings
  49. unbindall
  50. //Mouse
  51. bind "MOUSE1" "+attack"
  52.  
  53. bind "MOUSE2" "+attack2"
  54.  
  55. bind "MWHEELUP" "+jump"
  56.  
  57. bind "MWHEELDOWN" "invnext"
  58. bind "MOUSE4" "+jumpthrow"
  59. bind "MOUSE5" "+spin"
  60. // Keyboard
  61. bind "Q" "lastinv"
  62. bind "W" "+forward"
  63. bind "E" "+use"
  64. bind "R" "+reload"
  65. bind "T" "+lookatweapon"
  66. bind "Y" "messagemode"
  67. bind "U" "messagemode2"
  68. bind "I" ""
  69. bind "O" ""
  70. bind "P" ""
  71. bind "A" "+moveleft"
  72. bind "S" "+back"
  73. bind "D" "+moveright"
  74. bind "F" "drop"
  75. bind "G" "radio2"
  76. bind "H" "radio1"
  77. bind "J" ""
  78. bind "K" ""
  79. bind "L" ""
  80. bind "Z" "slot9"
  81. bind "X" "slot10"
  82. bind "C" "slot7"
  83. bind "V" "slot8"
  84. bind "B" "buymenu"
  85. bind "N" ""
  86. bind "M" "teammenu"
  87. bind "SPACE" "+jump"
  88. bind "SHIFT" "+speed"
  89. bind "CTRL" "+duck"
  90. bind "1" "slot1"
  91. bind "2" "slot2"
  92. bind "3" "slot3"
  93. bind "4" "slot6"
  94. bind "5" "slot5"
  95. bind "6" ""
  96. bind "7" ""
  97. bind "8" ""
  98. bind "9" ""
  99. bind "0" ""
  100. bind "`" "toggleconsole"
  101. bind "\" "radio3"
  102. bind "-" ""
  103. bind "=" ""
  104. bind "[" ""
  105. bind "]" ""
  106. bind ":" ""
  107. bind "'" ""
  108. bind "#" ""
  109. bind "," ""
  110. bind "." ""
  111. bind "/" ""
  112. bind "F1" ""
  113. bind "F2" ""
  114. bind "F3" "askconnect_accept"
  115. bind "F4" ""
  116. bind "F5" "cl_crosshair_drawoutline "0"; cl_crosshair_dynamic_maxdist_splitratio "0.400000"; cl_crosshair_dynamic_splitalpha_innermod "1"; cl_crosshair_dynamic_splitalpha_outermod "0.900000"; cl_crosshair_dynamic_splitdist "0.500000"; cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_width "1"; cl_crosshairalpha "255"; cl_crosshaircolor "5"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "999"; cl_crosshaircolor_r "0"; cl_crosshairdot "0"; cl_crosshairgap "-3"; cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_crosshairscale "1000"; cl_crosshairsize "3"; cl_crosshairstyle "5"; cl_crosshairthickness "0"; cl_crosshairusealpha "1"; cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_fixedcrosshairgap "0""
  117. bind "F6" "cl_crosshair_drawoutline "0"; cl_crosshair_dynamic_maxdist_splitratio "0.400000"; cl_crosshair_dynamic_splitalpha_innermod "1"; cl_crosshair_dynamic_splitalpha_outermod "0.900000"; cl_crosshair_dynamic_splitdist "0.500000"; cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshairalpha "255"; cl_crosshaircolor "5"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "999"; cl_crosshaircolor_r "0"; cl_crosshairdot "0"; cl_crosshairgap "-1"; cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_crosshairscale "1000"; cl_crosshairsize "2"; cl_crosshairstyle "4"; cl_crosshairthickness "0"; cl_crosshairusealpha "1"; cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_fixedcrosshairgap "0""
  118. bind "F7" ""
  119. bind "F8" ""
  120. bind "F9" ""
  121. bind "F10" "quit prompt"
  122. bind "F11" ""
  123. bind "F12" ""
  124. bind "BACKSPACE" ""
  125. bind "TAB" "+showscores"
  126. bind "CAPSLOCK" ""
  127. bind "ENTER" ""
  128. bind "ALT" "+voicerecord"
  129. bind "ESCAPE" "cancelselect"
  130. // Keyboard 2
  131. bind "UPARROW" "buy flashbang;"
  132. bind "DOWNARROW" "buy smokegrenade;"
  133. bind "LEFTARROW" "buy molotov; buy incgrenade;"
  134. bind "RIGHTARROW" "buy hegrenade;"
  135. bind "INS" ""
  136. bind "HOME" ""
  137. bind "PGUP" ""
  138. bind "DEL" ""
  139. bind "END" ""
  140. bind "PGDN" ""
  141. // Numpad
  142. bind "kp_ins" "" // 0
  143. bind "kp_end" "buy vest;" // 1
  144. bind "kp_downarrow" "" // 2
  145. bind "kp_pgdn" "buy vesthelm; buy vest;" // 3
  146. bind "kp_leftarrow" "buy ump45;" // 4
  147. bind "kp_5" "buy ak47; buy m4a1;" // 5
  148. bind "kp_rightarrow" "buy galilar; buy famas;" // 6
  149. bind "kp_home" "buy fiveseven; buy tec9;" // 7
  150. bind "kp_uparrow" "buy awp;" // 8
  151. bind "kp_pgup" "buy p250;" // 9
  152. bind "kp_enter" "buy defuser;" // Enter
  153. bind "kp_slash" "" // [/]
  154. bind "kp_multiply" "" // [*]
  155. bind "kp_minus" "" // [-]
  156. bind "kp_plus" "buy defuser;" // [+]
  157. bind "kp_del" "" // [.]
  158.  
  159. echo Bindings Loaded! (4/13)
  160.  
  161. // Tutorial Settings
  162. gameinstructor_enable "0" //Removes in game lessons
  163. cl_showhelp "0" //Removes on-screen help
  164. cl_autohelp "0" //Removes automatic help
  165. cl_disablefreezecam "1" //Disables Freezecam
  166. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  167.  
  168. echo Tutorial Settings Loaded! (5/13)
  169.  
  170. // Rate Settings
  171. rate "786432" //Max bytes per second the host can receive data
  172. cl_cmdrate "128" //Max number of command packets sent to server per second
  173. cl_updaterate "128" //Number of packets per second you are requesting from the server
  174. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  175. cl_interp "0" //Sets the interpolation amount
  176. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  177. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  178. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  179.  
  180. echo Rate Settings Loaded! (6/13)
  181.  
  182. // Brightness Settings
  183. mat_monitorgamma "1.6" //Sets the Brightness
  184. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  185.  
  186. echo Brightness Settings Loaded! (7/13)
  187.  
  188. // Sound Settings
  189. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  190. snd_mixahead "0.05" //Makes sound as instant as it can get
  191. volume 0.6 //In-game volume
  192. snd_musicvolume 0.7 //Music volume
  193. snd_roundstart_volume 0 //Round start volume
  194. snd_roundend_volume 0 //Round end volume
  195. snd_mapobjective_volume 0 //Map objective volume
  196. snd_tensecondwarning_volume 0.6 //10 second warning volume
  197. snd_deathcamera_volume 0 //Death camera volume
  198.  
  199. echo Sound Settings Loaded! (8/13)
  200.  
  201. // Network Settings
  202. fps_max "300" //Setting this to 300 for the general gamers
  203. net_graph "1" //Shows network usage data
  204. net_graphheight "0" //Changes height
  205. net_graphmsecs "400" //The latency graph represents this many milliseconds
  206. net_graphpos "1" //Positioning of Net Graph
  207. net_graphproportionalfont "0" //Changes Net Graph font size
  208. net_graphshowinterp "1" //Shows interpolation value
  209. net_graphshowlatency "1" //Shows latency value
  210. net_graphsolid "1" //Solid Net Graph
  211. net_graphtext "1" //Shows text fields
  212. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  213. net_scale "5" //Makes font smaller
  214.  
  215. echo Network Settings Loaded! (9/13)
  216.  
  217. // Other Settings
  218. r_drawtracers_firstperson "1" //Bullet tracers in first person view
  219. lobby_voice_chat_enabled "0" //Turns microphone off in lobby
  220. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu
  221. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  222.  
  223. echo Other Settings Loaded! (10/13)
  224.  
  225. // Mouse Settings
  226. sensitivity 2 //Sensitivity
  227. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  228. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold
  229. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold
  230. m_customaccel "0" //Custom mouse acceleration
  231.  
  232. echo Mouse Settings Loaded! (11/13)
  233.  
  234. // Hud Modification (Made possible from Patch 1 May 2015, YAY!)
  235. hud_showtargetid "1" //Enables display of target names
  236. cl_hud_bomb_under_radar "1" //Draws bomb under radar
  237. cl_hud_color "8" //Changes HUD color
  238. cl_hud_radar_scale "1" //Radar Size
  239. cl_radar_scale "0.3" //Radar Map Scale Size
  240. cl_radar_always_centered "0" //Centers map instead of player in radar
  241. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  242. cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top when enabled
  243. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  244. cl_hud_background_alpha "0" //Hidden but still visible black bars
  245. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity
  246. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale
  247. cl_showloadout "1" //So it doesnt fade out the weapon slots
  248. hud_scaling "0.95" //Scales hud elements to maximum value
  249. safezonex "0.85" //Move HUD on X axis
  250. safezoney "0.85" //Move HUD on Y axis
  251.  
  252. // Scripts
  253. //Show netgraph when checking scoreboard
  254. net_graph 1
  255. alias "+scorenet" "net_graphheight 64; +score"
  256. alias "-scorenet" "net_graphheight 1337; -score"
  257. bind TAB "+scorenet"
  258. //Display Damage with Switch Script
  259. alias displaydamage "displaydamage_on"
  260. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  261. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  262. bind "F5" "displaydamage"
  263. // Voice toggle
  264. voice_enable 1
  265. alias toggle_voice_1 "voice_enable 0; playvol buttons\blip1 0.5; alias toggle_voice toggle_voice_2"
  266. alias toggle_voice_2 "voice_enable 1; playvol buttons\blip2 0.5; alias toggle_voice toggle_voice_1"
  267. alias toggle_voice toggle_voice_1
  268. bind "F4" toggle_voice
  269. //Jumpthrow
  270. alias +jumpthrow "+jump;-attack"
  271. alias -jumpthrow "-jump"
  272. //Spin
  273. alias "+spin" "incrementvar m_yaw 0.022 100 99.978"
  274. alias "-spin" "m_yaw 0.022;sensitivity 2"
  275.  
  276. echo Scripts Loaded! (12/13)
  277.  
  278. echo Husqiy's Config Fully Loaded! (13/13)
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