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- // Husqiy's Config
- con_enable "1" //Enables Console
- echo Husqiy's Config Loaded! (1/13)
- // Crosshair
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.400000"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.900000"
- cl_crosshair_dynamic_splitdist "0.500000"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "2"
- cl_crosshairalpha "165.000000"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "0"
- cl_crosshairgap "-3"
- cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_fixedcrosshairgap "0""
- cl_crosshairscale "1000"
- cl_crosshairsize "2"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0.5"
- cl_crosshairusealpha "1"
- cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_fixedcrosshairgap "0""
- cl_fixedcrosshairgap "0"
- echo Crosshair Loaded! (2/13)
- // Viewmodel
- viewmodel_offset_x "2.500000" //Changes viewmodel view in X axis
- viewmodel_offset_y "2.000000" //Changes viewmodel view in Y axis
- viewmodel_offset_z "-2.000000" //Changes viewmodel view in Z axis
- viewmodel_fov "68.000000" //viewmodel FOV
- cl_bob_lower_amt "5.000000" //How much the viewmodel lowers when running
- cl_bobamt_lat "0.100000" //How much the viewmodel moves side to side when running
- cl_bobamt_vert "0.100000" //How much the viewmodel moves up and down when running
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs
- cl_viewmodel_shift_left_amt "0" //Removes shifting of arms on the left
- cl_viewmodel_shift_right_amt "0" //Removes shifting of arms on the right
- cl_righthand "1" //Makes it so your viewmodel is on the left or right
- echo Viewmodel Loaded! (3/13)
- // Bindings
- unbindall
- //Mouse
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MWHEELUP" "+jump"
- bind "MWHEELDOWN" "invnext"
- bind "MOUSE4" "+jumpthrow"
- bind "MOUSE5" "+spin"
- // Keyboard
- bind "Q" "lastinv"
- bind "W" "+forward"
- bind "E" "+use"
- bind "R" "+reload"
- bind "T" "+lookatweapon"
- bind "Y" "messagemode"
- bind "U" "messagemode2"
- bind "I" ""
- bind "O" ""
- bind "P" ""
- bind "A" "+moveleft"
- bind "S" "+back"
- bind "D" "+moveright"
- bind "F" "drop"
- bind "G" "radio2"
- bind "H" "radio1"
- bind "J" ""
- bind "K" ""
- bind "L" ""
- bind "Z" "slot9"
- bind "X" "slot10"
- bind "C" "slot7"
- bind "V" "slot8"
- bind "B" "buymenu"
- bind "N" ""
- bind "M" "teammenu"
- bind "SPACE" "+jump"
- bind "SHIFT" "+speed"
- bind "CTRL" "+duck"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot6"
- bind "5" "slot5"
- bind "6" ""
- bind "7" ""
- bind "8" ""
- bind "9" ""
- bind "0" ""
- bind "`" "toggleconsole"
- bind "\" "radio3"
- bind "-" ""
- bind "=" ""
- bind "[" ""
- bind "]" ""
- bind ":" ""
- bind "'" ""
- bind "#" ""
- bind "," ""
- bind "." ""
- bind "/" ""
- bind "F1" ""
- bind "F2" ""
- bind "F3" "askconnect_accept"
- bind "F4" ""
- bind "F5" "cl_crosshair_drawoutline "0"; cl_crosshair_dynamic_maxdist_splitratio "0.400000"; cl_crosshair_dynamic_splitalpha_innermod "1"; cl_crosshair_dynamic_splitalpha_outermod "0.900000"; cl_crosshair_dynamic_splitdist "0.500000"; cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_width "1"; cl_crosshairalpha "255"; cl_crosshaircolor "5"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "999"; cl_crosshaircolor_r "0"; cl_crosshairdot "0"; cl_crosshairgap "-3"; cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_crosshairscale "1000"; cl_crosshairsize "3"; cl_crosshairstyle "5"; cl_crosshairthickness "0"; cl_crosshairusealpha "1"; cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_fixedcrosshairgap "0""
- bind "F6" "cl_crosshair_drawoutline "0"; cl_crosshair_dynamic_maxdist_splitratio "0.400000"; cl_crosshair_dynamic_splitalpha_innermod "1"; cl_crosshair_dynamic_splitalpha_outermod "0.900000"; cl_crosshair_dynamic_splitdist "0.500000"; cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshairalpha "255"; cl_crosshaircolor "5"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "999"; cl_crosshaircolor_r "0"; cl_crosshairdot "0"; cl_crosshairgap "-1"; cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_crosshairscale "1000"; cl_crosshairsize "2"; cl_crosshairstyle "4"; cl_crosshairthickness "0"; cl_crosshairusealpha "1"; cl_crosshairgap_useweaponvalue "0"";cl_crosshairscale "1000";cl_crosshairsize "2.500000";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "0"; cl_fixedcrosshairgap "0""
- bind "F7" ""
- bind "F8" ""
- bind "F9" ""
- bind "F10" "quit prompt"
- bind "F11" ""
- bind "F12" ""
- bind "BACKSPACE" ""
- bind "TAB" "+showscores"
- bind "CAPSLOCK" ""
- bind "ENTER" ""
- bind "ALT" "+voicerecord"
- bind "ESCAPE" "cancelselect"
- // Keyboard 2
- bind "UPARROW" "buy flashbang;"
- bind "DOWNARROW" "buy smokegrenade;"
- bind "LEFTARROW" "buy molotov; buy incgrenade;"
- bind "RIGHTARROW" "buy hegrenade;"
- bind "INS" ""
- bind "HOME" ""
- bind "PGUP" ""
- bind "DEL" ""
- bind "END" ""
- bind "PGDN" ""
- // Numpad
- bind "kp_ins" "" // 0
- bind "kp_end" "buy vest;" // 1
- bind "kp_downarrow" "" // 2
- bind "kp_pgdn" "buy vesthelm; buy vest;" // 3
- bind "kp_leftarrow" "buy ump45;" // 4
- bind "kp_5" "buy ak47; buy m4a1;" // 5
- bind "kp_rightarrow" "buy galilar; buy famas;" // 6
- bind "kp_home" "buy fiveseven; buy tec9;" // 7
- bind "kp_uparrow" "buy awp;" // 8
- bind "kp_pgup" "buy p250;" // 9
- bind "kp_enter" "buy defuser;" // Enter
- bind "kp_slash" "" // [/]
- bind "kp_multiply" "" // [*]
- bind "kp_minus" "" // [-]
- bind "kp_plus" "buy defuser;" // [+]
- bind "kp_del" "" // [.]
- echo Bindings Loaded! (4/13)
- // Tutorial Settings
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- echo Tutorial Settings Loaded! (5/13)
- // Rate Settings
- rate "786432" //Max bytes per second the host can receive data
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0" //Sets the interpolation amount
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- echo Rate Settings Loaded! (6/13)
- // Brightness Settings
- mat_monitorgamma "1.6" //Sets the Brightness
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- echo Brightness Settings Loaded! (7/13)
- // Sound Settings
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_mixahead "0.05" //Makes sound as instant as it can get
- volume 0.6 //In-game volume
- snd_musicvolume 0.7 //Music volume
- snd_roundstart_volume 0 //Round start volume
- snd_roundend_volume 0 //Round end volume
- snd_mapobjective_volume 0 //Map objective volume
- snd_tensecondwarning_volume 0.6 //10 second warning volume
- snd_deathcamera_volume 0 //Death camera volume
- echo Sound Settings Loaded! (8/13)
- // Network Settings
- fps_max "300" //Setting this to 300 for the general gamers
- net_graph "1" //Shows network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "1" //Positioning of Net Graph
- net_graphproportionalfont "0" //Changes Net Graph font size
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- echo Network Settings Loaded! (9/13)
- // Other Settings
- r_drawtracers_firstperson "1" //Bullet tracers in first person view
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- echo Other Settings Loaded! (10/13)
- // Mouse Settings
- sensitivity 2 //Sensitivity
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold
- m_customaccel "0" //Custom mouse acceleration
- echo Mouse Settings Loaded! (11/13)
- // Hud Modification (Made possible from Patch 1 May 2015, YAY!)
- hud_showtargetid "1" //Enables display of target names
- cl_hud_bomb_under_radar "1" //Draws bomb under radar
- cl_hud_color "8" //Changes HUD color
- cl_hud_radar_scale "1" //Radar Size
- cl_radar_scale "0.3" //Radar Map Scale Size
- cl_radar_always_centered "0" //Centers map instead of player in radar
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top when enabled
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0" //Hidden but still visible black bars
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity
- cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale
- cl_showloadout "1" //So it doesnt fade out the weapon slots
- hud_scaling "0.95" //Scales hud elements to maximum value
- safezonex "0.85" //Move HUD on X axis
- safezoney "0.85" //Move HUD on Y axis
- // Scripts
- //Show netgraph when checking scoreboard
- net_graph 1
- alias "+scorenet" "net_graphheight 64; +score"
- alias "-scorenet" "net_graphheight 1337; -score"
- bind TAB "+scorenet"
- //Display Damage with Switch Script
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "F5" "displaydamage"
- // Voice toggle
- voice_enable 1
- alias toggle_voice_1 "voice_enable 0; playvol buttons\blip1 0.5; alias toggle_voice toggle_voice_2"
- alias toggle_voice_2 "voice_enable 1; playvol buttons\blip2 0.5; alias toggle_voice toggle_voice_1"
- alias toggle_voice toggle_voice_1
- bind "F4" toggle_voice
- //Jumpthrow
- alias +jumpthrow "+jump;-attack"
- alias -jumpthrow "-jump"
- //Spin
- alias "+spin" "incrementvar m_yaw 0.022 100 99.978"
- alias "-spin" "m_yaw 0.022;sensitivity 2"
- echo Scripts Loaded! (12/13)
- echo Husqiy's Config Fully Loaded! (13/13)
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