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- local KillPlr = 1
- local KillPlrPlace = 2
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- local w = library:CreateWindow('Nuclear Plant Simulator')
- w:Section('Top')
- local t = w:Toggle('Loop Kill All', {flag = "toggle1"})
- local b = w:Button("Kill All", function()
- if w.flags.toggle1 == true then
- _G.ToggleKillAll = true
- else
- _G.ToggleKillAll = false
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- print("Will Not Kill LocalPlayer")
- else
- KillPlr = v.Name
- wait()
- local tbl_main =
- {
- KillPlr.HumanoidRootPart,
- Vector3.new(0,0,0)
- }
- game:GetService("Players").WelcomeToCyberReborn.Backpack["Laser Rifle"].SFunction:InvokeServer(unpack(tbl_main))
- end
- end
- end
- end)
- while _G.ToggleKillAll == true do
- wait()
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- print("Will Not Kill LocalPlayer")
- else
- KillPlr = v.Name
- wait()
- local tbl_main =
- {
- KillPlr.HumanoidRootPart,
- Vector3.new(0,0,0)
- }
- game:GetService("Players").WelcomeToCyberReborn.Backpack["Laser Rifle"].SFunction:InvokeServer(unpack(tbl_main))
- end
- end
- end
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