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Jul 19th, 2019
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  1. -- Called just after a player spawns.
  2. function PLUGIN:PostPlayerSpawn(player, lightSpawn, changeClass, firstSpawn)
  3. local customizationOptions = Clockwork.kernel:Deserialize(player:GetCharacterData("CustomizationOptions") or "");
  4.  
  5. for k, v in pairs(customizationOptions) do
  6. if (k == "Skin") then
  7. timer.Simple(.1, function()
  8. if (IsValid(player)) then
  9. player:ClockworkSetSkin(v);
  10. end;
  11. end);
  12. elseif (k == "Glasses" and v == 1) and (!player:HasItemByID("fruity_glasses")) then
  13. player:GiveItem("fruity_glasses");
  14. else
  15. player:SetBodygroup(k, v);
  16. end;
  17. end;
  18.  
  19. player.customizationOptions = customizationOptions;
  20. Clockwork.datastream:Start(player, "CustomizationOptions", customizationOptions);
  21. end;
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