G4U55

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Dec 13th, 2019
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  1. Update v1.66:
  2.  
  3. GENERAL ART FIXES
  4. [Enviro] Fixed numerous areas in Bleak Inlet where the Player could become stuck.
  5. [Enviro] Polish pass on locations in Bleak Inlet where the Player could get outside of the intended play.
  6. [Enviro] Fixed clipping and floating objects located throughout the Bleak Inlet region.
  7. [Enviro] Removed various instances of invisible collision found in Bleak Inlet.
  8. [Enviro] Survivors will now become wet if standing in, or near a waterfall found in the Bleak Inlet region.
  9. [Envrio] Wolves will no longer appear to flicker when walking along the docks in the Bleak Inlet.
  10. [Enviro] Removed Weak Ice location that was unintentionally placed on land in the Forlorn Muskeg.
  11.  
  12. USER INTERFACE FIXES
  13. [UI] Saves now correctly display Region text for Bleak Inlet.
  14. [UI] Crafting Time now updates to show the selected tool, instead of the most efficient tool.
  15.  
  16. WINTERMUTE FIXES
  17. [WINTERMUTE] Timberwolf carcasses no longer disappear if the Player saves, then reloads.
  18. [WINTERMUTE] Fixed issue that could unintentionally cutoff dialogue.
  19.  
  20. CHALLENGE MODES
  21. [Challenge] Fixed issue that rewarded the Nomad Badge when completing the Whiteout Challenge.
  22. [Challenge] Nomad Badge now correctly rewarded when completing the Nomad Challenge.
  23. [Challenge] Challenge Mastery achievement now unlocks as soon the Player has earned it.
  24.  
  25. SURVIVAL MODE
  26. [Survival] Timberwolves will now hunt prey, as intended.
  27. [Custom Mode] “Revolvers” option updated to “Revolver Availability” for consistency.
  28. [Gameplay] Fixed a crash that could occur when entering the Snow Shelter, when using a controller.
  29.  
  30. ALL GAME MODES
  31. [Gameplay] Sewing Kits no longer lose condition when harvesting Clothing.
  32. [AI] Predators will no longer flee from Survivors who are atop a sloped hill.
  33. [AI] Added additional line of sight check to Timberwolves, to prevent attacks through walls and out of reach locations.
  34. [AI] Timberwolves will now break-off their attack if a Marine Flare is lit, before the struggle occurs.
  35. [AI] Timberwolves can no longer flee to excessive distances.
  36. [Gameplaye] Fixed a crash that could occur on some save files when loading into Bleak Inlet.
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