SeekerOfDarkness13

watson

Mar 5th, 2023
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  1. Winston:
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  3. - Being a giant, superintelligent ape in a spacesuit, Winston is obviously a heavyweight with DK comparisons. His superintelligence should shine through with his projectile/trappish playstyle, but he can enter a Primal Rage to become a rampaging, truly HMA-ish Great Ape at the cost of anything but his melee. His Jump Pack gives him a hover/float.
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  5. - Winston's Neutral Special is Primal Rage. Winston embraces his animalistic nature and goes berserk on his enemies, gaining a huge speed and lag buff at the exchange of being unable to use anything but melee attacks and Up Special, making him play much more like a traditional HMA. Winston cannot exit this state until its duration wears off and it has a cooldown. Ideally, make this more like a soft change with some new/changed effects, animations and non-focus on projectiles than a full "weapon switch".
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  7. - Winston's Up Special is Jump Pack. Winston uses the energy pack on his back to blast off, which goes a fairly long distance albeit fixed in location. Winston can use his Jump Pack during moves or after his Jump Pack jump to slow his descent and move back left/right a little. Winston can still use his Jump Pack during Primal Rage to leap and in fact gains 1.33x the distance as he adds more of his own personal strength to it, but he cannot use the secondart function.
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  9. - His Down Special is his Barrier Projection. Winston places an energy projecting device down, which activates in a large radius. Attacks outside the Barrier Projection cannot enter it, nor can attacks inside the Barrier exit it, however characters can freely moce through it. With enough damage to the projection, it breaks. Winston probably has some unique interactions with it. Melee has a very different feel with Barrier Projection involved.
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  11. - Winston's Side Special is Repurposed Projector (come up w/ better name later: Gravity Projector?). Winston uses the faild Barrier PRojector from the Recall trailer by throwing it forward. This does nothing at first, but after a few seconds it "fails" (Shown in big FAIL lights popping up half a second before detonation), blasting everyone nearby for light damage. Grounded enemies are pushed back and forced into prone, while aerial enemies take high knockback away from the Gravity Projector. Winston is normally unaffected, but during Primal Rage he will not be clear of mind enough to fully brace for impact, although he will not trip. This allows Winston to use the knockback/slide from his Gravity Projector to approach or retreat..
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  13. - Winston's Down Smash is a strong clap to both sides of ihm, similiar to DK's Down Smash but slapping down. This move is more fast with GTFO qualities to it normally, but in Primal Rage it gains a strong power boost and the ability to send out groundquakes to both sides of him. Quakes bounce off of the Energy Projectors, especially useful for making the inside deadly from within. His onfucwsed rage makes him take longer ending lag from the blow's force, though. May change the base version around some if I can think of a better identity to lead into the Primal version.
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  15. - His Forward Smash is normally a fast yet firm swat away, which is rather average in many respects save speed and mostly good for gaining space. During Primal Rage however, Winston will turn this into a rather long shoulder barge that deals 6% and drags foes with him: At the end, he recklessly swings his arm forward and sends foes flying for quite good KO pwoer and more damage, but his ending lag is quite bad, and the long duration of the charge if he misses is more punish time too. Particularly useful move to use near the edge of your Barrier Projection if set up before your Primal Rage.
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  17. - WInston's Down Aerial is a strong, HMA-style stall than fall. He can use his Jump Pack to adjust his path downwards surprisingly radically during this move, making it a move with surprising range, but he cannot do so in Primal Rage. Instead, he will slam with much more force, causing increased damage and knockback, an earthshaking hitbox around him and rubble to fly above him during the very long ending lag. Longer ending lag during Primal Rage?
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